No, it's not exactly the same. A level 1 monster in earlier editions is a level 1 monster in the reality of that game world. It's a threat to other level 1 creatures and, in numbers, to somewhat higher level ones. Depending on the situation, the name-level PCs can judge that they should or should not take out the orc lair based on how much of a threat those orcs pose to the rest of the game world (local towns, passing caravans, etc.). The orcs are assumed to have an existence "off-screen" that is much the same as their existence "on-screen."
On the other hand, we are not supposed to assume that the 1-hp minion is some pathetically inferior class of being relative to the rest of its species and that, if it gets by the PCs, it will easily be slain by the town beggar with a rock. No, the case is that minions are weakened to the brink of death by facing PCs.
Minions certainly allow for some kinds of cinematic action, and they can speed gameplay. But minions are not just like low-HD monsters.
Exactly.
I LIKE the fact that the game mechanics don't represent the gameworld.
When I describe the after effects of an orc horde, why exactly do the PC need to know whether or not the orcs were minions or not?
I like the fact that D&D has finally said "you know what? D&D should be able to model the standard classic action scene found in both books and movies such as Conan and LotR" - THIS is what D&D supposedly is actually trying to simulate is it not?
re: Simulation
I honestly thought the term "D&D as a simulation" meant that D&D was trying to simulate what it actually draws influence from?
I mean, what other type of simulation are we referring to?