Um, yeah. I think that IF I can make a power kill Orcus with one class feature and one power application, yes, that makes that power/feature combination unbalanced. One or the other has to go.
Not all Wizard take Bloodmage, but they all have to take something, and I think it's a safe assumption to say that they'll take Paragon Paths that will mesh well with their powers, one way or another. My comparisons work regardless of whether you take Blood Mage or Battle Mage. You want us to take Divine Oracle on Orb Wizard? Yeah - that won't work for supporting damage for very obvious reasons. Basing damage output for Wizard powers on that is like saying that Lead the Attack sucks for a Warlock, so it must not be a good power.
If we want to do damage estimates it's reasonable to look for and use damage boosters that War Wizards will want to take, just as it's reasonable to say that they'll all max Int as much as possible and have a good implement. If you can do the same for Cleric, then by all means do so! If we can max Astral Storm or Firestorm to ridiculous enough levels with common Paragon Path features that a Cleric actually gives the Wizard a sound thumping, then let's have that out.
A War Wizard, as I've shown, does ridiculous amounts of damage on a hit. AND he sweeps the minions as well. A Bloodmage can clear a room of minions automatically just by using his second wind. Bloody a Spellstorm Mage and the same thing happens. And he's thumping the enemies with massive AoE damages.
And they've both still got decent single target options in Disintegrate and Bigby's to name but a few.
Not all Wizard take Bloodmage, but they all have to take something, and I think it's a safe assumption to say that they'll take Paragon Paths that will mesh well with their powers, one way or another. My comparisons work regardless of whether you take Blood Mage or Battle Mage. You want us to take Divine Oracle on Orb Wizard? Yeah - that won't work for supporting damage for very obvious reasons. Basing damage output for Wizard powers on that is like saying that Lead the Attack sucks for a Warlock, so it must not be a good power.
If we want to do damage estimates it's reasonable to look for and use damage boosters that War Wizards will want to take, just as it's reasonable to say that they'll all max Int as much as possible and have a good implement. If you can do the same for Cleric, then by all means do so! If we can max Astral Storm or Firestorm to ridiculous enough levels with common Paragon Path features that a Cleric actually gives the Wizard a sound thumping, then let's have that out.
A War Wizard, as I've shown, does ridiculous amounts of damage on a hit. AND he sweeps the minions as well. A Bloodmage can clear a room of minions automatically just by using his second wind. Bloody a Spellstorm Mage and the same thing happens. And he's thumping the enemies with massive AoE damages.
And they've both still got decent single target options in Disintegrate and Bigby's to name but a few.