Jonathan Drain
First Post
I suspect the mule was omitted from 4e for balance as much as anything else. In a 3e game of mine, players were able to loot a hundred useless +1 swords from a battlefield for a sale price of 100,000gp - all for an investment of a few hundred pack animals!
Now that 4e lets wizards cast Magic Missile indefinitely, I think we're seeing a similar "infinite loot" issue. Players can not only loot the dungeon, they can loot the DUNGEON: drill it out brick by brick, and sell it for the value of the stone.
At this rate, pack animals would quickly pay for themselves, and the game would devolve into simulating a mining operation. I'm certain that's what Wizards is trying to avoid.
Now that 4e lets wizards cast Magic Missile indefinitely, I think we're seeing a similar "infinite loot" issue. Players can not only loot the dungeon, they can loot the DUNGEON: drill it out brick by brick, and sell it for the value of the stone.
At this rate, pack animals would quickly pay for themselves, and the game would devolve into simulating a mining operation. I'm certain that's what Wizards is trying to avoid.