Jeff Carlsen
Adventurer
I'm not content with the soft-handed direction they're thinking about for energy drain. I don't want full level drain because that's a pain and I don't think it best describes the concept of having your lifeforce sapped.
I suggest that when hit by an attack that causes energy drain, two things happen:
I suggest that when hit by an attack that causes energy drain, two things happen:
- The attack permanently reduces your total number of hit dice starting with your unspent dice. (though you don't lose maximum hit points). Each is rolled and added to the monster's health. If you run out of hit dice, you die and become whatever the monster description says you become. A restoration spell can return lost hit dice.
- You gain an appropriate condition until your next long rest. (There doesn't appear to be a fatigued condition yet, but I it might be something like you have disadvantage on checks and attacks)