GameDoc
Explorer
I think energy drain needs to be a lasting effect that takes time to overcome (thinking of Jonathan Harker having to recover in Dracula) without magical aid.
However, I'm not to keen on going back to actually losing a level across the board. It's hard for me to imagine a person altogether forgetting a new skill, talent, or spell they've just learned as a result of energy drain. Hit Points, Ability Scores, even bonuses to attacks, saves, and checks, I can see. I guess I also kind of imagine Raistlin as a victim of a severe energy drain and he kept on casting his spells despite the effects.
I'd rather see it impose a hefty set of limitations or penalties to what a character can do rather than stripping them of their ability to do it at all. Perhaps the next plot hook is trying to find a faster route of recovery for the party member who got drained so he can get back up to full speed. Perhaps having to gather reagents for a restoring ritual or offering a blood sacrifice to fuel a supernatural recovery.
However, I'm not to keen on going back to actually losing a level across the board. It's hard for me to imagine a person altogether forgetting a new skill, talent, or spell they've just learned as a result of energy drain. Hit Points, Ability Scores, even bonuses to attacks, saves, and checks, I can see. I guess I also kind of imagine Raistlin as a victim of a severe energy drain and he kept on casting his spells despite the effects.
I'd rather see it impose a hefty set of limitations or penalties to what a character can do rather than stripping them of their ability to do it at all. Perhaps the next plot hook is trying to find a faster route of recovery for the party member who got drained so he can get back up to full speed. Perhaps having to gather reagents for a restoring ritual or offering a blood sacrifice to fuel a supernatural recovery.