scruffygrognard
Adventurer
Hey all,
My group is taking a break from D&D following a 3 year Ptolus campaign and will be using the summer to test drive new games.
One campaign setting that looks really interesting is the Kerberos Club steampunk/superhero setting for either Savage Worlds or Wild Talents.
If you've tried both systems and can offer feedback as to which you preferred please share it. At this point I'm leaning towards the Savage Worlds version (because I own the rulebook) but have heard good things about Wild Talents too.
Thanks in advance.
My group is taking a break from D&D following a 3 year Ptolus campaign and will be using the summer to test drive new games.
One campaign setting that looks really interesting is the Kerberos Club steampunk/superhero setting for either Savage Worlds or Wild Talents.
If you've tried both systems and can offer feedback as to which you preferred please share it. At this point I'm leaning towards the Savage Worlds version (because I own the rulebook) but have heard good things about Wild Talents too.
Thanks in advance.