Remathilis
Legend
Sadly, it will probably be remembered for all the wrong reasons.
If I have to say something nice at its eulogy, it would be that it will be remembered to for trying to do the impossible: bring D&D to a new style of gamer. It tried to remove the image of D&D as that game played in the late 70's by college kids and that had weird books with cartoony-art and 20 different polearms. It tried to remove the "nerd" stereotype by appealing to card-players, board gamers, and video-gamers. It tried to make the rules emulate the best new ideas in table-top, miniature, ccg, and mmo games. It tried to take back the success of Warcraft and other games IT grandfathered. It really tried to make itself "new", "improved" and "not your father's D&D".
It just lost a little too much of itself in the process.
If I have to say something nice at its eulogy, it would be that it will be remembered to for trying to do the impossible: bring D&D to a new style of gamer. It tried to remove the image of D&D as that game played in the late 70's by college kids and that had weird books with cartoony-art and 20 different polearms. It tried to remove the "nerd" stereotype by appealing to card-players, board gamers, and video-gamers. It tried to make the rules emulate the best new ideas in table-top, miniature, ccg, and mmo games. It tried to take back the success of Warcraft and other games IT grandfathered. It really tried to make itself "new", "improved" and "not your father's D&D".
It just lost a little too much of itself in the process.