Gargoyle
Adventurer
4th for me was good, bad and ugly, all IMO of course:
Good:
Roles encouraged teamwork in combat.
Monster creation was simple and elegant.
Encounters were fun to design, run and play.
Tactical gameplay was well done.
Bad:
Powers for every class took it too far.
Theater of the mind gameplay not supported.
Feats were poorly implemented and there were too many of them.
Took too long to create a character.
Ugly:
Healing surges were clunky.
Warlord non-magical healing. Fun class, but the narrative had to be changed to match the mechanics, when the mechanics should support the narrative.
Multiclassing. Ugh.
Electronic tools were disappointing, and the online only character generator.
Essentials fixed a lot of problems I had with the game, but it was disappointing that such fixes felt necessary.
I had a lot of fun with 4e, and was somewhat of a fanboy of it for a while. But over time I realized that the flaws many people saw immediately were real and that WotC went in some very wrong directions with it. Much happier with the direction of 5e.
Good:
Roles encouraged teamwork in combat.
Monster creation was simple and elegant.
Encounters were fun to design, run and play.
Tactical gameplay was well done.
Bad:
Powers for every class took it too far.
Theater of the mind gameplay not supported.
Feats were poorly implemented and there were too many of them.
Took too long to create a character.
Ugly:
Healing surges were clunky.
Warlord non-magical healing. Fun class, but the narrative had to be changed to match the mechanics, when the mechanics should support the narrative.
Multiclassing. Ugh.
Electronic tools were disappointing, and the online only character generator.
Essentials fixed a lot of problems I had with the game, but it was disappointing that such fixes felt necessary.
I had a lot of fun with 4e, and was somewhat of a fanboy of it for a while. But over time I realized that the flaws many people saw immediately were real and that WotC went in some very wrong directions with it. Much happier with the direction of 5e.