Gonna be joining a SKT campaign soon-ish. I will be playing a divination wizard, starting @ lvl 8. The rest of the party are martials (2 archers and 3 frontliners). They are having a pretty hard time from what I hear.
Anyway, I would like some help with my spell selection and combat tactics (I already got some good advice, but I'd like to get some further insight as far as my wizard's tactics will be concerned).
I looked at the MM's giants' stats, and here are my hit chances against saves and AC:
(excluding hill and storm giants atm, also excluding STR and CON saves since giants ace them)
Fire Giant: INT (75%), WIS (65%), DEX (60%), AC (55%), CHA (50%)
Stone Giant: CHA(80%), INT (75%), AC (60%), WIS (55%), DEX (50%)
Frost Giant: DEX (80%), INT (80%), AC (70%), WIS (60%), CHA (55%)
Cloud Giant: DEX (75%), AC (75%), INT (70%), WIS (50%), CHA (50%)
So, any suggestions about what my combat tactics should be against each of the given giant type above?
My main concern is what I am going to do against fire giants, since with their higher AC, I guess they will be the ones giving the most trouble to the group. I was thinking of slow or phantasmal force and following up with lightning bolts if positioning makes it profitable, but neither of the two (ie slow and phantasmal force) leaves me completelly satisfied (especially phantasmal force since it only affects one target). But I would like opinions on when I am up against the other giant types as well, if possible.
Also, I haven't forgot about portent, but I would like to know my best course of action without relying on it, since the portent dice will not always comply.
Please no spoilers about the campaign, such as specific encounters.
Thanks in advance!
ps: If it will make a difference, here is what I know about the party at this moment.
1) Human Fighter 8
2) Elf ranger 5/ fighter 3 (arcane archer)
3) Dwarf Gunslinger 8 (I guess it's the Mercer's one)
4) Goliath Druid 4/ Barb 4 (I am assuming moon)
5) Aaasimar Paladin (Conquest) 8
6) Human Cleric (Light) 8 (rarely makes it)
7) Wizard (Diviner) 8 - me...
Anyway, I would like some help with my spell selection and combat tactics (I already got some good advice, but I'd like to get some further insight as far as my wizard's tactics will be concerned).
I looked at the MM's giants' stats, and here are my hit chances against saves and AC:
(excluding hill and storm giants atm, also excluding STR and CON saves since giants ace them)
Fire Giant: INT (75%), WIS (65%), DEX (60%), AC (55%), CHA (50%)
Stone Giant: CHA(80%), INT (75%), AC (60%), WIS (55%), DEX (50%)
Frost Giant: DEX (80%), INT (80%), AC (70%), WIS (60%), CHA (55%)
Cloud Giant: DEX (75%), AC (75%), INT (70%), WIS (50%), CHA (50%)
So, any suggestions about what my combat tactics should be against each of the given giant type above?
My main concern is what I am going to do against fire giants, since with their higher AC, I guess they will be the ones giving the most trouble to the group. I was thinking of slow or phantasmal force and following up with lightning bolts if positioning makes it profitable, but neither of the two (ie slow and phantasmal force) leaves me completelly satisfied (especially phantasmal force since it only affects one target). But I would like opinions on when I am up against the other giant types as well, if possible.
Also, I haven't forgot about portent, but I would like to know my best course of action without relying on it, since the portent dice will not always comply.
Please no spoilers about the campaign, such as specific encounters.
Thanks in advance!
ps: If it will make a difference, here is what I know about the party at this moment.
1) Human Fighter 8
2) Elf ranger 5/ fighter 3 (arcane archer)
3) Dwarf Gunslinger 8 (I guess it's the Mercer's one)
4) Goliath Druid 4/ Barb 4 (I am assuming moon)
5) Aaasimar Paladin (Conquest) 8
6) Human Cleric (Light) 8 (rarely makes it)
7) Wizard (Diviner) 8 - me...
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