Wizardru's Story Hour PCs

Rackhir

Explorer
Yeah, we pretty much function along a commando model. Hit hard, hit fast and pray they're all dead before they get organized.

A cloak of resistace was on the shopping list for Rackhir, back in Greyhawk, but the Bag O'Horse Meat for the Griffon cost more than I'd hoped and I had to scrap that idea. It's another item on a very long list of things to acquire...
 

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WizarDru

Adventurer
Dravot's cohort is the Paladin, Thorkeld. He just leveled with the most recent adventure, and is currently 7th or 8th level (can't recall which).
 

Scorch

Explorer
Scorch's Profile

Scorch

Male Human Wizard 10/Mage of the Arcane Order 3; HD 13d4+39; HP 72; Init +3; Speed 30; AC 18 (Dex +3, Ring of Zagif the Mad +1, Mage Armor +4); SV Fort +8, Reflex +8, Will +12 (+1 to all from bracers); AL CG; Str 10, Dex 17, Con 17, Int 25 (+4 from headband), Wis 13, Cha 8

Languages Spoken: Common, Abyssal, Draconic, Elven, Ignan, Celestial

Skills & Feats:

Alchemy +23, Appraise +14, Concentration +19, Heal +4, Hide +3, Knowledge Arcana +23, Knowledge of the Planes +15; Scribe +3; Scrye +11, Search +13, Sense Motive +1, Spellcraft +23, Spot +5

Spell Focus (Enchantment & Evocation), Spell Penetration, Craft Magic Arms and Armor, Craft Wonderous Item, Empower Spell, Extend Spell, Maximize Spell, Cooperative Spell

Special Abilities & Qualities:

Access to Spell Pool 1 (Arcane Spell Levels 1 to 3)

Spells Known:

Too many to list here... Suffice to say all the nice nasty ones from levels 1 to 7.

Magic Items:

Ring of Zagif the Mad (+1 Protection, Extra Level 1d4 Spell Slot per Day), Ring of Wizardry Level 1, Boccob's Blessed Book, Headband of Intellect +4, Bracers of Resistance +1, Boots of Elven Kind, Leomund's Secret Chest, Miscellaneous Potions and Scrolls, THE.... EGGGGGGG!!!!! (takes a second to stroke it fondly).

Class Note:

The Mage of the Arcane Order in Wizardru's game world is the same as the one in T&B except with three colleges within the guild (sort of like Harry Potter ;-) When you chose a college you get access to some spells that are outside the PHB. Of course you don't have to chose a college and instead become one of those *sniff* Chaos Mages.

Personal Information:

What?!? I hardly know you and already you are asking me questions about my personal life. Begone with you! ... Feh!
 

Zad

First Post
New stat block for Kayleigh

This is as of 15th level. She's about to buy some new items but in the meantime...

Kayleigh
Female Elf Ftr 4/Sor 4/Arcane Archer 7; medium sized humanoid (high elf); HD 4d10 + 4d4 + 7d8 + 30; hp 102; Init +11 (+7 Dex, +4 Improved Initiative); Speed 30 ft; AC 23 (+7 Dex, +3 Armor, +2 deflection, +1 natural armor); Attack +2 flaming mighty comp. longbow +26/+21/+16 (+1 inside 30 feet); Dmg +1 flaming mighty comp. longbow 1d8 +1d6 flame +7 (Crit x3), (+3 inside 30 feet); SV Fort +14, Ref +18, Will +14; AL CG; Str 14, Dex 24, Con 14, Int 16, Wis 12, Cha 16.

Languages Spoken: Common, Elven, Draconic, Sylvan, Orc

Skills and Feats: Climb +6, Concentration +4, Diplomacy +5, Hide +30, Knowledge (Arcana) +5, Listen +23, Move Silently +30, Perform (harp) +4, Ride +12, Spellcraft +14, Spot +23, Craft (Bowmaking) +17

Point Blank Shot, Precise Shot, Weapon Focus (comp. longbow), Weapon Specialization (comp. longbow), Rapid Shot, Improved Rapid Shot, Improved Initiative, Iron Will, Manyshot

Special Abilities and Qualities: Elven racial qualities, Familiar (Rasha, male cat), Enchant Arrow (+4), Imbue Arrow

Spells Known: Level 0 – Dancing lights, Light, Ghost Sound, Detect Magic, Open/Close, Prestidigitation, Read Magic. Level 1 – Shield, Charm Person, Silent Image, Obscuring Mist, Aran'gel's Edge. Level 2 – Cat’s Grace, Glitterdust, Kayleigh's Elemental Enhancement. Level 3 - Fly, Haste.

Magic Items:
+2 Flaming Mighty Comp. Longbow (+2 str mod), Quiver of Ehlonna, Wand of Magic Missiles (3rd level caster, 31 charges) 2 potions of cure light wounds (level 5), potion of cure serious wounds, potion of blur, Gauntlets of arrow snaring, Bracers of Armor +3, Amulet of Natural Armor +1, Ring of the chameleon, Ring of protection +2, Belt of Resistance +4, Boots of Elvenkind, Rod of Extend Spell (minor), Longsword +1.

Note that Arcane Archer has been modified in this game, stripping many of the extra abilities and adding increases to caster level, spaced out as 4 extra caster levels over the 10 levels of AA

Personal Information:
Kayleigh is the eldest of two daughters of a minor noble and Knight of Luna in Celune. She was only 82 when the Hateful Wars erupted and she (and many of her fellow elves) took up the bow to defend the elven nation even though she was not yet of age for such things. While she was not deep in the thick of the war, she did see enough of it to color her attitudes towards the evil races and orcs in particular.

Her father is at odds with Celune’s isolationist policies. When a recent political storm erupted, he requested she depart for a time to let things settle out. He hoped this would also relieve some of the restlessness he had observed in her recently. He arranged for her to work with Lord Gelban in Greyhawk on unknown terms.

Since that time she has learned of the Council of Dragons and many other things. She has performed well and gained confidence, though still occasionally feels swept up in affairs that are beyond her. With the help of the dragons, she has learned to control her latent magical abilities and she has recently discovered her true nature – one of the Elven Champions, (Arcane Archers among the humans). Kayleigh is generally determined and tactical thinker when there is a purpose, but tries to be equally relaxed and uncaring when there is no immediate objective.

In combat:
Kayleigh is a long range fighter – she will stay out of the fray and fire at appropriate targets. She will frequently lead the initiative due to her high dex. She is a tactical thinker during combat and with her multiple shots can inflict a great deal of damage in a short time. Defensively however she is not as strong and takes steps, both with spells and tactics, to avoid danger.
 
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WizarDru

Adventurer
Zad's got the way of it, cutters. I think it's time everyone posted the new, improved 'ready for epic-time' characters, don't you?
 

Here's the updated Val as of 16th level

and yes, we will go shopping...

Valanthe the Sleepless
Rogue10/ShadowDancer4/GateCrasher2
Human Female

dice: (10d6)+(4d8)+(2d6)+48
Hit Points: 114
Initiative: +12 (+8 Dex, +4 Improved Initiative)
Speed: Walk 30'
AC: 24 (+5Dex, +4 Armor, +2 deflection, +3 natural armor)

Attacks:
*Short Sword +1 (+4 Subtlety)+20/+15/+10 (23/+18/+13); Dagger +3 (+5 ghost touch/bane)+17/+12/+7 (19/+14/+9);

Damage:
*Sword +1 (+4 Subtlety) 1d6+4 (1d6+7); Dagger +3 (+5 ghost touch/bane) 1d4+6 (1d4+8+2d6);

Languages Spoken: Common, Elven, Draconic, Dwarven, Halfling

Special Qualities:
Analyze portal(Sp) 2/day, Comprehension(Ex), Defensive Roll, Improved Evasion, Hide in Plain Sight(Su), Shadow Illusion, Shadow Jump (20 ft.), Sneak Attack +5d6, Summon Shadow, Uncanny Dodge (+2 against traps), Uncanny Dodge (Dex bonus to AC), Uncanny Dodge (can't be flanked)

Saves:
Fortitude: +10, Reflex: +24, Will: +10

Abilities:
Str 16 (+3), Dex 26 (+8), Con 16 (+3), Int 21 (+5), Wis 13 (+1), Cha 9 (-1)

Skills:
Appraise 7; Balance 14; Bluff 14; Climb 6; Concentration 3; Craft (Untrained) 5; Decipher Script 19; Diplomacy 3; Disable Device 24; Disguise -1; Escape Artist 14; Forgery 5; Heal 1; Hide 35; Jump 39; Knowledge (Arcana) 8; Knowledge (Vitaesis) 8; Knowledge (Shadow Plane) 12; Listen 14; Move Silently 33; Open Lock 22; Perform 4; Pick Pocket 13; Read Lips 7; Ride 8; Search 22; Sense Motive 10; Spot 20; Swim 3; Tumble 20; Urban Lore 7; Use Magic Device 15 (+17 Scrolls); Use Rope 8;

Feats:
Alertness, Armor Proficiency (Light) (1x), Blind-Fight, Combat Reflexes, Dodge, Exotic Weapon Proficiency, Improved Initiative, Martial Weapon Proficiency, Mobility, Simple Weapon Proficiency, Spring Attack, Weapon Finesse (Short Sword)

Alignment: Chaotic Good

Possessions:
Outfit (Traveler's); Studded Leather +1 (Shadow/Silent Moves); Amulet of Natural Armor +3; Gloves of Dexterity +4; Sword +1 (Short/Subtlety); Dagger +3 (+5 ghost bane); Ring (Jumping); Thieves' Tools (Masterwork); Boots of Speed; Boots of Spider Climb; Potion (Cure Moderate Wounds); Bracers (Resistance Bonus +2); Potion (Cat's Grace); Headband of Intellect +4; Ring of Protection +2;

Summoned Shadow:
Verilunda - the Aunt of Aethremyr (the paladin formerly known as Jozan)

Personal Information:
Valanthe was an orphan in Dyvers and was raised by Mother Gota who ran an orphanage. She had a distaste for conventional apprenticeship or other more legitimate forms of employment and had a talent for acquiring what she needed in other ways. She frequently donated these ill-gotten gains back to the orphanage or other charities once her own needs were taken care of. She was also influenced by Ardestor a cleric of Trithereon, who was responsible for getting her into the orphanage.

Valanthe has given up most of her less sociable habits and tries to generally focus her attentions on her foes, rather than seeking to pinch an extra copper from her fellow adventurers. Given the wealth the group received in recent missions, she has little need to steal, save for the thrill or practice of it. She is now working in the employ of Lord Gelban of Greyhawk.

Now that her Shadow talents have been emerging, she has gained a shadow companion, named Verilunda, with whom she partners up with in scouting and combat.

Lately Valanthe has been “living on the edge” so to speak, which to her companions, seems more like a death wish. Between her extra-curricular activities and the hardship of NightFang Spire, she has managed to gain the ire of the Horned Society and some of her companions. Hopefully her friends won’t learn of her latest tinkering – making deals and gambling with the Unsought One (Ralishaz) and liberating items from a member of the Skull Fire Mages.

In combat:
Valanthe will examine the situation and attempt to reach the far corners of the battlefield for tactical advantage and create sneak attack opportunities. Her habit of watching the “big picture” has paid off on several occasions.
 
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Argent Silvermage

First Post
Bolo Brandybuck

15th Level Druid (Follower of Ehlonna of the woods)/1st level Verdant Lord
Bolo Brandybuck: Male Halfling (Lightfoot) Druid 15/V.L.1; CR 16; Small Humanoid (Halfling); HD 16d8+30; hp 122; Init +2; Spd 20 ft.; AC 20; Atk +8/+3/–2 melee (1D6+2+1D6 Fire, halfling staff), +4/–1/–6 melee (1D6+2+1D6 Cold, halfling staff), +15/+10/+5 ranged (1d4, masterwork sling); AL NG; SV Fort +14, Ref +10, Will +19; Str 9, Dex 15, Con 14, Int 16, Wis 22, Cha 15; Height 3'6", weight 35
Skills and Feats: Animal Empathy +20, Climb +3, Concentration +10, Craft (Wicker Weaving) +5, Handle Animal +18, Hide +8, Knowledge (nature) +21, Knowledge (The Outer Plains) +7, Knowledge (Psionics) +4, Listen +11, Move Silently +6, Profession (Herbalist) +15, Ride +6, Scry +5, Spellcraft +19, Swim +1, Wilderness Lore +25; Natural Casting, Fast Wild Shape, Plant Defiance, Plant Control, Track, Craft Wondrous Items

Bolo is the only son of a Halfling Druid and a Halfling Paladin. His mother, Rose, was his big influance and he has her Green Thumb (notice the capitols...Bolo has an amazing way with flora of all kinds) Bolo wanted to be more like his father and fight the good fight. He decided to become a Ranger and while traveling with a band of Elven and Halfling Rangers found that he just didn't have the killer instinct needed for that brutal profession. He came home and joineds his mothers Druidic circle. He quickly out grew the circle and became a fixture in the Grand Druid's circle.
Bolo was chosen to fill the spot of "The 6th" in the Meepettes.

Bolo is a very pure Halfling. part Hobbit and part Kender. He is warm, kind, loving and prone to stepping into a situation before his 23 wisdom has a chance to kick in. Bolo feels that he has a lot to prove to the team because he was thrust upon them.

Unlike many Druids, Bolo does not have an Animal Companion. He is very aware that where he goes danger is always there and he will not allow an innocent creature or plant to come to harm.
Bolo has just been given a grave responsibility. He is chosen by Beory to be the Druid who tends her reclaimed land in the "Land of the Black Ice"
 
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Caliber

Explorer
Very impressive.

If you wouldn't mind some questions ...

What is your exact Class-Level combination Valanthe?

And what is your effective Caster Level Zad? What AA abilities did you sacrifice?

Otherwise these look really good. Its nice to take a peek at the mechanics under the hood so to speak.

Thanks for posting. :)
 

LightPhoenix

First Post
Caliber said:
Very impressive.

If you wouldn't mind some questions ...

What is your exact Class-Level combination Valanthe?

And what is your effective Caster Level Zad? What AA abilities did you sacrifice?

Otherwise these look really good. Its nice to take a peek at the mechanics under the hood so to speak.

Thanks for posting. :)

I'm guessing Rogue 10, Shadowdancer 4, and whatever the planar thief from MotP is at level 2.
 

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