Wizardru's Story Hour PCs

Caliber

Explorer
Ya know, the funny thing is, I probably could have figured that out on my own. I defintely need to pencil in more sleep on my to do list.
 

log in or register to remove this ad

Caliber said:
Very impressive.

If you wouldn't mind some questions ...

What is your exact Class-Level combination Valanthe?

And what is your effective Caster Level Zad? What AA abilities did you sacrifice?

Otherwise these look really good. Its nice to take a peek at the mechanics under the hood so to speak.

Thanks for posting. :)

ACK! I forgot that part! But yeah, you are correct: Rog10/Shd4/GCR2. I just edited my post to reflect my levels. Also, I'll have to go back and post a blurb that WizarDru tinkered a bit with the Shadowdancer, but not much. The Gate Crasher is straight out of the MotP, though.

Thanks! :D
 


Argent Silvermage

First Post
And Now for something Different.

Maybe it would be a good idea to post small witeups of the cool NPCs in the SSoM Game.
Not stats but small bios and descriptions. There are a plethora (is that word even used anymore?) of enchanting and not so enchanting NPCs that we deal with all the time. :cool:
 

Elder-Basilisk

First Post
If this thread can be resurrected, can someone convince Aethramyr to post his stats? And maybe Wizardru could let us know what you all have done to Meepo.
 

WizarDru

Adventurer
Elder-Basilisk said:
If this thread can be resurrected, can someone convince Aethramyr to post his stats? And maybe Wizardru could let us know what you all have done to Meepo.

Meepo...of the nine fingers...and the ring of....


no. no.

wait.

that's not right. :)

Sure, I think it's time I gave Meepo's stats. I'll dredge 'im up and post him, maybe tonight.

That and I'll tell his master to get off his elven butt and post his new stat block. In fact, since I'm asking everyone for their current stat block for DM Genie use, I'll ask them to post the latest and greatest here (seeing as how they all just leveled up).
 

dravot

First Post
Dravot at 17th Level

Dravot d'Chandagnac

Human Cleric 8/Shadowed of Pelor 6/Radiant Servant of Pelor 3; HD 17d8+51; HP 144; Speed 30'; AC 26 (+7 armor, +1 dex, +5 shield, +1 deflection, +2 natural); Attack +4 Brilliant Mace (Kardran's Mace), d8+6 dmg; Reflex +14, Fort +21, Will +31 (add +7 to all saves vs. undead); Neutral Good

Str 14, Dex 12, Con 16, Int 12, Wis 25, Cha 22

Languages Spoken: Common, Draconic, Old Aerdi, Celestial

Skills: Concentration +16, Diplomacy +12, Gather Information +12, Heal +14, Hide +2, Knowledge Arcana +5, Knowledge Religion +19, Listen +8, Move Silently +13, Ride +5, Scry +3, Search +2, Sense Motive +8, Spellcraft +22, Knowledge Undead +25, Profession Law +10

Feats: Iron Will, Extra Turning, Weapon Focus Heavy Mace, Leadership, Lightning Reflexes, Craft Wondrous Item, Eschew Material Component

Special Abilities: 13 regular turnings/day, 12 greater turnings/day; detect undead at will; Sun Domain, Healing Domain; Smite Undead: add Cha mod (+5) to attack, Shadowed level (+6) to dmg 1x/day; add wis bonus (+7) to all saves vs. Undead; force undead to be vulnerable to critical threats 5x/day (wis bonus), will save DC 19 (10+wis bonus+shadowed level); Positive Energy Burst: 100' radius 9d6 dmg to undead, Will DC 19; Aura of Warding: +2 morale bonus to will saves to all within 10' radius

Magic Items: Cache d'Chandagnac (+1 banded armor, called); 2 dusty rose Ioun stones (+1 deflection, one is on loan); 1 pale green ioun stone (+1 competence bonus to atk, saves and skill checks); Kardran's Mace (+4 brilliant energy heavy mace); ring of major fire resistance (30hp/rd); cloak of resistance +5; Periapt of Wisdom +4; Light of Brindinford: Greater holy symbol and amulet of turning - slotless item; boots of speed; belt of natural armor +2; +3 large mithral shield; currently has the helm of teleportation; rod of blessed rest: 3x/day create food or healing circle or mordenkainen's faithful hound, +3 to turn checks; Rod of Splendor: +4 Charisma bonus and nifty clothes to wear; +2 Gauntlets of Ogre Strength

Note: Shadowed of Pelor is a variant of Hunter of the Dead; Radiant Servant of Pelor is from Dragon Magazine.

Personal Information:

Dravot is the youngest son of a large, noble family, ruling the lands of Brindinford in the Southern Kingdom of Ahlissa. When he was a young child, his grandfather Chavram became an undead being (an animus) and returned to Brindinford looking for something. Dravot's eldest brother was killed by Chavram, who himself became trapped in the family crypts. All Dravot knew at the time was that a powerful undead killed his brother.

Dravot was influenced by these events, and eventually entered the priesthood, in the service of Pelor, to do good works and to avenge his brother's death by hunting down undead, learning from his mentor Bellamy.

When he could learn no more from Bellamy, Dravot went to Greyhawk to study at the temple there, and to help Gelban in several tasks as needed.

While in the Glitterhame, Dravot started having visions about the family crypts and his family. A mark developed on his arm, a stylized dog symbol used by his grandfather Chavram. Dravot could do nothing to remove the mark, which radiated an undead presence, and was surely turning Dravot undead.

When Dravot returned to Brindinford to see his ill father, he was drained of lifeforce by Chavram (making Dravot one of the Shadowed of Pelor), which allowed Chavram to escape the family crypts where he'd been trapped. Dravot and his companions, with the aid of the priests of Pelor and the town guard then assaulted the family keep, freeing it from Chavram's oppressive grip. Chavram and Dravot's bastard halfbrother Sebastian (also an animus) escaped however.

Only after exploring the crypts did the companions discover about the binders and Chavram's search for them.

The mark was later moved from Dravot's arm to Rackhir's forehead by Chavram, but Dravot continues to search for information on how to suppress and/or remove the mark.

Dravot's confrontation with his grandfather and halfbrother, and his transformation into a Shadowed of Pelor caused some moments of pain and confusion, causing him to lash out at party members in unexpected ways, as well as take other rash actions which worried the church hierarchy. Dravot has since tried to make up for those actions, and can only hope that he can be forgiven.

Dravot's work for the church and the Flaeness has earned him the title Radiant Servant of Pelor, and his alignment has changed from LG to NG with that new title.
 
Last edited:

Argent Silvermage

First Post
New Bolo!

The Druid formerly known as Bolo Brandybuck, Elf (Wood), Drd17/VLd2;
CR 19; Medium Humanoid; 5'x5'/5';HD 19d8+18; hp 134;Init +2; Spd 30 ft/x4;AC 21 (+5 armor, +2 shield, +2 Dex, +2 natural armor);Atk +14/+9/+4 ;SV Fort +18, Ref +11, Will +25; AL NG; Str 11(+0), Dex 15(+2), Con 12(+1), Int 16(+3), Wis 23(+6)/27(+8), Cha 15(+2);Skills & Feats: Animal Empathy +23, Concentration¹ +9, Craft (Wicker Weaving) +5, Handle Animal +20, Intuit Direction +14, Knowledge (nature) +25, Knowledge (the planes) +7, Knowledge (psionics) +4, Listen¹ +12, Move Silently¹ +2, Profession (Herbalist) +19, Ride¹ +6, Scry¹ +9, Spellcraft +20, Swim¹ +1, Wilderness Lore¹ +30. Shield Proficiency, Track, Craft Wondrous Item, Plant defiance, Plant control, Fast Wild Shape, Nature spell, Leadership.
Languages: Common, Elf, Giant, Terran, Sylvan, Aquan, Blue Bugbear, Aurin, Ignan and Druidic.

Magic Items: +2 Rhino hide armor with the Wild Advantage, Heward's handy shoulderbag, Cloak of Resistance +3, Boots of Striding and Springing, Circlet of Comprehend Languages and Read Magic, Horn of Fog, Periapt of Wisdom +4, Stone of Alarm, Ring of Jumping, Ring of Feather fall, 2 Gloves of storing, +2 belt of Natural Armor (made from Bullette hide.) Rod of the serpent.
 
Last edited:


WizarDru

Adventurer
The TRUE Rogues Gallery

And now we begin a series of articles dedicated to the foul villains and monsters that our fine band of brave heroes do enjoin...with violence.

Meet our most recent contestant,the first in a series:

Zepphyrin; Great wyrm blue dragon: CR 24; Size G; HD 39d12+312; hp 587; Init +4; Spd 40 ft, fly 200 ft (clumsy), burrow 20 ft; AC 44 (6 Touch); BAB +30; Atk: +49 melee (4d6 + 14, Bite), +44/+44 melee (2d8 + 7, Claws), +44/+44 melee (2d6 + 7, Wings), +44 melee (2d8 + 21, Tail slap); SA Breath weapon, create/destroy water, spell-like abilities, frightful presence; SQ Sound imitation, immunities, DR 20/+3, blindsight, keen senses, SR 31; SR 31; AL LE; SV Fort +29, Ref +21, Will +27; Str 39, Dex 10, Con 27, Int 22, Wis 23, Cha 22.
Skills and Feats: Bluff +45, Concentration +47, Diplomacy +45, Escape Artist +39, Listen +47, Scry +45, Search +45, Sense Motive +45, Spellcraft +45, Spot +47; Alertness, Cleave, Improved Initiative, Power Attack, Spell Focus, Flyby Attack, Hover, Quicken Spell-Like Ability, Snatch, Wingover, Blindsight, Breath Weapon, Frightful Presence, Spell Resistance.
Spells Prepared: Hallucinatory Terrain, Mirage Arcana, Veil, Ventriloquism(3).
Spells Known: Blur, Bull's Strength, Cat's Grace, Cloudkill, Cure Light Wounds, Dancing Lights, Destruction, Detect Magic, Detect Poison, Detect Scrying, Dimension Door, Dispel Magic, Divine Favor, Dominate Person, Endurance, Endure Elements, Fog Cloud, Ghost Sound, Greater Dispelling, Greater Scrying, Hallucinatory Terrain, Harm, Haste, Heal, Improved Invisibility, Mage Armor, Mage Hand, Mass Charm, Maze, Mending, Mirage Arcana, Open/Close, Protection from Elements, Read Magic, Resistance, Righteous Might, Shield, Slow, Spell Immunity, Spell Turning, Teleport, Veil, Ventriloquism.
 

Remove ads

Top