The TRUE Rogues Gallery
And now we begin a series of articles dedicated to the foul villains and monsters that our fine band of brave heroes do enjoin...with violence.
Meet our most recent contestant,the first in a series:
Zepphyrin; Great wyrm blue dragon: CR 24; Size G; HD 39d12+312; hp 587; Init +4; Spd 40 ft, fly 200 ft (clumsy), burrow 20 ft; AC 44 (6 Touch); BAB +30; Atk: +49 melee (4d6 + 14, Bite), +44/+44 melee (2d8 + 7, Claws), +44/+44 melee (2d6 + 7, Wings), +44 melee (2d8 + 21, Tail slap); SA Breath weapon, create/destroy water, spell-like abilities, frightful presence; SQ Sound imitation, immunities, DR 20/+3, blindsight, keen senses, SR 31; SR 31; AL LE; SV Fort +29, Ref +21, Will +27; Str 39, Dex 10, Con 27, Int 22, Wis 23, Cha 22.
Skills and Feats: Bluff +45, Concentration +47, Diplomacy +45, Escape Artist +39, Listen +47, Scry +45, Search +45, Sense Motive +45, Spellcraft +45, Spot +47; Alertness, Cleave, Improved Initiative, Power Attack, Spell Focus, Flyby Attack, Hover, Quicken Spell-Like Ability, Snatch, Wingover, Blindsight, Breath Weapon, Frightful Presence, Spell Resistance.
Spells Prepared: Hallucinatory Terrain, Mirage Arcana, Veil, Ventriloquism(3).
Spells Known: Blur, Bull's Strength, Cat's Grace, Cloudkill, Cure Light Wounds, Dancing Lights, Destruction, Detect Magic, Detect Poison, Detect Scrying, Dimension Door, Dispel Magic, Divine Favor, Dominate Person, Endurance, Endure Elements, Fog Cloud, Ghost Sound, Greater Dispelling, Greater Scrying, Hallucinatory Terrain, Harm, Haste, Heal, Improved Invisibility, Mage Armor, Mage Hand, Mass Charm, Maze, Mending, Mirage Arcana, Open/Close, Protection from Elements, Read Magic, Resistance, Righteous Might, Shield, Slow, Spell Immunity, Spell Turning, Teleport, Veil, Ventriloquism.