Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)

Son of Meepo

First Post
GM: If you hit a mast you stay where you are. If you would be slid off the ship you get to make a saving throw with a +2 bonus to avoid going over.
 

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Son of Meepo

First Post
GM: That is correct. Nothing is currently in melee 1. If you can manage melee 2, the aboleths can be reached from the ship.

I encourage creative thinking and will reward clever ideas. This encounter is purposely designed to be a PITA for melee characters.
 



stonegod

Spawn of Khyber/LEB Judge
Through the storm, it was hard enough to keep track of the nondescript man near the bow. Then, he walked forward a bit and... vanished.
OOC: Acrobatics to keep feet: Pass. Standard to enable One with Shadow; Move 3 squares and gain concealment and Hide: 35.
[sblock=Dox (Concealment, Hidden: Stealth 35)]Dox—Male Shade Son of Peresefa Executioner 7
Initiative: +8, Passive Perception: 18, Passive Insight: 13
AC: 22 (23 w/ TWF), Fort: 19, Reflex: 20 (21 w/ TWF) Will: 18 — Speed: 6
HP: 58/58, Bloodied: 29, Surge: 14, Surges left: 9/9
Action Points: 1/1, Second Wind: Not Used, Milestones: 0
Powers -
Garrote Strangle
Poisoned Dagger
Quick Lunge
Hidden Stab

Assassin's Strike
Low Blow

One with Shadow
Darting Shadow

Warlock's Curse
Fleeting Shade

2 Assassin Poisons (daily)
Elven Battle Leather Armor (encounter)


Doxx - PC:Dox (stonegod) - L4W Wiki[/sblock]
 
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Cyr feels the will of another imposing over his. Tarkus' light enables him to recover somewhat and to throw off aberrations will.

He remembers how stars predicted bad start for him and hopes the worst is over. He holds on to the mast and manages to remain in place. His attack is wildly flashing all over the place, but luckily, aboleths are so big they are hard to miss.

[sblock=Actions]
Free: Tarkus AP 5 vs Dominated = 5 FAIL
Free: Tarkus holy symbol 3+2 vs Dominated = 5 FAIL
Free: Spend second wind, recovering 11hp. gain +2 all defenses

Start of the turn: Acrobatics DC 16 = 5 FAIL
Start of the turn: (keeping the rolls from before) Save vs Dominated (1d20=5) - this is now vs Dazed...FAIL

Slide direction (1d8=6) - going SW and prone
Standard: Whatever dominator decides

Saves: (still keeping those rolled)
Save vs Dominated from AP (1d20+2=15) - here it's without +2 from Tarkus, but still succeedes

Cyr ends in the aura so he takes extra 5 damage :(
[/sblock]


Thanks, JoeNotCharles, I hope I didn't expend too much of your resources for that
.
NOTE TO ALL: Cyr has superior will so gets the save against dazed and stunned at the start of his turn even if the effect is not save ends
 
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Neurotic

I plan on living forever. Or die trying.
As Tarkus hurts the aboleth under Martelais curse, it lurches in water, but quickly regains it's composure. It feels free of the curse for the moment as it transfers on to the other behemoth, but the warlock quickly re-applies it before moving out of it's aura and starting for the air elemental that appeared above the deck.

Sleet swirls around him, concealing him from clear view.

He calls a shaft of light from the heavens, but it dissipates in the storm, barely illuminating the aboleth.


[sblock=Actions]
Free on bloodying of Aboleth1: gain pact boon, rod of corruption spreads the curse to all enemies within 5 squares. The curse is removed from aboleth1.

Free: Acrobatics (1d20+4=21)

Minor: Curse Aboleth1
Move: P14, gain concealment from shadowwalk

Standard: Dire Radiance vs Aboleth 2 Ref; radiant damage; curse; secondary damage (1d20+10=16, 1d6+4=10, 1d6=4, 2d6+4=10) - MISS BY 1 :( +1 granted by Cyr's reaction! :D Initial damage added
if aboleth 2 comes closer on it's next turn it takes additional 10 damage

At the start of aboleth1 turn slide it to J14-K15 and aboleth 2 gets ongoing 5 fire
[MENTION=78756]Son of Meepo[/MENTION], you didn't apply the ongoing or rolled the save for aboleth 2 so I put 5 damage to it and wrote save ends...even if it saves, next round aboleth1 will slide again next to it so it will take damage again...

[/sblock]
 
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