Wizards In Winter - Low-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)

Someone

Adventurer
El chupacabra slips out of his attacker's reach and taunts him sticking his tongue out. Then surreptitiously flies behind the other surviving barbarian and, in a swift motion, grabs his head and rips a good deal of hair from him. As the barbarian turns around yelling in pain he continues scratching his face and eyes before the horrid creature is forced to abandon his prey.

[sblock=actions]
minor: Fallen needle movement technique, shifting 1 square to P29
move: Fly to current position, ending at altitude 0 so I can flank with Caim
standard: Fallen needle attack technique on B2, hits for 15 damage and B2 suffers a -2 penalty to hit me TENT. Edit: Forgot to include the Marked penalty, but the attack hits nonetheless.
Free action: Flurry of blows on B2 for 5 extra damage and can't shift TENT[/sblock]


[sblock=Statblock]El Chupacabra (or the Horrible Creature in the bird cage) - Pixie monk 1
Status:
Initiative: +5, Passive perception: 15, Passive Insight: 10
AC:20 Fort:14 Ref:16 Will:12
HP: 15/28 THP: 0 Bloodied: 14 Surge value: 7 Surges/day: 10/10
Speed: 4 walking, 6 flying (max altitude 1), AP: 1
Melee Basic Attack: +3 vs AC, 1d6+1 or 1d8 (unarmed)

Powers:
Fallen Needle, Five Storms
Swift River Floods, Pixie dust, Shadow Wrought weapon, Shrink
Steel Avalanche[/sblock]

Edit: Updated wishlist
 
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FourMonos

First Post
OOC: [MENTION=69684]WEContact[/MENTION] , did you spend the healing surge granted by Energizing strike last round?


The more these dirty barbarians attack her friends, the angrier Merri becomes.

"Don't let that dirty man get the better of you, Caim!" Caim is bolstered and focused by the anger, now rising in her.

Merri then steps forward to help the nice, scarred man. She reaches out as she gets close and aggressively grabs the air next to his body. With a violent rip, she pulls back from him. Even without touching him, the barbarian screams in pain.

[sblock=actions]
Minor: Ardent surge: Caim: Gain healing surge plus 1d6: 1d6 → [2] = (2) Roll Lookup Caim also gains a +1 to attack rolls TENT.

Movement: Move to S-28

Standard: Taste of Life vs. B1 (flanking): 1d20+3+2, 1d8+7+2 → ([19, 3, 2], [6, 7, 2]) Roll Lookup Hit Fort 24 for 15 damage. Merri gains 6 THP.

[/sblock]


[sblock=Merri's Stats]Merri - Human Hybrid: Ardent / Vampire 1

Passive Perception 16, Passive Insight 11

AC 15, Fort 13, Reflex 14, Will 16

HP 24/24 THP: 6 Bloodied 12, Surge Value 6, Surges 3/2
Vulneribility: 5 radiant

Speed 6, Initiative +3

Action Points: 1

Power Points: 0

At-Will Powers: Energizing Strike, Ire Strike, Taste of Life
Encounter Powers: Second Wind, Surefooted Stride, Ardent Surge
Daily Powers: Lingering Fury

Notes:
*Allies within 5 squares get +1 to OA damage rolls and +2 to Diplomacy and Intimidate checks.
*Target of Ardent Surge gains +1 to attack rolls TENT
*Merri has regeneration 4 while bloodied.
[/sblock]
 


pathfinderq1

First Post
Leaving one fallen opponent in the eerie flickering patch of flames, Lenyara turned towards the next foe. While the brave was distracted by the young eladrin bladesman, Lenyara tried to take advantage. This time she swung high, wrapping the lashing braids of her net around the barbarian's head, then dragging him onto her own blade. Bleeding profusely, the brave crumpled to the ground.

[sblock= OOC]
>Move: shift to S 28 (flanking B1 with Nalkyr)
>Standard: Net MBA at B1, 1d20+12 vs. AC (includes CA and Dancing Serpent bonuses)= 32 (Crit, B1 takes 12 damage + 5 crit bonus= 17, and is Slowed until end of Lenyara's next turn); rolls Roll Lookup
>Free: Dual weapon attack on B1; 1d20+14 vs. AC= 21 (hit for 12 damage, and B1 is knocked prone); rolls Roll Lookup

>Summary: B1 is slowed, prone, and takes 29 damage +4 from Noctua's aura effect= 33 +6 previous, so 39 total
[/sblock]
 

pathfinderq1

First Post
OOC: Looks like Merri and Lenyara crossed posts. If Merri can wait until after Lenyara, she will still have CA because B1 is prone. I would hate to waste a crit.
 

Medina

Explorer
Marrgash looks at the scene in front of him. "So many of the barbarians are dead, and yet still they fight on," he whispers with a sigh.

"Not so strong now, are you?" he says, taunting the remaining barbarian standing, as he moves up, hoping to end the conflict. Taking a deep breath, he breathes acid over the barbarian, his skin blistering at the attack as he screams and collapses into unconciousness.

OOC: @WEContact Sorry, out of Majestic Words now. Looks like Merri's taken care of your healing for the moment though, and I think this battles done in any case.

[sblock=Actions]
No Action: Argent Flame zone goes down
Free Action: Grant 3 thp to Lenyara from last round
Move: Move to Q26 (5 squares)
Standard: Vicious Mockery on B2
Minor: Dragon Breath on B2 (P25 to N27)[/sblock]
[sblock=Statblock]Marrgash Samanga - Male Dragonborn Bard 1
Status:
Initiative: +0, Passive perception: 16, Passive Insight: 12
AC:17 Fort:12 Ref:13 Will:16
HP: 27/27 Bloodied: 13 Surge value: 8 Surges/day: 9
Speed: 5 squares, AP: 0, Second Wind: unused, Temporary HP: 0
Melee Basic Attack: +
Powers: Vicious Mockery, Staggering Note
Majestic Word (x2), Words of Friendship, Dragon Breath, Shout of Triumph
Stirring Shout[/sblock]
 
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Son of Meepo

First Post
After dispatching the rest of the barbarians, you are able to take a moment to catch your breath and loot the fallen.

Eventually your hearts stop racing enough and the din of battle stops ringing in your ears. All is eerily silent and without the rush of adrenaline to push you, tired muscles start to shiver from the cold.

GM: End of Combat!


[sblock=treasure]You find coins on each of the warriors as well as a few flasks that the braves never got a chance to use. The leader had a short blade tucked into his belt though he never used it. It was likely looted from the raid.

[sblock=Nalkyr]Rhythm Blade Short Sword +1[/sblock]

1 potion of healing
2 potions of cure light wounds
2 alchemist's fire
800 sp, 70 gp[/sblock]
 

pathfinderq1

First Post
Lenyara took a brief moment to wipe her weapons clean, then put her cloak back on- it was far to cold here. She gave the fallen enemy hardly even a brief glance.

"We ought to search these huts- in case there are any more foes hiding here, or survivors of their raiding." Even as she spoke, she moved towards the nearest hut to check it.

OOC: On the treasure list, I see potions of Cure Light Wounds. I think those are a 3.x thing, and they don't exist in 4e. Should it just be more potions of Healing?
 

Someone

Adventurer
Chupacabra11.jpg


OOC: If we're taking short rests, I'd use one or Marrgah's majestic words to regain 12 hp, ending at 27/28 hp




[sblock=Statblock]El Chupacabra (or the Horrible Creature in the bird cage) - Pixie monk 1
Status:
Initiative: +5, Passive perception: 15, Passive Insight: 10
AC:20 Fort:14 Ref:16 Will:12
HP: 27/28 THP: 0 Bloodied: 14 Surge value: 7 Surges/day: 9/10
Speed: 4 walking, 6 flying (max altitude 1), AP: 1
Melee Basic Attack: +3 vs AC, 1d6+1 or 1d8 (unarmed)

Powers:
Fallen Needle, Five Storms
Swift River Floods, Pixie dust, Shadow Wrought weapon, Shrink
Steel Avalanche[/sblock]
 

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