Merri is torn between rescuing the half elf, but knows she must also protect the hemadryad from the swarms of twig creatures.
Using her familiarity with the woods, Merri jumps over the nearest branch and focuses on draining the energy aura of the nearby twigs. Several of them shrivel and drop where they stand, Merri drawing from their energy and strengthening herself.
"You leave my friends alone!"
[sblock=actions]
Start of Turn: Regeneration 4 (Enduring Soul), hit points should be 16
Movement: Shift to K-12.
Standard:
Taste of Life versus twig blight swarm (fort): 1d20+3+2, 1d8+7 → ([20, 3, 2], [6, 7])
Roll Lookup Crit for 15/2= 7 damage, Merri gains
6 THP.
End turn next to swarm, take 3 damage.
[/sblock]
[sblock=Merri's Stats]
Merri - Human Hybrid: Ardent / Vampire 1
Passive Perception 16, Passive Insight 11
AC 15, Fort 13, Reflex 14, Will 16
HP 16/24
+3 THP Bloodied 12, Surge Value 6, Surges 3/2
Vulneribility: 5 radiant
Conditions:
3 THP
Speed 6, Initiative +3
Action Points: 0
Power Points: 0
At-Will Powers:
Energizing Strike, Ire Strike, Taste of Life
Encounter Powers:
Second Wind, Surefooted Stride, Ardent Surge
Daily Powers:
Lingering Fury
Notes:
*Allies within 5 squares get +1 to OA damage rolls and +2 to Diplomacy and Intimidate checks.
*Target of Ardent Surge gains +1 to attack rolls TENT
*Merri has regeneration 4 while bloodied.
[/sblock]