Any idea how much of the stuff from the KODT comics are going to make it into the new Hackmaster? I always liked the sort of extreme rules lawyering that Brian pulled off (I'm not that type myself but it works very well as part of the comic) and I liked the idea of having a game that you could do that stuff in. The Hackmaster presented in the comics appears on the face of it to be an extremely complex system, probably more so than any game in actual production. Obviously it won't be possible to produce everything exactly as it is in KODT but how much of that will be likely to make it in?