So if you don't like it, what in the world are you doing in this thread besides peeing in other peoples' cornflakes? There are lots of other threads that aren't talking about the good parts of Kalamar for you to post in. Please don't threadjack this one.Belen said:Eh...Kalamar is a very boring setting with little to offer over the mainline D&D settings. The Kalamar CS was the first and last thing I ever purchased for Kalamar. The fact that they were forcing me to purchase the setting and a player's guide sucked donkey nuts. I want my rules bundled with the book rather than we forced to consult two books to make it useful.
w_earle_wheeler said:Hey Jolly,
Are the old HM books still going to be available through print-on-demand? How about .pdf? Or will the ending of this license prevent you from continuing to sell material made under that license after a certain point in time?
In any case, I think this will be good for you (and the gamers) in the long run. Goodman Games has been able to produce 1st-edition "clone" adventures without a license, as has Necromancer and Troll Lord.
Maybe we'll see you guys using OSRIC-style open rules or FUDGE?
ColonelHardisson said:A rules-light version of HM, counterpart to Basic D&D (or even maybe OD&D), would be desirable, though, as a companion or intro to "Advanced HackMaster."
How can they publish Hackmaster if they loose the license to D&D. Isn't it very closeTimmundo said:I'll add that I am glad to hear that Kenzerco has a plan - and am awaiting Hackmaster 5th Edition (with some KoK goodness)
Ooh, calling the new version "Advanced HackMaster" would be very, very cool.ColonelHardisson said:A rules-light version of HM, counterpart to Basic D&D (or even maybe OD&D), would be desirable, though, as a companion or intro to "Advanced HackMaster."