Russell Wright
First Post
While I do see some exploits that cause stunning in other careers (see http://www.woinrpg.com/martial-arts-careers/), these appear to be geared more towards N.O.W.
That being said, I thought I would come up with a couple of exploits for the Warrior-Monk career in O.L.D. Tell me what you think:
Also, here is an idea for a Flurry of Blows Exploit:
That being said, I thought I would come up with a couple of exploits for the Warrior-Monk career in O.L.D. Tell me what you think:
Stunning Fist
Prerequisite: martial arts (3+), Iron Fist
You have the ability to stun your opponents with your unarmed strikes.
You can attempt to stun your opponent a number of times per day equal to the number of grades taken in Warrior-Monk.
Upon declaring an attempt and making a successful unarmed attack against the opponent's VITAL DEFENSE, the opponent becomes Dazed. No damage is rolled for this attack
If the attacker rolls a critical hit, he rolls 1d6 and the opponent and suffers the corresponding severe condition along the Blunt track. Also, roll for damage, but 6s do not explode.
Taking the exploit again will allow you to use melee weapons or unarmed strike to make the attack.
Also, here is an idea for a Flurry of Blows Exploit:
Flurry of Blows (could also be a Universal Exploit?)
Prerequisite: martial arts (5+), AGI 6+
Your training has granted you the ability to attack faster than normal.
When using both actions to make attacks, you gain one additional attack at -2d6 (total 3 attacks). Taking the exploit a second time removes the penalty.
This exploit does not stack with Weapon Synthesis and applies only to unarmed strikes. Any damage modifiers still stack on the additional attack.
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