aramis erak
Legend
So I have which setting the game will take place in decided (The Old Republic setters, more specifically The Old Sith Wars) I'm now just looking for the correct setting.
The reason I haven't looked at other settings is because I want something that deals with the pull to the dark side, and I'm not sure these other systems will be able to do that (please correct me if I'm wrong).
I'm pretty confident that I can hack the "Youngling, Padawan, Jedi Knight, Master" stages by just slowing down EXP gain, though doing that without making the game stagnant is the tricky part. This being the case I'm more concerned with how the system handles the pull to the dark side.
Given that, WEG is probably not your game. WEG's "pull" is the lure of free Force points. The Dark Side is stronger in the short term, but MUCH weaker long term, due to the mechanics.
FFG doesn't deal so much with the lure, as with the consequences. On the other hand, the Obligation mechanic can mirror the other pulls, and can be used to force the choices. On the other hand, the dark side IS easier under FFG, while the light is, long term no weaker, it's less useful until the third force die. The dark side is easier, more seductive, and long term, the same power level. Unlike the others, turning to the dark side doesn't preclude remaining in play, either.
Likewise, Saga really doesn't give much "lure," either. Like FFG and WEG, in no small part due to designer overlaps, it tracks how far one's fallen, and imposes a "fall" at a certain point. Like WEG, when the fall happens, the character goes NPC.