rogueattorney
Adventurer
Jeff's Gameblog had a post about a year ago on the fonts used by Darlene on the map, with some cool close ups.
Jeffs Gameblog: The Pekulish Script
Jeffs Gameblog: The Pekulish Script
"High plains plateau"? This is not obvious from the map. Is this in the text descriptions?
And for some reason, absolutely nothing flows west of the Crystalmist or Hellfurnace mountains.
It's an A in my book. Just not an A+.
And to my eyes most modern campaign setting products look bloated and full of unnecessary fluff that I would never use in my games, particularly forced meta-plots.
Nor does any other campaign setting ever published. Those are provided by the DM him/herself.
Superior utility.
Mike Mearls: How Hammerfast got a Hex Map
I've learnt how horrible non-hex wilderness maps are over the years.
Just a point about the rivers. Again, I admit freely that I'm nothing more than an interested viewer. I stand in awe of those artists like Anna above, who actually do this. But, from reading various sites and whatnot, I have picked up a few things about how you can tell a good map from a great one. And the difference is generally adherence to science.
One of the easiest things to pick up is rivers, because many, many fantasy cartographers draw rivers where they "look good" rather than where they should be. Another point is the rain shadows of mountains. The Darlene maps are consistent here - you can tell that the prevailing winds are from the east simply because the heavy forests all line the right side of the mountains.
The only reason I was quibbling here is because of BOTE's claim that this was the gold standard to which all fantasy maps should aspire. At that level quibbling becomes important.
Oh look. Hussar is misquoting people. Must be Tuesday.
It would be nice to actually discuss something and not the poster. Ah well.