Windjammer
Adventurer
A surprising tweet from the GenCon Q&A on the future of D&D (thanks to bloghofholding):
To explain, IF rituals are removed from the revamped Players handbooks then OF COURSE new players won't use them. Heck, no one at D&D Encounters will use them, because there only characters without rituals are legitimate to play.
Which brings us to closed feedback loops. Some time ago Mearls said in a podcast that they stopped producing story heavy modules because RPGA DMs (often pressed for prep time) wouldn't download and run these.
That's a golden illustration of drawing the wrong conclusion based on a wrong set of data. Of course RPGA DMs short on time would much more gladly run hackfest #657 than a prep heavy.
You know what that got us? 3 years of delve modules, and only these, with a story so shallow you couldn't even wet your toes in, nevermind that 90% of D&D customers are not RPGA DMs pressed for time.
A similar example of closed feedback loop, and well documented on this board, is how WotC concluded, after not providing any Epic level support, that no one plays Epic levels and so they should not support it.
And now it looks they are drawing the same type of conclusion about rituals. 'We are not putting rituals back in, because, after we left them out, they don't see much use.' Brilliant!
To take stock, based on the same shoddy reasoning WotC removed story heavy modules, epic level support, and rituals support from the game - some of the most fascinating aspects of 4E in the first place (at least the last two, having initially made epic level play and utility magic quite appealing).
And, that's a last gripe, but to me it ties in to the matter raised. I have a very strong impression that 4E is NOT in good hands right now, that R&D does NOT know where they are going with it, and, most importantly, that no WORK is being done.
Back in September 2010 Mearls said in an interview,
How does this not amount to a great combo of self fulfilling prophecy and closed feedback loop?no rituals in mordenkainen['s emporium, a 4E item supplement]. they think people are not using rituals much and are thinking about new ways to price them.
To explain, IF rituals are removed from the revamped Players handbooks then OF COURSE new players won't use them. Heck, no one at D&D Encounters will use them, because there only characters without rituals are legitimate to play.
Which brings us to closed feedback loops. Some time ago Mearls said in a podcast that they stopped producing story heavy modules because RPGA DMs (often pressed for prep time) wouldn't download and run these.
That's a golden illustration of drawing the wrong conclusion based on a wrong set of data. Of course RPGA DMs short on time would much more gladly run hackfest #657 than a prep heavy.
You know what that got us? 3 years of delve modules, and only these, with a story so shallow you couldn't even wet your toes in, nevermind that 90% of D&D customers are not RPGA DMs pressed for time.
A similar example of closed feedback loop, and well documented on this board, is how WotC concluded, after not providing any Epic level support, that no one plays Epic levels and so they should not support it.
And now it looks they are drawing the same type of conclusion about rituals. 'We are not putting rituals back in, because, after we left them out, they don't see much use.' Brilliant!
To take stock, based on the same shoddy reasoning WotC removed story heavy modules, epic level support, and rituals support from the game - some of the most fascinating aspects of 4E in the first place (at least the last two, having initially made epic level play and utility magic quite appealing).
And, that's a last gripe, but to me it ties in to the matter raised. I have a very strong impression that 4E is NOT in good hands right now, that R&D does NOT know where they are going with it, and, most importantly, that no WORK is being done.
Back in September 2010 Mearls said in an interview,
How's that not a set of empty promises? Where is that design work for 4E? Well, behold these gem of another GenCon twitter entry:If you are a disgruntled D&D fan, there’s nothing I can say to you that undoes whatever happened two years ago or a year ago that made you disgruntled – but what I can do, what’s within my power, is that going forward, I can make products, I can design game material, I can listen to what you’re saying, and I can do what I can do with design to make you happy again; to get back to that core of what makes D&D, D&D;
I'm seriously pissed. The stewardship of D&D is in the hands of people who think the most interesting aspects of the game don't deserve support, and of people who promised to deliver ACTUAL design and then come out saying they don't have much time for design anymore.When Mike got his job, he tried to read every 1-star review of 4e PHB and then every 5- star review.
Said they've learned the lesson that you can't push people into D&D as a surprise. So very important to work for fans.
On Legends & Lore: Mike rarely designs anymore, so as head of D&D R&D it's his way to explore the game from all angles.
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