the Jester
Legend
I am a HUGE fan of racial paragon classes, introduced in 3e's UA and continuing with racial paragon paths in 4e.
Strongly depends on the class.I'm not sure what game Monte played but 2e kits had little to do with your background and a lot to do with transforming the rather narrow class options into a much broader class system.
The Loremaster kit took the Bard class and effectively created a neighboring Loremaster class which share a lot of class features with the Bard class.
The Pathfinder kit took the Ranger class and created more of an Archer class which we later saw in 4th edition as the archer build for Rangers.
Those and most kits changed the rules of your class enough that you were really playing a new class. Kits were a form of class proliferation that had nothing to do with character story/background.
The more I explore the ideas of class proliferation the more appealing they sound.
I had the same thought. What I'd like for 5e is racial-paragon themes. The themes would give you options that you could select but that you wouldn't have to. The themes would allow you to pick the racial traits you want improve and focus on.I am a HUGE fan of racial paragon classes, introduced in 3e's UA and continuing with racial paragon paths in 4e.
Huh? I am TOTALLY about keeping the options from interfering with each other. How does gaining more racial abilities over time change your option of character? I certainly wouldn't suggest that every level in Dwarf give you a bonus, but only if you're a fighter. The abilities or skill bonuses you get would have to be racial themed and not step on the toes of class or theme, or at least not too much.
I'm not offended, but I still don't get where you're coming from. If my higher level Dwarf has gained abilities to sense distance underground, direction, bonuses to stonecraft, bonuses to appraise, gemcrafting bonuses to social skills involving Dwarves, which class does that funnel him to?