Ultimately as a GM you are either looking for reasons to go with player creativity or looking for reasons to stop it.
If every time players come up with this kind of idea you go with it, they are going to interact with their environment more and try to solve future problems creatively as well. Presumably, this is what you want.
If every time players come up with this kind of idea you find reasons to shut it down or roll anyway, players are going to recognise that and stop bothering. 'Oh there's a trap huh, roll to disarm I guess'. Or even 'I'm not a spellcaster, I will sit out the exploration phase'. Presumably, this is not what you want.
You get the game that you reward.
If every time players come up with this kind of idea you go with it, they are going to interact with their environment more and try to solve future problems creatively as well. Presumably, this is what you want.
If every time players come up with this kind of idea you find reasons to shut it down or roll anyway, players are going to recognise that and stop bothering. 'Oh there's a trap huh, roll to disarm I guess'. Or even 'I'm not a spellcaster, I will sit out the exploration phase'. Presumably, this is not what you want.
You get the game that you reward.