Wrath of the Righteous


log in or register to remove this ad

81Dagon

Explorer
There is nothing else of note that Jorgun can see that hasn't already been discovered, however he does take note of the four dragon scales that Medjai hadn't yet picked up in addition to the one he had.
 

Space_Titanium

First Post
"What are those strange silver objects you've found Medjai? Something we can use to get back up to the surface?" Jorgun to look pensive, not envying the situation everyone has found themselves in.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=OOC]Dang! Just a little too slow to check back. Editing . . . there, that should work![/sblock]

"Well, that was, um, messy." The Tiefling moves quickly back to the scales on the floor, picking up the other four that he'd neglected in his haste to help with the maggots. "I was just getting back to that, Jorgun!" He smiles, revealing slightly elongated eye-teeth, as he shows them 'round to the others. "These are some of Telendelev's scales; they must've fallen in here with us when she, um, well, when she fell. They can be used a few times a day to make attacks against some evil beings - like, for example, Demons - work better."
_______________


[sblock=MiniStats]
[SIZE=+1]Medjai Issa[/SIZE]
Male Lawful Good Qlippoth Tiefling (Motherless)
Paladin (Shining Knight/Warrior of the Holy Light) 01

Init +1, HP 11/11, Speed 30
AC 17, Touch 11, Flat-Footed 16
Fort +2, Ref +1, Will +4

Base Attack Bonus 1
GreatSword +5 (2d6+6, 19/x2)
EarthBreaker +5 (2d6+6, 20/x3)
Dagger +5 (+2 Ranged, 10') (1d4+4, 19/x2)
Cestus +5 (1d4+4)
Lamellar (Leather) Armor (+4 Armor, +1 Dex, +2 Natural)

Abilities Str 18, Dex 12, Con 11, Int 08, Wis 14, Cha 14

Condition None
[/sblock]
 
Last edited:

jackslate45

First Post
While the rest of the group inspects the silver scales that Medjai shows them, Luna looks towards Horgus with a smile and says "I am sorry for the interruption. Returning to what I was saying before, as long as you are not hurt, that is what matters. Let me know immediately if you are however. " Lune looks towards the rest of the group "Any of you, as well. I will do everything in my power to return everyone to the surface."

[sblock=Actions]
Diplomacy to brighten Mr Grumpy:
1d20+7=26
[/sblock]

[sblock=Luna Stats]
Luna Lightbringer
AC: 16 (15 flat-footed, 16 touch)
HP: 10/10
CMB: +3* CMD: 14 * +2 vs Demons
Fort: +4 Reflex: +1 Will: +4 (+2 vs Charm/Compulsion)
Perception: +4 (Darkvision 60')
Initiative: +1
Current Weapon in Hand: Longspear; +3 1d8+4
Current Conditions in Effect: 2 AoO a round(Can make flat foot)
Acid/Cold/Electricity Resistance: 5

Touch of Glory(5/5): Gain +1 on next Cha based check. Last 1 hour or until used.
Seize the Initiative (4/5): At combat start, Ally within 30 rolls twice;
Daylight(Racial 1/day): Cast Daylight as SP ability

Level 0 Spells: Create Water, Mending, Stabilize
Level 1 Spells: Bless, Prot from Evil, Magic Weapon (D)
[/sblock]
 

Elewan

First Post
[section]
Hannah, Female Elf Wizard 1

Hannah opens her mouth to begin casting another spell, when the Tiefling sprays maggot pulp all over her. She nearly returns the spray with the contents of her stomach -- a wide assortment of sweets and pastries from the festival she was enjoying just moments ago. Hannah manages to control her stomach and prepares to use her magic to clean herself up before remembering that she chose to prepare detect magic today instead. Blast and damn. I'll be reeking of maggot all day!

Hannah looks around until she finds Aravashnial lying on the ground, and then rushes to his side. Master Aravashnial, are you okay?
[/section][sblock=Character Sheet]Hananyelthia Mitholthir
Female Elf Wizard 1
CG Medium Humanoid (elf)
Init +9; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 7 (1d6+1)
Fort +0, Ref +3, Will +2; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee Rapier -2 (1d6-2/18-20/x2)
Ranged Longbow +3 (1d8-2/x3)
Wizard Spells Prepared (CL 1):
1 (3/day) Burning Hands (DC 17), Burning Hands (x2) (DC 17), Gravity Bow
0 (at will) Detect Magic, Light
--------------------
Statistics
--------------------
Str 7, Dex 16, Con 10, Int 20, Wis 10, Cha 10
Base Atk +0; CMB -2; CMD 11
Feats Scribe Scroll, Spell Focus (Evocation)
Traits Magical Lineage (Fireball), Reactionary, Riftwarden Orphan
Skills Knowledge (arcana) +9, Knowledge (engineering) +9, Knowledge (history) +9, Knowledge (planes) +9, Linguistics +9, Perception +5, Sense Motive +2, Spellcraft +9 (+11 to determine the properties of a magic item); Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Gnome, Goblin, Orc, Sylvan
SQ +4 bonus on initiative checks, arcane bonds (arcane familiar, scorpion, greensting), elven magic, empathic link with familiar, intense spells +1, opposition schools (divination, enchantment), share spells with familiar, specialized schools (admixture), versatile evocation (8/day)
Other Gear Longbow, Rapier, Pathfinder's kit, 43 GP
--------------------
TRACKED RESOURCES
--------------------
Versatile Evocation (8/day) (Su) - 0/8
--------------------
Special Abilities
--------------------
+4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Admixture Associated School: Evocation
Divination You must spend 2 slots to cast spells from the Divination school.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Intense Spells +1 (Su) Evocation spells deal listed extra damage.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Fireball) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Versatile Evocation (8/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.








Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Medjai looks slightly abashed at the words of his friend. Still, she shows me the path of wisdom; leading others to become allies is always better than beating them into submission . . . or ignoring them. Once he's finished showing the scales to the others, he hands one to each of the weaponed folks present and able to fight and turns to the disgruntled nobleman. "My friend is right, Ser Gwerm, and if she says she'll do her best to see everyone back to the surface you can believe she'll do just that or die." He shoots Luna a smile. "As will we all. But we'll need to work together to make that happen; can you put aside whatever differences you have with these others until we are once more above ground?"

[sblock=OOC]Aid Another (Diplomacy) (1d20+2=15)[/sblock]
_______________


[sblock=MiniStats]
[SIZE=+1]Medjai Issa[/SIZE]
Male Lawful Good Qlippoth Tiefling (Motherless)
Paladin (Shining Knight/Warrior of the Holy Light) 01

Init +1, HP 11/11, Speed 30
AC 17, Touch 11, Flat-Footed 16
Fort +2, Ref +1, Will +4

Base Attack Bonus 1
GreatSword +5 (2d6+6, 19/x2)
EarthBreaker +5 (2d6+6, 20/x3)
Dagger +5 (+2 Ranged, 10') (1d4+4, 19/x2)
Cestus +5 (1d4+4)
Lamellar (Leather) Armor (+4 Armor, +1 Dex, +2 Natural)

Abilities Str 18, Dex 12, Con 11, Int 08, Wis 14, Cha 14

Condition None
[/sblock]
 

Space_Titanium

First Post
Jorgun takes the scale from Medjai and pockets it. At the strange man's words, however, Jorgun turns back to his charge, masking his contempt for the man. They try to earn his cooperation with honeyed words? Fools. The man is a waste and could never stand up against the corruption heading our way.

Jorgun lets out a sigh. I am too quick to judge. Would Erastil toss a member of the flock out simply for his temerity? No. We must work together to escape this place and face whatever threat is to come. All men and women can bring something for the good of the community.

Jorgun places his attention once again at his charge. "Miss Tirablade, how is the splint Luna crafted? Are you able to move with the aid of that timber?"
 

Leif

Adventurer
Calloh, half-elf bard

Nodding a horrified thanks to Medjai, Calloh begins to shake the filth from himself. "That better not have ruined the strings of my lute."

[sblock=Calloh's sheet]
View attachment 58769

Calloh [pronounced “callow”]
Alignment: N/G
Half-Elf -- Favored Classes - Bard, Fighter
Bard 1
0+40+40=80 XP [post 38]

[sblock=Ability Point Buy, 20 pts]
S11 (1pts)
D14 (5pts)
C12 (2pts)
I14 (5 pts)
W12 (2 pts)
C16 (5 pts=14) (+2 racial)
[/sblock]

Final Ability Scores at L1:
S11 +0
D14 +2
C12 +1
I14 +2
W12 +1
C16 +3

BAB: 0

AC: 17 [10+3+2+2]
HP: 10 [8+1+1]

SAVES:
Fort +1
Ref: +4
Will: +3
+2 to save vs. Enchantment/Fear effects
Immune to magic sleep effects

SKILLS 6+2=8 pts @ 1st Level
Bluff 1 rank +3 Cha = +4
Concentration 0 rank +1 Wis +2 Feat Bonus = +3
Diplomacy 1 rank +3 Cha = +4
Disable Device 0 rank +2 Dex = +2
Knowledge (Planes) 1 rank +2 Int +1 bardic knowledge = +4
Knowledge (all others untrained) 0 ranks +2 Int +1 bardic Knowledge = +3
Perception 0 rank +1 Wis +2 Racial = +3
Perform (Stringed Instruments - Lute) 1 rank +3 Cha +3 Feat Bonus = +7
Profession 1 rank +1 Wis = +2
Sleight of Hand 1 rank +2 Dex = +3
Stealth 1 rank +2 Dex = +3
Use Magic Device 1 rank +3 Cha = +4

Languages: Common, Elvish, Sylvan

FEATS 1+1 racial (skill focus)
Weapon Finesse
Skill Focus (Perform)

BARDIC PERFORMANCE, 7 rounds/day
Countersong [allies use my Perform check in place of saving throw]
Distraction [counters magic effects that are sight-dependent, check replaces saving throw if higher]
Fascinate [1 creature, Will DC 13 or -4 to skill checks made as reactions]
Inspire Courage [+1 on saves vs. fear/charm, and +1 att/dam rolls]

SPELLS [Per day: L0 - at-will, L1 - 1]
Daze - 0
Detect Magic - 0
Summon Instrument - 0
Read Magic – 0
Cure Light Wounds - 1
Hypnotism - 1

PP
GP 0
SP 4
CP

EQUIPMENT [105 gp starting funds]
Studded Leather Armor [25 gp, +3 AC]
Heavy Wooden Shield [7 gp, +2 AC]
Rapier [20 gp, 1d8 damage] [+2 att, +0 dam]
Daggers 2 [@ 2 gp, 1d4 damage] [+2 att (melee-feat or thrown-dex), +0 dam]
Short Bow [30 gp, 1d6 damage] [+2 att, +0 dam]
Lute, Exceptional Quality [14 gp] [3 gp is ordinary cost]
Waterskin [1 gp]
Trail Rations 3 days [@ 5 sp per day]
Backpack [2 gp]
Bedroll [1 sp]
Traveler's Outfit [1 gp]

Traits: 1. Riftwarden [Campaign Trait] 2. Courageous 3. Anatomist

History: Calloh was born to two adventurers, his mother was an elf champion and his father a human wizard. They were both Riftwardens who adventured into the Worldwound on a secret mission soon after Calloh was born. They left their newborn son with trusted allies, perhaps knowing that their odds of returning were slim. In any case, they met their doom in the Worldwound. Not long after their departure, the foster parents that they had chosen for their son noticed that a mark had appeared on the inside of Calloh's right leg – The Sign of the Seeker's Spiral. [Riftwarden Orphan Trait bonus of +2 on Concentration checks.] The mysterious circumstances of his parents' deaths sparked an insatiable curiosity in Calloh. When he grew up, he was so intent on making new discoveries and learning new things that he almost seemed fearless when it came to new places, experiences, people, and creatures. [Couageous Trait bonus of +2 on Saves vs. Fear Effects.] Now that Calloh has fully come of age, he seeks to learn the destiny of his parents, hoping against hope that he may somehow find them alive and be able to bring them home safely. For his last trait, Calloh chooses Anatomist, which gives him +1 on rolls to confirm critical hits.


[/sblock]
 
Last edited:

81Dagon

Explorer
"Death is not something I would like to add to my account ledger today," replies the short portly man, "but I prefer motivation in tough situations to pleasantries. If you five get me back to the surface and escort me to what is likely now my former residence, I will reward you each with 1000 gold pieces. With the Wardstone gone, the city will no doubt be exposed to all kinds of horrors and while my hopes are not high, I would like to try and salvage several important documents before they get obliterated. Make no mistake, I want to be there before we go anywhere else on the surface."


While he remains sour, Horgus' demeanor does seem a little gentler now, and he complains less over the next few minutes.


[sblock=occ]Everyone gains 40 EXP for making Horgus friendly. Mr. Grumpy is a little sunnier even if he doesn’t show it :p
[/sblock]


Anevia responds as she hobbles towards you on her crutch. "It seems to be holding well. I should even be able to shoot while standing, as my bow did survive the fall even if all but four of my arrows were broken. I can take some potshots from the back if I need to. At least we're not completely defenseless down here, I just hope that Irabeth's okay on the topside."


Aravashnial finally is able to regain his feet once again. "That voice? Young Hannah? It may be a blessing you are down here child, for surely the land above our heads would be lethal. Nevertheless, if the Wardstone has fallen, we must find a way to the surface with all due haste! The city will need everyone it can to defend it in its most desperate hour!" The Mage tries to walk with confidence, but in reality his lack of vision prevents him from doing more than hobble and grope from a path slowly, even with Hannah's help. His movement is no slower than Anevia's though.


As Medjai passes out the scales, each of you experience several things at once. You all feel the tinge of sadness and determination that were the Silver Dragon's dying emotions. You all instinctually know on handling the scales that they will only function if one, and only one, is in you possession. Finally, you realize that some of the scales are imbued with different magics than the Paladin's.


[sblock=scale powers]
Scale of Cloundwalking (1 copy)
Three times per day as a standard action, this scale can be used to cast levitate. A pillar of roiling clouds rises below the levitating object or creature, growing and shrinking with the target’s altitude. This pillar is 5 feet in diameter (regardless of the target’s size) and provides concealment (20% miss chance) to any creature or object wholly contained within.


Scale of Disguise (1 copy)
Three times per day as a standard action, this scale can be used to cast alter self. While disguised, the target gains a +4 bonus on all Bluff checks made against evil creatures.

Scale of Resistance (1 copy)
Three times per day as a standard action, this scale can be used to cast resist elements—but only against electricity or cold.

Scale of Sacred Weaponry (2 copies, one of which is in Medjai's possession)
Three times per day as a standard action, each of these scales can be used to cast align weapon, but only to make a weapon lawful or good. Unlike a normal align weapon spell, this effect can be cast on an unarmed strike or natural weapon.


I’ll leave it to you five can decide who gets which scale. [/sblock]

[sblock=expanded map that actually accounts for low light vision]
Screen Shot 2013-08-18 at 10.50.40 PM.png
[/sblock]
 
Last edited:

Remove ads

Top