Jeremy said:
[B"Being flat-footed negates your Dexterity bonus to Armor
Class, but it does not affect your ability to make opposed rolls.
Your ability to react to danger is somewhat compromised when
flat-footed, but only slightly. For example, you become subject
to sneak attacks, but you make saving throws (even Reflex
saving throws) normally."
...
A helpless defender can't use any Dexterity bonus to AC. In fact, his Dexterity score is treated as if it were 0 and his Dexterity modifier to AC were -5 (and a rogue can sneak attack him)."
...
[/B]
Seems cut-and-dry to me. It basically says that unless specifically stated, you always get a Saving Throw. In the case of a sleeping character (or even one that is held, stunned, or paralysed) they will be allowed a Reflex save; however, as their Dex is equal to 0, this will be at a
-5 penalty from their base save (after adding in special modifiers due to such things as
cloaks of protection or a paladin's Divine Grace).
So, in Wulf's case, I think it would have made more sense to allow the save but disallow evasion. If he was just grappled you might have also disallowed a Dex bonus to the save (Base + Non-Stat Modifiers), or if he was pinned then treat his Dex as 0 and just allow a save equal to Base + Non-Stat Modifiers - 5 and again disallow evasion. Sure, this will make it extremely difficult to pass the save to avoid damage, but I guess the point I am trying to get across is that
unless it is irrefutably impossible to avoid the damage, then the victim should get a save. Another way of saying would be that if there is even the slightest chance of avoiding the full brunt of the damage, then the victim should get a save. By applying the modifiers above, it makes a successful Saving Throw very difficult to succeed at (if not impossible without rolling a natural 20) but the chance is still there,
Sleeping/Held etc creatures are still allowed to make Fort and Will saves so while I can see why people would disallow Reflex saves in those instances, it doesn't make sense from a game point of view. It also doesn't take into account random situational variables nor does it factor in chance/pure luck (in addition to magical protections and/or Divine Grace which might be active as well - these things just don't suddenly stop functioning/protecting a character because he/she is asleep or pinned). Just make the Dex modifier to the Reflex save equal to -5.
Sorry for the lengthy post