X4: Master of the Desert Nomads - OOC


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Dragonwriter

First Post
Ack, sorry for the silence from me as well. RL has been throwing up roadblocks. :erm:

I'm up for attempting the magic carpet. The plan was to head for the skyship, right? Doesn't change my answer anyway, just trying to remember. And it's not like I can prep different spells for the occasion. :p
 

Rhun

First Post
I'm up for attempting the magic carpet. The plan was to head for the skyship, right? Doesn't change my answer anyway, just trying to remember. And it's not like I can prep different spells for the occasion. :p

That is the plan. Not sure if it is a good one, or a bad one, but it is something.
 

Walking Dad

First Post
Girgal changes for 10th level:

+1 Bab = +7/+2

+1 to Fort & Will save

1 additional use of wild shape

6 skill ranks

Not sure how we determined HP/ Level, but 1d8+2


add 1 4th and 1 5th level spell. New Spell list is:

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame 2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), Blindsight, Call Lightning – greater magic fang
4 (2) – (freedom of movement), Air Walk, SNA 4 x2 - Enhance wildshape
5 (2) - (SNA 5), Greater stone shape, Panacea - Animal Growth

will add to RG sheet after approval.
 





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