X5: To the Temple of Death - IC

Rhun

First Post
Aram remains where he is, scimitars held defensively as he waits for the fog to clear.


AC: 31, Hit Points 49/64

Total Defense: +6 to AC
 

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kinem

Adventurer
Keira steps into the gateway and casts a spell, sending four darts of light off into the fog, which are answered by a cry of pain. "The warrior waits in the fog" she observes, pointing ahead.

ooc: Girgal to act

[sblock=map]
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XXXXX@@@@XXXXX
    XY@KXX
    X@AG@X
    X.@F.X
    X....X
    X....X
    X....X
    X....X
    X....X

A = Aram
F = Fuller
K = Keira
G = Girgal + Ripclaw

Y = speaking tube in wall
,, = gate (open)
# = air (cliff)

f = armored man

CC
CC = cloud giant (faerie fire)

@ = fog cloud

e = small earth elemental

a = arrowhawk
[/sblock]
 

Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal intones: "Servant of air, disperse the fog!" The earth elemental crumbles as a small whirlwind tries to disperse the fog.


[sblock=ooc]

Girgal: Summon / change earth to air elemental

Arrowhawk hovers. Delay for lightning ray until the armore man is visible.

Air elemental becomes whirlwind to disperse the fog.

Round 4 / 10
HP 52 / 52

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand – SNA 4
5 (2) - (SNA 5) - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

kinem

Adventurer
A sword cuts through the fog-choked air, as the enemy fighter attempts to strike down the sorceress who attacked him. The fog cuts both ways, though, and because of the poor visibility his aim is off.

ooc: PCs to act

[sblock=map]
Code:
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##############
...@@@@@@@@...
...@@@@@@@@...
XXXXX@@f@XXXXX
    XY@KXX
    X@AG@X
    X.@F.X
    X....X
    X....X
    X....X
    X....X
    X....X

A = Aram
F = Fuller
K = Keira
G = Girgal + Ripclaw

Y = speaking tube in wall
,, = gate (open)
# = air (cliff)

f = armored man

CC
CC = cloud giant (faerie fire)

@ = fog cloud

e = small earth elemental

a = arrowhawk
[/sblock]
 

Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal intones another spell, sounding a bit like wind bristling through branches. His elemental still tries to disperse some more fog and Ripclaw sniffs for the enemy.

[sblock=ooc]

Girgal: casts barkskin, sharing it with Ripclaw.
(casting defensivly if needed)

Ripclaw uses scent to find enemy. What kind of action is this?

Arrowhawk hovers. Delay for lightning ray until the armore man is visible.

Air elemental becomes whirlwind to disperse the fog.

Arrowhawk (augmented)
Round 5 / 10
HP 52 / 52

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand – SNA 4
5 (2) - (SNA 5) - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

Rhun

First Post
Aram steps forward next to Keira, remaining on the defensive.



AC: 31, Hit Points 53/64 (updated per Renau1g's post about augment healing.

5' step north, Total Defense: +6 to AC
[/QUOTE]
 

kinem

Adventurer
[sblock=ooc]It is a move action to pinpoint with scent. I am going to assume that Ripclaw, finding the enemy is close, decides to make a 5' step and attack.[/sblock]

Ripclaw sniffs and moves ahead of his own accord, easily finding the enemy fighter, and savagely strikes the man with a claw.

Aram finds his way blocked by Ripclaw and Girgal.

Keira steps back and sends more magic missiles into the warrior.

(ooc: This opens a 5' step to Aram should he choose to take it. I assume he did.)

ooc: Fuller to act

[sblock=map]
Code:
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XXXXX@@f@XXXXX
    XYGAXX
    X..K@X
    X.eF.X
    X....X
    X....X
    X....X
    X....X
    X....X

A = Aram
F = Fuller
K = Keira
G = Girgal + Ripclaw

Y = speaking tube in wall
,, = gate (open)
# = air (cliff)

f = armored man

CC
CC = cloud giant (faerie fire)

@ = fog cloud

e = small air elemental

a = arrowhawk
[/sblock]
 


renau1g

First Post
Father Fuller waits for a moment seeing Ripclaw run into the fog, he calls on his god's blessing as his wounds slowly knit.

[sblock=OOC]
Standard Action - Cast Lessor Vigor on self - heals 3 this round, then 1 going forward

50/58 HP, 23 AC , F/R/W: +8/+5/+11

Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Dispel Magic, Magic Circle Against Evil, Searing Light(x2), Haste(D);
4th - 2+1+1, Shield of Faith (Mass),Divine Power, Sound Lance (SPC196), Fire Shield (D)
[/sblock]
 

kinem

Adventurer
The wounded fighter retreats, stepping back cautiously, then moving off to the right. As he emerges from the fog, the waiting arrowhawk zaps him; you can hear his armor striking the ground as he falls.

Meanwhile, thuds reveal that the giant is rapidly on the move; it sound like he's running away, somewhere.

ooc: PCs to act

[sblock=map]
Code:
..............
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.....@@@@.....
....@@@@@@....
##############
...@@@@@@@@...
...@@@@@@@@f..
XXXXX@@@@XXXXX
    XYGAXX
    X..K@X
    X.eF.X
    X....X
    X....X
    X....X
    X....X
    X....X

A = Aram
F = Fuller
K = Keira
G = Girgal + Ripclaw

Y = speaking tube in wall
,, = gate (open)
# = air (cliff)

f = armored man (down)

CC
CC = cloud giant (faerie fire)

@ = fog cloud

e = small air elemental

a = arrowhawk
[/sblock]
 

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