X5: To the Temple of Death - IC


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renau1g

First Post
The robed man withdraws as well.

However, unlike the other men, he flees only partway, then turns and casts a spell. A point of light shoots from his hand towards the front of the 'dragon' - and continues out. Near Keira, it explodes into a massive fireball!

"You shall bother us no longer!" Father Fuller as he points at the robed figure and an area of silence envelops him.

[sblock=OOC]
*Cast Silence on the robed man, Will save DC 16 against it.

37/58 HP, 22 AC, F/R/W: +8/+4/+11

Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3, 2), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Extended Hold Person, Magic Circle Against Evil, Searing Light(x2), Haste(D) ;
4th - 2+1+1, Shield of Faith (Mass), Divine Power, Sound Lance (SPC196) Fire Shield (D)
[/sblock]
 

kinem

Adventurer
There are crates against the wall where Girgal and Aram passed.

ooc: Aram has his everburning torch strapped to his back, right? Otherwise, that area is dark.

Silence envelops Girgal as Fuller casts his spell (20' radius) (and Aram if he's sharing the square).

The robed man - now a lone figure - gives a nod in Father Fuller's direction, then makes some rapid hand gestures. Suddenly, he's gone!

ooc: You gotta love those Sudden Metamagic feats.

The other men who were in the 'dragon' continue to flee further down the large tunnel. Some of them carry torches.

[sblock=WD, Rhun]Girgal's hearing returns shortly thereafter, indicating that the man is probably invisible and carrying the silence with him.

Ripclaw scents that the man came a bit closer, then went further away.[/sblock]

[sblock=map]
Code:
XXXXX...........XXXXX
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XXXXX......GA...XXXXX
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XXXXX...de.d.K..XXXXX
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.....----dd----......
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.....----F-----......
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---------- = ramp (0' to 30' high, steep sides)

dd
dd = wrecked 'dragon' (difficult terrain, cost 10'/sq)

D
D = intact 'dragon' (solid wall)

A = Aram
F = Fuller
G = Girgal + Ripclaw
K = Keira

e = small earth elemental
[/sblock]

ooc: PCs to act
 
Last edited:

Jemal

Adventurer
Spellcraft (1d20+16=26) to identify what spell he cast.

*EDIT: Disregard, just realized that i couldn't see him cast due to the wall, and can't hear him either due to the silence, so no identifying for me. :(*
 
Last edited:

Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 46/66, F +11,R+8,W+14
Ripclaw HP 57/57

"The mage is maybe still near." Giragal says. Then he speaks some words in an unknown language and gesticulates with his left hand.


[sblock=ooc]
Cast BlindSight. Sharing the effect with ripclaw.

If ripclaw senses him, attack!
----
damage healed (lesser vigor): 1
----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth


Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

kinem

Adventurer
Girgal (nor Ripclaw) does not see the missing mage even after casting the blindsight spell.

ooc: Aram, Fuller, Keira to act
 

renau1g

First Post
Father Fuller drops the spell effect and sound once again returns to the area, while the abbot calls upon the healing touch of Amauntor to slowly knit his wounds. He marches up the ramp near where Keira is located

[sblock=OOC]
Free: dismiss the silence spell.
Move: to 1 square north of K
Standard: Cast Lesser Vigor, regain 1 hp, duration 17/18 rounds

38/58 HP, 22 AC, F/R/W: +8/+4/+11

Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3, 2), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3) (x2), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Extended Hold Person, Magic Circle Against Evil, Searing Light(x2), Haste(D) ;
4th - 2+1+1, Shield of Faith (Mass), Divine Power, Sound Lance (SPC196) Fire Shield (D)
[/sblock]
 
Last edited:

Jemal

Adventurer
Keira climbs to the top of the dragon, surveying the area...
"Where'd he go?" she shouts to her companions. Once she gets the response of his dissapearance, she grins "Oh really?" and waves a hand in front of her eyes, which flash briefly, reflecting light like a cat's as her eyes search the darkness.
[sblock=ooc]
Move action to spider climb(slippers) on top of the dragon skeleton, and 20' north. I'm presuming someone tells her the mage went invisible when she asks what happened, in which case Keira casts See Invisibility.

SO, lets see if she can see him from her vantage point:
See Invisibility, Darkvision 60', Lowlight vision, Blindsense 20', Spot + 19.
If Keira spots him, she'll point him out to her companions.
[/sblock]
 

kinem

Adventurer
Keira manages to climb on top of the 'dragon' construct, though the top surface is rough and will hamper movement.

"Other side!" she points.

ooc: Aram to act

[sblock=map]
Code:
XXXXX...........XXXXX
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XXXXX..........XXXXXX
XXXXX...........XXXXX
XXXXX...........XXXXX
XXXXX......GA...XXXXX
XXXXX...D..D....XXXXX
XXXXX..!D..D....XXXXX
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XXXXX..D....D...XXXXX
XXXXX..D..[COLOR="SlateGray"]K[/COLOR].D...XXXXX
XXXXX..D....D...XXXXX
XXXXX...D..D....XXXXX
XXXXX...D..D.F..XXXXX
XXXXX...de.d....XXXXX
XXXXX....dd....XXXXXX
XXXXX....dd....XXXXXX
.....----dd----......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....................
.....................


---------- = ramp (0' to 30' high, steep sides)

dd
dd = wrecked 'dragon' (difficult terrain, cost 10'/sq)

D
D = intact 'dragon' (solid wall)

A = Aram
F = Fuller
G = Girgal + Ripclaw
K = Keira (on top of dragon construct)

e = small earth elemental
[/sblock]
 
Last edited:

renau1g

First Post
[sblock=OOC]
Everyone, don't forget the benefits of FF's Haste spell, 30' extra movement (up to double your base movement), +1 to AC & Ref saves, extra attack when making the full attack action, and +1 on attack rolls
[/sblock]
 

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