Xanathar's Guide Shows Up In The Wild!

Xanathar's Guide to Everything comes out this week (November 10th) for some stores (and a couple of weeks later, on November 21st, elsewhere - check with your local game store!) The book has been showing up in the wild - several bloggers and live streamers have received copies and are posting initial thoughts and reviews, and it has shown up at GameHole Con. Photos courtesy of Dave Rosser.

Xanathar's Guide to Everything comes out this week (November 10th) for some stores (and a couple of weeks later, on November 21st, elsewhere - check with your local game store!) The book has been showing up in the wild - several bloggers and live streamers have received copies and are posting initial thoughts and reviews, and it has shown up at GameHole Con. Photos courtesy of Dave Rosser.


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You can also pre-order it at Fantasy Grounds for it's November 10th release. They've posted some awesome previews/screenshots. Here's one, but click through for the rest! Also, FG is offering a free copy to a lucky winner in this giveaway.



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Mike Adkins on Twitter has his copy, signed by some of WotC's employees.



As has the similarly named Michael Atkins!



It looks like Melvin Smif has the first review up. He says that "this is the first book I would claim as a “must have” for everyone who enjoys playing Dungeons and Dragons 5th Edition".



And NewbieDM on Twitter has a review copy and his sharing his general thoughts, although not answering specific questions about the contents.

Purple Pawn has a couple of copies and is giving one away for free. Leave a comment on his blog post, and you might get picked at random.
 

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Parmandur

Book-Friend
Divine Magic ... Can take spells from the cleric spell list and get a clerical 'domain' spell in addition to normal known spells.
Favored by the Gods ... Special aid if you miss an attack or save.
Empowered Healing ... Can use a sorcery point to reroll healing spell dice.
Otherworldly Wings ... Manifest wings.
Unearthly Recovery ... Heal back up to half your HP.
Is the domain spell chosen from the domain spells of the deity, or is there a chart in the subclass?
 

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gyor

Legend
Divine Magic ... Can take spells from the cleric spell list and get a clerical 'domain' spell in addition to normal known spells.
Favored by the Gods ... Special aid if you miss an attack or save.
Empowered Healing ... Can use a sorcery point to reroll healing spell dice.
Otherworldly Wings ... Manifest wings.
Unearthly Recovery ... Heal back up to half your HP.

That sounds like the UA divine soul, what about the new Evil, Good, Neutral, Law, and Chaos subsubclasses?
 

mellored

Legend
Reading that first picture...

Eldrich invocations

Aspect of the moon (tome): can't be forced to sleep... 8 hours of light activity ... long rest, can keep watch...

(cloak of?) Flies: ... aura of buzzing flies. Advantage on charisma (intimidate) ... (creatures?) start it's turn in the (take damage?) equal to your charisma modifier ... can't use it again (short/long?) rest.

grasp of hadar (eldrich blast): ....(pull?) in a straight line 10 feet closer to you.

Improved Pact Weapon (pact): pact weapon .. spellcasting focus for any of your warlock spells.
Your pact weapon get's +1 to hit and damage unless it's a magical weapon that already has those bonuses.
Finally, the weapon you conjure can be a shortbow, longbow, or heavy crossbow.

Lance of Lethargy (eldritch blast): Once on each of your turns, when you hit a creature with eldrich blast, you can reduce that creatures speed by 10 until the end of your next turn.

Maddening Hex (5th level, hex as a spell, or a warlock feature that curses): As a bonus action you cause a phsycic disturbance around the target cursed by your hex spell or by a warlock feature such as hexblade's curse or sign of ill omen. When you do you deal phsycic damage to the target and each creature you choose within 5' of it. The phsycic damage is equal to your Charisma modifier (min 1). To use this invocation the cursed target must be within 30 feet of you.

Relentless Hex (7th level, hex as a spell, or a warlock feature that curses): Your curse creates a temporary magical bond between you and your target. As a bonus action, you can tele(port?)....

Tomb of Levistus: ??? can't use it again until a short or long rest.

Tricksters Escape (7th level): You can cast freedom of movement once on yourself without spending a spell slot. You regain this ability to do when you finish a long rest.
 

That sounds like the UA divine soul, what about the new Evil, Good, Neutral, Law, and Chaos subsubclasses?

There are no subsubclasses. Your 'domain' spell is chosen from fixed spell associated with those alignment sections. However you can change them up for any cleric list spell later via sorcerer spell change mechanic.
 
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jgsugden

Legend
Let's not be unreasonable in our requests, folks. Keep it to one simple, clear request.

Can you take pictures of every single page and post them?

Just kidding - I'd love to hear about the spell Catnap. It has me intrigued.
 


Slit518

Adventurer
Xanathar's Guide to Everything comes out this week (November 10th) for some stores (and a couple of weeks later, on November 21st, elsewhere - check with your local game store!) The book has been showing up in the wild - several bloggers and live streamers have received copies and are posting initial thoughts and reviews, and it has shown up at GameHole Con.

Did you get a review copy, Morrus?

You have a real popular website & all, and it is always advertising newer products coming out for a wide berth of games.
 

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