Cyrinishad
Explorer
Or have a feature that makes mount more usable in cramped spaces.
Halfling & Gnome Cavaliers riding Mastiff War-Dogs, immediately come to mind...
Or have a feature that makes mount more usable in cramped spaces.
Not every chance improves creativity, the undying light warlock actually reduces it, because there is no choice of warlock patron, so you can't individualize it.
I don't remember a lot about it (and it seems this new UA article I haven't read might have fixed the issue) but if the only problem was "It says your patron is the positive energy plane and not a specific being" that is a minor quibble of a problem. Easily fixed by just letting the player pick a patron that makes sense.
I actually have a Warlock I really want to play who is technically a Fiend PAct, but the story is that he found a fiend who was severely weakened by being sealed away and learned that it was possible to become a Archduke if he gained enough power. So he devoured this small fiend, gained power from it, and is now traveling the world trying to create his own cult to raised himself as a powerful being.
That is not an option per RAW, and I hope whichever DM I end up proposing it to does not see that as an issue.
Let's run the numbers:
All the subclasses to date fill around 35 pages. Downtime is 14 pages, feats are 5, traps are 13, and spells are 5. Battlesystem is 5 pages and encounter building is 4. Revised ranger is 8.
That's less than 100 pages, and we know that not all the subclasses are making it in.
There's a lot of pages of content we know nothing about...
Neither.Is this a guess or official? I only heard official words about Downtime, Traps and Archetypes. Nothing about the revised Ranger and Feats. Do you have a link to the source of this info?
Please share your definition of fluff, and point out where you think the thread has used the term improperly. Thank you.
Neither.
By pulling in everything (which includes a hell of a lot more subclasses than they're actually doing) it really highlights how much space there is in the book that is unknown: i.e half the book.
I suspect we'll see the ranger (since it's close to done, really desired, and needs less work than the artificer and mystic) And feats as they're unlikely to find a better place and we haven't seen any prior.
"Fluff" has become an acceptable term for "non-crunch" in games, and I despise it. It implies a level of unimportance that is utterly at odds with what an RPG should be. I far prefer the term "flavor."
AFAIAC--and I recognize this is a personal quirk, and I'm alone fighting on this hill--it's never used properly in discussions of RPG books.