Well... technically is isn't anything you couldn't do already with healing potions. It does save a lot of gold compared to that, but you don't necessarily have a lot to spend gold on anyway.
Unless your DM doesn't allow Potions of Healing to be purchased, or limits their availability. Or just limits the amount of gold you find.Well... technically is isn't anything you couldn't do already with healing potions. It does save a lot of gold compared to that, but you don't necessarily have a lot to spend gold on anyway.
As a DM, a blanket ban on everything is usually a safe measure, until you've evaluated it and seen that it actually works.DM can disallow the spell just as easily.
It would have been better if the designers did a better job so we didn't have to.DM can disallow the spell just as easily.
It would have been better if the designers did a better job so we didn't have to.
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You and i do not always agree on the role of the designers vs customized stuff... but here we do agree.
this one was to me a no brainer obvious break down that should have been seen way before it hit publication.
That said, while their "temporary fix" is workable and obviously just intended to cap the total healing to a reasonable commodity like we suggested, i actually like better one of the other poster's ideas - allow it to heal as much as it can but it wont heal you again unless more damage is taken.
So, in combat where damage is coming in, passing thru multiple times - and the tactical difficulties that imposes -works. But out of combat, you get the one pass (or a very limited number of passes - say to max roll result is achieved.)
That IMO helps to balance it as a potent HoT for combat and its post-combat reset roles better than just the flat cap does.
A flat cap is dull. Don't need more "dull."
Character pulls down a needle, pricks his finger (or yanks out a knife and stabs himself in the hand, or has the fighter punch him in the face for 1 HP damage) and proceeds to walk through the spirit once more.
I'm not sure even your fix plugs all the holes.