Yttermayn's "Saga of the Dragon Cult" OOC 2


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Deuce Traveler

Adventurer
That's cool. I thought Grok was 2nd. Bonus for him, if so!

You're right, it's 4th: Here's what I had on my sheet for Grok -- XP : Enough for 3rd Level (min 3000) as of 9/7/14 (+ 500 for party neutralizing kobolds in black goo)]+250 (calling on Pelor as if on cue)


Everyone is 4th. I'm debating continuing to keep track of XP, or just having you level up naturally at different points in the story. Leaning towards the latter, though bonus XP for RPing would then be a lost idea. Still, I think you've been RPing pretty well anyway.
 



Deuce Traveler

Adventurer
You thought it was over. You thought that you had destroyed the last remnants of Tsathzar Rho's influence upon this land. But the insane wizard left another remnant of chaos, planted as a seed. Will you step forth once again to be the heroes this world needs?

----

Ok, folks. Wrap up your level-ups in the Character Thread. A new IC thread and OOC thread will be created tomorrow and I'm moving forward with or without your updates. I may recruit one or two new victims... errrr... heroes, also.
 




Leif

Adventurer
L4 hit die for Grok:
[roll0]
L5 hit die for Grok: http://www.enworld.org/forum/showth...t-quot-OOC-2&p=6842113&viewfull=1#post6842113



[sblock=Grok, Level 5 Half-Orc Cleric of Pelor]

GROK STATS
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PC Name : Grok Gender : Male HD : 5
Player : Leif Height : 6'2"
Race : Half-Orc, Half-Human (Narsven) Weight : 255lb. HP : 38/38
Class : Cleric Age : 20 Current/Normal
Level : 5 Hair : Black
Align : Chaotic/Good Eyes : Brown XP : Enough for 5th Level (10,000) as of 3/7/2016
Deity : Pelor Speed : 20' Needed for
Size : Medium Next Level : [6] 15,000
SHEET UPDATED : 03/7/2016 --------------------------------------------------------------------------------

ABILITIES


Final
Base Racial Magic Misc Ability / Modifier
Bonus Item Score
STR : 15 +2 -- -- 17 / +3
DEX : 13 -- -- -- 13 / +1
CON : 14 -- -- -- 14 / +2
INT : 8 -2 -- -- 6 / -2
WIS : 18 -- -- -- 18 / +4
CHA : 8 -2 -- -- 6 / -2
+1 ability increase every 4th level is added to base number.
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COMBAT STATISTICS


ARMOR CLASS / BASE ATTACK BONUS +3
AC Total : 19 (20 vs. one foe - Dodge Feat) MELEE RANGED
AC Flat-Footed : 18 Total : +4 Total : +2
AC Touch Attack : 11 (12) Base : +3 Base : +3
Base : 10 STR : +3 DEX : +1
Armor : +5 Misc. : +1 Dodge Feat Misc. : --
Shield : +3 [If Longspear weilded, AC: 16, FF:15, T: 11]
Dexterity : +1 INITIATIVE
Size : -- Total : +1
Magic : -- DEX : +1
Misc. : -- Misc. : +0
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SAVING THROWS


---Total=Base+Ability+Misc+Magic
Fort: +6 = 4 +2 +0 +0
Ref : +2 = 1 +1 +0 +0
Will : +8 = 4 +4 +0 +0
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RACIAL TRAITS


Orc blood
Darkvision 60'

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FEATS


Indicate for level, class, race, etc.
Augment Healing [Cure spells heal +2 hp per cleric level - Grok's clw heal 1d8+8] - for L4
Dodge [+1 AC against one opponent]
Weapon Focus, Heavy Mace - +1 Att

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LANGUAGES


Orc
Common

-------------------------------------------------------------------------------

CLASS ABILITIES


Indicate current abilities only
Domain Access (Healing, Sun)
Channel Energy, 30' Radius, Heals all creatures of 3d6 hp dam.
-and harms undead a like amount DC 10, 3 times/day
Turn undead
Spells

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NOTES ON ABILITIES

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SKILLS


Fill in skills you have ranks in AND skills that
can be used untrained. Mod is the final score, Rnk
Skill Point Total : 2 is the number of ranks attained in the skill, Abl
Max Class ranks : 5 is the related ability modifier, and Msc is for any
Max Cross-Class ranks : 2.5 miscellaneous bonus from feats, race, synergy, etc.
Class
Skill Related
Mod = Rnk Abl Msc | Skills: Ability
+2 = 0 +2 +0 | Concentration (CON)
-2 = 0 -2 +0 | Craft: (INT)
-2 = 0 -2 +0 | Diplomacy (CHA)
+9 = 5 +4 +0 | Heal (WIS)
-2 t = 0 -2 +0 | Knowledge: arcana (INT)
-2 t = 0 -2 +0 | Knowledge: history (INT)
-2 t = 0 -2 +0 | Knowledge: religion (INT)
-2 t = 0 -2 +0 | Knowledge: the planes (INT)
+4 t = 0 +4 +0 | Profession: (WIS)
-2 t = 0 -2 +0 | Spell Craft (INT)

! = Armor Check Penalty (-0) applies
t = trained only

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SPELLS


DOMAINS: Healing (Granted Power - heal 1d4+1 with touch), Strength (Granted Power - Str Surge, grants +1 to attack or combat maneuver)
Base Ability
LVL DC Spell/Day + Domain Spell/ Day
-0- 14 Prepare 5 per day, but NOT expended when cast
-1- 15 4+1 [___ left for day]
-2- 16 3+1 [___ left for day]
-3- 17 2+1 [___ left for day]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Stabilize (dying creature stabilizes)
Cure Minor Wounds (restores 1 hp)
Light
Detect Magic
Resistance [grants target +1 to saves for 1 min.]

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Comprehend Languages
Divine Favor [+1/3levels (max +3) to weapon attack & damage, dur. 1 min.]
Protection From Evil [+2 to AC & Saves]
Summom Monster I
Cure Light Wnds (D) [1d8+2/cleric level (Augment Healing Feat)] [this is +1]

____________________ ______________________
Spell Lvl 2

Bear's Endurance [subject gaims +4 con for 1 min/level]
Bull's Str [subject gains +4 Str for 1 min/level]
Summon Monster II
[sblock=Brick the Small Earth Elemental]
Name: Brick
Alignment: C/G
AC: 17
HP: 19 [2d10+2] (rolled in post # 197 of IC)
BAB: +2
CMB: +4
CMD: 13
Melee: Slam +6 (1d6+4)
Earth Mastery: +1 Att & Dam if both elemental and its opponent are touching the ground.
[/sblock]
Cure Mod Wnds [heals 2d8+2/cleric level hp dam (Augment Healing Feat)] [this is +1]

---------------------------------- ----------------------------------------------
Spell Lvl 3
Protection From Energy
Summon Monster III
Cure Ser. Wnds [heals 3d8+2/cleric level hp dam (Augment Healing Feat)] [this is +1]

__________________________________________________
WEAPONS

Heavy Mace: Att: +7 BAB: +3 Str: +3 Weapon Focus +1 Dam: 1d8+3
Long Spear: Att: +7 BAB: +3 Str: +4 Dam: 1d8+4 (reach)
Sling: Att: +4 BAB: +3 Dex: +1 Dam: 1d4+1


ATT is your final attack modifier when using the weapon.


--------------------------------------------------------------------------------

PROTECTION


ARMOR SHIELD
NAME : Scale Mail +1 magical NAME : Heavy Wooden Shield +1 Magical Darkwood
TYPE : Medium TYPE : Shield
AC BONUS : +5 AC BONUS : +3
MAX DEX : +3 CHECK PENALTY : -2
Dodge Bonus +1 AC vs. 1 opp.
CHECK PENALTY : -4 SPELL FAILURE : 15%
SPELL FAILULE : 25% WGHT : 10#
SPEED : 20' PROPERTIES :
WGHT : 30# COST : 7gp
PROPERTIES :
COST : 50gp

--------------------------------------------------------------------------------

EQUIPMENT


Indicate in notes which item(s) are bonus regional equipment.
Don't forget to add weapon, armor, magic items, and treasure
weights to total weight carried.
Cost Wt # Item Notes
12 8.0 heavy mace, masterwork +1 magical [+8 Att, 1d8+4 Dam]
-- -.- sling with magic bullets [+5 Att, 1d4+2 Dam]
5 9.0 longspear, masterwork, +1 magical [+8 Att, 1d8+5 Dam--reach]
1 10.0 100 sling bullets, masterwork +1 magical
50 30.0 scale mail +1
7 10.0 heavy wooden shield, Darkwood, +1
1 -.- wooden holy symbol
2 2.0 backpack
0.1 5.0 --bedroll
1 4.0 --grappling hook
25 1.0 --holy water
1 4.0 --waterskin
1 4.0 --waterskin
5 10.0 10 --trail ration
1 -.- --flint & steel
1 0.5 --belt pouch
1 10.0 --rope, hemp 50'
Wand of Cure Light Wounds [ CL: 5 ] 50 Charges


TOTAL WEIGHT W/O BACKPACK: 67.0 (light)
BACKPACK WEIGHT: 40.5
TOTAL WEIGHT W/ BACKPACK : 107.5 (medium)

--------------------------------------------------------------------------------
MAGIC ITEMS List items weights, costs, location, number of charges (if any)

--------------------------------------------------------------------------------
ENCUMBRANCE
LOAD (WEIGHT) MOVEMENT & PENALTIES
[ ] Light (0 - 58 lbs) 30 ft
[x] Medium (59 - 116 lbs) 20 ft, Max Dex +3, Chk Pen -2, Run x4
[ ] Heavy (117 - 175 lbs) 20 ft, Max Dex +1, Chk Pen -6, Run x3

--------------------------------------------------------------------------------
TREASURE List where carried
PP:
GP: 5
SP: 9
CP:
MISC.:
GEMS:

--------------------------------------------------------------------------------

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HISTORY / BACKGROUND

Grok is the son of one of the War-Chieftans of the Bloody Moon tribe of Orcs and a hapless human maiden who had the misfortune of being captured during one of the tribe's raids. Thoroughly brainwashed, she came to accept her lot in life and even gained some degree of acceptance and respect among the tribe, aided, no doubt, by her "adoption" by the Cheiftan's Main Consort and her willingness to work for the good of the tribe. Upon reaching manhood, Grok came into increasing competition with his half-brothers, and ultimately decided that he would live longer if he left the tribe and sought acceptance among his mother's people. This acceptance was grudging at best, but Grok found a home in the Church of Pelor, which became, in effect, his adopted family. He bears no ill will for either the Bloody Moon tribe nor his mother's folk, but considers himself to be a member of neither. Grok lives only to serve Pelor and to look out for himself and his friends (including his fellow devotees of Pelor), who are his only real family now.

Grok's friend John, a wizard played by Scott DeWar, has offered to teach Grok how to read! Grok isn't sure if he believes that John will really do this, or even if it can be accomplished, but he is still very excited! Something of a personality change may be on the horizon for Grok. Grok still not reading on more than a second grade level yet. Grok has feelings of friendship for everyone in his group, but feels an extra measure of kinship with Scrag, although the troll scaes the bejeebers out of Grok when it gets right down to it.

[/sblock]
 
Last edited:


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