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About dd.stevenson
Interested in DMing or playing games evenings JST.
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Localized D&D coming from Gale Force 9 Wednesday, 22nd March, 2017 08:25 AM


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Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned dd.stevenson in post Warlord Name Poll
    ... – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @J...

Monday, 25th May, 2015

  • 03:40 AM - Quickleaf mentioned dd.stevenson in post The Witcher setting conversion
    dd.stevenson No need to apologize! It's a valid concern. Actually, it might make for a very interesting game if you started other characters at 3rd level (with maximum HP) and "mages" at 9th level (with average HP)! Horribly unbalanced until XP balanced out, yes, but it might help reinforce the themes about the power difference between those with magic and those without. The DM could throw either lots of lower-level challenges at the group or set up a two-fold encounters with one part for the lower-level PCs and one part for the higher-level "mage" PCs.
  • 02:41 AM - Quickleaf mentioned dd.stevenson in post The Witcher setting conversion
    dd.stevenson If you think about it, all of the mages in the books and the games are rather high level characters. There are no 1st level wizards in the story of the Witcher. Characters like Triss and Yennefer are, in D&D terms, easily 9th level characters and probably higher. At the same time, look at the arc of Triss in Witcher 2 and 3. She is taken captive by soldiers in Witcher 2 and compressed via magic into a little statue. Later she is leading a desperate escape for mages being pursued by witch hunters in Witcher 3. That paints the image of a world where even a group of mighty mages have reason to fear the powers that be. I think the key thing to remember is that if you were starting a group of players off at 1st level, for example, the mages would be freshly graduated from Aretuza or Ban Ard. They would not be prominent members in the Circle of Mages or Lodge of Sorceresses, at least not yet.

Friday, 5th September, 2014

  • 03:15 AM - pemerton mentioned dd.stevenson in post I for one hope we don't get "clarification" on many things.
    I am not sure anyone could develop rules to embrace a certain bias as specific as stealth or a similar concept.You can do this if the rules are written with a certain looseness or incompleteness, but can work provided that the reader/player incorporates certain additional assumptions which are being supplied by experience with prior editions, or via "common sense", or whatever else (and Mearls et al will presumably have used the playtest to identify some of these). Rules written in this way may frustrate those who are familiar with multiple, different RPG systems and are looking to the designers to project a clear account of how this particular system is meant to be played (I would put myself in this category), but dd.stevenson's point is that, according to Mearls' market research, those players are a (small) minority. Not that it will frustrate all members of that small minority, though: both Imaro and Ratskinner belong to it, but apparently had little trouble making sense of the stealth rules.

Wednesday, 2nd July, 2014

  • 12:22 PM - Ruin Explorer mentioned dd.stevenson in post Opening Page of the PHB
    The picture is great on a number of levels. 1) It looks pretty badass. Period. 2) Opening the PHB with diversity (in this case a dark-skinned black human with dreads) is awesome. 3) Especially as said human seems to be a Ranger, but is far from the usual Aragorn or Forest Elf stereotypes. 4) General framing seems pretty rocking, too, like he's tearing through the page. 5) Blood! Makes the whole thing a bit scarier and more real. I'm not so sure about the spikey-muscle-goblins, but I suppose we will have to live with those for this edition. Agree completely with dd.stevenson re: expression - it's standard "martial arts face" (the Matrix is particularly full of this if people want examples, but it happens in most movies with much fighting in).

Monday, 16th June, 2014

  • 12:29 PM - Scrivener of Doom mentioned dd.stevenson in post What If? Marketing D&D in Asia
    Thanks for your observations, dd.stevenson. --Non-traditional board games aren't all that popular over here. So things like Go and Mahjong are considered worth one's time; other board games are considered childish pastimes. Which means that D&D's best current "in" ("hey, it's like a board game but more awesome!") isn't a great sell. I was thinking about something similar in the context of Singapore where I suspect parents would be very worried about a hobby like D&D which has the potential to consume study time. (Of course, MMORPGs also have the potential to consume a lot of time and Singapore parents and the nanny state seem to be very aware of this.) (snip) As a market segment, nerdy Japanese high school boys are a poor match for the uncertainty, the implied individualism, the personal responsibility, the required gregariousness, and the risk of humiliation and failure that come with the most common D&D playstyles. TTRPGs have, in my opinion, a much better shot at the teenage female market segment in this country. (sn...

Thursday, 6th March, 2014

  • 06:24 PM - I'm A Banana mentioned dd.stevenson in post Heinsoo on Alignment & Rebranding
    ... the previous two reasons, this is not something that they've learned from and grown from. That branding initiatives are still leading design. That's concerning, from One Cosmology To Rule Them All on down. That might just be my cynical side speaking, though. If WotC is a smart company with smart leaders who aren't yoked to an ideological business model, it's something they can overcome and even benefit from. Re-branding isn't always inappropriate, it's just not usually very good design criteria. It's the part I have the most concerns about 5e not overcoming, though. And it's the part where 5e is the most vulnerable to its competition. One thing is for dang sure: if WotC leaves the D&D brand on the table and seeks a new identity, someone else is going to pick up that old brand and make a mint on it. Every time WotC "re-brands" a D&D term, Paizo makes $100. (That's an inaccurate but memorable soundbite, for those interested in such things. ;)). Anyhoo, interesting find, dd.stevenson , thanks for sharing!

Tuesday, 25th February, 2014

  • 05:41 PM - Cadence mentioned dd.stevenson in post 4e/13thA immersion question and 5e/13thA DoaM question
    ... the D&D Brand nobody seems emotionally invested in trying to force the issue. That seems like a good explanation of why no hub-bub to me. The bottom line is you're unlikely to see a lot of hand wringing over 13th Age's unapologetic embrace of non-simulationist mechanics because the folks who get upset over those things probably wouldn't be playing 13th Age in the first place. I think I was conflating all the positiveness over 13thA's release here on the boards and the fact it was d20, with a level of popularity that would have caused it to overlap with the pro-3/3.5/PF crowd. Silly of me in retrospect, since that ignores all the other ways that d20 has been used that pull away from its origins into the wider world of gaming, and that of course the number of posts relative to other things was huge right at the release. --- I can't help you with immersion. This is something I have never experienced with RPGs. I am well aware I am playing a game when I have played any RPG. As @dd.stevenson says I don't plan on forgetting that I'm playing a game. Is "get into character" a better word choice? (Is there a good web-page that describes the subtleties in their definitions?) I was trying to get at the difficulty I was having trying to view things from the point of view the character would have instead of just choosing things from a list based on their mechanical effectiveness. Or as @pemerton says, getting some emotion out of it that corresponds to how the PC would be feeling. If it's all just plusses and minuses and moving little squares through a grid, then why bother giving the parts of the game names like elf, dwarf, or spell or call it role-playing? Its possible I miss understand them but I really don't care enough about it question them further. But don't let me get in the way of your dismissive non-caring ;)

Thursday, 13th February, 2014

  • 08:11 PM - Quickleaf mentioned dd.stevenson in post Narrate This 3 HP Hit
    dd.stevenson Are they broad heads? And how tightly woven is the chainmail? ;) I answered "Other" because I subscribe to the bloodied at half HP model. "The arrow imbeds itself in Elspeth's chainmail right over her heart, but the tip only bruises and winds her. With a stronger pull bow - or if she was less nimble - she might be dead. However, she can't keep dodging these orcish arrows all day." She is not close to being bloodied (at half HP), so I would not narrate the arrow as drawing blood. Now if she was wearing no armor or very minor armor, it gets more interesting... For example, we could recall that defense is not passive and Elspeth is an awesome elf after all so... "The arrow whirls thru the air, but amazingly Elspeth hits it with her bow at the last minute, causing it to shatter midair, the arrowhead scraping her ear and the broken arrow shaft falling in splinters over her. Gritting her teeth, Elspeth knows she can't rely on that trick to keep her alive for long." Alter...

Saturday, 8th February, 2014

  • 06:04 AM - Quickleaf mentioned dd.stevenson in post Old School Exploration in 5E: A Dungeon World Hack
    dd.stevenson I like it! :) An idea for Insight: (Human) Who in this situation is most tempted to raise their standing or otherwise elevate themselves? Or... Who has the most to gain/lose? Some general thoughts: I'm not sure how Dungeon World handles it, but the GIMMES and the defined questions (even if they are very good questions) feel a bit forced. For example, why use a GIMME point system as the limit on how much characters know versus, say, time as the main limit? Or simply not allowing a repeated check until the situation changes? I'm with you on keeping player skill (e.g. Asking the right questions, using deductive power of reasoning) more important than character skill. I think that's one of the draws of D&D - to be intellectually challenged. I like how this system could dovetail with GUMSHOE's core clues that you automatically learn when exploring the area with the right skill (no check needed).

Saturday, 25th January, 2014

  • 03:59 AM - pemerton mentioned dd.stevenson in post D&D Problems
    ExploderWizard, dd.stevenson I don't know that WotC would want a characterisation of "D&D brand" so expansive that someone can be enjoying the D&D brand by running RM for 19 years - although if that person, as in my case, is regularly using D&D story material maybe WotC doesn't care that I'm not using their mechanics. Also, I think that even in Basic D&D, and certainly AD&D, melee is preeminent (if not necessarily always rational). The fighter - the main warrior class - is focused around melee rather than ranged fighting (eg STR as a prime req, multiple melee attacks, etc). The combat round is focused around melee as the main mode of fighting (for instance, in AD&D there are special "rate of fire" rules to integrate missile fire better into the combat structure). The most common magic weapons are swords, a melee weapon. Most monsters have stronger melee than ranged capabilities. Etc.

Friday, 24th January, 2014

Friday, 6th December, 2013

  • 11:57 AM - Scrivener of Doom mentioned dd.stevenson in post Forgotten Realms
    This is more or less what Rich Baker said in an interview at Rogue Warden shortly after he was laid off. Thanks for digging up that interview, dd.stevenson. ;) I’d say, 4th Edition Forgotten Realms. It’s clear in retrospect that 4th Edition D&D created a very damaging split in the D&D audience, and we compounded that mistake by “taking away” the existing Realms in the process of providing a new Realms for the 4e fans to play. We would have been better off to produce a clean, comprehensive “current era” 4e, or even restarting the setting. I wish I could tell you that it wasn’t my idea, or that I resisted the change, but that wouldn’t be entirely true; while I had my reservations, I was persuaded that a reset was necessary and made plenty of my own contributions to the new Realms. (Most of my work was in the background and planning—I actually did very little writing in the 4e FR Campaign Setting or Player’s Guide to Faerun.) (Emphasis mine.) I know WotC's plans for 5E's Realms are now set in stone, but I would dearly love to see an updated Old Grey Box by Ed with a strong focus on Cormyr, the Dalelands, Waterdeep, and The Nor...

Tuesday, 3rd December, 2013

Friday, 18th October, 2013

  • 07:18 PM - Kinak mentioned dd.stevenson in post Help me balance my old school encounters
    I have to agree with dd.stevenson. If they know what they're getting into, it's balanced. If they have a chance to escape, it's balanced. If they could have known what they were getting into by putting in a little more effort, it's balanced. Basically, as long as you aren't killing them in one turn in an ambush, you're in the clear. And even then, if they're warned about the beast that killed them all in advance, you're probably fine. Cheers! Kinak

Sunday, 13th October, 2013

  • 03:55 AM - Challenger RPG mentioned dd.stevenson in post How to Design a Village in 5 Easy Steps
    ...wergamed a number of 'newer' characters, I don't recall ever having a truly game-breaking 1e character. I think it probably had to do with the fact that I spent most of my time 1st level and never got anywhere near high level enough to be truly powerful. Your character also tended to be a lot weaker so you had to play that much better as a player. Even Fighters couldn't be kill-maniacs if they intended to live that long. One chance sword blow could kill just about any 1st level character. Even as far as 3rd and 4th edition, I was still running basic D&D games, and one of them is still one of my favorites. There must have been about ten characters and only 1 survived the adventure and he lost an arm. That adventure was so fun, everyone still recalls it fondly. That sort of thing just doesn't seem to happen that much anymore. Not saying I'm over-fond of wiping out parties, but how it happened, everyone thought it was pretty hilarious and the one guy who survived was tickled pink. @dd.stevenson : Cool, thanks for sharing the links! That's pretty neat. I don't think I've ever seen anything quite like that before.

Thursday, 22nd August, 2013

  • 06:11 AM - pemerton mentioned dd.stevenson in post Is 'Good vs Evil' fantasy better for long-term campaigns than more 'amoral' Swords & Sorcery?
    My experience is similar to steenan, dd.stevenson, Ratskinner and others - a long running campaign needs a conflict that the players are engaged in (via their PCs), and that means that the conflict has to be something that speaks to the players. I find this is easiest if it's a conflict that they have helped to build, either through PC backstory or in the course of play: I tend to find that my campaigns take a little while to warm up, as I start with small conflicts that are immediately salient to the PCs, and then - as the backstory becomes richer and the players' interests better defined - these can be linked into the broader themes and concerns that become the focus of the mature campaign. For me it is not as simple as good-vs-evil - often my players (and their PCs) aren't all that sympathetic to the official good goods or rulers, and have their own views on how the world should be arranged - but the campaign has more energy when the concerns of the PCs go beyond their own narrow self-interest. Ratskinner is also right about ...

Tuesday, 13th August, 2013

  • 03:41 AM - Ahnehnois mentioned dd.stevenson in post Is Spell Blasting Doomed to Suck Even More in Next than it did in 3.x?
    dd.stevenson Also worth noting that in 2e, IIRC, saving throws improved slowly with level but there was no concept of DCs per se. Meaning that high level characters virtually never failed saves. (Whereas in 3e saves scale faster than DCs, but this depends largely on items and defending characters will sometimes fail saves at almost all levels).

Wednesday, 17th April, 2013

  • 01:18 PM - Kinak mentioned dd.stevenson in post [EQ/WoW] Converting the froglok/murloc to *D&D
    Seems about right to me. I agree with dd.stevenson about them being excitable. It's fun to play too. Alternately, they might be cowardly, but concerned at an even deeper level about their egg grounds. So, away from the water, they might just run. But in their tribal grounds, they run and come back with friends. EDIT: Also, if memory serves, they also used to have a lot of crowd control abilities--things like nets and hamstrings that made it hard to chase them down once they got it in their heads to bolt.Oh, lord yes, that was terrible. I'd suggest nets sometimes. It fits with the aquatic theme. Cheers! Kinak
  • 03:21 AM - Whizbang Dustyboots mentioned dd.stevenson in post [EQ/WoW] Converting the froglok/murloc to *D&D
    In the spirit of WotC's recent D&D Next columns, does this sound evoke murlocs and frogloks for you, Kinak and dd.stevenson? Croakers are small evil frog-like humanoids that average about four feet in height. Like other frogs, they vary wildly in coloration, with swamp and forest varieties typically drab in color, although some jungle species have been known to have spectacular color patterns. They are especially vulnerable to mutations, whether it be from evil magic or other sources; grotesquely deformed croakers are common. Although they can be found in a variety of environments, from temperate to tropical to underground, croakers must breed and raise their young in water, and are thus never found far from a body of water. They are a primitive Stone Age culture, with tools made of metal typically obtained via raiding and looting. They are led by a caste of shamans, who are identical to their brethren in all respects, save for their ability to cast weak lightning bolts (equal to a crossbow bolt in damage) at their enemies. Croakers have only vague notions of their origins, but seem drawn to serve more ...

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Sunday, 30th October, 2016

  • 07:46 PM - jayoungr quoted dd.stevenson in post Jack Chick Passes Away
    As a tribute to Chick's memory, I suggest we compile a list of all adventures containing Easter eggs referencing his D&D tract. That's a great idea. I'm not familiar with a wide enough range of adventures to think of one off the top of my head, but I know that World of Warcraft has a corrupted treant named Black Leaf that you can kill.

Wednesday, 13th April, 2016

  • 05:48 AM - MechaPilot quoted dd.stevenson in post Harassment in gaming
    The counterpoint I want to raise in response to Hussar is that corporations are not always 100% soulless profit-seeking machines. . . While that is true, it's always important to recall that all corporations ultimately have to answer to their shareholders, which is why the vast majority of corporate decisions that are not compliance-oriented in nature are profit-oriented. Whenever a corporation chooses to do something that decreases profit (thereby not increasing retained earnings/stock value, or decreasing both the cash available for dividend distribution and E&P for classifying distributions as dividends for the preferential tax rate), they always run the risk of running afoul of the shareholders (most of whom probably hold the stock for either growth value or dividend income purposes). In the case of a subsidiary, like WotC, you effectively have two layers of shareholders you have to appease: the management at the parent company (i.e. Hasbro), and then Hasbro's shareholders who indirectly own...
  • 04:23 AM - Rygar quoted dd.stevenson in post Harassment in gaming
    I think you may have previously banned this person from the thread? I think there's a bit more to it than that--most consumer-facing companies today are betting that their brands will benefit by adopting some of the trappings of progressivism, and wotc is certainly not an exception. Surely some companies see this as a localization issue, but I'd bet cold, hard cash that others--especially ones HQ'd in coastal US cities--are sincere to the point where they'd willingly deny themselves a reasonable amount of profit to stick with their ideals. AFAIK, which camp WotC falls into is anybody's guess. There's really just mass confusion in the business world right now. For the past 5-7 years since Facebook became huge "Common sense" was that social media is the thing to watch and if you master it you get enourmous profits, it's the new "Commercial". So businesses have assumed that whatever's trending on sites like Twitter and Facebook must be what "everyone" thinks. The thing that's throw...
  • 04:00 AM - MechaPilot quoted dd.stevenson in post Harassment in gaming
    I think you may have previously banned this person from the thread? If that's accurate then I apologize as well. I hadn't realized that poster had been banned from the thread.
  • 03:40 AM - Umbran quoted dd.stevenson in post Deleted Posts
  • 03:40 AM - Umbran quoted dd.stevenson in post Harassment in gaming
    I think you may have previously banned this person from the thread? Good point. He can't respond, and that's not fair. My apologies.

Tuesday, 12th April, 2016

  • 04:21 PM - evilbob quoted dd.stevenson in post All Change At WotC: New President Arrives From Microsoft As Greg Leeds Resigns
    So, the guy headed out has a huge pedigree: MtG is the biggest it has EVER been. It's a massive, massive cash cow right now: whatever they did differently about 3 years ago radically changed the brand into a printing press that prints only money. As others implied and my favorite quote about D&D says: "Compared to MtG, D&D is a rounding error in WotC's books." However, the fact that they even mentioned D&D at all and even specifically spent words to say the new guy has played D&D is pretty amazing. I mean, that's a massive concession to D&D, in my opinion, to place it on the same level as MtG in an announcement like this. Like others, I'll just be happy if I can one day own a legitimate PDF copy of the D&D books I've already purchased. It's difficult for me not to see this resume as part of an effort to finally get a successful MTG-themed competitor to hearthstone off the ground.MtG Puzzle Quest, wooo! :) Just kidding, it's terrible.

Tuesday, 26th January, 2016

  • 01:09 AM - Morrus quoted dd.stevenson in post DM's Guild: One Week In - The Best & The Worst
    DTRPG suffers from much the same problem as Steam, in that users (for valid reasons) don't tend to browse very far off the front page. So if you're not currently featured on one of the big landing pages on the DMGuild, it's a safe bet that your sales will drop to a trickle. Companies on steam work around this problem by availing themselves of the sale promotions that valve offers, and in this way get their older products back on the radar for a week or so every quarter. DTRPG does similar things on its main store, but will they do it for DMGuild authors & customers? That's an interesting thought. It'll get harder. It's a volume issue. For individual producers, the fewer items in the store overall, the better for them. For the store, the more items overall, the better for them. The best way to mitigate it is to work out some way of marketing the stuff yourself and linking directly to it. Talking about it at places like EN World is a good start, as it's easy and free. Other than that, plugging aw...

Tuesday, 19th January, 2016

  • 01:37 AM - Water Bob quoted dd.stevenson in post Star Wars Spoilers Thread [Spoilers]
    I think the fact that this needs to be pointed out again and again is a testament to the weakness of the bowcaster foreshadowing, and to the flatness of this arc's payoff during the climax. Rey saw his blood in the snow, and Ren kept slapping himself on the wound, walking around in a circle, during the fight.

Saturday, 16th January, 2016

  • 11:40 PM - Grumpy RPG Reviews quoted dd.stevenson in post Star Wars Spoilers Thread [Spoilers]
    You completely missed the point, which was that an inconsistent standard was being applied. Fairy tales and fairy tale movies are always going to be wildly inconsistent is terms of morals, backgrounds, incest and the like because they are about the razzle-ma-tazzle, not about consistent nuance.

Wednesday, 13th January, 2016

Sunday, 10th January, 2016

  • 09:02 AM - doctorbadwolf quoted dd.stevenson in post Star Wars Spoilers Thread [Spoilers]
    Why? If it happened to me I'd do my best to pretend it never happened. I wouldn't bring it up and be like, "Hey, do you remember the time..." If it even comes to mind at all. I mean, they definitely have bigger fish to fry. And it was a while ago. And it wasn't an important moment in anyone's life. That's because calling a tonal inconsistency a plot hole is a HuffPo-editor level of clickbaity misrepresentation. Just like calling THAC0 objectively bad, for example. Anyone's free to do it, but you have no reason to be bemused or puzzled that your lightning rod attracts lightning. I'm not sure how THACO isn't objectively bad. That's not clickbaity misrepresentation, that's literally just a reasonable assertion. I mean it might be subjectively not bad, in that it's arguably better than referencing multiple tables or whatever, but the extra complexity doesn't serve any useful purpose, and turned people off the game, because there are just easier ways to enjoy some time with friends, and...
  • 02:18 AM - Bedrockgames quoted dd.stevenson in post Star Wars Spoilers Thread [Spoilers]
    That's because calling a tonal inconsistency a plot hole is a HuffPo-editor level of clickbaity misrepresentation. Just like calling THAC0 objectively bad, for example. Anyone's free to do it, but you have no reason to be bemused or puzzled that your lightning rod attracts lightning. Well, I genuinely consider it an inconsistency in the film and a plot hole.

Saturday, 9th January, 2016

  • 04:09 PM - Bedrockgames quoted dd.stevenson in post Star Wars Spoilers Thread [Spoilers]
    Sure, there's a tenable case for inconsistent characterization. And that is what I am trying to get at. To me an essential aspect of the characters (their relationship as siblings or as potential lovers because they are not siblings) completely changes form V to VI.
  • 03:03 PM - Bedrockgames quoted dd.stevenson in post Star Wars Spoilers Thread [Spoilers]
    Then this is merely a lexical disconnect, since I don't agree that plot holes (logical inconsistencies, direct contradictions, etc.) are subjective. I would agree logic and logical inconsistencies are objective things. But I do think our perceptions of plot holes and logical inconsistencies in films are quite subjective. In the instance of Luke and Leia, I just find it inconsistency because in part 5 they are clearly not brother and sister, then in part 6 they suddenly are brother and sister. Without dealing with the scenes that raise that issue, for me the inconsistency remains.
  • 07:06 AM - doctorbadwolf quoted dd.stevenson in post Star Wars Spoilers Thread [Spoilers]
    Then this is merely a lexical disconnect, since I don't agree that plot holes (logical inconsistencies, direct contradictions, etc.) are subjective. Oh, absolutely. Hollywood and genre fiction usually have one or more plot holes, and they're fine unless one aspires to literary status. Audiences don't usually care about plot holes unless they disrupt the narrative; and conversely are more likely to be more unforgiving about a disruption to a narrative than to a genuine plot hole. I'd say that the bolded text makes the statement partially untrue. Or, rather, that the sentence would be completely accurate if you deleted said text.
  • 02:56 AM - Bedrockgames quoted dd.stevenson in post Star Wars Spoilers Thread [Spoilers]
    Deep kissing a nearby warm-bodied human male in order to make the point to han solo that you'd rather kiss a wookie, and later finding out that the person you kissed was your brother? Borderline at worst. Certainly not something that two serious-minded people would absolutely HAVE TO wring their hands over while weighing the fate of the galaxy. This seems like a very odd position. Again, I really don't want to get into a debate on what constitutes incest. But I have sisters. That is something normal people would get very hand wringing over. That kiss was far too intimate, far too passionate, even if it was done initially to just make a point, from what you'd expect between a brother and sister. And if they did find out they were siblings later, I'd certainly expect that revelation to be a bit horrifying (though maybe incest isn't a taboo in the star wars universe). Lucas would have been within his rights to bring development/closure to this event during the sibling reveal, and maybe it woul...
  • 01:57 AM - Bedrockgames quoted dd.stevenson in post Star Wars Spoilers Thread [Spoilers]
    Yeah, definitely not connecting with any of this. I see no evidence that the in-universe truth of their relationship changed between movies (ignoring the meta-plot speculation about Lucas.) Nor do I agree that an open mouth kiss is actual incest. Well we clearly have a fundamental disagreement about the incest issue. The kiss that was presented on screen, to me that was incestuous if they are brother and sister. That wasn't a hello kiss. I really think anyone with siblings would naturally recoil at the thought of that kind of kiss. I'm not going to get into a debate on incest, but I don't think labeling their kiss a violation of the incest taboo is at all that controversial. But I guess we just disagree. I don't feel one can escape noticing lucas' intention and I feel like the kiss is significant enough that it hi lights the shift in story direction and creates a point of illogic in the story.
  • 12:50 AM - Bedrockgames quoted dd.stevenson in post Star Wars Spoilers Thread [Spoilers]
    But that isn't true. I, for example, didn't mind the kiss, but plenty of things cropped up in TFA that I didn't like. s. This is all pretty subjective. But I find the kiss incredibly glaring and very much a big plothole in the original trilogy (still love the trilogy). I think the stuff that happened in The Force Awakens is fairly minor by comparison.

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