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  • Sacrosanct's Avatar
    Today, 12:47 AM
    Havenít you been paying attention? No dead orcs, because ranged weapons arenít deadly. ;)
    466 replies | 9893 view(s)
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  • FrogReaver's Avatar
    Today, 12:31 AM
    Xeviat - i just put it together. Judging from all the proposed change questions that you keep making threads about I think you and your players want to play 3e or 3.5e. Nearly every question is asking about going back to how that edition handled things. Int to skills, micro feats, etc.
    5 replies | 97 view(s)
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  • FrogReaver's Avatar
    Today, 12:26 AM
    The point you arguing against is that it's very unlikely a paladin chooses to multiclass to fighter just for TWF style. Your mention of Action Surge betrays that point. He's multiclassing for action surge. The added perk is nice, but really it's about getting action surge.
    22 replies | 553 view(s)
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  • FrogReaver's Avatar
    Today, 12:11 AM
    I totally agree. Multiclassing discussion always look at the now and never the future states. That's why things look good that actually aren't. I wanted to add.... A Paladin can TWF without the style. In fact once you get Improved divine smite, it's actually a little stronger to do so even without TWF style if your just looking to be DPR / Smite Machine. Is it worth going fighter for...
    22 replies | 553 view(s)
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  • FrogReaver's Avatar
    Today, 12:07 AM
    I could say sigh to. It's frustrating when you bring in an example that has nothing to do with the discussion. It's doubly frustrating when you try to say some other example is the same as that when it obviously isn't. No it wouldn't. A fighter/Paladin would already have the +2 to damage style. They would then pick up the +1 AC. Sure... but no one really takes defensive style...
    22 replies | 553 view(s)
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  • FrogReaver's Avatar
    Yesterday, 11:54 PM
    My paladins use their bonus action to much to take much advantage of TWF.
    22 replies | 553 view(s)
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  • FrogReaver's Avatar
    Yesterday, 11:45 PM
    So here's my take. The basic tactic of PAM + Sentinel I like. However, your focus is in the wrong place. The focus isn't that you can prevent an enemy from ever attacking. You won't. You'll eventually miss. They'll go around you. You will get swarmed etc. What the combo works great for is often keeping an enemy out of combat for a turn. It's great passive control. Denying even 1-2...
    9 replies | 117 view(s)
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  • BookBarbarian's Avatar
    Yesterday, 11:42 PM
    We really are geniuses.
    6 replies | 126 view(s)
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  • FrogReaver's Avatar
    Yesterday, 11:33 PM
    Why not a Cavalier?
    9 replies | 117 view(s)
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  • Sacrosanct's Avatar
    Yesterday, 11:32 PM
    Well, it IS from the feedback from posters here, so of course itís amazing lol
    6 replies | 126 view(s)
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  • FrogReaver's Avatar
    Yesterday, 11:16 PM
    Rogues aren't glass cannons. In all honesty a fighter 1 rogue X is more survivable than a fighter X.
    8 replies | 314 view(s)
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  • BookBarbarian's Avatar
    Yesterday, 11:15 PM
    I see this as a starting point. A core of the ranger if you will. A good description of a ranger in a world like the one we live in. However a D&D Ranger may live in a specifically magical world. If living off the land in a land that is intrinsically magical, it makes sense for a ranger to learn useful land based magic. To me at least. If living in a land of hostile monstrosities, giants,...
    30 replies | 486 view(s)
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  • BookBarbarian's Avatar
    Yesterday, 10:51 PM
    I'd play it.
    6 replies | 126 view(s)
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  • ccs's Avatar
    Yesterday, 10:40 PM
    I'd limit thread necromancy to being a prestige option for those who orinally started the thread, others who've attained 20th lv +, subscribers. & of course those of Moderator + status. Threads would auto-lock after 3 months of inactivity. After that point you could view them, but unless you're of the proper lv/status you couldn't disturb thier rest. Of course you could always petition...
    2 replies | 64 view(s)
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  • Sacrosanct's Avatar
    Yesterday, 10:20 PM
    Recently I had two threads: Your favorite things about the various editions that aren't rules related and Your favorite mechanical only things about the various editions So, according to the those of us at ENWorld, if we were to put together the perfect edition, this is what it would look like. If I were in charge of D&D, this is how I would put together the game (note: I don't agree...
    6 replies | 126 view(s)
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  • Sacrosanct's Avatar
    Yesterday, 09:04 PM
    For the record, I donít mind the ďhereís what Iíd like to do, with a tweak here and thereĒ. The gattling gun discussion for example. I think thatís still in the spirit of the thread. What Iíd like to avoid is the ďthatís dumb, D&D sucks for thatĒ or the endless argument why dnd rules arenít realistic enough, or how HP are garbage.
    391 replies | 10348 view(s)
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  • BookBarbarian's Avatar
    Yesterday, 08:03 PM
    When I was a young lad, dragonlance introduced me to the concept of neutrality as an active force in the world striving for balance, rather than just the passive middle-ground between good and evil. While I now know that wasn't a new concept, something about those robed wizards still makes it really easy for me to understand.
    41 replies | 1635 view(s)
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  • Sacrosanct's Avatar
    Yesterday, 07:31 PM
    Donít you see? Clearly ďburnedĒ means to suffer from being the butt of a wicked joke. ďYo mama so fat, she has to use a boomerang to put on her belt!Ē ďWay to go Bob, you killed the troll for good! Sick burn!Ē
    466 replies | 9893 view(s)
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  • Sacrosanct's Avatar
    Yesterday, 07:17 PM
    When I said we rolled our eyes when someone came up with UA under their arm, I suppose it would be more accurate to say they walked up with the COVER under their arm. Usually the journey from their house to school or my house resulted in a paper trial of lost pages. ďGuys! Look at my Uber PC!Ē ďUm..how did you get four 18s?Ē ďRight here in this new method!Ē ďWhere?Ē (Rifles through loose...
    38 replies | 748 view(s)
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  • Sacrosanct's Avatar
    Yesterday, 05:41 PM
    The reason for the UA hate is because it was game breaking. The new ability score generation method pretty much guaranteed 18s in two if not three of your key stats. Contrast that to every other PC that was lucky to have one 16, and it created a huge disparity. Then you had the barbarian and cavalier classes that also brought in huge balance issues. UA had some neat things, but it brought a...
    38 replies | 748 view(s)
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  • Sacrosanct's Avatar
    Yesterday, 05:24 PM
    Just wanted to say thanks to some of you folks for bringing this thread back on track. Some of those ideas sound pretty cool. And I like the AoE affect for high RPM weapons. Gives me thoughts...
    391 replies | 10348 view(s)
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  • Sacrosanct's Avatar
    Yesterday, 05:03 PM
    Me three. And as I mentioned earlier, and WaterRabbit also mentioned, some of the arguments here are red flags to me of a disruptive player.
    466 replies | 9893 view(s)
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  • Sacrosanct's Avatar
    Yesterday, 04:35 PM
    To me, the ranger is a bushcrafter. A mountain man/woman. Lives off the land, master scout and tracker. Daniel Boone. Donít really care about Aragorn Mechanically, that means light armor only, and no heavy weapons. Practical weapons that have multiple uses (as a bushcrafter myself, this is a golden rule). Space is limited and precious, especially if you have to hike an entire day. Or week....
    30 replies | 486 view(s)
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  • Mistwell's Avatar
    Yesterday, 04:23 PM
    I have not been playing because I love all the items in this category. But I suppose now that we're getting down to it, I do love some more than others, a bit. Alchemy Jug 21 Bag of Holding 18 Bag of Tricks 22 Broom of Flying 21 Carpet of Flying 21
    313 replies | 7992 view(s)
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  • FrogReaver's Avatar
    Yesterday, 01:02 PM
    Proposed change doesnít impact barbarian fighter why even bring him up
    22 replies | 553 view(s)
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  • Ancalagon's Avatar
    Yesterday, 06:28 AM
    That's called a TPK. They are very rare, but they *do* happen, and they are an important part of the game. They create tension, danger. The players want to be *challenged*. They want risk, danger. Some games increase this danger further. The players have to be smart, cunning. Like REAL PEOPLE, their PCs know that to enter battle is to risk death. Like most people, the PCs avoid combat...
    187 replies | 8951 view(s)
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  • FrogReaver's Avatar
    Yesterday, 05:48 AM
    low perception and low attribute associate with perception. Now you can play absentminded and have the mechanics back you up. -That is, you have created a mechanical reality and you are using the fluff of absentmindedness to explain the mechanics.
    61 replies | 1574 view(s)
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  • FrogReaver's Avatar
    Yesterday, 05:48 AM
    ...and that makes them very unaware of their surroundings - ie extremely low perception all the time.
    61 replies | 1574 view(s)
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  • Ancalagon's Avatar
    Yesterday, 05:23 AM
    Yeah, but you said "D&D is an RPG, you want something that support heroics". This imply that the lack of plot armor, that insta-death, is *not* a proper RPG. There are plenty of RPG with those features that are proper RPGs.
    187 replies | 8951 view(s)
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  • FrogReaver's Avatar
    Yesterday, 04:38 AM
    If a class with a fighting style mutliclasses with fighter the payoff is for action surge and possibly a subclass feature If a class with a fighting style multiclasses with paladin, the payoff is divine smite and spellcasting If a class with a fighting style multiclasses with ranger, the payoff is hunter's mark and the subclass level 3 ability +1 AC is such a small part of the reason to...
    22 replies | 553 view(s)
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  • FrogReaver's Avatar
    Yesterday, 04:24 AM
    No. You are confusing the name of the mechanic with what it does. If the concentration mechanic intended you to concentrate on the spell to the detriment of your senses then such a thing would have been spelled out in the rules. Sure. But I'm not talking about someone who was distracted just this once and then is fine. That's not absent mindedness. Absent mindedness is when that...
    61 replies | 1574 view(s)
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  • FrogReaver's Avatar
    Yesterday, 04:08 AM
    I'm not talking about autism. I'm talking about absent mindedness. If you don't understand the difference then we might as well not even have that conversation There's no perfect ability score number. There's always something that will be left out. There's always something that will have to get mapped somewhere that isn't quite correct. For example your desire to have perception...
    61 replies | 1574 view(s)
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  • FrogReaver's Avatar
    Yesterday, 03:23 AM
    Rogues, Barbarians and Monks none get a fighting style. It's only if you are multiclassing fighter, paladin or ranger. I don't think any of those classes will miss the -1 AC (or +1.3 damage if you are a Great weapon user)
    22 replies | 553 view(s)
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  • FrogReaver's Avatar
    Yesterday, 03:18 AM
    It's also a good way to introduce the general principle that increasing the benefit of any single attribute buffs any class that naturally increases that ability score anyways and to a much greater degree than the characters that dump the stat will feel any such changes you make (unless you just explicitly target the negative modifiers, but then getting the stat to 10 instead of 8 is the new stat...
    61 replies | 1574 view(s)
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  • Sacrosanct's Avatar
    Yesterday, 02:32 AM
    A few years ago, I started work on this project and I just never got around to more than the outline and concept art I commissioned. But Iíve really been thinking of apply 5e rules to this setting. Sentient machines as PCs? Yes please
    391 replies | 10348 view(s)
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  • FrogReaver's Avatar
    Yesterday, 02:29 AM
    I would say thatís exactly what it is - that such a person can't keep track of social events now you are just explaining why they canít do those things. yes, thatís why we call them absent minded. Thatís why they canít keep track of social events or fashions.
    61 replies | 1574 view(s)
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  • Sacrosanct's Avatar
    Yesterday, 02:29 AM
    Ok, Iím making an official request. Can you all please take this realism discussion to a different thread. Iíll also note that saying how/why D&D sucks for genre X is threadcapping because itís directly against the point of this thread in the OP. Thank you.
    391 replies | 10348 view(s)
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  • FrogReaver's Avatar
    Yesterday, 02:14 AM
    None or to be more exact so arguments donít ensue. The effect would be so minimal that itís effect on multiclassing would be so minimal that it might as well be non existent. Maybe 1 out of 1 million players would multiclass differently if this were the case
    22 replies | 553 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 25th June, 2019, 11:59 PM
    Literally the first post in this thread is exactly what you said doesnít exist. Swing and a miss. The only changes were re-skinning class names, but itís pretty much the same for intents and purposes. Same rules, same stats, etc. Even race as class is the same. Maybe youíd threadcap less, and find yourself in fewer arguments, if you actually read the point of threads you are participating...
    391 replies | 10348 view(s)
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  • ccs's Avatar
    Tuesday, 25th June, 2019, 11:42 PM
    To date all of the 5e games I've run, save one, have lasted 12-15 months (we play weekly, 4/4.5 hr sessions, occasionally missing a week.) So about 60 sessions or so. The short one only lasted 6 sessions before RL scheduling problems tore it apart. Every 5e game I've played in , save one, has lasted 4-6 months. Again, generally weekly sessions, occasionally missing a week. The long game...
    14 replies | 306 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 25th June, 2019, 10:08 PM
    In AD&D? Yep, in most circumstances. Just because the player might be chaotic neutral, doesnít mean the paladin isnít lawful good. Thatís what a role playing game isóyou take the role. If you donít like the lore and fluff rules behind the paladin, then play a different character. What makes the paladin isnít just the mechanical bonuses. Thatís why there is lots of text BEFORE the mechanical...
    466 replies | 9893 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 25th June, 2019, 09:50 PM
    Who has said ďgreat, this thread againĒ? Names. You are totally wrong in saying lore arenít rules. Imagine my surprise. They are rules. LITERALLY how rule is defined in the dictionary. They are part of the design process, just as important as mechanics. You just got done saying we were too dumb to understand rules before the internet came along and we were presumably graced with...
    466 replies | 9893 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 25th June, 2019, 08:54 PM
    For the last time Fluff and lore ARE rules. They are part of the design just as much as a mechanical bit. The Sage Advice response also backs this up. It also fits under the definition of what a rule is. And as a game designer, I can attest how itís true when designing things in your game. I have no idea why you keep saying the community is so confused they asked for clarification. In...
    466 replies | 9893 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 25th June, 2019, 08:31 PM
    The Druid IS my favorite class. The shapeshifting has the greatest appeal to me. Along with the versatility as you mention. Even going back to 1e days. Way more appeal than a cleric. But the rules or the Sage advice donít say what he thinks they say. Disagreeing with them doesnít make us ďhatersĒ or anything.
    466 replies | 9893 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 25th June, 2019, 07:13 PM
    You keep saying that. I donít think it means what you think it means. óI Montoya
    466 replies | 9893 view(s)
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  • BookBarbarian's Avatar
    Tuesday, 25th June, 2019, 06:43 PM
    "Gronk like pretty pictures. Hey, ground look like pictures!"
    61 replies | 1304 view(s)
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  • BookBarbarian's Avatar
    Tuesday, 25th June, 2019, 06:19 PM
    Wait, is 5e finally getting a Harlot table?!? Now that's what I call "essentials"
    30 replies | 973 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 25th June, 2019, 06:14 PM
    And an incredibly boring one at that 😉. Thank goodness for Kask
    28 replies | 700 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 25th June, 2019, 05:31 PM
    This thread is about what other genres would you like to apply D&D mechanics to. Not a discussion on how D&D rules suck for genre X or to discuss the merits of HP. Every thread you start, at some point you tell anyone who disagrees with you to stop posting. Now, I wonít ever ask people to leave if they donít agree with me, but I will ask to remain on topic and not to threadcap. So maybe you...
    391 replies | 10348 view(s)
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  • BookBarbarian's Avatar
    Tuesday, 25th June, 2019, 05:25 PM
    The reality is I don't know what I would call for until I'm in the moment, but here is my thought process on reading about it right now. Multiple checks to determine multiple things. If the player states something like "I examine the tracks and try to determine type of creature made them" that to me implies that the character is comparing the tracks to some learned knowledge so Intelligence...
    61 replies | 1304 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 25th June, 2019, 05:23 PM
    Threads like this make me realize how lucky I have been. Iíve gamed with hundreds of people all over the world over the past almost four decades. There have been disagreements, and the odd rules lawyer here and there, but not once did I ever have a player demand to change a rule, and if I didnít, I was a tyrant or railroading them. Not once. And not to toot my own horn, but the overwhelming...
    466 replies | 9893 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 25th June, 2019, 04:57 PM
    I approve of this thread. Is Old Geezer (Mike Monard) still around? Havenít heard from him in years. His feedback would be great. I hope nothing happened to him...
    28 replies | 700 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 25th June, 2019, 04:24 PM
    Welcome! I hope you love it! Just remember, no rule should get in the way of you having fun. Itís a social game first and foremost. And let your imagination run wild 😀
    12 replies | 513 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 25th June, 2019, 04:18 PM
    Especially odd since the definition of a rule includes ďa principal that guides conductĒ. Itís LITERALLY including a choice as what a rule is defined as, because a personís principals are choices. Iíve seen people argue some silly things in the past, but I have to admit, Iíve never seen it get this ridiculous. So far, weíve had him argue that the definition of a rule isnít a rule, how any DM...
    466 replies | 9893 view(s)
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  • ccs's Avatar
    Tuesday, 25th June, 2019, 11:31 AM
    Hmm. 5 years & 10 printings of the PHB you say? And yet the book STILL tells you that Druids will not wear mettle armor. But doesn't elaborate on it. They've even changed the wording on a few things due to errata in later prints.... So it's not like they're locked into never actually altering the sacred texts. And yet that bit about mettle armor is still there, right in the PHB. The...
    466 replies | 9893 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 25th June, 2019, 06:36 AM
    A DM following the rules is a tyrant? Just when I thought your argument couldnít get any more ridiculous. Hey, shine on, thereís no point in me even trying to have this discussion if thatís your position.
    466 replies | 9893 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 25th June, 2019, 04:56 AM
    Druids wonít wear armor, and it was explained why. Because of their ethos. Thatís literally the same thing as a principal. Good lord... And yes, a DM can tell you that you canít, because itís the DMs world and game. Thereís no explicit rule saying I canít physically move a battleship 4 zones in Axis and Allies, but that doesnít mean I can. Just because there is no explicit penalty didnít mean...
    466 replies | 9893 view(s)
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  • ccs's Avatar
    Tuesday, 25th June, 2019, 12:44 AM
    Of course they could! Their choices were leather & wooden shields. If they did their AC improved. :) The questions that we did have to answer concerning Druids & armor were for studded leather & padded. Especially padded. We eventually decided upon yes to both of those. Though for padded armor it's only ever been a point of discussion as I've never seen a PC - of any sort - ever choose...
    38 replies | 748 view(s)
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  • FrogReaver's Avatar
    Monday, 24th June, 2019, 11:23 PM
    Why make the player even roll if you wanted the task to be impossible?
    5 replies | 227 view(s)
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  • Sacrosanct's Avatar
    Monday, 24th June, 2019, 11:11 PM
    My answer is pretty much the same as Jonnyís. Rules said you didnít, so you didnít. That simple. Extra incentive for clerics to follow the rules, because if they didnít, they lost spell casting ability (as described in the PHB under spells).
    38 replies | 748 view(s)
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  • Sacrosanct's Avatar
    Monday, 24th June, 2019, 10:00 PM
    Clerics who didnít follow their godís wishes and rules lost their ability to cast spells. So...swing and a miss. I donít know what your big deal is with rules, but pretty much all games have them, and for reasons. Am I physically prohibited from moving my battleship in Axis and Allies 4 zones? No, I can easily do that. But what happens when I do? Other players will probably say ďyou canít do...
    466 replies | 9893 view(s)
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  • Mistwell's Avatar
    Monday, 24th June, 2019, 09:55 PM
    Intelligence (Nature). This is firmly in the "recalling specific information" which is an intelligence check, the Nature skill specifically says, "ability to recall lore about...animals." Wisdom (Survival) - Survival skill specifically lists detecting the track, and if you're counting creatures, you're basically asking the PC to detect each set of tracks, which is all survival. ...
    61 replies | 1304 view(s)
    3 XP
  • Sacrosanct's Avatar
    Monday, 24th June, 2019, 07:27 PM
    No. This is not right. Itís not me stopping them from wearing metal armor, itís the text that says they wonít. A literal defined principal that guides the behavior of the Druid. Gee, if there was only a word in the English language that literally has that as part of its definition...also, a DM doing that and basing that response off of the rules in the books, thatís the opposite of what...
    466 replies | 9893 view(s)
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  • Sacrosanct's Avatar
    Monday, 24th June, 2019, 07:06 PM
    Read the definition of rule I provided. Clearly you donít have an understanding of it. I have no idea where this position that itís not a rule unless itís physically impossible to do so comes from, but thatís not what rules mean. It quite clearly talks about principals that govern behavior. I mean, itís literally in the definition.
    466 replies | 9893 view(s)
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  • Sacrosanct's Avatar
    Monday, 24th June, 2019, 06:43 PM
    Campaign started with T1-4. I threw some twists in (to add elements from PC backgrounds into the adventure). Long story short, they finished it at level 9 with Blackrazor. One of the PCs wanted a holy avenger (as all paladins do), so his divine message was to take blackrazor, freeze it frommthe breath of a white dragon, and smash with Whelm. Then reforge it in a lost temple of Helm. So naturally...
    5 replies | 230 view(s)
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  • Sacrosanct's Avatar
    Monday, 24th June, 2019, 06:09 PM
    I donít know why this is still going on. Look at the definition of a rule. 1. one of a set of explicit or understood regulations or principles governing conduct within a particular activity or sphere. Look at the txt ďdruids wonít wear metal armorĒ It literally fits the definition of what a rule is. Itís a principal that governs conduct of druids. Just like paladin behavior, or any...
    466 replies | 9893 view(s)
    5 XP
  • FrogReaver's Avatar
    Monday, 24th June, 2019, 05:36 PM
    One fun perk to give to int might be a deduction skill ďSherlock Holmes skillĒ where you can roll to see if you figured something out that you didnít previously know based on what appears to everyone else to be unimportant information.
    61 replies | 1574 view(s)
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  • FrogReaver's Avatar
    Monday, 24th June, 2019, 05:32 PM
    I also wanted to say that you have found the only other workable solution to having fighters in 5e not dump int. Some variation of roll in order or mostly roll in order. Maybe even a heres the standard array - roll a d6 to see what position on the array aligns with what stat. Also swap 1 at the end is generally a good idea with such a method. The only alternative is to is to make int...
    61 replies | 1574 view(s)
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  • FrogReaver's Avatar
    Monday, 24th June, 2019, 04:33 PM
    Nit it to mention when you try to buff a stat it essential gives any class that relays on that stat as a primary a huge buff as well
    61 replies | 1574 view(s)
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  • FrogReaver's Avatar
    Monday, 24th June, 2019, 03:45 PM
    Nit it to mention when you try to buff a stat it essential gives any class that relays on that stat as a primary a huge buff as well
    61 replies | 1574 view(s)
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  • FrogReaver's Avatar
    Monday, 24th June, 2019, 02:13 PM
    I wanted to add - penalizing a language when negative INT or extra languages when high int isnít going to change whether someone dumps int or not it might make a few go to 10 int instead of 8. But then they are just putting the 8 in str or cha or wisdom or dex.
    61 replies | 1574 view(s)
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  • FrogReaver's Avatar
    Monday, 24th June, 2019, 01:36 PM
    The absent minded professor springs to mind
    61 replies | 1574 view(s)
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  • FrogReaver's Avatar
    Monday, 24th June, 2019, 12:08 AM
    If you want Int to be less of a dump stat then create more int classes and subclasses. Do you know why the rogue swashbuckler dumps int? Because dex, charisma and con are always going to be more important to him. Do you know why the wizard always dumps charisma? Because Dex, Int and Con are always going to be more important to him. Do you know why the monk dumps strength? Because Dex,...
    61 replies | 1574 view(s)
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  • FrogReaver's Avatar
    Sunday, 23rd June, 2019, 08:44 PM
    As proven above, healing can easily outdo acyion denial in sure DPR prevention. It won't always though.
    60 replies | 2036 view(s)
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  • FrogReaver's Avatar
    Sunday, 23rd June, 2019, 05:27 PM
    Why do you find knowing things to be unimportant?
    61 replies | 1574 view(s)
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  • FrogReaver's Avatar
    Sunday, 23rd June, 2019, 04:18 PM
    More general takeaways. Provided the target has a low chance of suceeding the saving through (70%+) -Repeated save spells aren't that far behind single save spells 2.1 rounds lost vs 1.5 rounds lost Most of these spells are wisdom save based Many of these spells have some pretty restrictive targeting requirements Bestow Curse (Level 3 spell) is the first control spell that works on...
    3 replies | 142 view(s)
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  • FrogReaver's Avatar
    Sunday, 23rd June, 2019, 04:06 PM
    A few takeaways. Bane for action denial is objectively bad. Hypnotic Pattern is amazing both single target and multi target. Command isn't very far behind the repeated save spells like Tasha's. Fear is nearly as strong as hypnotic pattern Suggestion and levitate are surprisingly effective
    3 replies | 142 view(s)
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  • FrogReaver's Avatar
    Sunday, 23rd June, 2019, 03:55 PM
    The above numbers are calculated using the following assumptions: 1. You are using the spell against something it can work to maximum effectiveness on. That is, casting something like Command - Flee on an archer would have a lower effect than casting it on a melee enemy who must spend his next round running back to the fight. 2. Concentration checks are ignored 3. For Fear I assume...
    3 replies | 142 view(s)
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  • FrogReaver's Avatar
    Sunday, 23rd June, 2019, 03:49 PM

    3 replies | 142 view(s)
    1 XP
  • FrogReaver's Avatar
    Sunday, 23rd June, 2019, 03:45 PM
    There's a difference between knowing how someone else does something and why it works and being able to actually do that on your own. I'm fairly smart, definitely smarter than a lot of high school jocks, and yet everyone of them can throw a spiral football or shoot a basketball better than me. Even if I understand how it was supposed to be done I'm still not going to be able to become...
    61 replies | 1574 view(s)
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  • FrogReaver's Avatar
    Sunday, 23rd June, 2019, 03:24 PM
    If I was going to do that I'd probably allow finesse weapons to do 2x str mod in damage (max 5). This would simulate your more accurate strikes costing less strength to do the damage. Some Strength would still be required but not as much as you would be hitting the correct spot
    61 replies | 1574 view(s)
    0 XP
  • ccs's Avatar
    Sunday, 23rd June, 2019, 09:01 AM
    For my current campaign (now heading into its' 6th session) I'm going to guess: About a week. But these hours, mostly of thought vs any actual writing, were spread out over a few months.
    39 replies | 1095 view(s)
    0 XP
  • FrogReaver's Avatar
    Sunday, 23rd June, 2019, 05:51 AM
    Nope, then we would just complain about haste on rogues. It really doesn't matter what's in the game, there will always be a strongest option to complain about. The larger issue of -5/+10 for many of us is that from a mechanical perspective it invalidates TWF and Sword and Shield Styles.
    49 replies | 1116 view(s)
    0 XP
  • FrogReaver's Avatar
    Sunday, 23rd June, 2019, 05:42 AM
    For his system I would have made it a +1 and had it scale to +2 at somewhere between 9th and 13th level. I would have done the same +10 change to DC calculation as it ties it into the attack mechanic and makes level and stat actually be the major impactful differneces with a small benefit to class save proficiency.
    15 replies | 468 view(s)
    0 XP
  • FrogReaver's Avatar
    Sunday, 23rd June, 2019, 05:40 AM
    I go back and forth on int for initiative. The start of a fight is really about reaction speed. Speed of thinking may make a small impact there, but really in intense physical situations you aren't supposed to think because thinking takes to long, you just react. That's definitely a function of dexterity in 5e. I think the best place to have INT, WIS and Charisma do something for Martial...
    61 replies | 1574 view(s)
    0 XP
  • FrogReaver's Avatar
    Sunday, 23rd June, 2019, 05:22 AM
    It's not important enough for me to dig for. I personally play it where you can split it up any way you want - because why not.
    16 replies | 555 view(s)
    0 XP
  • FrogReaver's Avatar
    Sunday, 23rd June, 2019, 05:20 AM
    Give your desire to multiclass I recommend Open Hand and get the mobile feat. I'm not completely sold on the skirmisher feature but the rogue in general is solid and the extra skills the scout gets are a nice addition. The Kensai's really better for an archer monk build IMO. You get a bonus action damage increase. You get a ki based damage increase. Both of those are great for bows. The...
    9 replies | 376 view(s)
    1 XP
  • FrogReaver's Avatar
    Sunday, 23rd June, 2019, 05:04 AM
    Xeviat I think that basing more on ability scores only serves to grant classes that use that ability score as their primary attack stat those abilities at the expense to other classes. At that point you would be better off just baking the bonus into the classes based on those ability scores than on the ability score itself. For example. Your intelligence adding extra skills breaks things...
    61 replies | 1574 view(s)
    0 XP
  • FrogReaver's Avatar
    Sunday, 23rd June, 2019, 04:36 AM
    But that's only because people are crazy. Perception is vastly overrated in 5e. Though that's probably a discussion best had elsewhere.
    61 replies | 1574 view(s)
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  • ccs's Avatar
    Sunday, 23rd June, 2019, 04:32 AM
    Thanks. Now instead of considering wether to allow 2 feats, I have to consider 3+ feats....:erm:
    49 replies | 1116 view(s)
    0 XP
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Thursday, 20th June, 2019


Sunday, 16th June, 2019


Saturday, 20th April, 2019

  • 08:54 PM - Satyrn mentioned Warpiglet in post A different opinion about feats--rethinking "situational"
    Doh! I really was editing that post to include the rest of what I meant to say, but in composing it I realized I wasn't saying it well and abandoned the post . . . forgetting that I had already posted the first bit until @Warpiglet gave it a laugh. Well, me being me, I gotta keep it as a joke post now.

Friday, 25th January, 2019

  • 10:36 AM - Li Shenron mentioned Warpiglet in post Wrecking characters
    Warpiglet I don't think you're doing anything wrong, if you enjoy the game. But if you think you're not, then if I were in your situation I'd probably just try the following: - promise yourself not to multiclass or take feats that dabble in another class feature, at all - trust your ability to play well without worrying for optimizing, or realize that unoptimized means harder means more fun - write down a short list of "must-keep" conceptual traits for your PC, and check against them each time you level up so that you don't deviate too much

Tuesday, 31st July, 2018

  • 05:44 AM - Ancalagon mentioned Warpiglet in post (RG) Rise of the Dracolich: Imani's Tower
    ...hadar-Kai, bent on revenge for the indignity done to one of their own. They killed the wizard and burned down the place, intent on destroying every foul creation of the wizard. Kalorn fled into dark tunnels under the wizard's tower, and managed to survive due to the guidance of his loyal bat familar, Sooty. This traumatized him and he will not show the leg to anyone else, simply blaming a "war injury" for the limp. The leg however was not just of any random Shadar-Kai but one of their champions, favored by the Raven Queen. The "demon" leg infused him with power, filling him with terrible strength in battle. Kalorn still doesn't know the nature of the leg and so far the Raven Queen hasn't made any demands... He begged, scraped and stole until he was able to get enough equipment to hire himself as a caravan guard, and slowly rebuilt his fortune. Now he is a sword for hire, but is unwilling to lead men into battle. note: this character concept was created with Warpiglet and Eltab in the following thread: http://www.enworld.org/forum/showthread.php?648687-Finally-found-a-use-for-Ringnmail-(and-other-silly-character-design-discussion) 5'10", 190 lbs Eyes: grey, blood shot. Skin: grey, 3 day stubble. Hair: grey, often hidden by mail coif. Hollow cheeked and sharp-nosed. A somewhat larger than average man, with a heavy limp. Long blade belted to the hip, dressed in black chain, an old hat over a kettle helm and a tattered black cloak. Kalorn is still bitter and angry about what was done to him and the loss of this company. He loathes the "demon" leg and will not let anyone examine it. He is quick to violence and doesn't hold life in high value, believing that the world is a cruel place where most people suffer. He fears that the leg has corrupted him and turned him to evil (it has not - it only has opened a magical channel to his patron - his rage is based on trauma, not demonic influence). To "spite" the demon leg, he focuses...

Monday, 30th July, 2018


Thursday, 19th July, 2018

  • 02:54 PM - Ancalagon mentioned Warpiglet in post Armor of Agathys - can you "recharge it"?
    Levels of Sorcerer or Bard can allow you to cast more AofAs per long rest. A Hexblade can get heavy armour proficiency at the cost of just one feat. Other warlocks can get medium armor + shield for one feat.I'm sort of doing this by taking a 3 level "dip" in EK. (This is how the character starts out, until tragedy strikes as per Warpiglet 's concept.

Saturday, 7th July, 2018

  • 12:03 AM - Ancalagon mentioned Warpiglet in post Multi-classing: as good as it seems?
    I added you, through exposure. Your anger and sudden defense proves I am right. Warpiglet had an *excellent* character concept and we've been discussing how to realize it for a week now. And by concept, I don't mean a "build", I mean an origin, a role-playing idea. In a few weeks I will start into a pbp campaign that starts at level 8. I've already created a "gish" for that campaign. And even though my initial build is mechanically superior (and the character fits better in the campaign), I am *sorely* tempted to replace it with my take on Warpiglet's character concept. It's just that good (the concept - my build isn't great, but it *fits* warpiglet's concept nicely). So your notion that Warpiglet is some grubbing min-maxer is ill-informed, at best. I think you should perhaps apologize.

Thursday, 5th July, 2018

  • 05:50 AM - Ancalagon mentioned Warpiglet in post Multi-classing: as good as it seems?
    In the game i am currently in there is a fighter starting as a rogue for i woulg guess three levels but maybe less. My bet it he will feel it at 5th. On the other hand my sorc will definitely run thru 5th and i am only about half sure that i might mc at 6 and 7 warlock (bard perhaps with her entertainer focus) and then drop back to sorc for the rest. I wouldnt even think about delaying the 1-5 progression myself but delaying 6-8 by 2 seems fine if it open up significant gains. The problem with this is that it's not always possible from a "story" perspective. The other day Warpiglet came up with a very good character concept and we bounced ideas on how to do it, rule wise. The base concept is a character who's experimented upon by a powerful evil wizard, resulting in warlock levels. I thought I would have the character be a fighter level 2-3, and then move on warlock (hexblade) from there. But that means your level 5 *will* be delayed! The story dictates the order of levels, and that's not always the "best" one.

Sunday, 1st July, 2018

  • 05:00 AM - Ancalagon mentioned Warpiglet in post I want a game
    I really want a game to play my second multiclass hexblade (level 8) and I totally blame Warpiglet 's excellent concept for this.

Saturday, 9th June, 2018

  • 03:07 AM - pemerton mentioned Warpiglet in post The final word on DPR, feats and class balance
    Man, that's a really good solution! If only someone had thought of that earlier, we wouldn't have to go through all this "blegh" discussion. :)So I'm reading and replying in order, and so came to this after posting my reply to Warpiglet. I didn't follow our link but think, but I think I know where it goes to!

Friday, 27th April, 2018

  • 08:44 PM - DM Dave1 mentioned Warpiglet in post What happens to the "suboptimal?"
    ...it wasn't challenging. We remember when the PC who has challenges overcame the challenge (either through luck, or creative play) to win the day. Flaws and weaknesses are what accentuates the strengths and heroic actions. Yes to this. Playing the way the hive mind wants ("must max your main stat!", "only use certain race/class combos!", "don't take spells that are red or brown on the interweb lists!", etc) results in a less memorable experience, IMO. Which is kind of missing the point of the fun of playing. Suddenly everything is very samey and mechanical and about "winning" with very little flavor. It's the heroic failures and unlikely victories that make for the grand stories we tell years from now. No group will wax poetic (or want to listen to the hyper-optimizing player who remembers) about the UA Revised Ranger Wood Elf who single-handedly wiped out the low level humanoids in that one combat. I'll take @ccs's Halfling Barbarian or @Ath-kethin's grappling VHuman Warlock or @Warpiglet's Hobgoblin Celestial Warlock in a party any day.

Friday, 6th April, 2018

  • 08:51 AM - Lanefan mentioned Warpiglet in post Why I dislike Milestone XP
    First off, there seem to be a lot of people here that see xp as a player reward (e.g. no xp for a PC whose player doesn't show up for the game) rather than a reward for what the PC does in the game. I see xp as purely a PC "reward" for what it does in the game...which means that if a PC does nothing in a given encounter it gets no xp for it. I almost never stop a session mid-flight to calculate xp unless I know someone's right on the verge of bumping. Usually I work them out between sessions, or while waiting for the players to arrive on game night; it doesn't usually take very long at all. And the PCs don't get xp until the in-game morning after they earned them. PCs without a player for the session are still in the party, and still contributing. Like Warpiglet does, we run such characters as party NPCs (we call them QPCs: Quasi-Player Characters) for that session. Varying PC levels within a party isn't a problem if you are not playing 3e or 4e (or any derivative thereof). Lanefan

Sunday, 18th March, 2018

  • 04:14 PM - snickersnax mentioned Warpiglet in post How much do your trust the advice of others?
    I am just posting this in order to foster conversation...but here goes... Not terribly long ago I posted a thread about conventional wisdom and character creation. In short, my concern is that some newer players might get discouraged and more veteran players might miss out on novelty in character design due to "it's a trap!" and other such pronouncements. ... Next up for me is a strength rogue (dwarf) that grapples and stabs with a shortsword I see your inner optimizer shining through Warpiglet...You've already recognizing how important strength is to grappling, and you didn't "fall into the trap" of trying to grapple with dexterity even though you've picked a finesse weapon for damage. Very clever. :D

Tuesday, 2nd January, 2018

  • 10:34 PM - Wulffolk mentioned Warpiglet in post (Long Post: My recent character development process). Munchkin, under optimized, in between? Aka: is this typical?
    BTW, Warpiglet The Baron sounds very interesting, and seems to have some great RP potential. There could possibly be some conflict with other players, but that is something that could be discussed at a Session Zero to gauge how he would mesh with the concepts of other players. The biggest problem that I foresee is what other people hate about old-school Paladins. They know what is best, it will be done their way, and if you do not agree then you are wrong, coupled with the high Charisma might mean that he will dominate social circumstances and be at odds with anybody else that tries to steal the spotlight.

Wednesday, 30th November, 2016

  • 04:03 PM - Rhenny mentioned Warpiglet in post Role playing and wargaming
    This is a really interesting thread. Thanks for starting it Warpiglet. I totally agree with balance in all aspects of the game. For my best games, and my total outlook, combat/mechanics (rollplaying) and roleplaying must be interwoven, just as I believe the best games I've run or played in balance the three pillars of combat, interaction and exploration. As for my own development as a D&D player over the years and multiple editions since basic and 1e, I have to say that my desire to play in groups that focus more on the story telling, character developing, in-character "acting" kind of games has increased. I think this is because after a point when I gain rules mastery, there is less challenge in focusing primarily on achievement oriented optimized play. It has also taken me many, many years to become more comfortable and confident "acting" or taking on the persona of a fictional character. Back in the late 70s and early 80s when I was a teen, most of the characters I played seemed to be alter-ego type characters that I played with much more of my ...

Monday, 28th November, 2016

  • 08:41 PM - nexalis mentioned Warpiglet in post Role playing and wargaming
    A lot of people on these boards seem to project from their own experiences when making generalizations about the evolution of D&D. I started playing D&D in 1978, and from the very beginning, I was crafting detailed backstories for all of my characters and very much focused on 'roleplaying', and only tangentially concerned with 'rollplaying'. I believe that play styles varied just as much back in "the old days" as they do now. It very much depended on who you were playing with. Over the years, my pendulum has swung back and forth to settle somewhere in the middle, much like @Warpiglet. These days I tend to optimize within the constraints of a particular character concept, just like @iserith. I first come up with a concept that appeals to me, and then I attempt to craft the most effective character possible while still remaining true to that concept. For the concept itself, I often draw inspiration from artwork or from stories. I have my own player biases to contend with as well. I don't do "dour and taciturn" very well since it clashes too much with my own personality, and I won't play characters with below average mental stats. My most recent character, for instance, evolved as follows: I thought it would be fun to play a fat and jovial stout halfling cleric modeled after Friar Tuck. Belzimer Frump (a.k.a. Brother Belzimer) was a cook at a temple called "The House of Plenty", and he is always concerned about making sure that everyone has enough to eat and drink. Within these constraints (i.e. stout halfling, quarterstaff wielder, proficiency with Cook's Ute...

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Tuesday, 30th April, 2019

  • 01:11 AM - Charlaquin quoted Warpiglet in post Zombies Grappling/Shoving
    You could have them grapple and do damage either way by raw. For extra creep factor have some damage be piercing or slashing via bite. It changes nothing about the challenge rating imho. Got for it. That's pretty much my thinking as well.

Saturday, 20th April, 2019

  • 10:03 PM - TwoSix quoted Warpiglet in post A different opinion about feats--rethinking "situational"
    I do not think "situational" is a bad thing. In fact, I think "situational" is a good thing. In short, if feats are for customization, they should not be for everyone. Why would everyone want to be the same thing? If feats are meant for customization, shouldn't they by their nature be situational? I think where I'd disagree with you is that I think "situational" and "effective" are pretty tangential to each other. Sharpshooter is actually a pretty situational feat; it's only really a good feat if your concept is a martially inclined archer. But when that's your character concept, Sharpshooter is both hugely effective and aesthetically pleasing to play (as it makes your character perform better at delivering that concept.) Likewise, a feat like Actor. It doesn't have combat utility, and unless your character is Charisma oriented with multiple proficiencies in the suite of social skills, it's pretty useless. But when that situation arises, it gives benefits that aren't easily acces...
  • 08:01 PM - Satyrn quoted Warpiglet in post A different opinion about feats--rethinking "situational"
    Sorry--not trying to be pedantic but just saying that I don't think players should let "situational" scare them. What should scare them is BORING. Dream it and play it. Don't let people talk you out of it. I don't really think it scares players. Not many of them, anyway. I think it's a thing that scares us Forumite DMs. We seem to want every option available to be equally relevant to . . . Danggit clicked reply accidentally. Wait a few minutes.

Saturday, 6th April, 2019

  • 04:01 AM - dnd4vr quoted Warpiglet in post Fixing the terrible Weapon Master feat
    I think the point is that for half an ASI a warlock (nonblade) or someone else can now swing a sword. They might like the imagery, a higher damage die(dice) or the ability to claim more magic weapons that get found. Some don't like to "dip" for many reasons including roleplay ones or even as is most likely the case here, delaying spell progression. It is not overwhelmingly powerful sure, but should expect something great in addition to an ability score bump. I think it should be half as good given the +1 to an ability score. In my hypothetical, taking this feat and an armor feat means you get 2 points for an abilty score and for the price of ASI, better armor And weapons. I think the +1 to a score is being discounted. Well, I know some people don't like dipping and some tables don't even use multiclassing at all. As I wrote, I think a +1 ASI with 1-2 weapon proficiencies is reasonable for those who want it. The other idea of proficiency with ALL weapons is nice, maybe something...

Friday, 5th April, 2019

  • 11:17 PM - Chaosmancer quoted Warpiglet in post Fixing the terrible Weapon Master feat
    Ya I figured I had to disclaimer myself after I went back. Its hard to tell the difference between trying to push a point and being a jerk in text talking to someone you don't know well enough to get where they are coming from. So just understand as you continue on, I mean not personal offense, I exaggerate, I used bad examples, and write with passion that might be mistaken as anger or inertance but that's just because in the head of the reader inflection is added that I don't intend and an air of seriousness is added beyond that appropriate discussion of gaming on a forum of strangers. No harm no foul Well the Reaper Strawman was intended to be an obvious strawman simple to highlight a point, but rogues get the majority of their damage from backstab not the 1d4 - 1d8 damage of the dagger. Choosing to use two 1d4 daggers instead of two 1d6 short swords or a 1d8 rapier will change your average damage by at most 2 points. While backstab at 20 will add around 35, and the +1 to hit is a ...
  • 08:33 PM - Satyrn quoted Warpiglet in post Fixing the terrible Weapon Master feat
    How underpowered would upgraded armor and four weapon proficiencies be? I would say that is a lot of mechanical advantage for a feat and where it applies, good flavor. Well this already exisits. As a variant human take an armor feat if needed at first and wepaon master at 4th. You give up a single ASI for weapons and armor. I see nothing wrong with this feat at all. Half feats are just that. You give up one point (single) for extra weapons. Perhaps this only means you are more likely to find magic weapons such as a longsword. That could arguably be more powerful than a single point of ASI. Take an arcana cleric and heavily armored and weapon master. Now you're swinging martial weapons with gfb/B.B. in heavy armor (as just one example) for the price of one ASI (two half feats would give you these options plus equivalent of an ASI with two individual points of ability scores combined). Just had to dissent after seeing this feat disparaged regularly over the years. I just can'...

Thursday, 7th February, 2019

  • 07:40 PM - Kobold Stew quoted Warpiglet in post What is a druid?
    I think you hit the nail on the head. <snip> I know circle of shepherd does not sound creepy on its face but if you mostly summon spiders and snakes, it could be! Cool. glad to help. Talk to your DM and be sure he/she is fine with you determining the type of creature you summon. Shepherd within this frame would be awesome.
  • 12:08 PM - Li Shenron quoted Warpiglet in post What is a druid?
    For the first time, I find myself interested in playing a druid. I have mostly played warlocks in 5e with only one exception. Somewhere recently I thought it would be interesting to play a druid. full disclosure: I want to play a character that has a lot of creepy witch-like potential. I dislike circle of the moon and plan to play with weapons and spells. I am taking one level (likely hexblade for sword prof and flavor) and some feats to do this. When i wild shape, I am looking for spiders and snakes and the like, almost exclusively. but my main thought is that I have never seen the druid description seem so wide open. are they wandering mages, sage like magic users? Are they priests focused on the divine? The intro text says sort of Yes to all of these things. i am interested in hearing how others have attempted to make druids part of the game world. I feel I am going off label...planning to play an angry and rebellious gray elf now who has renounced corellon and makes ...
  • 01:37 AM - DM Dave1 quoted Warpiglet in post What is a druid?
    how do you define the role of druids? In ancient times, Hundreds of years before the dawn of history Lived a strange race of people, the Druids No one knows who they were or what they were doing But their legacy remains Hewn into the living rock, of Stonehenge

Wednesday, 6th February, 2019

  • 11:36 PM - 5ekyu quoted Warpiglet in post What is a druid?
    For the first time, I find myself interested in playing a druid. I have mostly played warlocks in 5e with only one exception. Somewhere recently I thought it would be interesting to play a druid. full disclosure: I want to play a character that has a lot of creepy witch-like potential. I dislike circle of the moon and plan to play with weapons and spells. I am taking one level (likely hexblade for sword prof and flavor) and some feats to do this. When i wild shape, I am looking for spiders and snakes and the like, almost exclusively. but my main thought is that I have never seen the druid description seem so wide open. are they wandering mages, sage like magic users? Are they priests focused on the divine? The intro text says sort of Yes to all of these things. i am interested in hearing how others have attempted to make druids part of the game world. I feel I am going off label...planning to play an angry and rebellious gray elf now who has renounced corellon and makes the woods o...
  • 09:51 PM - CleverNickName quoted Warpiglet in post What is a druid?
    how do you define the role of druids?I base my druids heavily on the ones from the Shannara series of books by Terry Brooks...specifically the Heritage of Shannara series. You can find some fan-supported info here: https://shannara.fandom.com/wiki/Druid And I never liked the way that Wild Shape worked in D&D, though. So I made it more like an animal-shaped "force field" around the druid, that weakens as it takes damage until it eventually "breaks." I guess I imagine it working sort of like the artwork in the MTG "Umbra" cards: 104606 104607 104608
  • 08:59 PM - Kurotowa quoted Warpiglet in post What is a druid?
    how do you define the role of druids? Personally, I think of them as a bit akin to Wizards. Both of them deal in manipulating the building blocks of the world around them. It's just that Wizards dig down to the abstract arcane level while Druids handle the more macro expressions of reality. Imagine it like a quantum physicist and an alchemist. Wizards use their intellect to break down reality to the smallest component particles and use those to build the result they want from scratch. Druids build a rapport with plants and animals and the elements of the natural world and nudge them in useful directions. A Wizard conjures a Lighting Bolt out of nothing directly at their foes. A Druid will Call Lightning to build a storm overhead and guides its strikes at their enemies. Druids are also distinguished by being an old tradition. Shaping the primal forces for an edge on survival is one of the basics for a primitive tribe in a world with magic available. It takes time to establish a relations...

Friday, 25th January, 2019

  • 07:57 PM - Satyrn quoted Warpiglet in post Wrecking characters
    there is no wrong way to play if you are having fun but for me Immersion and theme is paramount and I have done a good job sabotaging myself by losing sight of that from time to time. Bolded for truth. I've been playing completely the opposite way of you. I've been randomly selecting race, class and background. And ability score placement, too (with tweaks if necessary) so there is no concept except what the dice determine.
  • 05:36 PM - Man in the Funny Hat quoted Warpiglet in post Wrecking characters
    in the future, I am going to be more careful about feats and multiclassing and ask myself if the choice immerses more with flavor or dilutes the original intent and vision. there is no wrong way to play if you are having fun but for me Immersion and theme is paramount and I have done a good job sabotaging myself by losing sight of that from time to time. This is the entire motivation behind creating a BUILD. You make those choices ahead of time because you want your character to end up in a certain place and NOT be distracted by shiny things along the way. In order to get to Z you must have/do X and Y, and not deviate in order to pick up X1 and Y7 because they seem cool. You work out all those decisions before you roll your first initiative. When you deviate from your build it should only be because the build permits the deviation without threatening your core concept and ultimate goals for the character, or your concept for the character HAS changed and you have planned and revised your bu...
  • 02:53 PM - Li Shenron quoted Warpiglet in post Wrecking characters
    It ends up....OK when I tinker. But you are right---if I so much as remind myself to stay on target---at each decisionnpoint, I will do fine. I think for me, it's less the feats and more the multiclassing that can miss the mark Well I can agree with that... even tho I have played multiclassed characters in the past, personally I believe that multiclassing is more likely to "water down" the character concept rather than enriching it.

Monday, 21st January, 2019

  • 11:35 PM - doctorbadwolf quoted Warpiglet in post Is the Help action broken?
    The thread is so old I tried to laugh and give xp only to see I had done so years ago for the same posts! Yet I read it again like it was a new discussion! Funny. Just so happens I have been thinking g about it this again lately as I was thinking about a familiar for an arcana cleric..: I went to xp a post on the first page, and then saw that I couldn't, and then saw that it was my post from exactly 100 years ago!

Wednesday, 16th January, 2019

  • 08:19 PM - RogueJK quoted Warpiglet in post Improving melee for a cleric
    for a war cleric I considered Magic initiate for melee cantrips (and maybe a familiar)? Magic Initiate (Wizard) is a great choice for a melee cleric, to get BB/GFB and another utility cantrip of your choice, plus 1/day Find Familiar or Absorb Elements. One big issue in any case is bonus actions with extra attacks from war cleric competing with spiritual weapon and melee cantrips meaning no "attack action." Yep. This is why a different type of Cleric with access to a melee cantrip is often a better option for a melee cleric than a War Cleric. Clerics have better things to do with their bonus actions than taking a measly 3-5 extra attacks per day. War's infrequent +10 to hit isn't all that useful either. Arcana isn't the best option either. Yes, it's an easy way to get you one or both melee cantrips at 1st level, but there are other ways to do that, and none of Arcana's other abilities or domain spells (with the exception of Magic Weapon) help you out in melee. They don't even g...

Monday, 14th January, 2019

  • 07:14 PM - TwoSix quoted Warpiglet in post GWM without advantage
    Well I don't know if battlemaster is the class selected necessarily. But then are we saying this is the only fighter that should take it? I guess I am wondering where people say the line is for value. My personal take is that if you have at least two weapon attacks a round, and your base damage per attack isn't much higher than 15, it's probably worth it. Fighters, paladins, rangers, barbarians, and most gish subclasses should definitely be aiming for it, have another way to pump damage in its absence, or be playing more a tank/support role.

Sunday, 6th January, 2019

  • 12:30 PM - clearstream quoted Warpiglet in post Classes and damage
    Hello gang! i have not posted in a while now...job changes and restricted websites etc.! Anyway, I have been musing on damage output lately. I often think that a class does fine in this department only to hear someone talk about trap options and all that jazz. i just wondered what metric we are using when lauding or complaining about damage output. Is it a number? Is it comparing to a fighter or a sorcerer or paladin? When we say good or poor damage is there a number people use to anchor their judgment? i of course realize there are MANY more things to consider, but wondered where people are coming from Thinking about all the above (posts) I want to suggest a practical approach. It starts with an ensemble of standard strategies (character builds) estimated across tiers, with rounds/encounter and encounters/day assumptions. Something like 5 rounds per encounter and 4 encounters per day. Rather than advocating new work, it polls the existing work of multiple authors, acknowled...

Saturday, 5th January, 2019

  • 11:46 AM - clearstream quoted Warpiglet in post Classes and damage
    Hello gang! i have not posted in a while now...job changes and restricted websites etc.! Anyway, I have been musing on damage output lately. I often think that a class does fine in this department only to hear someone talk about trap options and all that jazz. i just wondered what metric we are using when lauding or complaining about damage output. Is it a number? Is it comparing to a fighter or a sorcerer or paladin? When we say good or poor damage is there a number people use to anchor their judgment? i of course realize there are MANY more things to consider, but wondered where people are coming from Referring to my post above, I guess I'm saying that I find the following principles useful for such evaluation. 1. Use an ensemble of "pillar" builds representing obvious strategies (builds that are mechanically reasonable, but not esoteric). Examples could include Reckless/GWM, Agonizing/Eldritch Blast, Trip/sword-and-shield, and Precision/SS. 2. Estimate DPR over a pres...


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