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  • ccs's Avatar
    Today, 07:28 AM
    In the immortal words of P.T.Barnum: "There's a sucker born every minute."
    2 replies | 91 view(s)
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  • FrogReaver's Avatar
    Today, 05:28 AM
    It's not surprising that that 10 level 1 fighters win out on the 1 level 11 fighter. There's a lot more effective hp there, especially counting 2nd wind. The 8 level 1 fighters around actually do more DPR than the single level 11 fighter. (except on the action surge turn). The important factor with them is that they can theoretically start losing DPR after a few die.
    41 replies | 1205 view(s)
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  • FrogReaver's Avatar
    Today, 05:20 AM
    I want to assure you that the site is working as designed... Unfortunately the site was never designed for all features of the site work on all platforms that the site can be used on.
    58 replies | 1259 view(s)
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  • FrogReaver's Avatar
    Today, 04:59 AM
    Rapier + Shield. Dueling Style. Hunter's Mark. Horde Breaker. Hex an enemy. Whirlwind Attack every round. Use the horde breaker attack on your hexed enemy if it's not dead. If it is then pick an enemy you already hit. Max Dex. 14-16 con, you pick. He will use level 3 cure wounds provided there are 4 or fewer enemies left and he is below 40 hp. He will recast hunter's mark with the...
    41 replies | 1205 view(s)
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  • FrogReaver's Avatar
    Today, 04:19 AM
    I invite you to stop thread crapping my threads. You are very bad about arguing about the premise of what I'm asking the thread to be about instead of actually posting positive ideas towards the OP stated goal. That's why I blocked you. That why I asked you not to post in my threads. So please stop thread crapping me. If you insist on posting in my threads despite being blocked at least...
    58 replies | 1259 view(s)
    1 XP
  • Mistwell's Avatar
    Today, 04:14 AM
    Take a look at some other replies I got and you will see it was definitely not thread capping. It's OK if that part of my post didn't apply to you. That doesn't mean it's inapplicable to others. And in the future, if you think I am thread crapping, I invite you to just report it rather than start a fight like that over it.
    58 replies | 1259 view(s)
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  • FrogReaver's Avatar
    Today, 04:06 AM
    Assuming 2 short rests that's potentially 12d8+12*WIS healing per day at level 3. That can easily come out to 72 healing. A non-life cleric at level 3 will only do 8d8 + 6*WIS = 54. Basically it allows you significantly more healing per day than a cleric. That's the issue I have with it.
    58 replies | 1259 view(s)
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  • FrogReaver's Avatar
    Today, 03:20 AM
    You know who would kill them all nearly every time. A level 11 hunter ranger....
    41 replies | 1205 view(s)
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  • FrogReaver's Avatar
    Today, 03:13 AM
    The initiative boost maneuver is cool. It's very fitting for a number of fighter styles, lucky, intelligent, extremely dexterous. The brutal follow through would be good for a reckless fighter concept. Something that exchanges defense for offense. It would synergize real nice with that.
    58 replies | 1259 view(s)
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  • FrogReaver's Avatar
    Today, 03:06 AM
    Conventional Wisdom dictates that performing the traditional role of in-combat healer is typically a waste in 5e. I'm here to challenge the conventional wisdom. However, this post is meant to be the starting point for that discussion and not the final word. With any analysis I think it's helpful to define what success looks like. In 5e I success is best defined as having no PC deaths. I...
    0 replies | 79 view(s)
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  • Sacrosanct's Avatar
    Today, 02:52 AM
    No, not over that. And since I know you’re prolifically active in many threads over the past couple years, I know you know it’s much more than that. Besides, he wanted to skip my posts, so I’m simply helping him.
    184 replies | 3892 view(s)
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  • FrogReaver's Avatar
    Today, 01:36 AM
    I like feats. Feats don't like me. I'm a bit of an optimizer at heart and not having the feat temptation opens up a lot of more interesting doors for me.
    58 replies | 1259 view(s)
    2 XP
  • FrogReaver's Avatar
    Today, 01:33 AM
    Humans can also be balanced in setting. Maybe everywhere openly accepts humans but some places doesn't accept dwarves, some not accepting of elves etc. They can also be balanced with magic items. Also: humans are the only race that I know of that can start with 5 different stats at 14 (with point buy) and another at 11. They make great multiclassers if you go this more generalist route.
    13 replies | 369 view(s)
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  • FrogReaver's Avatar
    Today, 01:21 AM
    I think multi dice manuevers could have had alot of potential. Though they are not so much what I'm looking for here.
    58 replies | 1259 view(s)
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  • FrogReaver's Avatar
    Today, 01:18 AM
    One thing I do when I try to come up with maneuvers is I try to create 2-3 that work toward a specific theme. Like Defender or reckless attacker or skirmisher etc. I'm not as interested in just adding a bunch of willy nilly manuevers. I would want them to enable the battlemaster to perform combat roles he otherwise doesn't do very well.
    58 replies | 1259 view(s)
    1 XP
  • FrogReaver's Avatar
    Today, 01:15 AM
    Enabling a combat medic style could be pretty cool. Balance on the ability could be a little tricky. Easiest way would be to limit the ability to once a day per ally similar to the healer feat. IMO
    58 replies | 1259 view(s)
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  • FrogReaver's Avatar
    Today, 01:12 AM
    Thank you. This thread is not about warlords. The actual inspiration for this thread came from thinking about various way's I've tried to theory craft a defender style PC without without feats. I honestly think maneuvers would work perfectly for that flavor. They likely wouldn't create a better defender than the cavalier but they could be an interesting and compelling take. That got me...
    58 replies | 1259 view(s)
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  • FrogReaver's Avatar
    Today, 01:02 AM
    For me, it just so happens that I mostly play in featless campaigns.
    58 replies | 1259 view(s)
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  • FrogReaver's Avatar
    Today, 12:52 AM
    Let's also nip this in the bud right now. This thread isn't about warlords.
    58 replies | 1259 view(s)
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  • FrogReaver's Avatar
    Yesterday, 11:05 PM
    If your just here to crap on the thread request then please leave. Your just being an a-hole by staying and continuing to further crap on it.
    58 replies | 1259 view(s)
    1 XP
  • Mistwell's Avatar
    Yesterday, 10:45 PM
    See my first reply before you tried to refute it with that? Yes, feats are optional rules...and so would any supplement with expanded Battle Master maneuvers. So that's a push. I mean, I can see a supplement that breaks up all the feats into optional additions to various classes. That itself might be an interesting supplement, if it could be done. But as things stand, there is no reason...
    58 replies | 1259 view(s)
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  • Sacrosanct's Avatar
    Yesterday, 10:27 PM
    I do agree that a genius level PC would have a good idea how his or her spells would work before actually doing them. So yes, the DM should let the player know and give them that list.
    18 replies | 340 view(s)
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  • Sacrosanct's Avatar
    Yesterday, 10:13 PM
    Any spellcaster worth his or her salt, when knowing they will spend a large amount of time underwater, should make plans. I mean, these are genius level intelligences here. They could probably figure out what would happen and make adjustments. I'd much prefer that, then to completely ignore how reasonable conditions would work just to cater to a PC. They are adventurers. Not everything...
    18 replies | 340 view(s)
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  • Mistwell's Avatar
    Yesterday, 10:12 PM
    How much you want to bet the class which takes the Sentinel feat the most is Fighter, by a more than 2 to 1 margin over any other class taking it?
    58 replies | 1259 view(s)
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  • Sacrosanct's Avatar
    Yesterday, 10:05 PM
    Sorry for the large images, but if you wanted to use them, feel free. The are from an adventure I did called Lost City of Ssrall Mak. Of course not every spell is listed, because this is a few years old when only the PHB was out, and these were the only spells available that would have been affected. IF this helps get you off a starting point, great!
    18 replies | 340 view(s)
    2 XP
  • Sacrosanct's Avatar
    Yesterday, 09:57 PM
    I don't think changing the way spells work is punishing, because some spells don't work well, and other work better. So it sort of evens out
    18 replies | 340 view(s)
    1 XP
  • Mistwell's Avatar
    Yesterday, 09:15 PM
    double
    58 replies | 1259 view(s)
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  • Mistwell's Avatar
    Yesterday, 09:13 PM
    Oh I definitely think "Major thing a melee-oriented feat does" is a reason to not add it to the Battle Master list. Fighters get the most feats in the game, they're almost the only melee class in the game, and this is a melee feat meant almost entirely or them. Yeah don't take from that feat and give to the Battle Master as just a gimme bonus maneuver. Bad idea. Bard ability is more...
    58 replies | 1259 view(s)
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  • BookBarbarian's Avatar
    Yesterday, 09:12 PM
    Crazy old coot sure does get around.
    19 replies | 478 view(s)
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  • Sacrosanct's Avatar
    Yesterday, 08:36 PM
    Not in the core books. I don't know if the Saltmarsh book has them. A few years ago I had created my own, with how spells would work if cast underwater, and any changes that would happen from said environment.
    18 replies | 340 view(s)
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  • Sacrosanct's Avatar
    Yesterday, 08:29 PM
    I'll make it even easier for you to skip my posts. Because I'm a giver like that.
    184 replies | 3892 view(s)
    1 XP
  • Sacrosanct's Avatar
    Yesterday, 08:13 PM
    My answer was "too many". Appears I was right ;). I think they should have stopped after the first 6 or so, although some of the others were OK, like Legend of Huma. But most of them were just done to death, repeating the same plots with just different names. Like they were mass produced instead of an individual novel. Which ALSO has Fizban in them ;) But yeah, those were...
    19 replies | 478 view(s)
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  • Sacrosanct's Avatar
    Yesterday, 08:09 PM
    My post in my OP: I'd really love to hear how you would apply D&D rules to a different genre. Last 8 pages: That would never work Should have been expected, really...
    184 replies | 3892 view(s)
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  • BookBarbarian's Avatar
    Yesterday, 05:54 PM
    I read so many dragonlance books as a kid. I even re-read a Chronicles and Legends as an adult. Chronicles felt pretty juvenile thought it is YA Fantasy so there. Legends was a bit more grown up. I enjoyed the random side book here or there. Some are just trash though. Even with Weis and Hickman I prefer the Deathgate Cycle.
    19 replies | 478 view(s)
    1 XP
  • Sacrosanct's Avatar
    Yesterday, 04:34 PM
    They are underpowered and inaccurate compared to larger caliber rifles, but not to melee weapons. Handguns can be accurate out to 100m if you're really good (most have a max effective range of 50m, but that's for the average Joe), and getting hit by a .44 will ruin your day in a hurry. Handguns don't have the velocity of a rifle cartridge, but that doesn't mean they aren't powerful. I'm not...
    184 replies | 3892 view(s)
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  • Sacrosanct's Avatar
    Yesterday, 04:26 PM
    You really don't see the irony in you making this statement, do you? I'm not accusing anyone of badwrong. That's you. You were the one that said people expect/play wild west a certain way. You did it again a few posts below this one I quoted. All I did is say that assumption is wrong. I'm not saying people who play that way are wrong, I'm saying it's wrong to assume that's what everyone...
    184 replies | 3892 view(s)
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  • FrogReaver's Avatar
    Yesterday, 01:11 PM
    Why is it that virtually everyone ignores the part of my OP where i said don’t worry about stepping on other classes toes?
    58 replies | 1259 view(s)
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  • Ancalagon's Avatar
    Yesterday, 12:44 PM
    About your last paragraph, I disagree. Handguns in particular are inaccurate and under powered. There is also the situation of the shooter having "the bead" on you, which is not a given.
    184 replies | 3892 view(s)
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  • Ancalagon's Avatar
    Yesterday, 12:24 PM
    Which edition are you talking about? In 5e range is superior to melee. Most of us are pretending it isn't but...
    184 replies | 3892 view(s)
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  • Ancalagon's Avatar
    Yesterday, 12:19 PM
    I disagree with your implied definition of genre, which seems muddled with setting. The wild west is not a genre! It's a setting. But I haven't read the entire thread yet, so maybe I am not fully understanding your position.
    184 replies | 3892 view(s)
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  • ccs's Avatar
    Yesterday, 10:03 AM
    Ok, now try this at a real table. One guy plays the 11th lv ftr. Everyone else plays the 8 1st lv fighters surrounding him. No terrain, no ranged attacks. Some questions though: 1) How far away do the replacement rookies start? Do they re-spawn in place? Do they have to move in? Do they have to run in?
    41 replies | 1205 view(s)
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  • ccs's Avatar
    Yesterday, 09:40 AM
    I would not have guessed that many. Certainly dozens & dozens. I'd have said 50some. Wich would still be a lot of crappy novels.... I read the first 6. Then probably another 6 or so after that, each one worse than the last until I just said "Eh." & moved on, not paying them any attention (other than knowing vaguely they'd written trilogies in a couple of future ages....).
    19 replies | 478 view(s)
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  • FrogReaver's Avatar
    Yesterday, 07:36 AM
    If he simulated he will get close. If he just used averages then he probably isn't anywhere near the actual average. Could easily be 30-40% off from his stated value if that's the case.
    41 replies | 1205 view(s)
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  • FrogReaver's Avatar
    Yesterday, 07:29 AM
    Barbarian / Rogue - Tanky due to rage damage resistance. Sticky due to high damage OA's powered by sneak attack. It's the only melee build I've found that is mechanically capable of fulfilling the defender style role without feats. Paladin 2 / Hexblade 1 / College of Whispers Bard X - Full caster progression with enough melee damage to wreck face. Essentially rogue scaling + full caster...
    2 replies | 146 view(s)
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  • FrogReaver's Avatar
    Yesterday, 07:04 AM
    You can't simply take average DPR's to come away with a meaningful comparison.
    41 replies | 1205 view(s)
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  • FrogReaver's Avatar
    Yesterday, 06:58 AM
    Please don't reply to me. Thanks
    58 replies | 1259 view(s)
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  • Mistwell's Avatar
    Yesterday, 05:48 AM
    Sentinel feat. My fighter has this. Particularly effective feat with Polearm Master. Goading Attack already does this. This is a bard ability.
    58 replies | 1259 view(s)
    1 XP
  • FrogReaver's Avatar
    Yesterday, 05:39 AM
    What basic Maneuvers would you like to see the Battle Master capable of performing that he is not currently able to. Don't worry about stepping on other classes or subclasses toes. 1. Attack an enemy that attacks an ally as a reaction. 2. Impose disadvantage on an enemy when they make an attack not targeting you (like cavalier marking) 3. Boost AC or cause disadvantage on attacks against...
    58 replies | 1259 view(s)
    2 XP
  • ccs's Avatar
    Yesterday, 12:56 AM
    A game where your going to win regardless won't be very entertaining.
    57 replies | 1448 view(s)
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  • Sacrosanct's Avatar
    Monday, 17th June, 2019, 10:49 PM
    I actually liked skills and powers as well. One of my favorite characters was a paladin (sorry lowkey) of Ilmatr, who couldn't wear armor of any type. But he did have d12 for hit points and early cleric spells. His ethos was that pain brings purity, and those options really supported it. I.e., lower AC and insisting on being a front line fighter meant taking more damage, but higher HP and...
    25 replies | 753 view(s)
    3 XP
  • Sacrosanct's Avatar
    Monday, 17th June, 2019, 08:39 PM
    ^a more accurate edit ;) FWIW, I largely agree with you on everything else.
    184 replies | 3892 view(s)
    1 XP
  • Sacrosanct's Avatar
    Monday, 17th June, 2019, 07:46 PM
    If that's the standard you're using (kill the enemy quickly before they close in), then D&D sucks at melee combat and can't capture historical melee combat as well. Heck, even heroic movie melee combat. Look at something like LotR with how fast they mow through orcs. That's not possible in D&D. Or historical combat where a single weapon strike took out an enemy soldier. Goes back to my...
    184 replies | 3892 view(s)
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  • Sacrosanct's Avatar
    Monday, 17th June, 2019, 06:34 PM
    I think the only real objective truth in this whole topic is that people played with more variation of rules back in 1e than people do today with 5e. For many of the reasons cited (how rules were written back then...ahem...weapon v armor chart, and with technology bringing more people together). Outside of that one truism, it all comes down to anecdotal experiences I imagine.
    17 replies | 641 view(s)
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  • FrogReaver's Avatar
    Monday, 17th June, 2019, 06:33 PM
    Let the feat restore 25% of max hp + con mod. Limit use to once per day per ally.
    10 replies | 369 view(s)
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  • Sacrosanct's Avatar
    Monday, 17th June, 2019, 06:14 PM
    My favorite edition was 1e with some 2e elements from 1981 to 2012. Still probably is my favorite edition, but 5e has pretty much made it a tie. So I have a couple answers 1e. Classes were designed with niche protection. I really like that. I've always felt D&D was a team sport, with each team member having a different specialty, just like sports teams 2e. Priest spheres and mage...
    25 replies | 753 view(s)
    4 XP
  • Sacrosanct's Avatar
    Monday, 17th June, 2019, 05:55 PM
    Similar to the other thread, but the opposite. This thread is meant for talking about mechanics/rules only. No fluff, no business practices, only actual mechanical rules. Of your favorite editions, what are the rules you liked best about them? Note: An additional rule here: No negative comments about another edition. This includes responding to another poster who might have said they like...
    25 replies | 753 view(s)
    2 XP
  • Sacrosanct's Avatar
    Monday, 17th June, 2019, 05:32 PM
    People have been trying to make the HP system more realistic since the very beginning, with an article in Dragon about once a year. Introduce pain mechanics! Introduce lingering effects! None of those ever stuck or even took a foothold. I think there's a reason for that.
    184 replies | 3892 view(s)
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  • Sacrosanct's Avatar
    Monday, 17th June, 2019, 05:28 PM
    And I'm saying this is wrong. It shouldn't do that, and for a lot of people, it doesn't. That's exactly the myth I'm talking about. The idea that what you're arguing is somehow true or accurate. It seems to me to be a lot of cognitive dissonance for one to argue that they make guns more lethal for "realism", when what's actually realistic doesn't support that.
    184 replies | 3892 view(s)
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  • Sacrosanct's Avatar
    Monday, 17th June, 2019, 03:24 PM
    Oh joy. I am gone for the weekend and come back to see my thread has turned into the same discussion about reality of bullet wounds vs melee weapons. Nice to see some people still trotting out the double standard no matter how many times in other threads it's pointed out how it's a double standard. And the same old myths keep getting repeated as well. The idea that gunshots are...
    184 replies | 3892 view(s)
    5 XP
  • ccs's Avatar
    Monday, 17th June, 2019, 06:44 AM
    So it's a almost a moot point in your game. You could just give one away for free with every bow or make it rarer than Thors' hammer & not notice an effect. Me? I'm 100% against hand waiving ammo. Or most spell components for that matter. So in my games things that let you virtually ignore finite supply are exceedingly rare. (You might actually find Mjölnir 1st. :))
    11 replies | 369 view(s)
    1 XP
  • ccs's Avatar
    Monday, 17th June, 2019, 06:28 AM
    Just a formatting comment. It might be helpful to the rest of us if you put an x or a * next to you're changes so we could spot them at a glance.
    4 replies | 224 view(s)
    0 XP
  • ccs's Avatar
    Monday, 17th June, 2019, 06:19 AM
    So what happens when we all show up with different versions of the story? I think the ensuing arguments will take longer than reading the real novels.... And why would we need to play it out if we've already determined how it goes?
    57 replies | 1448 view(s)
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  • ccs's Avatar
    Monday, 17th June, 2019, 06:13 AM
    And it's not supposed to. Just like if I weld wings on my car it still won't fly. D&D =/= novel. The play experience would lose so much that those 17 hours would be completely wasted. It be even worse if you could some how play as fast as you could read a comic book. The average comic only has about 20 pages (not counting adds), mostly pictures. (Ex: Green Lanterns #51 from last...
    57 replies | 1448 view(s)
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  • ccs's Avatar
    Monday, 17th June, 2019, 05:35 AM
    No, it won't. It'll be something different. You might use the same words, & you might claim it's the same game, but when you drastically change the mechanics, you lose that D&D feeling. And when the feeling goes.... If you'd like a perfect example of that in action look no further than 4e. It's a game, but it ain't D&D to most people. I suppose you could make a fantasy based version of...
    57 replies | 1448 view(s)
    1 XP
  • Ancalagon's Avatar
    Monday, 17th June, 2019, 05:27 AM
    I would run it with another system, perhaps a slight tweak of warhammer. I've actually run a pirate campaign with that, worked well.
    184 replies | 3892 view(s)
    0 XP
  • Ancalagon's Avatar
    Monday, 17th June, 2019, 05:24 AM
    *blink* What edition of D&D are you talking about? Because in 5e, you can do TONs of damage with ranged. Archery style, Sharpshooter, crossbow expert, good dex, you are looking at 3d6+45 damage per round, assuming level 5-10 range. If the foes have 60 hp and light armor, this will be over in a round or two!
    184 replies | 3892 view(s)
    0 XP
  • FrogReaver's Avatar
    Monday, 17th June, 2019, 03:05 AM
    Thanks, there's no need for extra attack when you are using booming blade/greenflame blade. Extra attack would yield slightly higher damage at a major loss of flavor. Even then it's only slightly higher damage till you hit level 11.
    21 replies | 546 view(s)
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  • FrogReaver's Avatar
    Monday, 17th June, 2019, 01:19 AM
    You won't be able to base attacks on INT but you can do a split 16/16 setup and then go to 18/18 by the time a single stat PC had their stat to 20. To me that solves the stat issues quite easily. After that it would be finding abilities that allow you to magically attack. Pretty much booming/greenflame blade covers this. After that it's getting good defenses. In 5e that's literally...
    21 replies | 546 view(s)
    1 XP
  • Ancalagon's Avatar
    Sunday, 16th June, 2019, 11:12 PM
    I wasn't implying that you were wrong, I was trying to support your post, sorry it wasn't clear.
    184 replies | 3892 view(s)
    1 XP
  • Ancalagon's Avatar
    Sunday, 16th June, 2019, 09:12 PM
    This is awesome!
    184 replies | 3892 view(s)
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  • Ancalagon's Avatar
    Sunday, 16th June, 2019, 09:07 PM
    I think people need to be clear if they mean a genre or a setting. "Middle age" is a setting, not a genre. Yoon suin is a setting, not a genre.
    184 replies | 3892 view(s)
    0 XP
  • ccs's Avatar
    Sunday, 16th June, 2019, 08:26 PM
    To be honest that sounds like a perfectly awful game.
    57 replies | 1448 view(s)
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  • FrogReaver's Avatar
    Sunday, 16th June, 2019, 04:19 PM
    Yes and TWF isn't balanced out the gate. It's much to strong early and much to weak later. Fix both and you are a long way to having a fairly balanced TWF style.
    212 replies | 6087 view(s)
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  • FrogReaver's Avatar
    Sunday, 16th June, 2019, 04:16 PM
    Suppose you remove the BA cost from TWF. Now suppose you balance TWF and GWF such that TWF does equal damage to GWF no matter how many attacks are made (without buffs etc). Now consider what happens when the TWF get's a per attack damage buff. He's making more attacks than the GWF so he get's 1 more use of the damage buff per round than the GWF. In short, by removing the BA and balancing...
    212 replies | 6087 view(s)
    0 XP
  • ccs's Avatar
    Sunday, 16th June, 2019, 11:54 AM
    For PF, look at book 3 (or is it 4?) Of the Mummies Mask AP. The cover has a Sphinx on it & the title has something to do with a sphinx. Short synopsis; The AP is about the party tracking down the Mcguffin Of Doom of the moment - in this case the shattered soul of an ancient evil mummy lord - and fighting the evil cult who's also seeking it. Anyways, clues from the previous book have led...
    22 replies | 724 view(s)
    0 XP
  • ccs's Avatar
    Sunday, 16th June, 2019, 11:31 AM
    So you want WoTC to reinvent GURUS or the Paladium system & give it away for free via SRD?
    2 replies | 189 view(s)
    0 XP
  • Ancalagon's Avatar
    Sunday, 16th June, 2019, 09:24 AM
    I'm not sure why you think a hit from a longsword swung in anger is less lethal than, oh a 9mm parabellum? That can easily hack off a limb or pierce an organ.
    184 replies | 3892 view(s)
    4 XP
  • Ancalagon's Avatar
    Sunday, 16th June, 2019, 09:20 AM
    Warhammer 2nd ed did it well with exploding dice - any attack could kill you. Even a stray dart from a goblin could be fatal.
    184 replies | 3892 view(s)
    0 XP
  • Ancalagon's Avatar
    Sunday, 16th June, 2019, 09:19 AM
    Dark Matter? Couldn't they take something else? Dark matter was an Alternity Setting and is the best RPG book I've ever read, with perhaps the exception of Yoon Suin. https://en.wikipedia.org/wiki/Dark%E2%80%A2Matter
    184 replies | 3892 view(s)
    0 XP
  • Ancalagon's Avatar
    Sunday, 16th June, 2019, 09:16 AM
    OOC: this morning I made a post but it seems that it didn't work! I am very sorry for the delay. Perception check
    1530 replies | 38577 view(s)
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  • FrogReaver's Avatar
    Sunday, 16th June, 2019, 12:44 AM
    You'll never balance anything looking at level 1 as the goal. You don't want level 1 to out of whack. But you don't want your analysis to default to those levels or you are missing a lot of context. PVP should never be the test.
    212 replies | 6087 view(s)
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  • FrogReaver's Avatar
    Sunday, 16th June, 2019, 12:41 AM
    I meant by current rules.
    212 replies | 6087 view(s)
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  • FrogReaver's Avatar
    Saturday, 15th June, 2019, 11:34 PM
    Yes.
    212 replies | 6087 view(s)
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  • FrogReaver's Avatar
    Saturday, 15th June, 2019, 11:27 PM
    Just curious, how do your ranger numbers change if the combat goes 4 rounds? Or maybe even 5 rounds?
    212 replies | 6087 view(s)
    0 XP
  • FrogReaver's Avatar
    Saturday, 15th June, 2019, 11:12 PM
    it is but Specific context trumps general context.
    212 replies | 6087 view(s)
    1 XP
  • FrogReaver's Avatar
    Saturday, 15th June, 2019, 11:06 PM
    But it's very important to the context of this thread ;)
    212 replies | 6087 view(s)
    0 XP
  • FrogReaver's Avatar
    Saturday, 15th June, 2019, 11:04 PM
    Your rules give the TWF ranger about a 40% damage boost over a duelist. 40% more damage is far greater than +2 AC. Heck at that point he would also have about a 40% damage boost over a similar Greatsword using ranger. IMO, +2 Ac should do between about 10-20% less damage over a same classed PC without +2 AC.
    212 replies | 6087 view(s)
    0 XP
  • Sacrosanct's Avatar
    Saturday, 15th June, 2019, 06:17 PM
    But that's the way they've always been. Maybe not officially designated as roles like 4e did (to everything, not just dragons), but that's essentially the same behavior they've always had. Dragonlance really had a lot of examples of this
    41 replies | 1169 view(s)
    0 XP
  • FrogReaver's Avatar
    Saturday, 15th June, 2019, 05:56 PM
    . Then you are flat out ignoring it. No you are attmpting to declare a specific implementation as the only true way despite others pointing out that such an implementation is nearly impossible to balance around without changing way to many things already in the game. If I were building 5e from the ground up I like your suggestion. I’m not. The implementation of a TWF fix should...
    212 replies | 6087 view(s)
    1 XP
  • Sacrosanct's Avatar
    Saturday, 15th June, 2019, 05:26 PM
    No, you said this: Which clearly tells me you didn't read that module. Judging by your extreme hyperbole and hostility towards them, and extreme mis-characterization of my words, you probably still haven't. I don't know, maybe you're just trying to be edgy or something. Either way, you're simply wrong about what T1 was by making a statement like that. Literally the first half of the...
    210 replies | 8176 view(s)
    0 XP
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Sunday, 16th June, 2019


Saturday, 20th April, 2019

  • 08:54 PM - Satyrn mentioned Warpiglet in post A different opinion about feats--rethinking "situational"
    Doh! I really was editing that post to include the rest of what I meant to say, but in composing it I realized I wasn't saying it well and abandoned the post . . . forgetting that I had already posted the first bit until @Warpiglet gave it a laugh. Well, me being me, I gotta keep it as a joke post now.

Friday, 25th January, 2019

  • 10:36 AM - Li Shenron mentioned Warpiglet in post Wrecking characters
    Warpiglet I don't think you're doing anything wrong, if you enjoy the game. But if you think you're not, then if I were in your situation I'd probably just try the following: - promise yourself not to multiclass or take feats that dabble in another class feature, at all - trust your ability to play well without worrying for optimizing, or realize that unoptimized means harder means more fun - write down a short list of "must-keep" conceptual traits for your PC, and check against them each time you level up so that you don't deviate too much

Tuesday, 31st July, 2018

  • 05:44 AM - Ancalagon mentioned Warpiglet in post (RG) Rise of the Dracolich: Imani's Tower
    ...hadar-Kai, bent on revenge for the indignity done to one of their own. They killed the wizard and burned down the place, intent on destroying every foul creation of the wizard. Kalorn fled into dark tunnels under the wizard's tower, and managed to survive due to the guidance of his loyal bat familar, Sooty. This traumatized him and he will not show the leg to anyone else, simply blaming a "war injury" for the limp. The leg however was not just of any random Shadar-Kai but one of their champions, favored by the Raven Queen. The "demon" leg infused him with power, filling him with terrible strength in battle. Kalorn still doesn't know the nature of the leg and so far the Raven Queen hasn't made any demands... He begged, scraped and stole until he was able to get enough equipment to hire himself as a caravan guard, and slowly rebuilt his fortune. Now he is a sword for hire, but is unwilling to lead men into battle. note: this character concept was created with Warpiglet and Eltab in the following thread: http://www.enworld.org/forum/showthread.php?648687-Finally-found-a-use-for-Ringnmail-(and-other-silly-character-design-discussion) 5'10", 190 lbs Eyes: grey, blood shot. Skin: grey, 3 day stubble. Hair: grey, often hidden by mail coif. Hollow cheeked and sharp-nosed. A somewhat larger than average man, with a heavy limp. Long blade belted to the hip, dressed in black chain, an old hat over a kettle helm and a tattered black cloak. Kalorn is still bitter and angry about what was done to him and the loss of this company. He loathes the "demon" leg and will not let anyone examine it. He is quick to violence and doesn't hold life in high value, believing that the world is a cruel place where most people suffer. He fears that the leg has corrupted him and turned him to evil (it has not - it only has opened a magical channel to his patron - his rage is based on trauma, not demonic influence). To "spite" the demon leg, he focuses...

Monday, 30th July, 2018


Thursday, 19th July, 2018

  • 02:54 PM - Ancalagon mentioned Warpiglet in post Armor of Agathys - can you "recharge it"?
    Levels of Sorcerer or Bard can allow you to cast more AofAs per long rest. A Hexblade can get heavy armour proficiency at the cost of just one feat. Other warlocks can get medium armor + shield for one feat.I'm sort of doing this by taking a 3 level "dip" in EK. (This is how the character starts out, until tragedy strikes as per Warpiglet 's concept.

Saturday, 7th July, 2018

  • 12:03 AM - Ancalagon mentioned Warpiglet in post Multi-classing: as good as it seems?
    I added you, through exposure. Your anger and sudden defense proves I am right. Warpiglet had an *excellent* character concept and we've been discussing how to realize it for a week now. And by concept, I don't mean a "build", I mean an origin, a role-playing idea. In a few weeks I will start into a pbp campaign that starts at level 8. I've already created a "gish" for that campaign. And even though my initial build is mechanically superior (and the character fits better in the campaign), I am *sorely* tempted to replace it with my take on Warpiglet's character concept. It's just that good (the concept - my build isn't great, but it *fits* warpiglet's concept nicely). So your notion that Warpiglet is some grubbing min-maxer is ill-informed, at best. I think you should perhaps apologize.

Thursday, 5th July, 2018

  • 05:50 AM - Ancalagon mentioned Warpiglet in post Multi-classing: as good as it seems?
    In the game i am currently in there is a fighter starting as a rogue for i woulg guess three levels but maybe less. My bet it he will feel it at 5th. On the other hand my sorc will definitely run thru 5th and i am only about half sure that i might mc at 6 and 7 warlock (bard perhaps with her entertainer focus) and then drop back to sorc for the rest. I wouldnt even think about delaying the 1-5 progression myself but delaying 6-8 by 2 seems fine if it open up significant gains. The problem with this is that it's not always possible from a "story" perspective. The other day Warpiglet came up with a very good character concept and we bounced ideas on how to do it, rule wise. The base concept is a character who's experimented upon by a powerful evil wizard, resulting in warlock levels. I thought I would have the character be a fighter level 2-3, and then move on warlock (hexblade) from there. But that means your level 5 *will* be delayed! The story dictates the order of levels, and that's not always the "best" one.

Sunday, 1st July, 2018

  • 05:00 AM - Ancalagon mentioned Warpiglet in post I want a game
    I really want a game to play my second multiclass hexblade (level 8) and I totally blame Warpiglet 's excellent concept for this.

Saturday, 9th June, 2018

  • 03:07 AM - pemerton mentioned Warpiglet in post The final word on DPR, feats and class balance
    Man, that's a really good solution! If only someone had thought of that earlier, we wouldn't have to go through all this "blegh" discussion. :)So I'm reading and replying in order, and so came to this after posting my reply to Warpiglet. I didn't follow our link but think, but I think I know where it goes to!

Friday, 27th April, 2018

  • 08:44 PM - DM Dave1 mentioned Warpiglet in post What happens to the "suboptimal?"
    ...it wasn't challenging. We remember when the PC who has challenges overcame the challenge (either through luck, or creative play) to win the day. Flaws and weaknesses are what accentuates the strengths and heroic actions. Yes to this. Playing the way the hive mind wants ("must max your main stat!", "only use certain race/class combos!", "don't take spells that are red or brown on the interweb lists!", etc) results in a less memorable experience, IMO. Which is kind of missing the point of the fun of playing. Suddenly everything is very samey and mechanical and about "winning" with very little flavor. It's the heroic failures and unlikely victories that make for the grand stories we tell years from now. No group will wax poetic (or want to listen to the hyper-optimizing player who remembers) about the UA Revised Ranger Wood Elf who single-handedly wiped out the low level humanoids in that one combat. I'll take @ccs's Halfling Barbarian or @Ath-kethin's grappling VHuman Warlock or @Warpiglet's Hobgoblin Celestial Warlock in a party any day.

Friday, 6th April, 2018

  • 08:51 AM - Lanefan mentioned Warpiglet in post Why I dislike Milestone XP
    First off, there seem to be a lot of people here that see xp as a player reward (e.g. no xp for a PC whose player doesn't show up for the game) rather than a reward for what the PC does in the game. I see xp as purely a PC "reward" for what it does in the game...which means that if a PC does nothing in a given encounter it gets no xp for it. I almost never stop a session mid-flight to calculate xp unless I know someone's right on the verge of bumping. Usually I work them out between sessions, or while waiting for the players to arrive on game night; it doesn't usually take very long at all. And the PCs don't get xp until the in-game morning after they earned them. PCs without a player for the session are still in the party, and still contributing. Like Warpiglet does, we run such characters as party NPCs (we call them QPCs: Quasi-Player Characters) for that session. Varying PC levels within a party isn't a problem if you are not playing 3e or 4e (or any derivative thereof). Lanefan

Sunday, 18th March, 2018

  • 04:14 PM - snickersnax mentioned Warpiglet in post How much do your trust the advice of others?
    I am just posting this in order to foster conversation...but here goes... Not terribly long ago I posted a thread about conventional wisdom and character creation. In short, my concern is that some newer players might get discouraged and more veteran players might miss out on novelty in character design due to "it's a trap!" and other such pronouncements. ... Next up for me is a strength rogue (dwarf) that grapples and stabs with a shortsword I see your inner optimizer shining through Warpiglet...You've already recognizing how important strength is to grappling, and you didn't "fall into the trap" of trying to grapple with dexterity even though you've picked a finesse weapon for damage. Very clever. :D

Tuesday, 2nd January, 2018

  • 10:34 PM - Wulffolk mentioned Warpiglet in post (Long Post: My recent character development process). Munchkin, under optimized, in between? Aka: is this typical?
    BTW, Warpiglet The Baron sounds very interesting, and seems to have some great RP potential. There could possibly be some conflict with other players, but that is something that could be discussed at a Session Zero to gauge how he would mesh with the concepts of other players. The biggest problem that I foresee is what other people hate about old-school Paladins. They know what is best, it will be done their way, and if you do not agree then you are wrong, coupled with the high Charisma might mean that he will dominate social circumstances and be at odds with anybody else that tries to steal the spotlight.

Wednesday, 30th November, 2016

  • 04:03 PM - Rhenny mentioned Warpiglet in post Role playing and wargaming
    This is a really interesting thread. Thanks for starting it Warpiglet. I totally agree with balance in all aspects of the game. For my best games, and my total outlook, combat/mechanics (rollplaying) and roleplaying must be interwoven, just as I believe the best games I've run or played in balance the three pillars of combat, interaction and exploration. As for my own development as a D&D player over the years and multiple editions since basic and 1e, I have to say that my desire to play in groups that focus more on the story telling, character developing, in-character "acting" kind of games has increased. I think this is because after a point when I gain rules mastery, there is less challenge in focusing primarily on achievement oriented optimized play. It has also taken me many, many years to become more comfortable and confident "acting" or taking on the persona of a fictional character. Back in the late 70s and early 80s when I was a teen, most of the characters I played seemed to be alter-ego type characters that I played with much more of my ...

Monday, 28th November, 2016

  • 08:41 PM - nexalis mentioned Warpiglet in post Role playing and wargaming
    A lot of people on these boards seem to project from their own experiences when making generalizations about the evolution of D&D. I started playing D&D in 1978, and from the very beginning, I was crafting detailed backstories for all of my characters and very much focused on 'roleplaying', and only tangentially concerned with 'rollplaying'. I believe that play styles varied just as much back in "the old days" as they do now. It very much depended on who you were playing with. Over the years, my pendulum has swung back and forth to settle somewhere in the middle, much like @Warpiglet. These days I tend to optimize within the constraints of a particular character concept, just like @iserith. I first come up with a concept that appeals to me, and then I attempt to craft the most effective character possible while still remaining true to that concept. For the concept itself, I often draw inspiration from artwork or from stories. I have my own player biases to contend with as well. I don't do "dour and taciturn" very well since it clashes too much with my own personality, and I won't play characters with below average mental stats. My most recent character, for instance, evolved as follows: I thought it would be fun to play a fat and jovial stout halfling cleric modeled after Friar Tuck. Belzimer Frump (a.k.a. Brother Belzimer) was a cook at a temple called "The House of Plenty", and he is always concerned about making sure that everyone has enough to eat and drink. Within these constraints (i.e. stout halfling, quarterstaff wielder, proficiency with Cook's Ute...

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Tuesday, 30th April, 2019

  • 01:11 AM - Charlaquin quoted Warpiglet in post Zombies Grappling/Shoving
    You could have them grapple and do damage either way by raw. For extra creep factor have some damage be piercing or slashing via bite. It changes nothing about the challenge rating imho. Got for it. That's pretty much my thinking as well.

Saturday, 20th April, 2019

  • 10:03 PM - TwoSix quoted Warpiglet in post A different opinion about feats--rethinking "situational"
    I do not think "situational" is a bad thing. In fact, I think "situational" is a good thing. In short, if feats are for customization, they should not be for everyone. Why would everyone want to be the same thing? If feats are meant for customization, shouldn't they by their nature be situational? I think where I'd disagree with you is that I think "situational" and "effective" are pretty tangential to each other. Sharpshooter is actually a pretty situational feat; it's only really a good feat if your concept is a martially inclined archer. But when that's your character concept, Sharpshooter is both hugely effective and aesthetically pleasing to play (as it makes your character perform better at delivering that concept.) Likewise, a feat like Actor. It doesn't have combat utility, and unless your character is Charisma oriented with multiple proficiencies in the suite of social skills, it's pretty useless. But when that situation arises, it gives benefits that aren't easily acces...
  • 08:01 PM - Satyrn quoted Warpiglet in post A different opinion about feats--rethinking "situational"
    Sorry--not trying to be pedantic but just saying that I don't think players should let "situational" scare them. What should scare them is BORING. Dream it and play it. Don't let people talk you out of it. I don't really think it scares players. Not many of them, anyway. I think it's a thing that scares us Forumite DMs. We seem to want every option available to be equally relevant to . . . Danggit clicked reply accidentally. Wait a few minutes.

Saturday, 6th April, 2019

  • 04:01 AM - dnd4vr quoted Warpiglet in post Fixing the terrible Weapon Master feat
    I think the point is that for half an ASI a warlock (nonblade) or someone else can now swing a sword. They might like the imagery, a higher damage die(dice) or the ability to claim more magic weapons that get found. Some don't like to "dip" for many reasons including roleplay ones or even as is most likely the case here, delaying spell progression. It is not overwhelmingly powerful sure, but should expect something great in addition to an ability score bump. I think it should be half as good given the +1 to an ability score. In my hypothetical, taking this feat and an armor feat means you get 2 points for an abilty score and for the price of ASI, better armor And weapons. I think the +1 to a score is being discounted. Well, I know some people don't like dipping and some tables don't even use multiclassing at all. As I wrote, I think a +1 ASI with 1-2 weapon proficiencies is reasonable for those who want it. The other idea of proficiency with ALL weapons is nice, maybe something...

Friday, 5th April, 2019

  • 11:17 PM - Chaosmancer quoted Warpiglet in post Fixing the terrible Weapon Master feat
    Ya I figured I had to disclaimer myself after I went back. Its hard to tell the difference between trying to push a point and being a jerk in text talking to someone you don't know well enough to get where they are coming from. So just understand as you continue on, I mean not personal offense, I exaggerate, I used bad examples, and write with passion that might be mistaken as anger or inertance but that's just because in the head of the reader inflection is added that I don't intend and an air of seriousness is added beyond that appropriate discussion of gaming on a forum of strangers. No harm no foul Well the Reaper Strawman was intended to be an obvious strawman simple to highlight a point, but rogues get the majority of their damage from backstab not the 1d4 - 1d8 damage of the dagger. Choosing to use two 1d4 daggers instead of two 1d6 short swords or a 1d8 rapier will change your average damage by at most 2 points. While backstab at 20 will add around 35, and the +1 to hit is a ...
  • 08:33 PM - Satyrn quoted Warpiglet in post Fixing the terrible Weapon Master feat
    How underpowered would upgraded armor and four weapon proficiencies be? I would say that is a lot of mechanical advantage for a feat and where it applies, good flavor. Well this already exisits. As a variant human take an armor feat if needed at first and wepaon master at 4th. You give up a single ASI for weapons and armor. I see nothing wrong with this feat at all. Half feats are just that. You give up one point (single) for extra weapons. Perhaps this only means you are more likely to find magic weapons such as a longsword. That could arguably be more powerful than a single point of ASI. Take an arcana cleric and heavily armored and weapon master. Now you're swinging martial weapons with gfb/B.B. in heavy armor (as just one example) for the price of one ASI (two half feats would give you these options plus equivalent of an ASI with two individual points of ability scores combined). Just had to dissent after seeing this feat disparaged regularly over the years. I just can'...

Thursday, 7th February, 2019

  • 07:40 PM - Kobold Stew quoted Warpiglet in post What is a druid?
    I think you hit the nail on the head. <snip> I know circle of shepherd does not sound creepy on its face but if you mostly summon spiders and snakes, it could be! Cool. glad to help. Talk to your DM and be sure he/she is fine with you determining the type of creature you summon. Shepherd within this frame would be awesome.
  • 12:08 PM - Li Shenron quoted Warpiglet in post What is a druid?
    For the first time, I find myself interested in playing a druid. I have mostly played warlocks in 5e with only one exception. Somewhere recently I thought it would be interesting to play a druid. full disclosure: I want to play a character that has a lot of creepy witch-like potential. I dislike circle of the moon and plan to play with weapons and spells. I am taking one level (likely hexblade for sword prof and flavor) and some feats to do this. When i wild shape, I am looking for spiders and snakes and the like, almost exclusively. but my main thought is that I have never seen the druid description seem so wide open. are they wandering mages, sage like magic users? Are they priests focused on the divine? The intro text says sort of Yes to all of these things. i am interested in hearing how others have attempted to make druids part of the game world. I feel I am going off label...planning to play an angry and rebellious gray elf now who has renounced corellon and makes ...
  • 01:37 AM - DM Dave1 quoted Warpiglet in post What is a druid?
    how do you define the role of druids? In ancient times, Hundreds of years before the dawn of history Lived a strange race of people, the Druids No one knows who they were or what they were doing But their legacy remains Hewn into the living rock, of Stonehenge

Wednesday, 6th February, 2019

  • 11:36 PM - 5ekyu quoted Warpiglet in post What is a druid?
    For the first time, I find myself interested in playing a druid. I have mostly played warlocks in 5e with only one exception. Somewhere recently I thought it would be interesting to play a druid. full disclosure: I want to play a character that has a lot of creepy witch-like potential. I dislike circle of the moon and plan to play with weapons and spells. I am taking one level (likely hexblade for sword prof and flavor) and some feats to do this. When i wild shape, I am looking for spiders and snakes and the like, almost exclusively. but my main thought is that I have never seen the druid description seem so wide open. are they wandering mages, sage like magic users? Are they priests focused on the divine? The intro text says sort of Yes to all of these things. i am interested in hearing how others have attempted to make druids part of the game world. I feel I am going off label...planning to play an angry and rebellious gray elf now who has renounced corellon and makes the woods o...
  • 09:51 PM - CleverNickName quoted Warpiglet in post What is a druid?
    how do you define the role of druids?I base my druids heavily on the ones from the Shannara series of books by Terry Brooks...specifically the Heritage of Shannara series. You can find some fan-supported info here: https://shannara.fandom.com/wiki/Druid And I never liked the way that Wild Shape worked in D&D, though. So I made it more like an animal-shaped "force field" around the druid, that weakens as it takes damage until it eventually "breaks." I guess I imagine it working sort of like the artwork in the MTG "Umbra" cards: 104606 104607 104608
  • 08:59 PM - Kurotowa quoted Warpiglet in post What is a druid?
    how do you define the role of druids? Personally, I think of them as a bit akin to Wizards. Both of them deal in manipulating the building blocks of the world around them. It's just that Wizards dig down to the abstract arcane level while Druids handle the more macro expressions of reality. Imagine it like a quantum physicist and an alchemist. Wizards use their intellect to break down reality to the smallest component particles and use those to build the result they want from scratch. Druids build a rapport with plants and animals and the elements of the natural world and nudge them in useful directions. A Wizard conjures a Lighting Bolt out of nothing directly at their foes. A Druid will Call Lightning to build a storm overhead and guides its strikes at their enemies. Druids are also distinguished by being an old tradition. Shaping the primal forces for an edge on survival is one of the basics for a primitive tribe in a world with magic available. It takes time to establish a relations...

Friday, 25th January, 2019

  • 07:57 PM - Satyrn quoted Warpiglet in post Wrecking characters
    there is no wrong way to play if you are having fun but for me Immersion and theme is paramount and I have done a good job sabotaging myself by losing sight of that from time to time. Bolded for truth. I've been playing completely the opposite way of you. I've been randomly selecting race, class and background. And ability score placement, too (with tweaks if necessary) so there is no concept except what the dice determine.
  • 05:36 PM - Man in the Funny Hat quoted Warpiglet in post Wrecking characters
    in the future, I am going to be more careful about feats and multiclassing and ask myself if the choice immerses more with flavor or dilutes the original intent and vision. there is no wrong way to play if you are having fun but for me Immersion and theme is paramount and I have done a good job sabotaging myself by losing sight of that from time to time. This is the entire motivation behind creating a BUILD. You make those choices ahead of time because you want your character to end up in a certain place and NOT be distracted by shiny things along the way. In order to get to Z you must have/do X and Y, and not deviate in order to pick up X1 and Y7 because they seem cool. You work out all those decisions before you roll your first initiative. When you deviate from your build it should only be because the build permits the deviation without threatening your core concept and ultimate goals for the character, or your concept for the character HAS changed and you have planned and revised your bu...
  • 02:53 PM - Li Shenron quoted Warpiglet in post Wrecking characters
    It ends up....OK when I tinker. But you are right---if I so much as remind myself to stay on target---at each decisionnpoint, I will do fine. I think for me, it's less the feats and more the multiclassing that can miss the mark Well I can agree with that... even tho I have played multiclassed characters in the past, personally I believe that multiclassing is more likely to "water down" the character concept rather than enriching it.

Monday, 21st January, 2019

  • 11:35 PM - doctorbadwolf quoted Warpiglet in post Is the Help action broken?
    The thread is so old I tried to laugh and give xp only to see I had done so years ago for the same posts! Yet I read it again like it was a new discussion! Funny. Just so happens I have been thinking g about it this again lately as I was thinking about a familiar for an arcana cleric..: I went to xp a post on the first page, and then saw that I couldn't, and then saw that it was my post from exactly 100 years ago!

Wednesday, 16th January, 2019

  • 08:19 PM - RogueJK quoted Warpiglet in post Improving melee for a cleric
    for a war cleric I considered Magic initiate for melee cantrips (and maybe a familiar)? Magic Initiate (Wizard) is a great choice for a melee cleric, to get BB/GFB and another utility cantrip of your choice, plus 1/day Find Familiar or Absorb Elements. One big issue in any case is bonus actions with extra attacks from war cleric competing with spiritual weapon and melee cantrips meaning no "attack action." Yep. This is why a different type of Cleric with access to a melee cantrip is often a better option for a melee cleric than a War Cleric. Clerics have better things to do with their bonus actions than taking a measly 3-5 extra attacks per day. War's infrequent +10 to hit isn't all that useful either. Arcana isn't the best option either. Yes, it's an easy way to get you one or both melee cantrips at 1st level, but there are other ways to do that, and none of Arcana's other abilities or domain spells (with the exception of Magic Weapon) help you out in melee. They don't even g...

Monday, 14th January, 2019

  • 07:14 PM - TwoSix quoted Warpiglet in post GWM without advantage
    Well I don't know if battlemaster is the class selected necessarily. But then are we saying this is the only fighter that should take it? I guess I am wondering where people say the line is for value. My personal take is that if you have at least two weapon attacks a round, and your base damage per attack isn't much higher than 15, it's probably worth it. Fighters, paladins, rangers, barbarians, and most gish subclasses should definitely be aiming for it, have another way to pump damage in its absence, or be playing more a tank/support role.

Sunday, 6th January, 2019

  • 12:30 PM - clearstream quoted Warpiglet in post Classes and damage
    Hello gang! i have not posted in a while now...job changes and restricted websites etc.! Anyway, I have been musing on damage output lately. I often think that a class does fine in this department only to hear someone talk about trap options and all that jazz. i just wondered what metric we are using when lauding or complaining about damage output. Is it a number? Is it comparing to a fighter or a sorcerer or paladin? When we say good or poor damage is there a number people use to anchor their judgment? i of course realize there are MANY more things to consider, but wondered where people are coming from Thinking about all the above (posts) I want to suggest a practical approach. It starts with an ensemble of standard strategies (character builds) estimated across tiers, with rounds/encounter and encounters/day assumptions. Something like 5 rounds per encounter and 4 encounters per day. Rather than advocating new work, it polls the existing work of multiple authors, acknowled...

Saturday, 5th January, 2019

  • 11:46 AM - clearstream quoted Warpiglet in post Classes and damage
    Hello gang! i have not posted in a while now...job changes and restricted websites etc.! Anyway, I have been musing on damage output lately. I often think that a class does fine in this department only to hear someone talk about trap options and all that jazz. i just wondered what metric we are using when lauding or complaining about damage output. Is it a number? Is it comparing to a fighter or a sorcerer or paladin? When we say good or poor damage is there a number people use to anchor their judgment? i of course realize there are MANY more things to consider, but wondered where people are coming from Referring to my post above, I guess I'm saying that I find the following principles useful for such evaluation. 1. Use an ensemble of "pillar" builds representing obvious strategies (builds that are mechanically reasonable, but not esoteric). Examples could include Reckless/GWM, Agonizing/Eldritch Blast, Trip/sword-and-shield, and Precision/SS. 2. Estimate DPR over a pres...


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