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    Today, 08:23 AM
    I mean heroic more broadly. Is he a thief or a scavenger? When I think of a Rogue I don't imagine a character who carries around scrap metal in a cart. I think of an infamous cat burglar who is known kingdom wide and makes people lock up their valuables tight. This sort of thing is in character in a post-apocalyptic game. To me, not so much in heroic fantasy. I think that is why the...
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    Today, 01:10 AM
    This is the sort of minutiae I'm not interested in, in this sort of game. Doesn't feel very heroic to scavenge like that.
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    Monday, 15th July, 2019, 12:57 PM
    Non-stop orifice jokes I'm sure.
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    Monday, 15th July, 2019, 09:41 AM
    Yes, very much so. Race is both provides quick and easy characterization and also provides engagement in the world. This could be how other characters react to someone of a certain race. Certain locations and monsters could react differently depending on race too. Maybe the dwarf cleric gets advantage to turning while in the ruins of a dwarf stronghold. Maybe there are magical traps...
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    Sunday, 14th July, 2019, 11:58 PM
    5-10 1-4 go by so fast that it is okay for things to be a little unbalanced. Powers are also not strong enough to make a huge difference. I've seen people make threads about how such and such class is terribly designed because they are too weak at level 1. That's 1/2 session. For the people who do play 11-16 they spend little time there. It's the end of the campaign. Everyone should be able...
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    Friday, 12th July, 2019, 05:03 AM
    ad_hoc replied to Monk Tortle
    More than 1 class can be in theme for a race.
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    Thursday, 11th July, 2019, 11:07 PM
    ad_hoc replied to Monk Tortle
    Land Druid is very good for a Tortle (and themed!)
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    Wednesday, 10th July, 2019, 01:53 PM
    That number is so big it's hard to fully comprehend what it means.
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    Wednesday, 10th July, 2019, 03:30 AM
    I think Expertise works very well, just not for the game you're going for. That doesn't mean it is designed poorly, it's just not designed for you. The game isn't designed for Ability Checks to be called for frequently. They're for dramatic moments and the characters with Expertise are expected to have a good chance at succeeding at those moments. It's their chance to be heroic.
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    Tuesday, 9th July, 2019, 08:03 AM
    The problem here is playing a game for intrigue in a game not designed for it. If succeeding in deception needs to be challenging as a core part of the campaign then you need to make house rules for it. D&D is just not designed to be that kind of game. There are many things that other characters can do without checks because it is their thing. Let Rogues have their thing too. A Rogue...
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  • ad_hoc's Avatar
    Tuesday, 9th July, 2019, 04:33 AM
    The social skills aren't mind control and players only make ability checks when the DM deems it necessary due to an uncertain outcome. The main antagonists of an intrigue campaign probably know a lot of what is going on so they're not going to be deceived. The best liar in the world can't convince me that the Earth is flat for example.
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    Tuesday, 9th July, 2019, 04:30 AM
    Let them be super sneaky. It's their thing. Besides, these checks are available to the entire party at level 3 with Pass Without Trace.
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    Monday, 8th July, 2019, 11:50 PM
    Talk to them about your concerns. Let them know that they have a responsibility to be making the game as fun as possible for everyone else too. It's not like they're paying you to DM right? Everyone has that responsibility. If you need to, give them the example of you not paying attention to the game too. There really wouldn't be a game. And finally, maybe D&D isn't their thing....
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    Saturday, 29th June, 2019, 06:36 PM
    Damage comparisons should be compared to the total damage the party is inflicting rather than per individual character. Dealing +1 damage from 20 to 21 dmg is small, and what some would consider insignificant. Dealing +1 damage from 80 to 81 is what most would consider insignificant. +1dmg/round might not make a difference for the entire campaign.
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  • ad_hoc's Avatar
    Friday, 28th June, 2019, 11:43 PM
    OP is begging the question. There isn't a consensus that it is broken. While I think it could have been designed a little better I think it is fine. Not worth the headache of house rules imo.
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  • ad_hoc's Avatar
    Friday, 28th June, 2019, 07:19 PM
    Training specific lifts is definitely a thing. I am 5'7" 185lbs and I can deadlift 450lbs. It's because I practice deadlifting. I have a bad knee so I don't squat very much so I can't do that well. I never go above 200 because I don't want to risk it. A shot putter will be able to throw heavy things farther than anyone else because that is what they train at.
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  • ad_hoc's Avatar
    Friday, 28th June, 2019, 05:47 PM
    I'm not sure I understand the question. All the skills can be broken up into more specific skills. That doesn't mean they should. Olympic Weightlifting involves a lot of technique. Powerlifting is more about raw strength but still involves technique. Both require specific conditioning. A word of caution - PCs are heroes. They do heroic things. A display of heroic strength shouldn't...
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    Thursday, 27th June, 2019, 08:19 PM
    Just cover. No need to over complicate or penalize.
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  • ad_hoc's Avatar
    Monday, 24th June, 2019, 10:48 PM
    I am glad that D&D is a genre of fantasy rather than a generic fantasy game. I think the rule is both important and clear. Like all rules it is easy to play without it. I think you're losing something in your game, but you can do what you want in your game.
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    Monday, 24th June, 2019, 10:43 PM
    The Thief's 'second story work' is designed for this.
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  • ad_hoc's Avatar
    Monday, 17th June, 2019, 04:20 AM
    I think you are downplaying its key component. It is effectively pre-healing. It adds a chunk of HP onto everyone. That makes their survivability go way up. I would much rather have 10 THP before battle than 20 HP healing after. The other thing is how easy healing is to get. Inspiring Leader gives you something few abilities do while Healer gives you something that many classes can do...
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Monday, 15th April, 2019

  • 01:02 PM - Oofta mentioned ad_hoc in post Why is the shortest lived edition, still one of the most popular?
    As ad_hoc just stated, most popular based on what? I don't know anyone that plays it, and I know quite a few gamers. Now that may be self-selecting because I met most of them through my connection with D&D living campaigns but if it weren't for this message board I wouldn't even know people still played it.

Thursday, 31st January, 2019

  • 02:59 AM - Dax Doomslayer mentioned ad_hoc in post Line Spells / Lightning Bolt
    ad_hoc, I was not assuming anything - this is why I asked the question. However, the previous tokens for the cone above it is showing instances of the same area effect which threw me off. However, that's a good point that it's probably a 10' for the bottom and a 5' wide for the one above it in that diagram. I appreciate the insight. TaranTheWanderer - thanks for this. I was actually asking both and your diagram definitely helped clarify this to me! I appreciate everyone's response to this.

Friday, 7th December, 2018

  • 01:16 PM - Quartz mentioned ad_hoc in post Nightwalker: Really a CR 20?
    I'm in the same boat. At least one player loves to pump his knowledge skills, and can easily make DC25-30 checks. It's a rare day they don't know something about a monster. As ad_hoc said, if the PC can't have known then the check is going to fail. If you want to give some success produce only the most obvious information. You don't have to read out the MM entry just because the PC made a DC 30 check.

Sunday, 18th November, 2018

  • 11:40 PM - MNblockhead mentioned ad_hoc in post Player wants to play a Star Elf, any balance concerns?
    For those who are interested, the player read about the "star elf" or "twilight elf" in some Forgotten Realms book. He had no idea of the mechanics. I created a homebrew race in D&D Beyond based on the suggestions made by ad_hoc , above. After that and some e-mail back and forth, he went with Eladrin instead.

Tuesday, 23rd October, 2018

  • 09:44 PM - 77IM mentioned ad_hoc in post Ideas for Improving Inspiration
    So to bring this back around to the original topic (which was "how to improve Inspiration" and not "why your particular problem with Inspiration isn't valid")... Our table houserules inspiration to apply whenever it is relevant to a background trait. So just straight up advantage when a trait is relevant to what is happening. ad_hoc: How does this work out, in practice? How do you prevent it from being abused? Like, I could imagine someone with the Ideal of "Survival" wanting to get advantage on every single saving throw... I'm asking because I really want to try this system for my next game. My biggest problem with Inspiration is the Traits/Ideals/Bonds/Flaws are very hard to use -- there's too many of them (5 per PC???) and a lot of them are not very well thought-out. Traits in particular are mostly role-playing prompts, and I don't see them motivating consequential actions the way Ideals, Bonds and Flaws might. I'm worried that someone with a Trait of "I always use big words" will do that (which is good) and consistently get advantage on all Charisma (Persuasion) checks (which is over-powered).

Friday, 21st September, 2018

  • 10:17 AM - Sadras mentioned ad_hoc in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh Iíll roll too?
    @ad_hoc Appreciate the detailed reply. I'm not sure I agree with everything but then again I don't feel I have thought through it all either and therefore count myself as ill equipped for a rebuttal. Something for me to look into this weekend and see how I feel about it. :) Just as an aside and why I was asking, no one at our table has dared to use their familiar in combat for the obvious reason that they risk losing it.

Tuesday, 18th September, 2018

  • 06:30 PM - Quickleaf mentioned ad_hoc in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh Iíll roll too?
    iserith robus ad_hoc A lot of advice about ďPlayers donít decide when to roll, the DM does.Ē Yep! My issue is not that I donít practice that; it is that I am getting worn down constantly policing the players on this issue & constantly finding new ways to explain this specific to a scenario as one or more players eagerly reach for their dice. Itís tiring for me because I love to say ďyesĒ to my players & the policing part is my least favorite part of DMing. ďNo, you canít Help/Work Together because you havenít said anything that would be helpful in this negotiation. Is there something youíd like to speak up and add to support the Bardís arguement?Ē ďNo, Bard player, you canít roll to beat the druidís Nature check because you havenít proposed doing anything substantially different. Besides the Druid is the *best* in your party at Nature lore. You might try a new approach?Ē ďNo, Sorcerer player, you canít make a History check here. Because nothing in your background as a native of the forests near Wa...

Tuesday, 28th August, 2018

  • 04:29 AM - Ashrym mentioned ad_hoc in post Guessing - Most and least played classes
    ad_hoc IIRC the WOTC survey way had rangers at 7th spot. I cannot find that old link but http://dnd.wizards.com/articles/features/dd-survey-results-summary shows: Fighter Cleric Rogue Wizard Paladin Warlock with druid also in last. What I linked earlier is per 100000 and more recent, however. In any case, rangers don't top popularity or end in the bottom.
  • 03:54 AM - Ashrym mentioned ad_hoc in post Guessing - Most and least played classes
    ad_hoc It looks like a good sampling. What is the statistic data for Ranger at 9th?

Friday, 13th July, 2018

  • 02:12 AM - Unwise mentioned ad_hoc in post Multi classing Objections: Rules vs. Fluff?
    cbwjm The reason I came up with that example is that I actually played a Dwarf from a clan that prided itself on never having been in sunlight. They felt that sunlight would weaken both them and their culture, like it must have done to humans. He of course saw the sun for the first time and fell in love with it and the outside world. I chose deep-dwarf over Drow because it would not have the issues I mentioned above. To me that is the trick, something can be a great story yet shift the view of the world. In my Warhammer campaign example, my players all had great back stories (which they never do normally) but the end result was that it was a group that did not fit in the world at all. ad_hoc I can see where you are coming and agree, but don't have that experience myself. Frankly if they engage in RP or backstory at all I am thrilled, we don't have people competing for the spotlight.

Monday, 21st May, 2018

  • 01:40 AM - Ilbranteloth mentioned ad_hoc in post As a player: prefer Homebrew or Published settings?
    I not only prefer published settings, I prefer published adventures only. I would be very cautious about entering a game with homebrew adventures. Even 3rd party adventures can be very bad so I would want a DM who is picky about what they bring to the table. Can I call that out as an ironic answer for somebody with a handle of ad_hoc?

Monday, 12th February, 2018

  • 05:07 AM - Nevvur mentioned ad_hoc in post How long til you modified 5e?
    ...l" some GMs prefer or require before giving a thing serious consideration for inclusion in their own games. Not that anyone needs WotC's approval to modify the game and have fun doing it, and anyway, custom monsters are some of the lowest-impact form of house rules (again, as I define it). Even so, I'd like to avoid derailing the thread with a debate about semantics. However you and others approach the question and select an answer is fine by me. Clarifications in written responses are appreciated. @Jer: I hope my explanation to Satyrn explains the difference between the thread title and poll question - that is, there's no difference as far as I'm concerned. I did state that rulings on nebulous systems ("situations... that aren't explicit in the rules" in your words) should be excluded. If you feel otherwise, that's fine. I'm not going to try to police the thread, so again, people can answer the question/poll as they see fit. Also again, clarifications like yours are appreciated. @ad_hoc: You wrote that it's impossible not to house rule. Adventurer's League players, in theory, should all be operating under the exact same set of rules. A person who has only ever DMd AL would have a "Never" response if they're abiding by AL guidelines. That's not always the case, of course. However, as defined in the OP, rulings are not house rules (see response to Jer). @redrick: You identified an interesting grey area - codification of a ruling. I feel there's a difference between codification of a ruling and mere consistency with a ruling. DM wiggle room, I guess? Not sure where I would place codification if house ruling is a binary yes/no situation. I'll give it some thought, and perhaps other participants in this discussion can weigh in on the point in the meantime. --- As to my own experiences... Started playing D&D back in the 90's. Didn't get much gaming in '99-'14, then returned to D&D as a DM in Jan '14 with 4e. I gave it about two weeks before I started house ruling and ...

Wednesday, 7th February, 2018

  • 11:15 PM - TheCosmicKid mentioned ad_hoc in post modified ability score calculation
    There are two goals. The first goal is to generate PCs with novel ability scores. I would like to have fewer PCs with good scores in all their important abilities but 8s or 10s in all their non-essential abilities. The second goal is to have a party where the PCs are relatively balanced with one another. I want to prevent what I see as the biggest issue with random ability score generation, where some players roll up super PCs and others get very weak PCs. If the PCs mostly end up with high scores, that's okay, I can adjust the encounters accordingly; same thing if the scores are mostly low. I also like the idea of all the players generating their ability scores as a party during session zero. Though, as TheCosmicKid points out in post#6, creating special rules for it causes some unnecessary problems.Okay, if the collective generation isn't a primary goal, then playing cards would be my suggestion as well. To spell it out in a little more detail than @ad_hoc: build a deck of 18 cards and deal them out into six piles of three. Sum each pile to get your six ability scores. You can tune the deck to get the power level you want. [Three 1s, three 2s, three 3s, three 4s, three 5s, and three 6s] will produce results equivalent to an average 3d6-in-order roll. For arrays that look more like the 4d6-drop-lowest method, there's no perfect deck, but I recommend something like [one 0, one 1, two 2s, two 3s, three 4s, four 5s, and five 6s]. Or if you think using cards instead of dice is just plain wrong for D&D, you can also normalize dice-generated ability score arrays pretty easily. First, pick a target total or point-buy value or whatever other measure of power level you like. Second, create an array using any normal dice method. Third, roll 1d6 to randomly select a score in that array and add 1 (if the array is below the target) or subtract 1 (if it's above). Repeat step 3 until you've reached the target level.

Sunday, 17th December, 2017

  • 09:40 PM - Gardens & Goblins mentioned ad_hoc in post Desperately need help, trying to catch up to party.
    You have created a ....monster :eek: I'm guessing the fighter has.... Defense Style for the +1 AC? And for some reason, folks have missed how Heavy Armor doesn't let you add your Dex bonus to AC. With the +1 magical bonus, and if that assumption is correct then yeah, ok AC 25 Thing is, as ad_hoc alludes to, if something as straight-forward as an AC calculation is so... off from the actual core rules then you're playing in La La land. Lordy knows what crazy rule pretzel readings have been taken with regards to the other characters. Do you have a complete break down of the house rules involved & the other table member's character sheets?

Saturday, 16th December, 2017

  • 04:25 PM - Dax Doomslayer mentioned ad_hoc in post Dragonborn Breath Weapon vs. Dragonborn Fear
    ad_hoc: Hmmm - wouldn't it being treated as basically a 'half-feat' by itself indicate that as a feat in and of itself would be weaker. In addition to those things mentioned above, if the target can't see or hear the dragon born, they automatically save. Between that, getting saves when taking damage causing another save wouldn't you feel that this is watered down enough especially when taking the dragon born race 'as a whole' which seems to be a bit of an under performer? I'm just curious as to what you think.

Tuesday, 12th December, 2017

  • 11:23 PM - Dax Doomslayer mentioned ad_hoc in post Dragonborn Breath Weapon vs. Dragonborn Fear
    Hi, Thanks for the replies! Jalelis - Correct. No +1 stat that normally would go along with it if taking at first level. If they were to take the dragon breath feat, then the extra +1 comes into play. ad_hoc: I'm not clear by what you mean by 'would need to give up a stat bonus'. Are you indicating the standard Dragonborn bonus of +2 Str or +1 CHA or do you mean the additional stat bonus that would come normally come with the feat? If the latter, I totally agree. If the former, I'm curious as to why you feel this would be necessary. From all accounts as it is, the Dragonborn seems to be a bit underwhelming compared to a good deal of other races.

Thursday, 7th December, 2017

  • 04:12 PM - Tormyr mentioned ad_hoc in post Super Monk Jumps
    ...specific does trump the general. the general in this case are the two effects. the specific is when they are combined... the specific rule on what happens when effects are combined. it says ADD TOGETHER not multiply together. Also, the 10' of original movement is not a spell effect so it should not get added twice any more than two effects which increase your AC allow you to count your base AC10 twice. If your proposal is that the individual spell language should trump the specific rule about what happens when spell effects combine, then that rule is practically useless. but again, this is mt take based on the rules presented. Thanks for pointing this out (again). Based on the text under Combining Magical Effects, which I had not read in a while, I would agree that since Step of the Wind is essentially a spell-like effect, the monk in our example would have a jump distance of 40 ft (the original distance + the effect of Step of the Wind + the effect of jump). This goes back to ad_hoc 's ruling all the way at the beginning. I know that some people get combative and hold to their positions when discussing the finer points of rules and rulings, but I appreciate the opportunity to discuss these things especially when someone such as you keeps their head about it. Sometimes I think I have a pretty good picture of how the rules work. Other times, like now, I realize that I missed something. Regardless of the outcome of a discussion, I am better prepared for a ruling at the table, have my reason ready, and move on. Cheers.

Wednesday, 6th December, 2017

  • 05:22 AM - Tormyr mentioned ad_hoc in post Super Monk Jumps
    EDIT: Somehow pulled off a double post.
  • 05:21 AM - Tormyr mentioned ad_hoc in post Super Monk Jumps
    I would love some crouching tiger, hidden dragon, in the game. It would appear the 5E precedence with identical effects is take the strongest one and apply it. Actually, that is a really good point. This would easily fall under the section in the PHB at the beginning of the Spells chapter. In this case, 3x would be the total jump distance multiplier but for a different reason than ad_hoc was mentioning.

Sunday, 3rd December, 2017

  • 12:06 AM - 24Fanatic365 mentioned ad_hoc in post Why penalize returning from death?
    My wife and I play AL at the local game shop, and you may be surprised to know, there are still house rules. A DM is running the game, so how could there not be house rules? Like ad_hoc mentioned above, the way 5e was designed leaves little to no chance that ANY group playing it will not have some form of house rule, or a different way of looking at and interpreting the rules that actually ARE there for us to see in black and white in the core rulebooks. Iím ok with slightly modifying how I play the game dependent on the group Iím playing with at the moment. I just want to spend some time having fun, and D&D is a relatively new way my wife and I have recently discovered for us to do that together. As far as I can tell, thatís the main purpose of the game. Fun. Sent from my iPhone using Tapatalk


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Wednesday, 17th July, 2019

  • 12:48 PM - nobody69.420 quoted ad_hoc in post Looting Monsters?
    I think of an infamous cat burglar who is known kingdom wide and makes people lock up their valuables tight. Well, no matter what I say to him, he doesn't see his character that way.
  • 03:34 AM - nobody69.420 quoted ad_hoc in post Looting Monsters?
    This is the sort of minutiae I'm not interested in, in this sort of game. Doesn't feel very heroic to scavenge like that. That's not a problem with one of my players. His character is a Rogue Thief, and he doesn't believe in heroism, so he would like to steal all the useless junk he can get his hands on.

Friday, 12th July, 2019

  • 03:41 AM - nobody69.420 quoted ad_hoc in post Monk Tortle
    Land Druid is very good for a Tortle (and themed!) Tortle Monk seems pretty themed to me, especially considering I named him Master Oogway.

Tuesday, 9th July, 2019

  • 04:44 PM - Xeviat quoted ad_hoc in post A Reliable Talent for Expert Stealth
    The social skills aren't mind control and players only make ability checks when the DM deems it necessary due to an uncertain outcome. I actually find it to be bad design that the social skills aren't "mind control". We accept a saving throw against a mind control spell, but we won't accept an insight check against a deception or persuasion check? I actually had this discussion with my players a while back, and they agreed to play along with NPC social skills checks. We only used it a little (because one of the players was playing a court advisor wizard), but it did create some fun situations where the players out of character had good reason to suspect one of the advisors, but the advisor was so charming that they were convinced to back off for the time being. They then had to pursue different avenues. You wouldn't tell the Enchanter, no I don't have to roll a will save for this NPC because reasons, would you?
  • 04:41 AM - Fenris-77 quoted ad_hoc in post A Reliable Talent for Expert Stealth
    The social skills aren't mind control and players only make ability checks when the DM deems it necessary due to an uncertain outcome. The difficulty is that when there is an uncertain outcome , thus a roll, one PC is auto succeeding, essentially, while the rest of the party would be appropriately challenged. It's hard to plan for both. I'm going to call this the Glitterboy conundrum. I also think you might be underestimating how often Deception could be rolled in an intrigue campaign, and how flexible the possibilities are about what can be accomplished with a good untruth. Some of the best lies work with what someone knows and believes. Creative PCs aren't telling people the earth is flat.

Monday, 8th July, 2019

  • 07:22 AM - Sacrosanct quoted ad_hoc in post Gamer Stats From White Dwarf in the 80s
    The % of posters here who are women is a meaningless sample. . Itís a sample size we can look at. Which is more data than what was provided in that article. If this is a meaningless sample, then what does that make for a statement with no sample whatsoever?
  • 07:05 AM - Sacrosanct quoted ad_hoc in post Gamer Stats From White Dwarf in the 80s
    Here is an article stating that. https://www.themarysue.com/women-in-dungeons-and-dragons/ According to the article there were 20% in 2012 and 40% as of May 2018. As more people are introduced I would guess that the number would be getting closer to parity. I think this goes hand in hand with people who won't believe how many people are playing the game. It answers the question of where these people are coming from. They're previously non-hobby gamers who are playing with friends in their homes. The author never said where that number came from though. Even the comments in that linked article have people asking where it came from. Iíd love to see the methodology of how that figure was arrived to. I would love it to be accurate, but it doesnít seem to jive with what weíre actually seeing in game stores, conventions (lots of women, but not nearly half of the attendees, and most of them are playing other games besides D&D), or online community members. What % of posters here on th...

Sunday, 7th July, 2019

  • 11:38 PM - Sacrosanct quoted ad_hoc in post Gamer Stats From White Dwarf in the 80s
    And yet, aren't the numbers for 5e around 60:40 men to women? Most of that imbalance is probably due to previous hobby gamers picking up 5e which I would assume would be 80+% men. Where did those #s come from? Iíd be surprised if D&D had a demographic split like that. That picture I posted above from a game night at my FLGS? Pretty typical. When Vampire tM came out, with a heavier role play vs combat emphasis, more women came to gaming. But Iím guessing itís a still a very heavily male dominated hobby. I didnít make my post to imply we shouldnít be more welcoming, or more encouraging to get women and other minorities into gaming. Quite the opposite. I think we should. But only that we need to acknowledge how certain hobbies one gender dominated over the others. For example, no matter how inclusive or welcoming a quilting club is, itís going to be more female dominated. Thatís what I was getting at with my conversation with my girlfriend. No matter how inclusive we are, a fantasy ...

Wednesday, 3rd July, 2019

  • 06:35 PM - stav1369 quoted ad_hoc in post No Magic Shops!
    I am very much relieved that there are no magic shops in 5e. Magic items feel special again. Finding them is both a cause for celebration and an opportunity to find creative uses for them. That said, I like the downtime rules in XgtE for buying and selling items. While I'd change the prices a bit, I think it is the right way to implement a magic item market. I would also like to see some tables for creating a common magic item shop. One that some common items from XgtE as well as the weaker potions and scrolls. Except there are Magic shops in 5E. TOMB OF ANNIHILATION in Port Nyanzaru there are not one but TWO magic stores. Wakanga 'Otamu's store sells Common and uncommon Potions as well as spell scrolls of 1st and 2nd Level. and Ekene-Afa sells Magic weapons, amunition and Shields She has Magic arrows 50 gp each, +1 Yklwa and +1 Dagger for 500gp and +1 Sheild for 450gp Waterdeep Dragon Heist also has two magic stores (at least) in Troll skull alley. Corellon's Crown sells magic ...

Saturday, 29th June, 2019

  • 11:32 PM - FrogReaver quoted ad_hoc in post Consensus about two-weapon fighting?
    Damage comparisons should be compared to the total damage the party is inflicting rather than per individual character. Dealing +1 damage from 20 to 21 dmg is small, and what some would consider insignificant. Dealing +1 damage from 80 to 81 is what most would consider insignificant. +1dmg/round might not make a difference for the entire campaign. This is a great point and something too many forget. Your damage isn't done in a vaccum. The damage your party is inflicting matters and it makes increases of 1 or 2 dpr on an individual PC nearly meaningless in the grand schemege of things! Spot on ad_hoc

Friday, 28th June, 2019

  • 05:58 PM - Xeviat quoted ad_hoc in post A question for athletic gamers
    I'm not sure I understand the question. All the skills can be broken up into more specific skills. That doesn't mean they should. Olympic Weightlifting involves a lot of technique. Powerlifting is more about raw strength but still involves technique. Both require specific conditioning. A word of caution - PCs are heroes. They do heroic things. A display of heroic strength shouldn't require an ability check most of the time. Ability checks should be reserved for truly epic moments. The question is would "can I lift it", "I want to break down the door", and "how far can I throw it" be raw Str checks or do you think a new skill could apply (I'd personally want it to be separate from athletics). The other question is checks to resist fatigue, should they be passive Con saves, raw con checks, or an Endurance skill. My questioning is coming from a direction of "how much training and practice are involved beyond raw ability". I trained for track and field in middle school before ...
  • 01:09 PM - Garthanos quoted ad_hoc in post Mearls' "Firing" tweet
    The practice of bombarding women with geek tests before accepting them is what he is referring to. It happens all the time including in the now closed thread about their new designer, Kate Welch. It is refreshing to see this attitude from WotC and it has been there from the start of 5e. They don't want toxic people in their game/community. This..

Wednesday, 26th June, 2019

  • 10:35 PM - Greenstone.Walker quoted ad_hoc in post Manacled by Thieves' Tools
    Keep in mind that if there is no consequence for failure the roll shouldn't be made. QFT. I think this point needs to be tattoed on the forehead of every GM, backwards so they can read it in the mirror: If there are no costs or consequence for failure then the GM should just say, "You succeed." If each attempt costs a significant amount of time or money or other resource then calling for a roll might be appropriate to see how long the action took and how much it cost. GM: You are using vials of acid to melt the bars? Good plan. Make a Dexterity check please, each point under 20 means one vial used. GM: You are picking the lock in the middle of combat? Great, I'll get you to make a Dexterity (Thief's Tools) check each round until you succeed or give up and do something else. GM: You've all sneaked in to the library and are searching the books for the information you need. Can I get an Intelligence (History) check please for each 10 minutes of searching, also I'll be rolling a random en...

Saturday, 22nd June, 2019

  • 02:52 PM - FrogReaver quoted ad_hoc in post Faerie Fire too powerful
    If you always have high level spell slots available to you, then that is indicative of not being challenged. Level 7 you have 4 level 3+ available. If he just used one per combat that takes him through 4 combats. (Which is getting near the max that most people see in a given adventuring day). However, his chosen spells also last an hour. Due to how combats are spaced out in a longer adventuring day it's very likely that even if he were in a longer adventuring day that he would have the higher level spell slots on most days to meet that challenge. Now if we here a bard as opposed to a Druid - you might have a point.

Saturday, 15th June, 2019

  • 04:11 AM - Xeviat quoted ad_hoc in post Durable Feat is weak, Healer feat is too strong
    In a game with Healing Potions on the common item list I think Healer is just fine. Inspiring Leader is much better than it too. Healer does shine on a Thief Rogue though. My thinking is that a party with Healer (Heck, a party with Inspiring Leader too) plays so much differently than a party without it (them), that it makes me wonder about the groups that playtested the 6 to 8 encounters a day. Healer (and Inspiring Leader) adds so much to the day's endurance. That's why I want to "balance" healer by adding basic healing to the healer's kit and then having the Healer feat improve that. I could also limit it to once per long rest and be done with it, it would be a little more balanced then.

Friday, 7th June, 2019

  • 04:12 PM - Joshua Randall quoted ad_hoc in post Should I play 4e?
    And feats enabling the use of a class power?Uhh, multiclassing literally does that. Reserve Maneuver (sort of). etc. Should I play 4e? One thing to consider is whether you are able to form and maintain a group. Why shouldn't the OP consider that?Because it's common sense that if you ask about a game that game out in 2008, and has been unsupported for 5 years, you've already considered the potential lack of players.

Thursday, 6th June, 2019

  • 07:39 PM - HJFudge quoted ad_hoc in post Should I play 4e?
    It is against the board rules to insult and provoke others. Oh don't pull that crap. Don't bust out 'everything you like that isnt this is not as good and shouldn't be run' and then when someone says 'um friend, that doesn't make sense and isnt a good argument' cry harrassment and try to shut down dissenting voices, as if you are being personally attacked.
  • 02:49 PM - quoted ad_hoc in post Should I play 4e?
    3.5 is not the only other edition that can be played. 5e is available and is astoundingly popular. It is much easier to find and sustain a group for 5e than 4e. When asking 'should I play 4e?' that is a factor to consider. This applies not only to 4e but to all RPGs except 5e. This is a really terrible argument, you know that right?
  • 01:05 AM - quoted ad_hoc in post Should I play 4e?
    We have the numbers though. We know that 4e was not popular. I didn't say that some people wouldn't like it. Just fewer people will like playing 4e than 5e. That is a factor to consider. It's okay to be okay with it too. Hold up there bubba. 4e was perhaps not as popular as 3.5, but it was still popular. It didn't drop D&D off the charts or turn it into an unknown game. Something being "not as popular as this other thing" does not translate to something being "not popular".

Wednesday, 5th June, 2019

  • 03:18 AM - quoted ad_hoc in post Should I play 4e?
    We have the evidence though. We know that new people have really taken to the game and those people have introduced more people and so on. 5e does really well with non-hobby gamers (and hobby gamers too for that matter). 5e is by far the biggest RPG ever. 4e was, not. So? Something being "not the biggest" doesn't mean *random person* won't like it. I mean by your argument we oughtnt to teach anyone any game other than 5E, since all RPGs are less popular than 5E!


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