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5E, Acrobatics, and Parkour Monday, 24th June, 2019 04:10 PM


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Tuesday, 10th March, 2015
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Thursday, 20th June, 2019

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Wednesday, 29th May, 2019

Thursday, 20th June, 2019

  • 07:16 PM - lowkey13 mentioned cmad1977 in post Geekdom Takes a Bow
    Well, I *was* trying to call out shows that transcended their genres. If I had chosen examples that weren't among the best... well, that'd be weird - "These transcend their genre... but suck!" You're tearing me apart, Umbran! I, too, enjoy The Room. Oh, hi cmad1977 !

Tuesday, 1st January, 2019

  • 09:47 AM - MechaPilot mentioned cmad1977 in post "How do I beat the Matt Mercer effect?"
    I've recently gotten into watching the first Critical Role campaign. Mostly, I have it on as background while I work on my own D&D stuff. It's sort of like mood music in that regard. I also agree with 5ekyu & cmad1977 in that it's kind of like listening to a radio play. I don't see how this is any different from getting a player who has only ever had one DM before YOU. And unlike that situation, you have the benefit (if you want) of knowing exactly how this other DM does the job. It has a lot of similarities, but Critical Role has a much large audience than one player's former DM. That popularity gives it a kind of implied authority that goes beyond "the one guy who introduced me to the game did it this way." As with all social issues in RPGs, COMMUNICATION is key. Very true. See, I don't get this. Do people really evaluate other roleplayers based on their acting ability? Unfortunately, yes, it's a thing I've seen before. Fortunately, I haven't seen it often; making me inclined to think it's a rare behavior. But then, I only have experience with a little more than handful of different DMs, a couple of whom I've trained. So, I might be wrong about its rarity. ...

Thursday, 1st November, 2018

  • 04:46 PM - Sadras mentioned cmad1977 in post 5E's "Missed Opportunities?"
    Why is it necessary for this prep tool to be official WotC content? I guess because magical items are a little more complex and sensitive within the fantasy world than many of the other tabled-information that has already been provided. Now if you recall earlier you and me discussed the missed opportunities regarding monster design. Now monster design is not an issue for me at all, in a similar way to how @cmad1977 deals with magical items, whereas for you, you want more details/advice behind monster design. So what I'm saying is, whatever reason I give you - it can be argued along the lines of subjectivity. We all have our areas where we would prefer the designers to concentrate more - whether it be increased modular options, feats, spells, monsters, magical items, encounter design, rests etc.

Monday, 23rd October, 2017

  • 10:13 PM - lowkey13 mentioned cmad1977 in post Thoughts on this article about Black Culture & the D&D team dropping the ball?
    ...tate, and local law is not necessarily a human resources issue; I understand your confusion with the initial reference to "hostile work environment," but this would be just as applicable to someone claiming that the machines seemed too pointy (OSHA) or that sensors were miscalibrated (federal and state environmental). Now you seem to have some bizarre notion that this has to be a "product or process issue." Which has nothing to do with the OP, but again is completely wrong. If an employee tells the employer, "Line 20 is 20% slower than the rest," does the employer say, "Dude. You didn't give me a solution. So that doesn't count. Suck it up, whiny buttercup, because I don't care about my profits. I only care about DeJoker's theoretical rules on the internet for what employers care about!" My practical experience tells me ... no. But moving on, you clearly have a need to highjack this thread and throw aspersions around. Seriously- look at the last 20 comments. I fully agree with what cmad1977 and @robus wrote, and they did so succinctly. Put another way, either everyone but you is missing the point, or you are. And given that I know the rest of these people (even though we often disagree on other issues), I am comfortable that I am not the one misreading this situation. The first rule of holes is to stop digging; we all get a little intemperate at times. I would really suggest looking at your posts and deciding if you want to be that guy. This is a forum about having fun with D&D; try and have fun.
  • 09:15 PM - DeJoker mentioned cmad1977 in post Thoughts on this article about Black Culture & the D&D team dropping the ball?
    @cmad1977 and @robus LOMFAO yes your hypocrisy is noted and that is what many folks seem to feel about straight forward blunt truth -- oh how insensitive that was -- I was not attempting to write a sensitive piece I was simply pointing out the over looked facts that the "overly sensitive out pourings" of the original author seemed to have not covered in their so heart felt dismissal of all those other folks. If he had not wanted a response he most likely would not have personally and condescendingly pointed me to it as the possible post the original individual had told me to go look at -- a fact that he could not say was even true making the condescending nature of his post that much worse which kind of explains why he so easily dismissed those others. Further no one seems to even care that the overly sensitive post was actually very insensitive as well -- must have simply had better window dressing. *shrug* Now seriously if I made a wrong statement by all means please point it out using tru...

Sunday, 5th February, 2017

  • 08:15 PM - Quickleaf mentioned cmad1977 in post First time making a "serious" dungeon! How do you do it?
    cmad1977 Yep, I've been absorbing his articles on megadungeons. Branching paths w/ meaningful choices, circular routes, gating/blocking (when at a branching path only), previews, one-way passages, and shortcuts are all on my checklist. Cross-posted this question, and was encouraged to answer 5 basic questions about air/sleep/food/drink/egress... How do they breathe? Most are resistant to fire damage which helps with breathing excessively hot air in places. Otherwise, there's ventilation thanks to a few shafts/lava tubes leading to the caldera's surface. Overlooks and "screen" doors (mashrabiya / jalis) let in airflow as well. Where do they sleep? They sleep in areas away from the hazardous fumaroles, in quarters (for mages and priests) or barracks (for mamluks and holy slayers). What do they eat? Precious little game lives in the Great Anvil, the most inhospitable desert in the land, however the Brotherhood do harvest scorpions and beetles, and hunt fire lizards, giant m...

Thursday, 15th December, 2016

  • 06:10 PM - ccs mentioned cmad1977 in post Why can’t I find anything wrong with 5e?
    Another problem is that 4d6-L doesn't work, especially with feats. Getting an ASI is great, unless you have already maxed out your stats. It stifles character progression. Rolling for hit points can also be disastrous because of how important HP are in the balance of the game. The good news is that there are rules for both point buy and taking a fixed amount of HP. So it's a minor problem. It's fun to have randomness in character creation, but the default rules don't work well. These things are options, not problems. If these particular options don't work for you? Then use the alternate systems the designers were thoughtful enough to include..... See also cmad1977 comment about not blaming the system when the problem is the DM/player.

Saturday, 10th December, 2016

  • 08:46 PM - Satyrn mentioned cmad1977 in post Your Biggest Gaming Pet Peeve
    Player: "I want to open the door." DM: "It's stuck. Roll athletics." Player: "I rolled a 2, but I'm super strong so the result is 9." DM: "You give it a mighty shove, but it's stuck tight. A couple heavy shoves later the door opens but your shoulder's sporting a nasty bruise. Take 1d6 bludgeoning damage." The trick I find is to ensure failure is as interesting as success, but at a price: hp, time, disadvantage in the future or rewards. This is an example of why @iserith suggests clarifying with tbe player what the character is actually doing to open the door, though. If the player was picturing his character kicking in the door like @cmad1977 was above, then describing that damage as going to the shoulder could be irritating. Maybe not, though, of course. A flexible player would probably just roll with it, but still, why not make sure everyone is on the same page to start? But yeah, what you say is good, is what I aim for.

Monday, 26th September, 2016

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned cmad1977 in post Warlord Name Poll
    ...ble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ;...

Monday, 10th August, 2015

  • 07:05 PM - DEFCON 1 mentioned cmad1977 in post Move and Attack question
    In this merging of 5E's movement plus a recreation of 4E's flanking bonus... there's two ways I can answer this for myself. One the one hand, I was never so strict on flanking in 4E such that if two people already were flanking a target, a third could come in adjacent to one of the two and also get the flanking bonus. Thus, when you merge in 5E's movement rule, the third person in the OP's question would never need to stand in the same space as one of the two allies anyway to also gain advantage on the roll. Thus, the third character would have Advantage as well. But seeing as how this takes into account my own personal houserule on 4E flanking... if I was to do a stricter ruling on this, I think I'd probably go along with what cmad1977 said above. The third person would technically get Advantage from the flanking... but they'd also be fighting while under the Squeezing Into A Smaller Space situation (since they are sharing a 5' space with another character) and thus have Disadvantage on the attack too. With Advantage and Disadvantage cancelling each other out, the third person would get no bonus on the attack. Thus moving and attacking from the flanking position is unnecessary, and they can instead just move to wherever they were going and attack from there.

Sunday, 24th May, 2015

  • 06:14 AM - Connorsrpg mentioned cmad1977 in post 5 Fighter Archetypes
    cmad1977 Thanks. :) I just wanted to add that I love 5E. As soon as I read the core books I knew it would be much easier to write for and the idea of subclasses is perfect. Unlike 4E where thre was a 'theme' somewhere in the MANY powers, but archetypes rarely evolved as it was just finding the best power, 5E returns to themed choices. I really like how you can write these themes for your game. Obviously for our game we saw some themes/concepts we thought would suit fighters, so that is where we have gone. If others like the more open 5E-styled Battle Master, go with that. My players are free to as well. If they want more focussed concepts, have a look at these archetypes. The good thing about archetypes is they can be ignored ;) They do not change the core game. My unfetterred option does. I guess that is why it is drawing a lot of attention. I know it is seen as powerful, but seriously, a fighter has to invest a fair bit to do this. I have since altered it slightly though; removed sh...

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Monday, 24th June, 2019

  • 07:28 PM - Kid Charlemagne quoted cmad1977 in post 5E, Acrobatics, and Parkour
    It might be easier to just write up some maneuvers and give them a DC and base stat, with some DEX and some STR. That pretty much my plan. Edit: mostly I try to gate as few actions behind die rolls as I can. I also agree with this - it solved a lot of my players problems when I realized climbing mostly didn't require rolls unless its particularly dangerous. Not that it necessarily matters in a 5E skills context, but weak people can't do parkour, just like clumsy people can't. This is true, but thieves need to be able to climb walls! "Parkour" could be imagined as an overarching challenge that is divided into specific obstacles, the declared tasks for which may or may not call for ability checks as per the normal rules for adjudicating actions. Strength (Athletics) checks covers "difficult situations you encounter while climbing, jumping..." (Basic Rules, p. 62). Dexterity (Acrobatics) covers attempts to "stay on your feet in a tricky situation..." (Basic Rules, p. 63). As...

Thursday, 20th June, 2019

  • 06:27 PM - Xeviat quoted cmad1977 in post Is it possible that the Revised Ranger is not dead?
    Have you tried basing it off the Druid? IMO the Ranger as a class should be deleted and broken into a fighter subclass(hunter),and Druid subclass(beastmaster). Just musing really. Nah. I just think the companion is what would make the ranger stand apart as a class of its own. The base concept is kind of just a fighter/rogue/druid, or a rogue/druid, but multiclassing makes that unnecessary. Thus, it needs something of it's own. Like it or not, having a pet has become synonymous with the ranger for some people. WoW made it a core part of their hunter class. Pillars of Eternity put it in their ranger. It would give the class something unique that other classes don't have. Favored enemy is an old mechanic and I'm really surprised to see it is still there. This could have been the basis for subclasses, but it does fall into DM charity territory. I like the idea of favored terrain being something they learn on the fly, and I too think it should compare to the Rogue's expertise. ...
  • 03:36 PM - lowkey13 quoted cmad1977 in post Geekdom Takes a Bow
    Oof. Never make INT the dump stat kids. (He was already moderated)

Wednesday, 19th June, 2019

  • 09:40 PM - CapnZapp quoted cmad1977 in post In-Combat Healing: How and Why?
    The answer is: In combat healing has its place and can be a valuable tool.Yes. This says very little, however. It neither confirms not contradicts the notion that in combat healing needs to occupy a larger place and be more valuable before it gets used with any frequency.

Saturday, 1st June, 2019

  • 06:02 PM - uzirath quoted cmad1977 in post GM's Knowing the Rules
    Also, I know the rules very, very well, as do some other players. Don’t let your ego stop you from listening to your players. If you can’t trust them, don’t play with them. I don’t really hold it against DMs that are ‘wrong’ or unclear. If there’s something I know better I’d hope they would accept my input. Same – if I make a mistake with a ruling I’ll totally cop to it next session. Sometimes I’ll even tell the group “this is my ruling right now, but I will do some research and provide an authoritative one next session.” <snip> Now, when I’m running, if I get a rule wrong, I’m totally open to being corrected. If I’m in the wrong, I want to know and be able to learn from it. There are also some grey areas in many RPGs, and a short discussion can help with the ruling I have to make. These quotes connect to a strand I've seen here about GM ego and how to handle mistakes. (I may have missed some.) I agree with this. It's been many years since I've played in a game where the GM made al...
  • 01:44 PM - Umbran quoted cmad1977 in post STAR TREK: PICARD Official Trailer
    To be fair, Samuel L Jackson looks like he’s 40 maybe now... and he’s 70 or so. But also to be fair, people usually think 40 looks old.
  • 07:37 AM - robus quoted cmad1977 in post Would campaign skeletons address the lack of adventures for minor settings?
    That’s basically how I use every published adventure. Yeah, but this is for when there are no published adventures for the setting :)

Wednesday, 29th May, 2019

  • 10:08 PM - BookBarbarian quoted cmad1977 in post What proportion of the population are adventurers?
    That's great, but I can explain why it matters to my game and does impact how PC's interact with the world. Demographics allow me as the DM to improvise while still mostly wearing my Referee hat with its stance of neutrality, without having to put on my Storyteller hat with its non-neutral goals or at least serving to keep in check the impulses of my Storyteller hat. In other words, without setting myself some guidelines for what NPCs were like, when I found myself stating up an NPC on the fly there would be a temptation to tailor the NPC to the level and abilities of the PCs or to the outcome I wanted to produce. And while that isn't all bad, when you are dealing with improvisation there is a strong temptation to Schrodinger's stat blocks, and that's a form of railroading. So by having an idea regarding average ability scores, average levels, commonality of classes, and indeed what stat block the every persons of the setting has, then when it matters what the abilities of an NPC are, I c...
  • 08:32 PM - BookBarbarian quoted cmad1977 in post What proportion of the population are adventurers?
    Pretty much just the PCs. By not playing 5e, a game that has basically no interest in demographics or areas of life that exist outside of the adventure? The 5e answer is that NPC's don't use the same rules as PC's. This is in fact one of my favorite things about 5e. As my game is focused on the experience for the people at the table I try not to do any world building beyond what the PCs will interact with. I find the thread interesting to read, but it won't in anyway effect how I run the game.

Monday, 27th May, 2019

Sunday, 26th May, 2019

  • 06:42 PM - Paul Farquhar quoted cmad1977 in post That Full D&D Renault Commercial Is Here And It Features Tiamat And Venger!
    Strike 3. Theatre and film/TV are NOT the same medium for delivery a story. So, you are claiming acting (and direction) is irrelevant for film and TV?
  • 06:38 PM - Paul Farquhar quoted cmad1977 in post That Full D&D Renault Commercial Is Here And It Features Tiamat And Venger!
    Oof. This is a quote from someone who doesn’t understand the role of the writers in television/movies. If a character made an unconvincing turn.... it’s not the actors fault. If you think it's just the writing that matters, you need to go to the theatre more, and see the same play performed with different writers and directors. For example, have seen several versions of A Midsummer Night's Dream. One was utterly brilliant, anther was utterly, toe-curlingly awful. The writing was fine. Everything was set up, signalled and foreshadowed. Clarke's acting was, in a sense, too good. She convinced much of the audience that her character was noble, just and wise, even when her actions, viewed objectively, where clearly otherwise.

Friday, 24th May, 2019

  • 08:58 PM - Istbor quoted cmad1977 in post GAME OF THRONES SEASON 8--Final Run-- Part 6---THE END
    I love how the wildling spend their lives desperate to get south where they can survive in less than arctic conditions... then after sacrificing so much to get there and with more than enough space for their people to survive, coupled with the depopulation of the north(via the walkers), they just bounce. The writing this season is so abysmally bad that the show has gone from something I recommend people watch if they haven’t to a show I tell people not to bother with if they haven’t seen it. To be fair they seemed okay with the arctic conditions, it was mostly to escape an army of the dead. I can totally see wanting to go back to your homeland and away from people who have hated you for centuries, once there aren't hordes of things trying to kill you. I also think in the books Jon is a Targaryen. It kind of sucks the surprise from that story sure, but with Ned always remembering the "Promise me" words of his sister, there is no doubt something is there. The Aegon in the books has...

Thursday, 25th April, 2019

  • 10:04 PM - Mistwell quoted cmad1977 in post Amazon Has A D&D Page
    This edition is dying on the vine unless they release splat books with magic shops and lists of rare weapons and boatloads of feats and new subclasses and new classes. I heard it on this very website not 5 years ago! Oh you can STILL hear it in some places.
  • 02:57 AM - Lalato quoted cmad1977 in post Having Fun with an Alternative Character Creation Method
    My first Traveller character died during creation. It was awesome. The first time your character dies during creation... it's shocking. :) Unfortunately, the system I posted above doesn't have a character death option, but it seems like it would pretty easy to add. Something like... each character starts with X hit points (where X depends on how deadly you want it to be). Then find appropriate entries that have a dangerous component... and add -1/-2 HP to them. Balance that with some entries that might give +1/+2 HP. If your character ever gets to 0 HP during character creation... FINISH HIM!

Monday, 22nd April, 2019

Monday, 15th April, 2019

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