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    Saturday, 22nd June, 2019, 04:19 PM
    Living Steel: I didn't run, but did play in a short campaign in the late 80's. Not even sure why our GM wanted to run it, she rarely strayed from D&D. We had fun playing with the power armor, but it isn't a game we ended up playing long term. It was very number crunchy, an aspect I actually enjoyed back then. I am still an unapologetic min/maxxer. Dangerous Journey's: Another game we had...
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Thursday, 11th July, 2019

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Wednesday, 26th June, 2019

Monday, 11th March, 2019

  • 07:49 PM - CleverNickName mentioned AriochQ in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Tuesday, 22nd January, 2019

  • 07:10 PM - MatthewJHanson mentioned AriochQ in post Kickstarter, RPG Zine Quest, and Luke "Burning Wheel" Crane
    I agree with AriochQ, that this seems to really be about nostalgia, and unfortunately some of the requirements makes me feel like it looks it confuses the trappings of zines for the spirit of zines. I don't zine makers of old chose to use only one color ink or make their books 5.5 x 8.5 because it was part of their creative vision, I think it's because that's what they had available at the time. These days it's easy to put out a full color PDF for less than cost of printing an old-school zine. I think it would been more interested if Zine Quest had focused more on what I think are more the core of zines, that they are small fan-focused publications that come out regularly (rather than a single book). They could even focus on the periodical nature as a way to promote Drip.

Tuesday, 15th January, 2019

  • 10:03 PM - Hussar mentioned AriochQ in post Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and Gameplay
    ...f 3e and 4e merely express a desire to somewhat unify experience across multiple GMs. Generalized rules of Fate and Cortex+ and WoD express a technical innovation that simply reduced the need for rulings. The loaded word "trust" comes from a time when people were distressed by change, and should not be trusted to accurately depict the changes and the reasons behind them, or the resulting relationships between player and GM. So, yes, I'll agree that in OS games, the GM tends to make more rulings. I'm fine with that. It has nothing to do with trust. Ok, then how would you characterize it? The rules are designed in such a way that the GM/DM is no longer expected to perform tasks that in OS systems would have directly fallen on the DM/GM. Would that about cover it? Perhaps "expect" rather than "trust" is the better word to use. OS games expect the DM to create rules ad hoc throughout play whereas NS games often use more comprehensive rulesets. Note, I do disagree with AriochQ's characterization of rules light vs rules heavy. That's certainly not true. I mean, many NS games are only a couple of pages long. Or, even something like Savage Worlds, while hardly rules light, is far, far lighter than, say, AD&D. Old School games are rules absent, but, they are certainly not rules light.

Wednesday, 31st October, 2018

  • 11:44 PM - pogre mentioned AriochQ in post WotC President Chris Cocks Talks Magic and D&D
    Or could it be that they are calling for DMs because of the level of demand? Spoiler: it is. I think ONE factor is a lot of veteran DMs are turned off by the new AL system. Generally, there are lots of players wanting to play - especially new people. So, I think demand for DMs has increased because of both factors. Naturally, I have no hard data to back this up. However, the coordinators calling for DMs in my area say we have lots of new folks who want to play and a fair number of their regular DMs are giving it a pass. I suspect as AriochQ has mentioned, many veteran players are passing on it too. Clearly, I have one local impression. It may be very flawed and the new AL system may be wildly popular and doing wonders for growing the game. I have my doubts...

Sunday, 18th February, 2018

  • 10:56 PM - pogre mentioned AriochQ in post Do you allow multiple Inspiration?
    The DM AriochQ in the one campaign I actually play in has the players award inspiration to each other. Players award inspiration for excellent roleplay and it seems to work very well. I am thinking of using the same system in my campaigns, because it eliminates something for the DM and keeps inspiration in the game. He also allows the accumulation of inspiration, but we spend the points freely and it really does not present a problem.

Thursday, 4th January, 2018

  • 12:09 AM - LordEntrails mentioned AriochQ in post New D&D Movie: July 23rd 2021
    Sorry, talk of whitewashing in a D&D movie is fundamentally ridiculous. As implied by AriochQ, what does it matter is a racially Mandarin Chinese plays a Oeridian or if a racial Thai does? There are no Mandarin Chinese, or any other real life races in D&D settings. Who's to say what is a better representation of someone from Calimshan or Waterdeep or any other fantasy setting? It's a fricking FANTASY setting.

Wednesday, 13th September, 2017

  • 08:14 PM - pogre mentioned AriochQ in post Being The Best D&D Player You Can Be
    It has been a very long time since I have played in a campaign. I'm nearly always on the other side of the screen. Last fall, an acquaintance of mine invited me to play in a 5th edition D&D campaign. I knew the other players, but had never played a game with them. I thought I would give it a try. At worst, I figured I could chalk it up as an experience that confirmed my view my natural position at the table was as a DM. The Dungeon Master AriochQ has done a really nice job with the campaign and I have enjoyed it very much. Having been on the other side of the screen for so many years, I endeavored to be the best player I could. Someone I would want at my table for every campaign. I have not always succeeded, but I thought we could share some tips on being a player who adds to everyone’s enjoyment of the game. Here are my thoughts: 1. Be Consistent: Make the agreed play time a priority. Show up on time. Bring all of your necessary materials. Be ready to play. 2. Be Flexible: Use a character concept that fits the DM’s campaign world vision. Play a character that lends itself to story hooks. Create PC obligations tied to the campaign world. Give the DM anchor posts to use if they wish to. Orphaned barbarians from wiped out villages are OK, but ask yourself: Is your PC background giving the DM something to work with? 3. Be Creative: Don’t be afraid to offer adventure ideas, but don’t be offended if the DM does not use t...

Wednesday, 16th November, 2016

  • 03:25 PM - Effincool Miniatures mentioned AriochQ in post Got TOME OF BEASTS For 5E? You'll Want These Minis, Too!
    @AriochQ The point of backing this Kickstarter is bringing these creatures to the tabletop. The only way you are going to see any of these monsters for use in game is through Effincool Miniatures. For all of teh reasons that I have already covered, we just cant do what Reaper does. :-) That does not mean that I do not value everyones input on this project! thanks for taking the time to comment. I also would like to add, that if you pledge for $360.00 and this project unlocks all of the stretch goals, that works out to $6.00 a mini, and includes 2 dragons and several larger pieces. I know this is not near the value that Reaper is able to afford, but it is the best we can do.

Saturday, 22nd August, 2015

  • 06:24 AM - Quickleaf mentioned AriochQ in post Methods to split the party
    AriochQ A puzzle spaced throughout different parts of the castle that require simultaneous interaction to open a vault door. Falling portcullises or even stone doors. Or mimics ;) A pit with water flowing thru it with multiple aqueduct tunnels the water flows thru. Before anyone makes checks to jump across clarify that the consequences of a low roll mean falling into the water and getting swept away...somewhere. A coffin or an iron maiden with a built in teleporter. Include with a monster that Shoves or causes forced movement. Gargoyles that grapple characters and fly off with them to perches throughout the castle. Valuable treasure in a dangerous place to lure treasure-hungry PCs away from the party. Naturally guarded by a trap separating them from the party (e.g. chute). Provide a side solo mission for a PC - if they accomplish it then the party (or just them) benefits. However, it requires them to go it alone due to (a) ethical differences with the party, (b) need for s...

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Thursday, 11th June, 2015

  • 06:23 PM - Inconnunom quoted AriochQ in post Errata Unarmed Strike
    It would be easier if they just called it 'melee attack' rather than 'melee WEAPON attack' Then you would have "melee attacks" and "weapon attacks", which have some overlap but are different things. Yea that should have been an actual errata fix. Instead of lumping everything under the sun into "melee weapon attack".
  • 02:34 PM - EzekielRaiden quoted AriochQ in post New Errata "Vision"
    I have never paid attention to the multiple threads on this issue, because I have never had a problem with this issue. I just apply common sense to the situation and it all seems to work out. It may not follow the rules to the letter, but my players (also rational beings) have never complained. It's a good thing rational beings never, ever argue with each other, and always, eternally possess identical conceptual frameworks, assumptions (especially with regard to unstated data), and analytical methods. What a terrible thing it would be if rational beings ever suffered from such woes! Why, it would be the Tower of Babel all over again--I can't even imagine the chaos, society would completely cease to function. Edit: Okay, maybe that's snarkier than you deserve. But it's all well and good that your table has "rational beings" at it. "Rational beings" can still disagree, even when they have (essentially) identical think-meats, identical access to information, and a legitimate and heartfelt des...

Saturday, 9th May, 2015

  • 10:02 PM - Hereticus quoted AriochQ in post Greyhawk on horizon?
    I am of two minds. I love Greyhawk BUT my current campaign is set in Greyhawk and if they release new canon, it will probably step all over what I have laid down in my campaign! I with you on that. We're using the 3.5e Forgotten Realms setting book for our campaigns (no other canon), and really don't need a 5e book.

Wednesday, 6th May, 2015

  • 03:27 PM - chibi graz'zt quoted AriochQ in post [UPDATED] RAGE OF DEMONS! New D&D Storyline Features Drizzt, Underdark, & Demon Lords!
    Sweet! My current Greyhawk campaign involves Graz'zt! Looking forward to some 5e info on him to see how it compares to what I came up with. Yes, I hear that Graz'zt is a big player in Greyhawk, nice we'll get official stats and possible cross=over ideas into Greyhawk (that would be awesome). I've always been a big fan of Graz'zt and wonder at the similarity in Driz'zt's name (a possible relation?). Maybe someone should start a Rage of Demons speculation thread. Im super jazzed at this, definitely a much better release concept (and more iconic of D&D) than Alice in Wonderland.

Thursday, 30th April, 2015

  • 12:21 AM - MerricB quoted AriochQ in post Tried Speed Factor Initiative for the first time last night. Your thoughts?
    This is not my recollection. I started playing in the late 70s. In AD&D, IIRC, you rolled party initiative against the monsters and then acted accordingly. Winning initiative let you act first, as a group. We never played that you had to declare specific actions other than "We are attacking" or "We are running away". Speed factor was used to determine who acted first when a weapon was being used against an opponent doing an action other than attacking with a weapon. It was usually used to figure out whether you hit a caster before he got a spell off. In essence, speed factor=round segments. It was also used to determine multiple attacks when using a faster weapon against a slower weapon. As with most things in early D&D, what was in the rulebooks wasn't always what people used. It didn't help that Gary Gygax was absolutely dreadful at writing a coherent initiative system. There have been many attempts to work out how initiative worked in AD&D. There are some really good attempts! Ho...

Wednesday, 29th April, 2015

  • 10:47 PM - redrick quoted AriochQ in post Do you have trouble with NPC names?
    One of my SCA friends just posted a link to a website that has a dictionary of medieval names from European sources from 600 to 1600 A.D. It seems like a good resource when you are looking to come up with a name for NPC's on the fly. Thought I would share the link! This list would be a lot more helpful if names could be indexed by language or culture. I usually start with the "kind" of name, and then go from there. And I like to keep a list of several new names on hand for each culture, in case I need to make up an NPC on the fly. I often just end up using a Wikipedia history article. Kudos to anybody at the table who realizes that the local merchant shares the name of a 7th century Bulgar ruler.

Tuesday, 28th April, 2015

  • 05:27 PM - bgbarcus quoted AriochQ in post Rolling Hit Points Tweak
    I run a campaign where most combats are pretty challenging. I allow my players to roll, but if they roll less than the average, they are allowed to take the average (rounded down). It is pretty lenient, but it is no fun gaining a level and rolling really low for HP's. And the extra few HP's allow me more leeway in making the encounters tougher. The way I see it, the average for a d10 is 5.5 The average for my method would be 7.5. It inflates HP's a little bit, but avoids those low HP rolls. That matches my thinking. Using the best if three rolls means most characters get high hit points for each level. But gambling on the dice is also fun. One character had a two really bad rolls (three 1's at second level and highest roll was 2 at third for a rogue). His low hit points became a fun part of role playing the character as he became very good at hiding. That was in the final play test when rogues had d6. When the PHB came out and they were bumped to d8 I let him reroll all levels.

Thursday, 23rd April, 2015

  • 10:32 PM - Shasarak quoted AriochQ in post Hasbro CEO: "D&D is Really on a Tear"
    Dracula is public domain no? Until Disney wants to make a Dracula movie.
  • 04:12 PM - Agamon quoted AriochQ in post Down to six pages of prep work
    The white board would be nice for tracking conditions, but we rotate our game from house to house and I am thinking it is just one more thing I would need to carry! lol I already have a big back of books, notes, dungeon tiles, and dice, two cases of mini's and a couple 20"x30" maps that we printed out at Sam's club photo desk for $10 each (quite a bargain IMHO, just put it on a flash drive but make sure it is scaled in a 2 to 3 ratio). Fair enough. Sorry, didn't mean to make it sound like I was pushing my way on you, just meant to note some of the benefits of the whiteboard. And I totally get that. I run my D&D game at home, so nothing needs to be hauled anywhere. But my Savage Worlds game isn't at home, and this is one of the reasons it's mini-less.
  • 03:48 PM - Agamon quoted AriochQ in post Down to six pages of prep work
    We used that method until last week. Last week I got notecards, one per character and one for mobs, I think had everyone roll initiative and then just ordered the cards in initiative order. It went much faster. It also had the added benefit of making it easy when someone delays an action, you just move their card in the stack. 5e doesn't have a delay action, and ready doesn't move your position. Though it would be an easy house rule to implement, I suppose. I used index cards for a while, and the magnetic whiteboard also has the benefit easy order change. Butt also allows everyone to see who's turn is coming, outsources the initiative tracking job to the players, lets everyone see what conditions anyone is afflicted by without setting things beside or under minis, and is reusable without having to throw anything away. It does have a higher up front cost, though.
  • 09:43 AM - delericho quoted AriochQ in post Hasbro CEO: "D&D is Really on a Tear"
    Just my personal opinion, but I think Hasbro is missing the boat on D&D. The game is 'on a tear' yet staffing still seems inadaquate, the release schedule is abysmal, no open game license, and very few third party contracts. I am not a CEO, but if I was I would be irrate that we weren't making more money off a product that is 'on a tear'. A few years ago (2009) they had a much larger staff, a much fuller release schedule, and a license (admittedly, it was the GSL). And 4e wasn't "on a tear". If I were a CEO, I would look at that, and look at the way things are now, and say, "good work, carry on."
  • 08:23 AM - pemerton quoted AriochQ in post Hasbro CEO: "D&D is Really on a Tear"
    There is a happy medium between the current scarcity of product and the saturation of prior editions. Perhaps this current state is the happy medium! (Does anyone but WotC have a reliable supply vs demand graph for D&D books, from which the optimal rate of publication for optimal rate of return can be calculated?) I know it sounds somewhat silly that I am complaining they won't take my money, but I would love to see some supplements specific to 5th edition.Sure. If WotC thought that the world was full of people with similar preferences, they would probably write and publish some books (subject to second-order feedback concerns they have about flooding the market - but if there were enough people like you those concerns would be overridden too). But maybe their data suggests that your desires aren't sufficiently widely held. There are various products I would like to see (mostly 4e related) that I almost certainly never will, for similar reasons. In the non-book-but-still-fantasy...
  • 12:34 AM - Mistwell quoted AriochQ in post Hasbro CEO: "D&D is Really on a Tear"
    There is a happy medium between the current scarcity of product and the saturation of prior editions. This assumes that this rate isn't the happy medium. But for many, it is. And for WOTC, they seem to think it is. Two big hardback APs plus some minor products in between like minis and DM screens and such, is somewhere between zero and massive bloat. It might be the happy medium in general - it's just not the point that makes you happy.

Wednesday, 22nd April, 2015

  • 09:16 PM - Dire Bare quoted AriochQ in post Hasbro CEO: "D&D is Really on a Tear"
    NPR just did a piece on how WoTC made an early decision to maximize long term profits over short term profits for MtG. Ideally, Hasbro with think similarly for D&D. Ah, that's exactly what they ARE doing. Thinking long-term. Short-term profits over long-term: aggressive release schedule (4E) Long-term profits over short-term: slow release schedule (5E)
  • 07:34 PM - Kramodlog quoted AriochQ in post Hasbro CEO: "D&D is Really on a Tear"
    You haven't seen my closet. I haven't seen it, but I know Ice Man ain't in it anymore! *rimshot* Um. Pretty lame. Even for me.
  • 07:18 PM - Dire Bare quoted AriochQ in post Hasbro CEO: "D&D is Really on a Tear"
    I always wonder--how well does 5e have to do before all of the people who said it would go down because of this, that or the other reason come forward and go: Just my personal opinion, but I think Hasbro is missing the boat on D&D. The game is 'on a tear' yet staffing still seems inadaquate, the release schedule is abysmal, no open game license, and very few third party contracts. I am not a CEO, but if I was I would be irrate that we weren't making more money off a product that is 'on a tear'. They are literally leaving money on the table at this point. Heh.
  • 07:07 PM - Halivar quoted AriochQ in post Hasbro CEO: "D&D is Really on a Tear"
    Hasbro is missing up on a chance to make money on a successful product and the CEO probably doesn't realize it. If I owned stock in such a company, I would be very unhappy.Part of what I'm saying is that the community can do a lot of these things WotC could be selling for free, and better than WotC can or will do (going by historical precedence). Now, this is an excellent argument for a near-future public license, which, having been obtained, will free WotC to focus on things that will grow the hobby and bring in new players. IMHO, these are official adventures (which I do not run, but are vital to grow the hobby) and organized play (which, from all reports, they are excelling at). One of the nice things about being owned by a conglomerate owned by another conglomerate is that the D&D team is not answerable to shareholders who have zero interest in growing the hobby. True, a shareholder would like a pump n' dump, with the promise of a new edition to yield another profit spike. I am thankful ...
  • 06:48 PM - Halivar quoted AriochQ in post Hasbro CEO: "D&D is Really on a Tear"
    For example, I would love a 5th ed. Rogues Gallery (like I said, I am old school). Sure I can go online and pull sheets for 5th ed NPC's, but having them all in one book is sort of nice when you need one on the fly. There are a ton of other things they could put out that people would be willing to purchase. That would be nowhere near market saturation.TBF, there's hasn't been a need for a Rogue's Gallery since the advent of the internet, and its attendant cornucopia of NPC generators (shameless plug: my sig has the very bestest OSRIC henchmen generator on the planet Earth). I visit each one (for variety), randomly pump out ten or so characters, and print them out to keep in a folder.
  • 06:18 PM - Halivar quoted AriochQ in post Hasbro CEO: "D&D is Really on a Tear"
    Just my personal opinion, but I think Hasbro is missing the boat on D&D. The game is 'on a tear' yet staffing still seems inadaquate, the release schedule is abysmal, no open game license, and very few third party contracts. I am not a CEO, but if I was I would be irrate that we weren't making more money off a product that is 'on a tear'. They are literally leaving money on the table at this point.Two things: 1) You're assuming that they are not happy with the amount of money (probably gobs) they are making. I bet their profit margins are huge, since they aren't printing fifteen bajillion splat books. 2) For the last couple editions, they pump n' dumped, and we now know, for certain, that this is an abysmal long-term growth strategy. This time they want to grow the fatted calf instead of killing it with premature market saturation.

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