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    Saturday, 22nd June, 2019, 04:19 PM
    Living Steel: I didn't run, but did play in a short campaign in the late 80's. Not even sure why our GM wanted to run it, she rarely strayed from D&D. We had fun playing with the power armor, but it isn't a game we ended up playing long term. It was very number crunchy, an aspect I actually enjoyed back then. I am still an unapologetic min/maxxer. Dangerous Journey's: Another game we had...
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Wednesday, 19th June, 2019

Monday, 11th March, 2019

  • 07:49 PM - CleverNickName mentioned AriochQ in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Tuesday, 22nd January, 2019

  • 07:10 PM - MatthewJHanson mentioned AriochQ in post Kickstarter, RPG Zine Quest, and Luke "Burning Wheel" Crane
    I agree with AriochQ, that this seems to really be about nostalgia, and unfortunately some of the requirements makes me feel like it looks it confuses the trappings of zines for the spirit of zines. I don't zine makers of old chose to use only one color ink or make their books 5.5 x 8.5 because it was part of their creative vision, I think it's because that's what they had available at the time. These days it's easy to put out a full color PDF for less than cost of printing an old-school zine. I think it would been more interested if Zine Quest had focused more on what I think are more the core of zines, that they are small fan-focused publications that come out regularly (rather than a single book). They could even focus on the periodical nature as a way to promote Drip.

Tuesday, 15th January, 2019

  • 10:03 PM - Hussar mentioned AriochQ in post Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and Gameplay
    ...f 3e and 4e merely express a desire to somewhat unify experience across multiple GMs. Generalized rules of Fate and Cortex+ and WoD express a technical innovation that simply reduced the need for rulings. The loaded word "trust" comes from a time when people were distressed by change, and should not be trusted to accurately depict the changes and the reasons behind them, or the resulting relationships between player and GM. So, yes, I'll agree that in OS games, the GM tends to make more rulings. I'm fine with that. It has nothing to do with trust. Ok, then how would you characterize it? The rules are designed in such a way that the GM/DM is no longer expected to perform tasks that in OS systems would have directly fallen on the DM/GM. Would that about cover it? Perhaps "expect" rather than "trust" is the better word to use. OS games expect the DM to create rules ad hoc throughout play whereas NS games often use more comprehensive rulesets. Note, I do disagree with AriochQ's characterization of rules light vs rules heavy. That's certainly not true. I mean, many NS games are only a couple of pages long. Or, even something like Savage Worlds, while hardly rules light, is far, far lighter than, say, AD&D. Old School games are rules absent, but, they are certainly not rules light.

Wednesday, 31st October, 2018

  • 11:44 PM - pogre mentioned AriochQ in post WotC President Chris Cocks Talks Magic and D&D
    Or could it be that they are calling for DMs because of the level of demand? Spoiler: it is. I think ONE factor is a lot of veteran DMs are turned off by the new AL system. Generally, there are lots of players wanting to play - especially new people. So, I think demand for DMs has increased because of both factors. Naturally, I have no hard data to back this up. However, the coordinators calling for DMs in my area say we have lots of new folks who want to play and a fair number of their regular DMs are giving it a pass. I suspect as AriochQ has mentioned, many veteran players are passing on it too. Clearly, I have one local impression. It may be very flawed and the new AL system may be wildly popular and doing wonders for growing the game. I have my doubts...

Sunday, 18th February, 2018

  • 10:56 PM - pogre mentioned AriochQ in post Do you allow multiple Inspiration?
    The DM AriochQ in the one campaign I actually play in has the players award inspiration to each other. Players award inspiration for excellent roleplay and it seems to work very well. I am thinking of using the same system in my campaigns, because it eliminates something for the DM and keeps inspiration in the game. He also allows the accumulation of inspiration, but we spend the points freely and it really does not present a problem.

Thursday, 4th January, 2018

  • 12:09 AM - LordEntrails mentioned AriochQ in post New D&D Movie: July 23rd 2021
    Sorry, talk of whitewashing in a D&D movie is fundamentally ridiculous. As implied by AriochQ, what does it matter is a racially Mandarin Chinese plays a Oeridian or if a racial Thai does? There are no Mandarin Chinese, or any other real life races in D&D settings. Who's to say what is a better representation of someone from Calimshan or Waterdeep or any other fantasy setting? It's a fricking FANTASY setting.

Wednesday, 13th September, 2017

  • 08:14 PM - pogre mentioned AriochQ in post Being The Best D&D Player You Can Be
    It has been a very long time since I have played in a campaign. I'm nearly always on the other side of the screen. Last fall, an acquaintance of mine invited me to play in a 5th edition D&D campaign. I knew the other players, but had never played a game with them. I thought I would give it a try. At worst, I figured I could chalk it up as an experience that confirmed my view my natural position at the table was as a DM. The Dungeon Master AriochQ has done a really nice job with the campaign and I have enjoyed it very much. Having been on the other side of the screen for so many years, I endeavored to be the best player I could. Someone I would want at my table for every campaign. I have not always succeeded, but I thought we could share some tips on being a player who adds to everyone’s enjoyment of the game. Here are my thoughts: 1. Be Consistent: Make the agreed play time a priority. Show up on time. Bring all of your necessary materials. Be ready to play. 2. Be Flexible: Use a character concept that fits the DM’s campaign world vision. Play a character that lends itself to story hooks. Create PC obligations tied to the campaign world. Give the DM anchor posts to use if they wish to. Orphaned barbarians from wiped out villages are OK, but ask yourself: Is your PC background giving the DM something to work with? 3. Be Creative: Don’t be afraid to offer adventure ideas, but don’t be offended if the DM does not use t...

Wednesday, 16th November, 2016

  • 03:25 PM - Effincool Miniatures mentioned AriochQ in post Got TOME OF BEASTS For 5E? You'll Want These Minis, Too!
    @AriochQ The point of backing this Kickstarter is bringing these creatures to the tabletop. The only way you are going to see any of these monsters for use in game is through Effincool Miniatures. For all of teh reasons that I have already covered, we just cant do what Reaper does. :-) That does not mean that I do not value everyones input on this project! thanks for taking the time to comment. I also would like to add, that if you pledge for $360.00 and this project unlocks all of the stretch goals, that works out to $6.00 a mini, and includes 2 dragons and several larger pieces. I know this is not near the value that Reaper is able to afford, but it is the best we can do.

Saturday, 22nd August, 2015

  • 06:24 AM - Quickleaf mentioned AriochQ in post Methods to split the party
    AriochQ A puzzle spaced throughout different parts of the castle that require simultaneous interaction to open a vault door. Falling portcullises or even stone doors. Or mimics ;) A pit with water flowing thru it with multiple aqueduct tunnels the water flows thru. Before anyone makes checks to jump across clarify that the consequences of a low roll mean falling into the water and getting swept away...somewhere. A coffin or an iron maiden with a built in teleporter. Include with a monster that Shoves or causes forced movement. Gargoyles that grapple characters and fly off with them to perches throughout the castle. Valuable treasure in a dangerous place to lure treasure-hungry PCs away from the party. Naturally guarded by a trap separating them from the party (e.g. chute). Provide a side solo mission for a PC - if they accomplish it then the party (or just them) benefits. However, it requires them to go it alone due to (a) ethical differences with the party, (b) need for s...

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Monday, 15th October, 2018

  • 08:02 PM - Ristamar quoted AriochQ in post "DnDSports": Competitive Play With Prizes
    I could actually see this working. Total conjecture on my part, but I am guessing it won't be your average Joe playing on the teams. If they started with some well known faces on each team, they could actually build a fan base. I am thinking Critical Role players, maybe some WotC or AL personalities, or other streaming groups like Satine Phoenix etc. They're certainly not going to pull in a bunch of random no name streamers.

Wednesday, 10th October, 2018

  • 05:30 PM - mortwatcher quoted AriochQ in post Official Class/Race Satisfaction Survey
    I have played a lot of 5e, but am still hesitant to give a very deep analysis of subclasses. I have definite opinions on the ones I have a lot of experience with, but there are many I just haven't interacted with much as a DM or player to really give an worthwhile evaluation/comparison. I wonder just how useful some of that feedback is going to be on the less played subclasses. It could be that there isn't much feedback because they are viewed as inferior in some way. The feedback on the feats and spells should be more solid. that's why the option of have not played/have not seen played (not the exact wording but in that spirit) is in the survey as for the survey itself, did not put any feats/spells as overpowered, was majorly dissatisfied with ranger options (BM especially)

Tuesday, 9th October, 2018

  • 11:37 PM - Saelorn quoted AriochQ in post Official Class/Race Satisfaction Survey
    I have played a lot of 5e, but am still hesitant to give a very deep analysis of subclasses. I have definite opinions on the ones I have a lot of experience with, but there are many I just haven't interacted with much as a DM or player to really give an worthwhile evaluation/comparison. I wonder just how useful some of that feedback is going to be on the less played subclasses. It could be that there isn't much feedback because they are viewed as inferior in some way. The feedback on the feats and spells should be more solid.If the point of the survey is to find out which options are considered inferior, for the purpose of putting out new content that will bring those options back into line, then the public perception is probably more important than the reality. If everyone believes that valor bard is the weakest option in the book, and nobody has any direct experience because nobody wanted to play a valor bard because they all thought it was too weak, then they should work to improve ...
  • 09:22 PM - Henry quoted AriochQ in post Sandy Petersen's Cthulhu Mythos Returns to 5E D&D
    I also discovered Lovecraft through CoC. I was a voracious reader of Science Fiction and Fantasy in my youth but rarely ventured into horror. It wasn't until CoC that it began to interest me. Yeah, same here - but then, on a gaming board, I suspect you'll find this answer quite disproportionately. :) One of my high school English term papers in fact was about Lovecraft, using as my primary sources both S.T. Joshi's Lovecraft biography and some tidbits of information from the Call of Cthulhu RPG written by Sandy. My wife can say the same, because she was introduced to Lovecraft through me. I'd be curious how many gamers and non-gamers prior to 1990 were introduced to Lovecraft via the literature.

Friday, 21st September, 2018

  • 11:18 PM - Greg Benage quoted AriochQ in post Dragon Heist TPK
    If he wants to get away, plane shift seems like a good option. He has multiple options. There’s basically no way a 1st level party stops him from leaving, which is what the DM is told he’s trying to do. It doesn’t matter if the PCs are dumb or bloodthirsty or whatever — they lack the ability to prevent the “villain” from leaving. So the DM had to change the encounter to get a TPK out of it — at least one involving that “villain.” His minions could still cause a TPK, in theory.

Friday, 14th September, 2018

Tuesday, 11th September, 2018

Monday, 10th September, 2018

  • 10:02 PM - Saelorn quoted AriochQ in post Overusing Coincidence in Game-Related Stories
    I find the entire concept of a "cheating DM" in this context to be humorous. I would posit the old school definition of DM made it impossible for them to 'cheat'. But that is a topic for another day. Also, the viewpoint as DM as an adversary is wrong-headed in so many ways I can't even begin to explain why.In theory, the DM was supposed to make copious notes beforehand, and then adjudicate based on the notes. Cheating, in that context, might take the form of ignoring the notes or changing them in order to prevent the players from accomplishing some goal. The most clear-cut example of a cheating DM would be one who rolls behind the screen, and their monster happens to get a critical hit which drops the PC at the right moment; or vice-versa, with a monster who botches an attack, because they didn't want to kill a PC. The standard ward against that sort of cheating is to roll in the open; or, in the prior case, ask to see the DM's notes. In this context, we are discussing the DM as Storytelle...
  • 04:14 PM - Umbran quoted AriochQ in post X & O For More Fun
    [You are utilizing a False Analogy fallacy] I don't think so. "Standard social skills" were invoked. To determine if "standard social skills" can be considered reliable, their general efficacy (or lack thereof) is entirely relevant. To wit: it is shown that sufficient gamers have issues with their social skills in situations that have no particular reason to be emotionally charged that we need binding policies for group gatherings. Having a mechanism for emotionally charged situations, which are notably more difficult, then seems quite reasonable.

Sunday, 9th September, 2018

  • 05:26 PM - Umbran quoted AriochQ in post X & O For More Fun
    D&D is essentially an extended social interaction and shouldn't require any extra props when standard social skills suffice. Right. Except, of course, that pretty often, "standard social skills" don't suffice. Harassment at cons *should* be covered by standard social skills, but we most definitely have an issue there. We need moderators in EN World in large part because people are more than willing to throw out standard social skills when they feel they aren't winning an argument! So much for "standard social skills".

Friday, 7th September, 2018

  • 05:17 PM - ShinHakkaider quoted AriochQ in post X & O For More Fun
    D&D is essentially an extended social interaction and shouldn't require any extra props when standard social skills suffice. It's my experience that a hell of a lot of gamers LACK standard social skills. And also apparently EMPATHY. Also? Basic social queues fly over their heads like a home run over the head of an outfielder. Which is why when I try to put together a group to game with i'm looking for good PEOPLE as opposed to gamers. Good people can learn to be good gamers. Sociopathic gamers cant learn to be good people or Empathy. While the X-card is something that I wouldnt neccesarily use at my table while running a game, if someone wanted to run a game where I was a player and wanted to use the X-Card I'd be fine with it.
  • 02:16 PM - Sadras quoted AriochQ in post X & O For More Fun
    D&D is essentially an extended social interaction and shouldn't require any extra props when standard social skills suffice. Damn-it man, why do you resist the need to safe space our hobby. I could have used an X while watching Starship Troopers. "It's an ugly planet, a bug planet!"

Friday, 31st August, 2018

  • 05:19 PM - Jay Verkuilen quoted AriochQ in post Resolutions for the Fantasy Hero
    The problem of what to do with unconscious enemies is a recurring moral quandary in many RPG's. Many groups just kill them and move on, which is perfectly fine if that is the kind of game the player's, and DM, want to run. <snippety doo dah, snippety ehh> Moral quandaries make the game more interesting IMHO and I a always curious to see how different groups deal with them. Part of it is the fact that this particular moral quandary almost inevitably leads to a transparent "he's going to betray you, so don't let him surrender". IMO the DM needs to take the first step to make surrender a possibility. Example: In my not really Planescape or Spelljammer but really bizarre Astral game, the PCs assaulted the pleasure palace of a gith pirate captain. As the gith pirates are important adversaries, this was relevant because the PCs were hoping to steal any star charts there. Regardless, the place was done up in about as baroquely twisted/twistedly baroque a fashion as you might imagine, complete w...

Friday, 10th August, 2018

  • 09:51 PM - Morrus quoted AriochQ in post Conventions All Report Record Attendance
    There are sales figures in some of the court filings, and if someone had the inclination they could probably figure it out based on PHB/Basic Set numbers. Personally, I think D&D is way bigger now. I went to high school in the early 80's and out of about 1000 students, I think there were probably 20 D&D players. It was a pretty small group. My youngest just graduated last fall from a school of about 850. There are easily 30-50 kids who play D&D fairly consistently. We’re talking about convention attendance.
  • 01:23 AM - Dire Bare quoted AriochQ in post News Digest: Starfinder Beginner's Box, The Late Show D&D Segment, Several Big "Miniatures" Announced, and more!
    I wonder if we’re going to have Hollywood’s first D&D-related beef now, what with Manganiello casting aspersions on Vin Diesel actually playing D&D? Joe also throws some shade at Vin Diesel, saying something like "He says he plays, but I don't know anyone who plays with him..." That bit felt awkwardly weird to me. I'm assuming and hoping Manganiello didn't mean any serious shade . . . does he really believe that "everyone" in LA who plays passes through his gaming circle? Just because you don't know anyone who plays with Vin Diesel, doesn't mean jack. No need to play "King Nerd". There's some great video from D&D Beyond on Manganiello's gameroom, the "Gary Gygax Memorial Dungeon". Here's a short bit from SiriusXM on Manganiello's gaming group.

Thursday, 9th August, 2018

Monday, 30th July, 2018

  • 04:50 PM - nswanson27 quoted AriochQ in post Season 8 Changes (Adventurers League)
    What was wrong with the trading rules? 15 downtime days to trade an item unless you are at the same table and they must be of the same rarity. Any less would lead to massive exploits and anything more is probably unnecessary. Sure there is some wonkiness going on with certificates and unique items, but those are the result of online play (lack of certificate) and hardcover adventures (unique items). Lots wrong with it. First off, the rules themselves are spread out across various places (docs, online posts). Secondly, the rules are very anti-immersive and complicated. They can change without notice, are retroactively applied, and players are expected to potentially find and revert trades. And how do you justify tiered restrictions with trades? "There's some unseen force that prevents you from exchanging this item with this person in front of you, saying 'Iiiittt'ss ttthhhee wwrrroonggg ttiiieerrr'." ....?????? It's like 100% metagame, and it flies right in the face of the spirit of the des...

Friday, 27th July, 2018

  • 01:34 AM - Elf_flambe quoted AriochQ in post Dragon Reflections #6: A Star (Trek) is Born
    I am loving this series. I don't mind going in order. It shows the development of the magazine over time. I didn't start reading until #48 and only got back issues to #45, so all the early ones are brand new for me! I'll second continuing to cover the issues in order. It provides a context for the development of the magazine, TSR as a company, and D&D and the roleplaying industry as a whole. While I started playing D&D in the mid-to-late 70s, my group was isolated in a small town, pretty much in a vacuum, away from what was happening in the larger gaming community. So watching it develop through the publication of The Dragon fills in a lot of blanks. Needless to say, I'm enjoying this series very much!

Tuesday, 24th July, 2018

  • 08:56 PM - Tony Vargas quoted AriochQ in post D&D's Best Year Ever - But Hasbro's Goal Is For D&D e-Sports
    And, as I am sure you already know, many early D&D players came from wargaming backgrounds, so they were heavily into competition. Yeah, I wanted to put in some clever sounding reference to tournaments being a symptom D&D wargaming roots, but it didn't sound so great ("taproot?" nah) so I skipped it. ;) Point is the game was all party-based and theoretically cooperative (though, really, cooperative to survive the dungeon, but competitive to get the most out of it) even back then. So there's no reason it couldn't be structured competitively, even now.

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