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What are your last three RPG purchases? Monday, 5th February, 2018 09:11 AM

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Saturday, 22nd June, 2019


Thursday, 24th November, 2016

  • 03:52 PM - ThePolarBear mentioned kalil in post DM Help! My rogue always spams Hide as a bonus action, and i cant target him!
    ...ecome hidden from me due to me observation of you ducking behind the pillar/ getting in the box. I mean, i can still HIDE, since it simply means unseen and unheard. And i will automatically be spotted the moment you come to check if i'm really in the place you think i am. Heck; you can try to jump to the moon as well if you want but you also fail (DC = infinity). No, DC is not infinity. It's just so high that i have no real mean to beat it, thus i have no right to roll. Or that the DM just stated that it's impossible, and therefore no matter how much i try i will not be able to do so. It simply does not make sense for the DC to be infinity. Either is set, and something is possible, or something it's impossible and meaningless to have a dc assigned. I could go on to show that your example here is another reason why hiding is allowed behind a pillar, but that's something i think it's best left for another time. Something edited out And that's a good thing that you did. @[U]kalil More than ambiguous, open ended and sparse and a bit confusing. If you try to read them AS IS, and take them at face value, applying just what is it said and adjudicating all the situation following the guidelines it's extraordinary the amount of verosimilitude you can reach. A clean up would help a lot even just in form of having a single place where all the rules for hiding and being unseen are stored instead of being scattered in at least 4 chapters. BTW you are 100% correct: Adjudication here is key. Being challenged on what you judge is also something that all dms are prepared to.

Saturday, 12th December, 2015

  • 03:58 AM - DMMike mentioned kalil in post MMOTRPG - Can it be done better?
    kalil: any MMO with a recharging healing power has healing surges. The reference, though, was to D&D 4e's attempt at taking MMORPGs to the tabletop. And I'm saying: great idea! MMORPGs have a lot of appeal. Now, I have yet to see the RP side of any MMORPG, but I hope that's just because I'm a n00b to the games. Ralif Redhammer: VRPGs can go a long way toward assisting imagination. What I want to know is: can we take some of the benefits of being Internet-linked with other players, and bring that to our tabletops? Here's another example: Post your PCs' equipment lists online. So when the thief in your party goes to filch something, or breaks into someone's house, the GM has not only the equipment list of things to choose from, but the character who will be out for revenge as well. Just imagine the excitement (for lack of a better term) when one of your PCs discovers one of his valuable items missing! And there's a "real," "live" PC out there who is trying to get away with it....

Tuesday, 30th June, 2015


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Sunday, 31st December, 2017

  • 06:23 PM - MarkB quoted kalil in post Un-invitation
    I just assumed it was imaginary Well, if one's dress turned out to be imaginary, it's easy to see how that could cause some awkward social issues.

Monday, 30th October, 2017

  • 02:15 PM - Celebrim quoted kalil in post Call of Cthulhu and PC Spellcasters
    CoC spell casting PCs is great! They add their own horror and erode their own sanity and I don´t even have to do anything. That is (or was) my perception of how CoC spell casting should work. Spells do horrific and esoteric things that aren't immediately useful to a PC caster, and they have costs that make even attempting to do something useful with them not worth it. And as long as you stick to the Greater Grimoire, it largely will work that way. But there have always been a few spells that don't have a POW cost, have SAN costs of 1d4 or less, and which do something actually useful and non-horrific - I'm thinking spells like Bless Blade, Elder Sign, Command Animal, Wrack, and Voice of Ra, among others. Over the years the number of those spells has increased, to the point that I think you could play a PC sorcerer if you had enough SAN and POW.

Monday, 4th September, 2017

  • 09:09 AM - Harzel quoted kalil in post "when circumstances are appropriate for hiding"
    Yes, why wouldn't they? I am very confused by the question. Sorry for the confusion. It was just that you said, "the rogue kinda needs to be able to hide most turns", not "be able to attempt to hide most turns". I probably would not have made anything of it, except for having been reading a different thread in which some were claiming, in a different situation, that a PC would auto-succeed at being imperceptible without even trying to be stealthy. My confusion really, which then became yours...
  • 12:51 AM - Harzel quoted kalil in post "when circumstances are appropriate for hiding"
    From a "contribution in combat" point of view the rogue kinda needs to be able to hide most turns. A more restrictive interpretation of the stealth rules leaves the rogue significantly behind the curve in combat and thus imho makes the game less fun for everyone. I would err in the direction of letting everyone be awesome. So just to clarify, in your game the rogue still has to make a stealth check and the enemies get an opposing perception check, true? You are just allowing an attempt​ to hide, yes?

Sunday, 3rd September, 2017

  • 05:17 PM - Yaarel quoted kalil in post Survivor Campaign Settings II: Blackmoor Wins!
    #280 Birthright 5 Blackmoor 22 Dark Sun 18 Eberron 14 Greyhawk 25 Jakandor 13 Kingdoms of Kalamar 18 Lankhmar 22 Mahasarpa 12 Mystara 24 Spelljammer 18 Wilderlands of High Fantasy 6 #281 Birthright 5 Blackmoor 22 Dark Sun 19 Eberron 14 Greyhawk 24 Jakandor 13 Kingdoms of Kalamar 18 Lankhmar 22 Mahasarpa 12 Mystara 24 Spelljammer 18 Wilderlands of High Fantasy 6 Greyhawk should be 23 with a −2 (not −1). Birthright 3 Blackmoor 22 Dark Sun 18 Eberron 17 Greyhawk 22 Jakandor 13 Kingdoms of Kalamar 18 Lankhmar 23 Mahasarpa 12 Mystara 20 Spelljammer 18 Wilderlands of High Fantasy 6 Birthright 3 Blackmoor 22 Dark Sun 18 Eberron 18 Greyhawk 20 Jakandor 13 Kingdoms of Kalamar 18 Lankhmar 23 Mahasarpa 12 Mystara 20 Spelljammer 18 Wilderlands of High Fantasy 6 Birthright 0 Blackmoor 22 Dark Sun 17 Eberron 18 Greyhawk 19 Jakandor 13 Kingdoms of Kalamar 18 Lankhmar 24 Mahasarpa 12 Mystara 20 Spelljammer 19 Wilderlands of High Fantasy 6
  • 01:42 PM - schnee quoted kalil in post "when circumstances are appropriate for hiding"
    In this case the rogue would be hidden but his enemies still saw where he went (behind that corner over there). They can then just move around the corner, gain line of sight to the rogue instantly breaking his hiding and swat him. ...and as they move, promptly get smacked by the Fighter's AoO. Win/win! I tend more towards 'rule of cool' too, so I'm very lenient with Sneak Attack, but to get Advantage on consecutive rounds, there needs to be enough cover where the Rogue can come from another angle from the one they took to hide, and the intended target is somehow being threatened/distracted by someone else. It's not like the Rogue needs to be completely hidden, they just need a momentary distraction and enough other activity going on that their noise/movement gets lost in the shuffle.
  • 07:31 AM - FrogReaver quoted kalil in post "when circumstances are appropriate for hiding"
    I can agree until level 5. When iterative attacks enter the game I stand firm by my statement above. However, this is tangential and we will not reach an agreement so I propose we just stop the discussion :) Or I dunno. You could actually show some math to back up your assertion? Or at least do some kind of basic comparison. A rogue optimized for damage will take crossbow expertise and use a hand crossbow. Making an attack and bonus action attack is nearly equivalent to advantage. A melee rogue will two weapon fight. So far I'm not seeing the advantage option giving a huge advantage compared to these styles. Now if you mean the shortbow/longbow rogue option. A level 5 fighter will do 2d8+8 or so over 2 attacks. A level 5 rogue will do 3d6 + 1d8 + 4 over a single attack. That's pretty similar in my book. Fighters have a few more damage boosting abilities. Rogues have more utility. The only difference comes when trying to compare a rogue to GWM or SS class. Pretty much everyth...
  • 07:02 AM - FrogReaver quoted kalil in post "when circumstances are appropriate for hiding"
    From a "contribution in combat" point of view the rogue kinda needs to be able to hide most turns. A more restrictive interpretation of the stealth rules leaves the rogue significantly behind the curve in combat and thus imho makes the game less fun for everyone. I would err in the direction of letting everyone be awesome. Ummmm no just no. The only things a rogue doesn't compete well with are GWM and SS builds. That said rogues do need their sneak attack most every turn. But advantage... no just no.

Saturday, 26th August, 2017


Tuesday, 23rd May, 2017

  • 10:47 PM - Krachek quoted kalil in post [UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
    Puh. Good thing MM does not always get his way. This is awful. Clunky, fiddly and requires a declaration phase. What would be the order of declaration anyway? Pretty big advantage knowing what the enemy is doing before you declare your action. Bleh. Use passive deception and passive insight score to sort out who declare first to last. Good deceiver and insighter should declare last.

Sunday, 5th February, 2017

  • 10:07 AM - Ogre Mage quoted kalil in post The classes that nobody wants to play
    In my circles monks are not really played, probably because kungfu-chop-chop against dragons and stone giants feels pretty silly and slapstick (not bashing monk lovers in any way, just speculating in cause)? I personally find the monk class to be rather on the weak side and am surprised it is not more unpopular in my gaming area (sorry monk lovers). They seem to show up in about "average" frequency in my area. Of the monks I have seen they ranged from average-to-lame in effectiveness.

Thursday, 2nd February, 2017

  • 12:08 PM - Morrus quoted kalil in post How important is game balance to you?
    I find this poll very biased. It basically asks "do you want balance _or_ fun?". Both opposites are presented in an exaggerated way in order highlight them, but I'm sure you get the meaning. :) The middle one isn't very exaggerated, but it's hard to exaggerate neutrality.

Tuesday, 31st January, 2017

  • 09:18 PM - PrometheanVigil quoted kalil in post Anyone still interested in Shadowrun?
    The thing with SR 5e rules is that for most part they _actually_ work :) They are crazy, but they do work and have their own internal logic that does sorta make sense once you get used to it. I have ran a bunch of games in SR5 and once you let go of your initial fear of the daunting system and embrace it its not bad at all. The "three parallel worlds" issue is very real. You can go two ways here: 1) Impose limitations to reduce the complexity (e.g. "no deckers", "no astral projection"). This is the easiest way, but imo takes away some of the uniqueness of the shadowrun experience 2) Embrace the madness and just run with it. This requires high level of command over the rules and a very high degree of parallel computing by the GM, but if you do pull it off it does add to the game. Deckers hacking on the fly while bullets are spraying all over the place and the shaman battling it out in astral space against approaching spirits IS the heart and soul of shadowrunning IMHO. One ting I re...

Saturday, 21st January, 2017

  • 06:51 AM - MNblockhead quoted kalil in post Capricious Home Rules and DM Pet Peeves
    My pet peeve is interrogations. 9/10 of my worst roleplaying experiences has been associated with interrogations. I go to great length to avoid them as player and DM. Okay, there is a story or several here. Do tell. In my games we don't role-play them that much. Players describe what they want to know, how they are asking, any spells cast, are they using intimidation or persuasion. Skill checks are made. I describe the result. We don't sweat the details too much. No need to act out the entire conversation. BTW, if players take the good cop, bad cop approach: e.g. one uses intimidation and the other uses persuasion, I give them both advantage on their roles. I usually don't bother rolling for NPCs, I just have DC level to be reached. But if the NPC has a lot of experience with interrogations, deception, and the like, then I might make it a skill contest and may give the person being interrogated advantage if he or she has a lot of experience. Torture is touchy. In my g...

Friday, 20th January, 2017

  • 09:43 PM - Tony Vargas quoted kalil in post Capricious Home Rules and DM Pet Peeves
    The torture (and its not just "borderline"...) is one aspect of it. But even if the player characters refrain from torture it is generally a very dull and sullen experience. Much like interrogations in real life. It is just a painfulloy slow way to move a story ahead that adds very little value and is often frustratying for all parties (much like real life interrogations).Or, y'could just make some intimidation checks, drop some questionable info, and move on...
  • 09:30 PM - MostlyDm quoted kalil in post Capricious Home Rules and DM Pet Peeves
    The torture (and its not just "borderline"...) is one aspect of it. But even if the player characters refrain from torture it is generally a very dull and sullen experience. Much like interrogations in real life. It is just a painfulloy slow way to move a story ahead that adds very little value and is often frustratying for all parties (much like real life interrogations). Interesting... that hasn't been my experience at all. I know that, for me, the reason why I have had problems with interrogations in the past is that the players have a specific expectation of what is going to happen, and get irritable when that expectation doesn't pan out even though it wasn't a reasonable thing to expect in the first place. I.e. the player thinks they are going to threaten or torture, and get good information out of it - while I know that what they are going to get is more likely to be whatever it seems like they want to hear said so that they will stop, or obstinate refusals designed to goad them int...
  • 08:35 PM - Zardnaar quoted kalil in post Warlocks and Hex and the "daily morning short rest"
    Hex is a bonus action to cast anyway. I simply cannot understand whh on earth you would go through all the bag of rats nonsense to conserve one bonus action. Its the spell slot. You only get 2 spells at low levels so you get a spell back.
  • 08:20 PM - MostlyDm quoted kalil in post Capricious Home Rules and DM Pet Peeves
    My pet peeve is interrogations. 9/10 of my worst roleplaying experiences has been associated with interrogations. I go to great length to avoid them as player and DM. I find this really interesting. Why is that? It seems like some of the people replying to you are assuming it's because of uncomfortable experiences roleplaying borderline torture... is that it, or is there some other issue you have run into a lot?
  • 05:59 PM - Oofta quoted kalil in post Capricious Home Rules and DM Pet Peeves
    My pet peeve is interrogations. 9/10 of my worst roleplaying experiences has been associated with interrogations. I go to great length to avoid them as player and DM. My way of dealing with it is to simply state that torture does not work - torture someone long enough and they will tell you what they think you want to hear but there's no way of knowing if it's true or not. No insight verification or even Zone of Truth will work at that moment either. I may give people advantage/disadvantage based on what they say for intimidate but that's it. Start describing how you're holding someone's feet to the fire and I just shut it down.


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