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  • Draegn's Avatar
    Wednesday, 17th July, 2019, 02:32 AM
    Technically there are four categories of looting that my players involve themselves in. First loot for themselves, which is the rare magic item, large amounts of coin or high value jewelry, art, etc... The second is loot to use as gifts to major NPCs. Third loot that they let their hirelings, henchmen, retainers and men at arms take for themselves. Lastly loot that they use as parts and materials...
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  • Draegn's Avatar
    Monday, 15th July, 2019, 02:53 PM
    My game does not have caps. Using "white room theory crafting" and the house rules we have it is possible for a player to raise one of their character's attributes from 18 to 30 by level 15. However, they would do this at the expense of improving nothing else. An illustrative example would be a wizard starting with intelligence 18 who raises it to 30 at level 15 but can only cast the same...
    51 replies | 1255 view(s)
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  • Draegn's Avatar
    Friday, 12th July, 2019, 03:42 PM
    A pirate could use fish as weapons. Small fish thrown like a dagger, larger fish used as a club. Regardless of how slippery the ship's deck are or a dock is the pirate never falls.
    14 replies | 399 view(s)
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  • Draegn's Avatar
    Friday, 12th July, 2019, 06:46 AM
    Draegn replied to Sailor Spells
    Cloud of daggers to cut sails and crew.
    14 replies | 456 view(s)
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  • Draegn's Avatar
    Friday, 12th July, 2019, 06:28 AM
    A bottle of liquor for the drunks in the back alley behind your favorite bar. "She's a good girl officer, she has been here all night keeping us company".
    5 replies | 220 view(s)
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  • Draegn's Avatar
    Monday, 8th July, 2019, 01:28 AM
    I am making a few assumptions about your game in order to "port" my very home brew game into a more standardized form. If you have your players roll 4d6 dropping the lowest for their attributes, a warlock would choose a number of attributes where he would only roll 3d6. This represents a weakness of some sort and a reason to make a deal with a power. Suppose your warlock chose str, con, and...
    15 replies | 623 view(s)
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  • Draegn's Avatar
    Saturday, 6th July, 2019, 06:22 PM
    A being able to polymorph might think Cogito ergo sum and become what it thinks it is, yet, if the same being were to think Cogito ergo ka-boom only a pile of ash would be found, for, that is what happens when thinking of fireballs.
    395 replies | 30974 view(s)
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  • Draegn's Avatar
    Wednesday, 3rd July, 2019, 12:32 AM
    Draegn replied to Last Stand
    Once upon a time I was playing a thief. I was heavily encumbered having taken it upon myself to secure the treasures that we had found inside the keep. My treasure box was filled to the brim and as I was slowly leaving the keep I looked down into the moat from the gatehouse bridge and saw the rest of the party dying. The poor wizard was run through before my eyes. You know things are not good...
    7 replies | 479 view(s)
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  • Draegn's Avatar
    Wednesday, 3rd July, 2019, 12:17 AM
    In my world only one in twenty dragon eggs will produce a true dragon. All the rest in the clutch will produce miniature dragons ranging mostly from the size of ferrets to something that can be ridden. These smaller dragons do not breath fire and have a low intelligence. They sadly for the mother dragon are a food source for the true baby dragon when game is scarce. With plenty of game around...
    16 replies | 577 view(s)
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  • Draegn's Avatar
    Wednesday, 3rd July, 2019, 12:09 AM
    I would start with the ad&d healer that can be found online. Change the cure spells to cause.
    22 replies | 941 view(s)
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  • Draegn's Avatar
    Tuesday, 2nd July, 2019, 05:55 PM
    BlivetWidget in my game I increased the amount of experience required to level. To reach level ten requires 300,000. I do this because I never liked the level 1-20 in a year adventure paths. It felt too fast. People wouldn't show up unless we had the next dungeon magazine and most were not interested or cared about making different characters for the other adventures in the issue.
    45 replies | 1831 view(s)
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  • Draegn's Avatar
    Tuesday, 2nd July, 2019, 05:16 PM
    "Camping outside the BBEG's door?" Assuming the party has reached the "last" room of the dungeon it would depend upon the intelligence of the BBEG. Something like a jelly cube might sit there, owl bears make noise trying to find a way out, a wizard would have some escape magic.
    50 replies | 1939 view(s)
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  • Draegn's Avatar
    Saturday, 29th June, 2019, 05:48 PM
    Players would roll 3d6, DM would roll 3d6, you could pick the higher result and place in any order.
    67 replies | 2035 view(s)
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  • Draegn's Avatar
    Friday, 28th June, 2019, 01:58 AM
    I would debate that the paladin is not based entirely on the "knight in shinning armour", for, if you consider Arthurian legend many of the characters therein are problematic in their actions and not fitting what a paladin is in game. There is not a particular figure to define the archetypal ranger. If you consider both a paladin and ranger to be defenders of the land and people, a paladin...
    352 replies | 12473 view(s)
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  • Draegn's Avatar
    Thursday, 27th June, 2019, 02:25 AM
    A ranger is to the druid, what the paladin is to a cleric.
    352 replies | 12473 view(s)
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  • Draegn's Avatar
    Wednesday, 26th June, 2019, 02:30 PM
    I thought that being the third son or daughter would give you a greater reason to hire an assassin so you could then become the first and not have to enter a monastery/nunnery or marry a nasty older person.
    39 replies | 17201 view(s)
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  • Draegn's Avatar
    Wednesday, 26th June, 2019, 02:22 PM
    Any sort of privilege is situational, a character could be incognito or in a place where no one cares. How is a noble to be recognized if he is wearing a head to toe cloak? If approaching a castle having his pennons flying and a herald to make announcements to be recognized is a courtesy. Expecting or demanding privilege to be recognized can result in danger. It is bad enough to be on a...
    6 replies | 385 view(s)
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  • Draegn's Avatar
    Wednesday, 26th June, 2019, 03:05 AM
    I would have the ranger make a called shot and apply the player's stated goal if the attack was successful.
    178 replies | 5682 view(s)
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  • Draegn's Avatar
    Tuesday, 25th June, 2019, 01:33 PM
    An alternative to direct damage; have the bow negate dragon abilities on a successful hit. This could be to prevent breath weapons, prevent fear aura, force to remain on the ground. Each making it easier for the party to slay the dragon.
    11 replies | 368 view(s)
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  • Draegn's Avatar
    Tuesday, 25th June, 2019, 03:28 AM
    An elven cavalier who at 13th level had the title Murderer of Angels, Slayer of Demons. How did this happen? Said cavalier went on a quest to find a way to resurrect another elf. In the seven heavens, tricked into slaying a solar for Lolth by one of her priestesses. To avenge being tricked enters the demonweb, defeats Lolth but spars her, temporarily switching places. Lolth is a mere mortal....
    5 replies | 358 view(s)
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  • Draegn's Avatar
    Sunday, 23rd June, 2019, 11:31 PM
    I am in the middle of this. For my current campaign I took an old map of Europe. Doggerland, modified it somewhat, Iberia has been lengthened and broken into islands, then chose one area to start in, Luxembourg. This gave the players the world to look at and allowed me to make up rumors and "news". For Luxembourg I created the main city, smaller towns and villages so there was a map of where...
    39 replies | 1428 view(s)
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  • Draegn's Avatar
    Friday, 21st June, 2019, 05:33 PM
    I house ruled that the maximum size weapon one can use can be no more than 3x their height. Anything greater in length is too bulky to effectively use.
    17 replies | 19046 view(s)
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  • Draegn's Avatar
    Friday, 21st June, 2019, 04:53 PM
    I do not run modules. However, if the module is well written there should be some sort of explanation as to how the villain escapes. In my game if I want a villain to escape during a specific scene I plan it so the villain is there is taunt and harass the characters. A medusa turns one character to stone then calmly walks away leaving the players to decide to chase or save the stoned...
    59 replies | 2589 view(s)
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  • Draegn's Avatar
    Friday, 21st June, 2019, 12:48 AM
    Name: Stumpy the White Race: Half troll/half dragonborn Sex: male Appearance: Stumpy suffers from both genetic dwarfism and albinism. His skin is a pasty egg white with blotches of mother of pearl. He has crimson eyes, a long flickering tongue and a neck frill (Australian frilled lizard) that expands when he is excited. Personality: Stumpy is very protective of his friends and over...
    14 replies | 664 view(s)
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Thursday, 18th July, 2019


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Friday, 21st June, 2019


Tuesday, 28th May, 2019

  • 01:40 AM - LordEntrails mentioned Draegn in post Making Sense of Forest Terrain
    OK, that's one way to look at it. Except... this means that standing under a tree allows you to use the tree as cover, or to climb it, even if you are standing 10 or 15 feet away from the trunk, and even if the branches are high enough that you don't have to duck. Also, how then do you interpret massive trees in medium or dense forest? If a "massive tree" square is occupied by the trunk of a tree thick enough to prevent entry, then "10% massive trees" in medium forest comes to 174 trees per acre and "20% massive trees" in dense forest comes to 348 trees/acre. Which is still an awfully lot, especially when we're talking about big trees with trunks thick enough to completely block a square. Alternatively, a massive tree has to completely block some of the squares under it with something other than the tree's trunk. How does that work? Have you ever been in a forest? What type of forest? Look at the image from the video @Draegn posted. Those are old growth trees that might not have any branches closer than 15 feet to the ground with a trunk that may be two feet in diameter. Then you have "new" forests like you will find in much of the US, where the tree limbs touch the ground and moving into them is at least difficult terrain and provides visible cover from outside the tree. Both of those types of forest will have roughly the same number of tree per area. But both play very differently in an RPG. The numbers work, if you have the same understanding as those who wrote them. If you have a different understanding, or make different assumptions, then change them. Oh, and don't put the trees on every grid intersection or every grid center. Spread them around or your forest will look fake.

Tuesday, 21st May, 2019

  • 02:46 AM - 77IM mentioned Draegn in post Firearms
    Draegn It can also be attached to an arquebus. Attaching a knife to a pistol is kind of a silly thing to do, but pistol-swords were a real thing, so if somebody wanted to build that, it would probably use the stats of a pistol or a longsword (depending on how you used it) which would effectively be the same stats as a pistol with a one-handed 1d8 "bayonet". (Or 1d6 for a shortsword/scimitar version.) If you just wanted to hold an unattached bayonet in one hand and attack with it, that would be some kind of improvised weapon, maybe doing 1d6 damage (analogous to trying to jab someone with just the point of a spear).

Wednesday, 29th August, 2018

  • 01:14 AM - Slit518 mentioned Draegn in post Let's talk about your homebrew world!
    oreofox - I too use half-orcs to represent orcs in my world. And your story of the Dwarves who can't grow beards reminds me of a group of Dwarves I made for my homebrew modeled after Buddhists, kind of. Every time the Dwarf sins, it shaves it's beard. So Dwarves with stubble sinned maybe yesterday, Dwarves clean shaven sinned recently, and those with large beards must be saints. :lol: Draegn - I too have rules for multi-racial characters. Half-races are a bit easier I find. FXR - Savage Lands? Why does that sound so familiar? Like the Steam game? Was there a D&D source book out on it? Your story about the Progenitors reminds me of the Sumerian story about the Anunnaki creating the first humans. And the story of the ogres and giants being bastardized children of the Progenitors reminds me of the biblical stories of fallen angels mating with earth women and giving off the Nephilim offspring. I like the links to world mythology you have there. I'm liking the world lore thus far that everyone is sharing. It is cool, and interesting to see all the creativity of the community. And I hope to read others! In case any of you are wondering, I have posted in a thread about my homebrew a while back. You can check it out here - http://www.enworld.org/forum/showthread.php?628830-Should-I-share-my-game-world-with-you-folks

Tuesday, 24th April, 2018

  • 03:05 PM - Coroc mentioned Draegn in post Alignment, Good Fun and Unnecessary Evil
    Draegn it might be that this was the Intention or the Basic Moral code the original creators applied. But as i am not intermingling reality with fiction to Derivate a Moral danger because soem Monsters are named devil, i also not have to stick to the same clean modern ethics the Inventors of D&D had intended for the game when creating my own game scenarios, as i posted already 1 post above, depending on the PCs wanting to play in such a scenario. I also think this is pretty much individually, it is liek soem people like watching horror movies and some hate it, some see the devil if a Dragon appears in a Cartoon for Kids on TV.

Saturday, 14th April, 2018

  • 07:06 AM - Ancalagon mentioned Draegn in post Dwarf height in D&D
    When I told him after the session he had to come up with a better PC he wanted to play a half dragon half vampire. Oh! I'm sure Draegn has fashion advice for that one too! :D

Saturday, 17th February, 2018

  • 06:10 AM - Quickleaf mentioned Draegn in post Describe the Nerebdian Vast (48th layer of the Abyss)?
    ... black sun hides behind the red sun most of the time, and the red sun bakes the land in merciless heat. But, when the black sun appears, everything exposed on the surface is scoured and blasted with deadly radiation that destroys and mutates all that it touches. Blood-drinking cacti. Fields of petrifying decay where living beings are slowly transformed to sand, pieces of them sloughing off slowly and agonizingly. Razorvine. Lots and lots of razorvine. Killer tumbleweeds that absorb tormented souls like a Devourer. Legions of the damned forced to labor under the sun, building a ziggurat from sandstone. The ziggurat is a mile high, but it crumbles as fast as the laborers can build it, and it is an eternal futility. Malevolent, sentient canyon labyrinths whose walls and paths shift, trapping those within them. Maybe more, if I have more time. These are great, thanks Schmoe! And you totally beat me to it with the malevolent shifting canyon labyrinths! Building off Draegn's suggestion to look at the Tarim Basin for inspiration (where mummies were found), I can imagine preserved tribes, caravans, or even settlements at the bottom of the dry sand pits. These underground "sand tombs" might have portals/conduits of some type to Shaddonon the shadowy 49th layer. If petrification happens, I could see shadow fiends or night hags scouring the wastes acting as saviors with the ability to reverse the petrification entirely...or just in part...the better to torment or negotiate for the souls of the trapped. Also mirages. There's a lot of cool things you can do with mirages: A mirage hides a town so that no one outside the town can find it. It is gradually "lost" from the world. A traveler is seen in the distance, shimmering with the heat. The image briefly becomes the grinning, black face of Graz'zt, but then it is gone, leaving observers to wonder if it really happened. A mirage conveys a vision of some calamity to come. A mirage gradually s...

Thursday, 4th January, 2018

  • 05:27 PM - OB1 mentioned Draegn in post Need suggestions for epic tasks worthy of a demigod
    ...if they are a demigod of some kind. Each PC will need to have credit for accomplishing a task that proves them worthy of the title. I'm not looking for specifics on how to accomplish the task, rather just big, flavorful ideas that have the potential to be handled in many ways. Each should also be tied to a specific Outer Plane. Hoping to get at least 20 potential quests to provide. The list so far... 1. Bring and end to Dionysus' 742 year long drunken celebration with the Bacchae in Arborea 2. Return Gan's glade in the Beastlands to it's natural state. Thanks, @Eltab 3. Steal Acereraks' family jewels from his prison in Carceri. Thanks, @ArchfiendBobbie 4. Collect all of the pine cones in the Vindmere Forest of Arborea. Thanks, @Ganymede81 5. Assist Mahlhevik in parting the Silver Sea so that Sytris and Japheth may visit him once more. 6. End the Wearbear curse sweeping through the Serpent Spine in Ysgard. Thanks, @Landon Guss 7. Help Lily and Adoma reach Nirvana. Thanks @Draegn & @Tormyr 8. Get Sys's boulder to balance atop the highest peak of Shurrock and Dothion. Thanks, jrowland Thanks in advance for the help!

Monday, 27th February, 2017

  • 12:27 AM - Flareanthia mentioned Draegn in post Help a rogue with her special item wish list
    ...lent idea and I shall be adding that to my wishlist (someone else suggested it too! It's a really great idea :D ) Oooh ring of the ram sounds like you could get really creative! XD And hmmmm, a boost to charisma item? Sorry, you've already given me such great suggestions, would it be okay though for you to give me some examples?? :3 Would the item for Dex be something like the gauntlets of ogre strength per chance?? (I only know those cause an ally of mine got them last session XD ) KahlessNestor sadly mariner's armour would not do me much good, :( Tritons get an innate swimming speed that is 30ft, same as my walking speed (But for some strange reason my awakened otter companion has 40ft swimming speed??? >XD I refuse to bring it up however since I can dash twice as a rogue lol, otherwise I might have been annoyed at being out swam by an otter!!! XD ... they don't get bonus to dash, do they? ^.^ ) Boots of elven kind sound really good for sneaking yo! : D briggart, noted ;D and Draegn hah! I like your thinking there sir ;D heheheheh! :o aco175 I am currently hopping to get a luck blade in the form of a dagger!!! XD but man a dagger with misty step doesn't sound half bad at all, fun to RP and kinda useful for a rogue? ;3 (How cool would it be if you used misty step by throwing your dagger??? Then you are basically getting the same power as the main character in ff15, lol! XD Could make your character really cool ;D ) Okay, thank you so much you guys!! These have all been some FANTASTIC suggestions and I will definitely be putting them on my wish list soon XD I hope my DM will go for some of those, because seriously they are sounding TOTALLY cool!! :cool:

Monday, 12th December, 2016

  • 04:53 PM - Justin Fike mentioned Draegn in post Share Your Thoughts On My Warlock Houserules
    ... arguably Warlocks strongest feature. They are the most flexible way that a character defines what their Warlock does. This way a player can "specialize" their Warlock as a spell caster by investing Invocations in additional spells like Bane and Slow once per long rest, but doing so means they lose out on utility or power options in exchange. I've been persuaded on the CHA to hit and damage. It's too strong and not really needed. At this point my baseline for Pact of the Blade is Medium armor and shield prof gained at lvl 3, multi-attack gained at level 6, Pact weapon feature can apply to two weapons of the same type to enable dual wielding. That's enough of the essentials to allow a Bladelock to function without multiclassing if that's what the player wants, and if they want to specialize in melee combat further then multiclassing is the best way to do that. So that means removing the three added invocations since they're no longer needed, which helps cut down on bloat anyway. And Draegn I heartily approve of any efforts to make Warlock's patrons have a real, in-game impact and consquences. If you've found a way to do that that is fun for your players then I say roll with it. Without having seen one of your games I'd be worried about making a Warlock player afraid to use their powers. In my game I ask my Warlock players to work with me on creating a bio for their Patron just like they do for their character (his/her/its history, personality, and goal) and then I find ways to apply that to the story. I love having a Warlock in the party because if I have a plot hook or quest that I really want them to explore I can usually find a way to tie their patron's desires into it. It's not railroading if its still player story choice, right? :)

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Sunday, 7th July, 2019

  • 12:11 AM - abe ray quoted Draegn in post Scientific names
    A being able to polymorph might think Cogito ergo sum and become what it thinks it is, yet, if the same being were to think Cogito ergo ka-boom only a pile of ash would be found, for, that is what happens when thinking of fireballs. Huh? How is this relevant to this thread ?

Friday, 28th June, 2019

  • 04:34 AM - Garthanos quoted Draegn in post What is the Ranger to you?
    I would debate that the paladin is not based entirely on the "knight in shinning armour", Oath bound heroes of legend and myth are definitely not all knight in shining armor nor are their oaths monotonic ... Cuh Culaine, Sampson and (depending on presentation) Lancelot. Actually the armor seems kind of more variable than other bits at times. The oath of Cuh Cuhlaine is totemic for instance. But there definitely seems source material for it.

Thursday, 27th June, 2019

  • 03:53 AM - Xeviat quoted Draegn in post What is the Ranger to you?
    A ranger is to the druid, what the paladin is to a cleric. But the paladin is specifically based around the knight in shining armor. Who are your archetypal rangers?

Tuesday, 25th June, 2019

  • 03:37 PM - Ralif Redhammer quoted Draegn in post Looking for stories: high-level AD&D1
    Slaying a deity is pure high-level AD&D 1e play. I think I had a barbarian that defeated Ares at some point. Because Deities & Demigods/ Legends & Lore was just an extra Monster Manual, right? A Finding the god of death and being told no resurrect, a battle ensues and the death god is slain permanently.
  • 01:18 AM - MGibster quoted Draegn in post RPGs Finally Get Some Credit in Defining a Galaxy: A Review
    I have a love hate relationship with this game. Regardless of version or edition, I found it to be extremely frustrating. Perhaps it is due to the people I played with. RAW the player whose character is so skilled that he can call the emperor on the holonet and curse him not once but twice in the same scene without consequence. The player that looks up Solo's 14th level stats, Solo who is supposed to be one of the top ten pilots in galaxy but is made to look like a chump because the player's character was built to fly rings around him at 4th level. You're thinking of a different game. The WEG version of Star Wars didn't have character levels.

Tuesday, 18th June, 2019

  • 10:28 PM - SkidAce quoted Draegn in post New survey from WotC about boxed sets
    I rather have my shelves be neat and tidy, unlike my brothers's whose shelving looks like a jenga game. 107144 107145
  • 05:32 PM - Morrus quoted Draegn in post New survey from WotC about boxed sets
    From a psychological point of view, a box that is not full can cause people to feel they are not getting their money's worth. To this end one local shop will not stock box sets, for, the books out sell the boxes. A box set has to be special ordered. From the point of view of one's wallet, a larger box weighs more and thus shipping costs are increased. I rather have my shelves be neat and tidy, unlike my brothers's whose shelving looks like a jenga game. Well, OK then.
  • 05:11 PM - Morrus quoted Draegn in post New survey from WotC about boxed sets
    If I were to purchase a box, I would like for that box to be filled. Why use a box 1.5 inches tall, if you only put .5 inches of material in it? They do that for two reasons: 1) it’s more visible on the store shelf 2) you can put your own stuff in it too

Wednesday, 12th June, 2019

  • 12:23 AM - Quickleaf quoted Draegn in post A climatic ending to a thieves guild war?
    My thieving players have rounded up some independent thieves, scoundrels and assorted scum to form a band of cutthroats. With some expert help by other hirelings who have joined in they have been raging war in the back alleys of the city with the halfling thieves guild. Between being hooligans and those special hobos the thieves have managed to upset to various degrees the nobility and constabulary. So how to bring all this to a fitting conclusion? A field battle does not feel appropriate. A massive brawl in the city streets is out of place with all the eyes looking for them. The players do not want to go into the sewers where the small halflings would have advantage within the confines of the smaller pipework. What type of venue would best serve as a location to get the majority of both sides together at the same time so they might go at it? I would like the players to choose a locale. If you were the thieves which public place would you choose? How would you draw the halflings out...

Tuesday, 11th June, 2019


Tuesday, 4th June, 2019

  • 03:46 PM - Savevsdeath quoted Draegn in post How do you handle the "economy killing spells" in your game?
    Also have consequences for using "powerful" magic. Eddings did this in his novels. The main character Garion creates a huge storm to stop a battle, after which his uncle has to travel hither to "reset" the proper weather patterns to avoid droughts, floods, etc.... This can be okay, but i personally don't want to punish players for using their powers. That's an old and overused trope that is almost never fun to play with at the table; having a power and not being able to use it because 'oops, you screwed up everything in a ten-mile radius' gets old very quickly. I know some settings use similar ideas - Dark Sun's world of Athas comes to mind - but i have lost count of the number of times i've seen 'the whole world hates magic and you will be hunted down with torches and pitchforks' or 'magic always has bad side-effects' or 'magic makes you go insane' as a 'limiter' on magic use. That runs counter to letting players have and enjoy being powerful, though again it can create adventures on its o...

Thursday, 30th May, 2019

  • 06:47 AM - Maxperson quoted Draegn in post The Making and Breaking of Deities & Demigods
    I wonder if GRR Martin might have found inspirations from Elric and Melnibone and wrote them into the Targaryens and Valyria? My brothers certainly enjoyed their Dragon Knights of Melnibone campaign. I was just looking at my Elric books and thinking that I need to re-read them.

Wednesday, 29th May, 2019

  • 04:58 AM - Dausuul quoted Draegn in post The Making and Breaking of Deities & Demigods
    I wonder if GRR Martin might have found inspirations from Elric and Melnibone and wrote them into the Targaryens and Valyria? There are a lot of similarities, aren't there? Right down to the incestuous relationships in the royal house. GRRM would have been 12 when the first Elric story was published, so it's quite likely he encountered them.

Monday, 27th May, 2019

  • 09:00 PM - MarkB quoted Draegn in post Military food in dnd
    Does this require brown sauce or mayonnaise as a material component? They'll do in a pinch, but ketchup is considered ideal.

Saturday, 25th May, 2019


Tuesday, 21st May, 2019

  • 07:34 PM - Derren quoted Draegn in post Firearms
    77IM Could the bayonet be used one handed if not attached to a musket? Depends on the bayonet. The first plug bayonets, while looking like a knife, lack a handle so are awkward to hold. Socket bayonets are made to go around the muzzle and have no handle at all. Only very late in the development were sword bayonets which were supposed to be usable as sidearm. Draegn Attaching a knife to a pistol is kind of a silly thing to do, but pistol-swords were a real thing, so if somebody wanted to build that, it would probably use the stats of a pistol or a longsword (depending on how you used it) which would effectively be the same stats as a pistol with a one-handed 1d8 "bayonet". (Or 1d6 for a shortsword/scimitar version.) There were a lot of pistol-X variants made in the early days of firearms where the range was very short and reloading even more of a hassle. Pistol-shortsword, pistol-mace (the mace is on the handle and you flip it around after shooting), pistol-handaxe or pistol-buckler.

Friday, 17th May, 2019


Thursday, 16th May, 2019

  • 08:47 PM - 77IM quoted Draegn in post Firearms
    77IM Have you considered deafening effects from firing firearms? Either temporary or permanent. I have not, because it wouldn't be in-genre.
  • 06:33 PM - jasper quoted Draegn in post Firearms
    https://www.shootinguk.co.uk/answers/noise-induced-hearing-loss-77421 This was studied on firing outdoors. Firearms discharged indoors are worse due to the sound waves being bounced back by walls and other obstructions. I see no reason why there should not be a temporary deafness condition or permanent for long term usage. If 77IM's firearms can be heard 600 feet away, what of the chap who fired a musket held up to his cheek? One could apply the effects of the deafness spell, save of be deaf for one minute. Again Knock and Shockwave don't cause hearing lost. Add hearing lost to all thunder damage and I would get behind you.
  • 01:08 PM - jasper quoted Draegn in post Firearms
    77IM Have you considered deafening effects from firing firearms? Either temporary or permanent. Considering Knock alerts everyone within 300 feet aka American Football field but does not deafen the party, why should firearms do so?


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