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Greek-inspired Odyssey of the Dragonlords From ex-Bioware designers On Kickstarter Saturday, 20th April, 2019 04:02 PM


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Wednesday, 5th June, 2019 05:06 PM
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Wednesday, 29th March, 2017
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Wednesday, 5th April, 2017

  • 04:02 AM - Luz mentioned jimmytheccomic in post Let's Talk About Yawning Portal
    jimmytheccomic: sounds like it was a great game! Glad to hear your players are so invested in it, especially the riddle and their dislike for Acererak. The riddle is likely to trip them up at some point (its incredible ambiguous and cryptic), which will only add fuel the fire. Just trying to follow your party's progress...the tapestry room? I'm guessing by the three crawlspaces you described, you're referring to area 10 Great Hall of Spheres? Just curious.

Friday, 31st March, 2017

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Saturday, 23rd March, 2019

  • 12:51 AM - robus quoted jimmytheccomic in post Enhancing "Dragon Heist"
    @robus, since you're updating the index- I wrote a second DMs Guild Waterdeep themed product as a sibling piece to "Here's to Crime". "Handful of Heists" is a collection of five heist adventures set in Waterdeep- Those look really fun! Edit: And added to my master list of supplemental content

Wednesday, 20th March, 2019

  • 06:52 PM - jayoungr quoted jimmytheccomic in post Odyssey of the Dragonlords Player's Guide is Free!
    That's why I'm excited about it too! I love the idea of Bioware producing these "One and done" settings built for a specific, fresh campaign. I feel the opposite--reading this, I felt sad that such a rich setting was only going to get one campaign/adventure! So, is there an upcoming Kickstarter attached to this project?

Wednesday, 6th March, 2019

  • 01:02 PM - gyor quoted jimmytheccomic in post Dan Dillon is D&D's Newest Designer!
    He wrote the "Shadowdusk Hold" chapter of Mad Mage. We're friendly acquaintances on Facebook- I messaged him when I pulled that chapter out of the book to run it as it's own dungeon, and he had some great insights on it. Agreed that WOTC is lucky to have him. Shadowdusk Hold was one of my favourite chapters!

Tuesday, 5th March, 2019

  • 07:11 AM - Zardnaar quoted jimmytheccomic in post Dan Dillon is D&D's Newest Designer!
    He does a lot of Kobold Press stuff- in my opinion, they're the best quality 3rd party publisher, it's the best pool to draw from. Yeah they do great stuff. Just checked credits in the Tome of Beasts, Midgard Heroes Handbook, and Midgard World book. Basicly some of the best 5E material.

Sunday, 11th November, 2018

  • 08:56 PM - Elfcrusher quoted jimmytheccomic in post First Impressions – Waterdeep: Dungeon of the Mad Mage
    I should have kept my notes better! I tend to use the same file sessions by session, I always just delete the week before and keep cranking ahead. I will say, putting it in Forgotten Realms was AWESOME, since making it the only Living Dungeon in the setting made it feel more special, and more dangerous. Also, for those of you that haven't read it, the Stone Thief essentially swallows Dungeons and adds it to it's own. So I used this as an opportunity to slide older modules in- there was an Underdark section, a chunk of Myth Drannor, etc. It was really cool, but it also made the campaign last 2 1/2 years, haha. Didn't mean to threadjack and take attention away from Mad Mage, though, sorry! It's written by Gareth Ryder-Hanrahan so I would expect something pretty good.
  • 07:29 PM - Matrix Sorcica quoted jimmytheccomic in post First Impressions – Waterdeep: Dungeon of the Mad Mage
    Eyes of the STONE Thief, rather, sorry for the typo! It's a MegaDungeon for 13th Age that I converted to 5e. We had a :):):):)ing blast with it- I've been running for the same group for 20 years, and all put it as either their favorite or second favorite campaign. But, that said, it'll be hot minute before I go back to the MegaDungeon well! Do you have some conversion notes you'd like to share? :)
  • 04:21 PM - SkidAce quoted jimmytheccomic in post First Impressions – Waterdeep: Dungeon of the Mad Mage
    So, I finished running "Eyes of the Storm Thief" after 2 1/2 years last year, so I don't see my group doing another Mega-Dungeon anytime soon. I googled that, but all I found was a novel. Is it a module?
  • 12:15 AM - Patrick McGill quoted jimmytheccomic in post First Impressions – Waterdeep: Dungeon of the Mad Mage
    So, I finished running "Eyes of the Storm Thief" after 2 1/2 years last year, so I don't see my group doing another Mega-Dungeon anytime soon. I would be interested in buying this book for drop in dungeons, though- how well would this book work as a dungeon resource? Are all the dungeons linked together, or could each level work as it's own thing with minimal adjustments? You could definitely, each level is basically its own dungeon with its own themes and usually own self contained situations. Though on the other hand every level has huge halaster elements and the whole megadungeon is disjointed and crazy

Thursday, 27th September, 2018

  • 03:38 PM - robus quoted jimmytheccomic in post Enhancing "Dragon Heist"
    A "Heist" climax is important to me, so my plan is to put the vault under Castle Waterdeep. If they don't want to fight through hundreds of guards, the vault will only be really accessible during a large banquet function- all of the villains will either be in attendance or have agents in attendance, and the team will have to try to get it out under everyone nose. That was going to be my suggestion too. The Castle was built long ago atop an old Dwarven mineworks. Neverember learned of the vault's existence during his time as the Open Lord and made sure that he was the only one alive with the knowledge of its whereabouts (he's a bit of a bastard). As far as the heist goes though, given its massive weight it seems logical that the heist would happen while the hoard is being transported to its new owner (in my approach, the players are cheated out of their victory at the end of chapter 4 by one of the villains and the level 5 mission is to steal the hoard back :) ). I would let the players know the pla...

Sunday, 23rd September, 2018

  • 07:35 PM - Demetrios1453 quoted jimmytheccomic in post Enhancing "Dragon Heist"
    The segue isn't incredibly strong, I have a hunch that a lot of DMs are going to put the vault in a deep level of the Undermountain. It's not a matter if the segue is strong or weak (and we don't know the DotMM half of it yet to judge), but whether it keeps the characters at 5th level for awhile at the start, thus necessitating a longer-than-normal stay at that level should anyone take my advice and use the villain lairs to set up a heist or heist to gain keys to the vault.

Thursday, 20th September, 2018

  • 01:45 AM - Celebrim quoted jimmytheccomic in post What DM flaw has caused you to actually leave a game?
    I probably wouldn't hate you! Like I said, it's a "Red Flag", not a deal breaker. I used to be the self-appointed monitor of the 'house rules' forum back when we had a specific house rules forum. It didn't get much traffic, but it was more interesting to me than most of the rest of the site (which I mostly ignored at the time). There were tons and tons of bad house rules offered up for the approval of the people in the forums, often with the most earnest sincerity and even occasionally with the best of intentions. House rules are hard to get right. I happen to think I'm pretty good at it, but I've known plenty of very good DMs that couldn't rulesmith themselves out of a paper bag. So yeah, as long as you are talking "red flags", I'd probably consider myself a red flag at least until I read my own rules. I certainly wouldn't nerf something until I had solid evidence that it needed nerfing - 3.5 era shape changing spells for example are almost universally broken across the board and wors...

Wednesday, 19th September, 2018

Tuesday, 18th September, 2018

  • 04:54 PM - robus quoted jimmytheccomic in post Pulling Off a Dragon Heist in Waterdeep: The Review
    I do worry the ending will be anti-climactic for a lot of tables. I think a common DM hack is going to be "The vault is at the bottom of the Undermountain!", for a cleaner segue/better climax. It does seem like the penultimate chapter should be the PCs losing the race to the treasure and the baddie kind of flaunting their failure in their faces. The final chapter then becomes the heist to actually rescue victory from the jaws of defeat... (also fits a heroic arc nicely).

Thursday, 26th July, 2018

  • 04:41 PM - robus quoted jimmytheccomic in post Watch These 4 Trailers for Ravnica
    Great find! "Dragon Maze" seems really well suited to a great level 1-12 campaign. I don't play "Magic", but this story seems way more geared for a tabletop game than a card game! Yeah - that should really be the kick off adventure for this setting!

Friday, 17th November, 2017

  • 10:47 PM - Flexor the Mighty! quoted jimmytheccomic in post How did the final battle in Out of the Abyss go for your table? [spoilers]
    5 level 20s, actually! One thing I'm likely going to do is boost his AC, HP, Save DC and damage output to match a CR 30 creature- it's the last fight of a three year campaign, and he's an iconic creature so I want to make sure it really gives them a run for it. They've already had a few encounters with Saint Kargoth that they had to retreat from- I'm running him as a Death Knight with a Vorpal Sword and a few extra spells. I figure the last throwdown with him will either be right before the Demogorgon fight, or they might have to face him and Demogorgon at the same time. I'd rather stack the fights one after another to keep Demogorgon the focus, though. It's also a little tempting to give Demogorgon two turns in the initiative order, one for each head- I'll have a better feel for that as my players get nearer to that level, though, we've got another six months or so. I think the two turns thing would be great, wish I had thought of that.
  • 07:50 PM - Ralif Redhammer quoted jimmytheccomic in post How did the final battle in Out of the Abyss go for your table? [spoilers]
    One thing to keep in mind with these descriptions is that in Out of the Abyss, as it’s written Demogorgon is not at full power when the PCs fight him, having had to fight through all the other demon lords in the Underdark and being subject to an archmage’s debilitating spell effect. I ran it as such, but not everyone did. To challenge some 20th level PCs, I’d say throw in some supporting demons either before they get to him, to drain some of those resources, or while they fight him. When PCs only have a single enemy to focus on, unless the monster is designed for solo encounters, yeah, it often does turn into the proverbial curb stomp. The characters will likely be level 20, so I know I'm going to have to retool him quite a bit- what were some things you wish were different about his stat build? What made the fight exciting, and what seemed like a waste?

Thursday, 2nd November, 2017

  • 04:59 PM - robus quoted jimmytheccomic in post Running NPC allies
    I use this companion system available on DMs guild for NPC interactions. It essentially abstracts NPCs, and has them work as a special ability players are able to use. They also get benefits for well done interactions, so it sort of gives the game a Bioware RPG vibe. Both me and my players are huge fans of this approach. Nice - and the best part, I already own it! (Must have been in a bundle?)

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