View Profile: Andrew Moreton - Morrus' Unofficial Tabletop RPG News
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About Andrew Moreton

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November 30


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[ZEITGEIST] The Continuing Adventures of Korrigan & Co. Friday, 21st June, 2019 08:18 AM


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Thursday, 16th November, 2017
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Wednesday, 17th July, 2019

Monday, 15th July, 2019

Saturday, 6th July, 2019

Wednesday, 3rd July, 2019

Tuesday, 2nd July, 2019

Saturday, 29th June, 2019

Friday, 28th June, 2019

Wednesday, 26th June, 2019

Monday, 24th June, 2019

Friday, 21st June, 2019

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Saturday, 15th June, 2019

  • 01:56 PM - Frankie1969 quoted Andrew Moreton in post the magic of mass faith
    I still really don't see it. However I say go with it if you like the idea and can make it do something in your game. Not sure if I should have posted the original post its rather negative and not helpful. No worries, your constructive criticism helped me clarify the idea more thoroughly. Zeitgeist has several changes from standard D&D, such as "guns and trains exist", "flight is weaker", and "there is a way to bodily invoke gods". Some of those changes can be grouped together by a shared concept along the lines of "popularity produces power". Every plane (planet) has a named Aspect that causes one or more changes, except for the game world itself. Every change is tied to an Aspect, except for those in #2 above. The exceptions in #3 and #4 above can perfectly cancel each other out, by proposing "on my little planet, fandom is magic".
  • 01:12 AM - Frankie1969 quoted Andrew Moreton in post the magic of mass faith
    I don't see any variation from the D+D/Fantasy Standard. The Rites of Monarchy of Risur are a Magical Ritual/pact with the Fey which ties some of the monarch's power to his support among the people. Same with the very spoilerific ritual that features in the plot it is a specific ritual which ties people into the power of supporters. It is a standard in D+D that at least some of the power of the Gods comes from their followers. 1E: yes; explicit link stated between worshipers and deity status 2E: maybe; gods want worshipers for "mysterious" reasons. 3E: not necessarily; many divine beings lack (or actively avoid) worship. 4E & 5E: no; worshipers never mentioned as important. But even in 1E, the rules never tied game-mechanical effects directly to worshipers. In all versions of D+D Clerics have theoretically been able to draw power by worshipping an ideal or philosophy rather than a god , which is often ignored. I would say that this world is the opposite where worshippers believe th...

Saturday, 25th May, 2019

  • 03:14 PM - Morrus quoted Andrew Moreton in post Finding EN World at UK Games Expo!
    Planning to make a flying visit between games, are you likely to have hardcopies of the Zeitgeist adventures for Pathfinder? Sorry, even I only have one of those! There’s PoD versions on DTRPG though!

Saturday, 27th April, 2019

Saturday, 5th January, 2019

  • 02:27 PM - gideonpepys quoted Andrew Moreton in post Questionnaire Redux - Korrigan
    I think I may use something similar before my group return to Zeitgesit after our star wars game I can highly recommend it - for all the reasons I gave back in post 323! This warms my heart. I thought it might. Now, Korrigan's response: Briefly describe your character's personality (as you see it) emphasizing any changes or developments since the start of the campaign (and/or the reboot). I guess the core personality is well familiar to everybody, so I'll skip to the development part. I think Korrigan has undergone a huge personal journey which may not be so outwardly apparent. Having started out as a vet somewhat struggling to adapt to civilian life, torn between his family and the dedication to RHC, and often frustrated by his own limitations when dealing with complex situations and threats, he has grown in confidence, conviction and vision. Now he is a man who knows where he stands and what he has to do. Rather than feeling overwhelmed after being named the new king Korrigan feels h...

Monday, 29th October, 2018

  • 10:33 AM - Karma Kollapse quoted Andrew Moreton in post [ZEITGEIST] New game questions (pathfinder)
    None of my group use crafting yet. However I would allow them to craft items as part of their stipend for half price(i.e the cost to make rather than the sale price the stipend is based on), there is a fair amount of downtime early on and I would allow the pc's up to 4 hours crafting a day while still doing their jobs so a crafting day for every full day. I also don't modify the stipend for artifacts the group may aquire (1st Sword of Ssramma, the Icons, Shimmering wand of Egal etc) Basically for our group, everything here for the most part. I've allowed crafting during large downtime (like the start of Adventure #4). A lot of the treasures in Crypta Hereticarum I let the players keep (like the monk's gloves, and the aforementioned Sword of Srasama.).

Wednesday, 17th October, 2018

Friday, 12th October, 2018

  • 07:49 PM - Tizbiz quoted Andrew Moreton in post Reoccuring Vilians ?
    I am planning on bringing back a villain in similar circumstances. For part 5 I intend to replace Kell for the final confrontation near the Colossus with a Reborn version of the Butler Creed. My idea is that as he died drowning in a vat of Witchoil he is going to come back as a living creature of Witch oil motivated by spite and malelovance. Great idea. Hope it gets to be a success! In my campaign he was actually part of an witch oil accident which led to further risuri research and finally got banned by the king.

Monday, 17th September, 2018

  • 07:08 PM - RangerWickett quoted Andrew Moreton in post Who's That Crime Lord (Spoilers)
    I am curious now, reading it I think it is obviously not Morgan and I can't think of a pop culture reference

Saturday, 15th September, 2018

  • 01:42 PM - Frankie1969 quoted Andrew Moreton in post Zeitgeist planes in chapter 7?
    The planes in the Gyre are not the only ones available to the Ob, the Ob have years of astrology/astronomy to have studied the stars and identified suitable planes and pick them. It seems like some of this research should have survived beyond chapter 7, perhaps even a pre-made icon or two.

Monday, 27th August, 2018

Monday, 20th August, 2018

  • 08:38 AM - Karma Kollapse quoted Andrew Moreton in post [ZEITGEIST] End of Eschatologist Arc in Adv #5 (Spoilers, naturally)
    The important checks seem to be disable device DC 16-21 With the pc's likely to have a +4 bonus from detect magic and a technologist. They will be level 7 or 8 , assuming any of them have disable device then 7 skill ranks, 3 favoured class and +3 or more from stat so probably +17 on their skill check. so the first 3 checks cannot be failed only the dc 19-21 checks can be failed and I expect a higher dex than the minimum above so probably only 1 check can be failed on a 1 , and if the pc with disable device is a technologist he can't fail any of the checks. See, there's a lot of assumptions here - the party's Slayer has 8 skill ranks, +3 from class bonus, only +2 Dex (but an additional +2 from Cat's Grace, possibly), so that's only +13. There's no technologist, and unless I say outright 'you can use detect magic', it's not really guaranteed that someone would think of that possibility. The heart of the problem though is that the encounter is basically roll 7 times, if one roll fails then a nuk...

Tuesday, 7th August, 2018

  • 06:22 AM - hirou quoted Andrew Moreton in post The affirmative action racial recruitment team of the RHC
    I am sure I remember from somewhere a reference to an Ob spy at the Battalion academy who has been recruiting people . roughly equivalent to SAxby who commits suicide sometime after Saxby is uncovered and the stat of book 6 but after looking yesterday I can find no reference to it. It is the sort of thing my pc's are looking for so I want to make sure I don't miss it out unless it is my imagination p.404 of compilation Act I, it's in adventure 5: How does one end up working in the Bleak Gate for a mysterious conspiracy? Most of the people here are patriotic soldiers and engineers, recruited with the promise of a chance to serve their country. In the aftermath of the adventure, the party might track down the head recruiter, one Colonel Greg Masterson, at the Battalion military academy. As soon as he gets word of the catastrophe at Cauldron Hill, though, he goes out into the bayou and blows his brains out. He reported to Roland Stanfield, and does not want anyone to discover Stanfield’s involvement...

Tuesday, 31st July, 2018

  • 03:40 PM - gideonpepys quoted Andrew Moreton in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    Jesus. Punitive mindwipe for treason is a grand way to start off the new age, innit? Just thought I would say how much I enjoy reading someone elses account of the the campaign who has more writing talent than me. You're too kind. Always a pleasure to hear from anyone who's enjoying the write-ups. They are fun to write and really help our campaign, so posting them here is really the icing on the cake. (Also, I get to change things slightly when I realise I've effed up. No one seems to notice...)

Wednesday, 4th April, 2018

  • 08:53 AM - Antonio Di Benedetto quoted Andrew Moreton in post Vekeshi Excoriant prestige class
    Opening Volley is not a particularly good feat, the +4 to hit is nice but it requires that you be in position to shoot and then close to melee in the next round, so it is useful in less than half of all combat rounds , you will often prefer to spend multiple turns shooting or be spending multiple turns in melee so it is hard to use. One of my players took it in a different campaign and found she almost never used it as the situation to use it became complex. Improved two weapon fighting is probably more useful as it gives an extra attack on a full attack. You have a better attack bonus than most rogues by a small amount due to gunslinger levels and you should be trying to make attacks against flat footed or flanked opponents which helps your to hit chance and your guns target touch ac which is often quite low depending on the opponent. Ah I see, I didn't think about it bcs I thought that as a scout I could shot, hit and than charge in the next turn at double speed (that i thought sufficient f...

Friday, 30th March, 2018

  • 09:40 PM - Adb0782 quoted Andrew Moreton in post Vekeshi Excoriant prestige class
    even i was just realizing that pistolero its in ultimate combat, so i can use that build with un rogue that u posted, actually seem the most nice to play as the others r banned (lol) and give me anyway a choice on which weapon to use, till lv 11 when i can shot and hit in the same turn. At level 11 you take the Sword and Pistol feat so you must have Point blank shot, rapid shot, two weapon fighting and snap shot by this level, that leaves you 1 or 2 other feats so pick them carefully some boost to hit and dodge?

Thursday, 29th March, 2018

  • 10:58 AM - Antonio Di Benedetto quoted Andrew Moreton in post Vekeshi Excoriant prestige class
    I have not spent most of the skill points or 2 alchemical discoveries and have tried to limit my feat choices. But by default I have every published supplement turned on so I find it hard to limit the choices. It gets good sneak attack, and good alchemy , as designed it uses 2 shortswords , could also use daggers for a wider choice of weapons you need to take a level of fighter or similar to get martial weapon proficiency or spend a feat to get proficiency with one weapon. Toughness could be replaced by any other feat , improved critical is a good choice Unnamed Hero Human alchemist (vivisectionist) 17/unchained rogue 3 (Pathfinder RPG Advanced Player's Guide 26, 134, Pathfinder RPG Ultimate Combat 72, Pathfinder RPG Ultimate Magic 20, Pathfinder Unchained 20) Medium humanoid (human) Hero Points 1 Init +6; Senses Perception +0 -------------------- Defense -------------------- AC 16, touch 16, flat-footed 10 (+6 Dex) hp 146 (20d8+43) Fort +12, Ref +18, Will +6 Defensive Abilities b...

Sunday, 25th March, 2018

  • 03:33 PM - Adb0782 quoted Andrew Moreton in post Vekeshi Excoriant prestige class
    With your party (I just checked your OP) I would go for something like 13 levels of unchained rogue and 7 of mutation warrior fighter for TWF I would take 3 levels of rogue than 4 of fighter then alternate after that until I had 7 levels of fighter. Bab is 16 at lvl 20 and you will get a lot of attacks. Knifefighter rogue archetype works well with Kukri's as it gives d8 sneak attack, but d4 with most other weapons but that is rarely a problem. For RP reasons I would really consider an Eladrin for a Vekeshi mystic probably female, it was my advice to my group not going to explain why as that would be a poiler It just work well with TWF? Bcs this is what i would choose actually, but i think to use it with the build with the half elf and the ECB with the rogue's archetype of swashbuckler that i post below, is that a good idea?
  • 01:37 AM - Adb0782 quoted Andrew Moreton in post Vekeshi Excoriant prestige class
    Character buid advice Assassin is a really bad choice because --- 1)It's rubbish 2) It is thematically complciated for a constable 3) RAW it is evil only Frankly Unchained Rogue levels are much better than assassin levels as you get rogue talants while the assassin gets abilities which sound good but have saves anyone worth assassinating will make easily. If you really want to boost HTH ability levels of Ranger or Fighter could be worthwhile. I was going to recomend slayer but then I noticed it was banned for strange reasons, that makes any detailed advice hard as your GM is using a strange ban list which means other things could be banned. I personally thing the minor/major magic talants are a bit rubbish, if you want to use magic and be a rogue go either with the eldritch rogue archetype which gives you level 1-6 of wizard casting , or combine Wizard and rogue with Arcane trickster one of the few worthwhile prestige classes Well yea, i can still change minor and major magic maybe with recil...

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