View Profile: Matthia05718273 - Morrus' Unofficial Tabletop RPG News
  • Matthia05718273's Avatar
    Yesterday, 05:28 PM
    So just a reminder, when one well-optimized party is fighting only one opponent, the CR should actually be higher than they're level. So for you're Death Tyrant, with a CR of 14, a party of 5 characters with all of their abilities and HP can probably take him at level 9.
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  • Matthia05718273's Avatar
    Friday, 28th June, 2019, 06:45 PM
    I'm going to say Age of Worms, simply for it's size.
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  • Matthia05718273's Avatar
    Wednesday, 26th June, 2019, 07:06 PM
    Guys the OP has requested you stop arguing about something unrelated to his original intent. Can one of you just start your own thread and continue this there (since it will clearly never end)?
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  • Matthia05718273's Avatar
    Tuesday, 25th June, 2019, 10:23 PM
    I guess someone would counter by saying that a character would wear armor to close the difference. Meaning the rules solution to this problem is simply, make armor more cumbersome than it is (you can't close the distance as fast), or make it not as useful (the AC increase is not as good, especially compared to making yourself more dexterous). I gotta say this thread is a little exhausting to...
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  • Matthia05718273's Avatar
    Monday, 24th June, 2019, 05:29 PM
    I'll just add that Edge of the Empire has a lot of firearms (or lazers or whatever), and essentially uses HP under a different name (wounds). I think anyone making the argument that D&D is incompatible with firearms for HP reasons is frankly ridiculous (they already exist and mostly work). You could probably make a good argument for saying firearms don't work in D&D because of reasons...
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  • Matthia05718273's Avatar
    Sunday, 23rd June, 2019, 06:41 AM
    So... I guess here are a ideas of mine; - Renaissance era, with things like pirates, and some gunpowder. Flying ships as blimps and stuff. - Victorian merging things like "jack the ripper" style murders in the cities, tensions between colonial powers and local communities. Maybe mix some Cthulhu, vampires both fit well in that aesthetic. - WWI style, with lots of steampunk mixed in. Imagine...
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  • Matthia05718273's Avatar
    Sunday, 23rd June, 2019, 06:00 AM
    If you are working from scratch, it's usually going to take a lot of time, possibly more time than you're willing to commit with you're time constraints. I suggest to start using a pre-made adventure. That really cuts down on the amount of time you need to prepare, with the bulk of the work preparing the necessary statblocks so you aren't page-flipping through the Monster Manual.
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  • Matthia05718273's Avatar
    Thursday, 20th June, 2019, 10:12 PM
    This isn't quite the answer to your question, but I did use several AL adventures from Waterdeep to integrate all 4 villains in Dragon Heist into one campaign. That way I was able to have the party raid each villains lair in one bigger adventure string.
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  • Matthia05718273's Avatar
    Thursday, 20th June, 2019, 10:09 PM
    Yeah I'll eat a shoe if that ever gets an official book. It was the official setting for 4e, but it's really just a hodgepoge of different settings merged together to create a semi-official sandbox for people.
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  • Matthia05718273's Avatar
    Thursday, 20th June, 2019, 10:05 PM
    I really don't understand how this thread devolved into "How do bullets D&D?" There are literally Drow gunslingers in Dragon Heist, this already exists.
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  • Matthia05718273's Avatar
    Thursday, 20th June, 2019, 07:20 PM
    Whatever the Paramount film is about (and I doubt it would be Dragonlance) there will certainly be WotC products tying into whatever it is. They'd be foolish not to (and have done so with Baldur's Gate 3 and the Descent), and it's common practice now for things like comic books to find any excuse to tie-in to a releasing movie.
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  • Matthia05718273's Avatar
    Thursday, 20th June, 2019, 02:37 AM
    This is true. And that's kind of the problem with Planescape: either you make it so big one big can barely scrape the surface, or you need to limit it to Sigil and the Outlands. If they do the later, I'd like to see it integrated into an Adventure Book rather than trying to justify a new campaign book for it.
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  • Matthia05718273's Avatar
    Wednesday, 19th June, 2019, 11:31 PM
    So Forgotten Realms doesn't need a book because FR is the default setting for D&D 5e. Eberron is getting a full book this year, and already has a PDF. Ravenloft also doesn't need a PDF because Curse of Strahd largely gives it enough content for people to play there. So in the top five, that leaves Planescape and Dark Sun. Planescape is great, but it's also freakin huge if you consider the...
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  • Matthia05718273's Avatar
    Tuesday, 18th June, 2019, 10:30 PM
    I'll just say that tieflings and dragonborn were both in 4e. For the former they just said they were fiend-worshippers who got mutated (which doesn't make any sense if you know about Dark Sun). They can be cut. The dragonborn however were just reskinned Dray, so for them they should just undo that, and make Dray a Dragonborn subrace specific to Dark Sun (Dray originally looked much thinner...
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  • Matthia05718273's Avatar
    Monday, 17th June, 2019, 08:42 PM
    Getting firearms to work mechanically isn't very hard. You could honestly treat them a lot like how crossbows are currently used in 5e. A goblin getting hit by a bullet and surviving can be treated much like how you would treat him getting hit by a crossbow bolt. You have to remember that firearms were not at all advanced for a very long time, even in a Wild West setting Native Americans were...
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  • Matthia05718273's Avatar
    Monday, 17th June, 2019, 08:29 PM
    I didn't know that, good for WotC! Based on those products you've listed, you're likely right that they want to move on to something else. I'd say the likeliest box set they are thinking of is for Eberron. We already know that a book is on they way, so it makes a lot of sense to release a box set for people to quickly start a game there. Plus it aligns pretty well with the questions in the...
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  • Matthia05718273's Avatar
    Monday, 17th June, 2019, 05:34 PM
    It would be interesting, if probably unlikely, if the boxed set was for playing in Ravnica (or the MtG universe in general). Put together a slim version of the Guildmaster's Guide, some character sheets, a bigger and new adventure in the setting plus the monster statblocks within it. Of course the map for Ravnica or whatever region they want to use. I was a little disapointed there hasn't been...
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  • Matthia05718273's Avatar
    Sunday, 16th June, 2019, 02:17 AM
    Sorry I didn't phrase my post very well. What I meant is that even if this boxed set was a campaign setting, I'm not sure how much more incremental value it would add compared to the products currently released. So let's say you're correct and it's a FR campaign box. The lore would have to be spread out over the entire world, otherwise it's just rehashing the stuff already released in the...
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Monday, 17th June, 2019



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Monday, 10th June, 2019

  • 01:13 PM - CapnZapp quoted Matthia05718273 in post Baldur's Gate III Announced; Powered by D&D 5E
    This article tells way more info on the game: https://www.rockpapershotgun.com/2019/06/06/baldurs-gate-3-announced-from-the-creators-of-divinity-original-sin/ What is "D&D’s new ‘Devil Deals’"? (Unless that was just the reporter's personal wish list...)
  • 11:14 AM - Staffan quoted Matthia05718273 in post Baldur's Gate III Announced; Powered by D&D 5E
    This article tells way more info on the game: https://www.rockpapershotgun.com/2019/06/06/baldurs-gate-3-announced-from-the-creators-of-divinity-original-sin/ Spoiler for interesting plot details; The game is set right after Descent into Avernus, meaning that it is possible in that book to stop the city from being absorbed into hell (not too surprising). It also means the game is pretty much set right at the end of that book, so you could very easily pivot right from the Descent into protecting the city from Mind Flayers in a D&D campaign, which is pretty dope. My impression from Descent into Avernus is that the plot goes like this: * You're in Baldur's Gate and get wind of a plot to draw the city into Hell. * You try to stop it. * There's a gate somewhere, and the ritual has to be stopped from the other side. * OK, you succeeded. But now you're in Hell, and have to figure out a way home. Or not. And you're likely level 5 or so, so plane shift is out of the question.

Thursday, 6th June, 2019

  • 07:47 PM - Parmandur quoted Matthia05718273 in post Baldur's Gate III Announced; Powered by D&D 5E
    This article tells way more info on the game: https://www.rockpapershotgun.com/2019/06/06/baldurs-gate-3-announced-from-the-creators-of-divinity-original-sin/ Spoiler for interesting plot details; The game is set right after Descent into Avernus, meaning that it is possible in that book to stop the city from being absorbed into hell (not too surprising). It also means the game is pretty much set right at the end of that book, so you could very easily pivot right from the Descent into protecting the city from Mind Flayers in a D&D campaign, which is pretty dope. Obviously this ties into Descent to Avernus, but I wonder if this gives us a clue as to the villain of next year's big storyline adventure...
  • 06:53 PM - MarkB quoted Matthia05718273 in post Baldur's Gate III Announced; Powered by D&D 5E
    This article tells way more info on the game: https://www.rockpapershotgun.com/2019/06/06/baldurs-gate-3-announced-from-the-creators-of-divinity-original-sin/ Spoiler for interesting plot details; The game is set right after Descent into Avernus, meaning that it is possible in that book to stop the city from being absorbed into hell (not too surprising). It also means the game is pretty much set right at the end of that book, so you could very easily pivot right from the Descent into protecting the city from Mind Flayers in a D&D campaign, which is pretty dope. I suspect that it will more likely be a case of reversing the event in question rather than preventing it. But we will see. This seems like a winning tactic for WotC - I haven't played through many of the 5e adventures, but this actually has me stoked to play the Descent campaign as a prelude to playing BGIII.

Monday, 3rd June, 2019

  • 03:12 AM - gyor quoted Matthia05718273 in post If WotC is outsourcing official 5E material to 3PP, What is WotC working on?
    I think what I'm trying to say is that although Wizard's has released books with common threads back-to-back, they haven't actually written anything that's actually that similar back-to-back. Dragon Heist and Ravnica are not the same book, and Storm King's doesn't equal the Yawning Portal, doesn't equal Tomb of Annihilation. That said, I don't think Dark Sun and DoD are equivalent either, especially as I believe Dark Sun will probably get a Wayfinder's Guide style release for testing anyway. Just curious, has anyone at WotC actually said they're planning on more module remakes soon? TftYP came out in 2017, Ghosts of Saltmarsh is coming out in 2019. I'm not expecting another "true remake" until 2021 at that pace. More likely, based upon the Stewart quote, I'm guessing the next AP in 2020 is something in either Calimshan, Zakhara, or Kara-tur. And just so people can make their guesses more clear; 2015: 2 APs (PotA, OotA), 1 setting book (SCAG). 2016: 2 APs (CoS, SKT), 1 crunch book (...

Friday, 31st May, 2019

  • 04:47 AM - Panda-s1 quoted Matthia05718273 in post Another Look at the D&D Essentials Kit
    I've been going to a drop-in drop-out D&D meetup for about 3 months now, specifically designed for beginners. Not once has anyone run Phandelver. If you can't find a DM who isn't creative enough to run something other than the adventure in the starter's box, that sounds more like your problem than Phandelver's. It's designed for new people, it's in the starter's box, and it's good so of course it's going to popular. oh, right, I missed the part on the notification that says the DM I'm going to randomly be paired with is running Phandelver, my bad. Now if the DM is facing a group of people who have either played or seen people play Phandelver, he should probably buck up and run something else. But if he's introducing people to the game, it's a pretty good game to start with. y'know I usually try and give people the benefit of the doubt and not assume they're trolling, but considering how many times I've said the adventure is good for beginners I think we're done here.

Thursday, 30th May, 2019

  • 05:07 PM - Prakriti quoted Matthia05718273 in post Another Look at the D&D Essentials Kit
    If you can't find a DM who isn't creative enough to run something other than the adventure in the starter's box, that sounds more like your problem than Phandelver's. It's designed for new people, it's in the starter's box, and it's good so of course it's going to popular. You seem to think that Panda-s1 is bashing Lost Mine of Phandelver. He's not. He's simply welcoming the release of a new Start Set, because it means that new players will have more options for getting into the game.
  • 08:12 AM - Panda-s1 quoted Matthia05718273 in post Another Look at the D&D Essentials Kit
    This is such a weird complaint. If you think it's being overused, then ask your DM to run something else. Or if you're the DM, run something else. Phandelver is probably the best adventure for new players to enter D&D, it's explicitly designed for it. If a group of players hasn't played before, who cares if they use it? Your problem seems to be that either you can't run it because others have played it, or that when you go to other games they happen to be running it. For the former, every single AP in 5th edition starts at level 1 (except Dungeon of the Mad Mage), and most of them are not challenging for the first two levels. For the latter, well you need to play with people other than beginners. very few people have the luxury to just ask the DM to run something else. you also seem to be missing the part where thanks to the D&D boom and modern media (y'know livestreaming and podcasts) people will know about what happens in the adventure before ever setting out to play D&D for the first ti...
  • 03:47 AM - Tony Vargas quoted Matthia05718273 in post Last Man Standing: Best D&D Modules
    Test of the WarlordsHa! That 'Test' is a trick question! There are no Warlords!
  • 03:04 AM - gyor quoted Matthia05718273 in post If WotC is outsourcing official 5E material to 3PP, What is WotC working on?
    I think what I'm trying to say is that although Wizard's has released books with common threads back-to-back, they haven't actually written anything that's actually that similar back-to-back. Dragon Heist and Ravnica are not the same book, and Storm King's doesn't equal the Yawning Portal, doesn't equal Tomb of Annihilation. That said, I don't think Dark Sun and DoD are equivalent either, especially as I believe Dark Sun will probably get a Wayfinder's Guide style release for testing anyway. Just curious, has anyone at WotC actually said they're planning on more module remakes soon? TftYP came out in 2017, Ghosts of Saltmarsh is coming out in 2019. I'm not expecting another "true remake" until 2021 at that pace. More likely, based upon the Stewart quote, I'm guessing the next AP in 2020 is something in either Calimshan, Zakhara, or Kara-tur. And just so people can make their guesses more clear; 2015: 2 APs (PotA, OotA), 1 setting book (SCAG). 2016: 2 APs (CoS, SKT), 1 crunch book (...
  • 12:22 AM - Parmandur quoted Matthia05718273 in post If WotC is outsourcing official 5E material to 3PP, What is WotC working on?
    I'm not entirely sure about this so correct me if I'm wrong, but is Perkin's being unable to make two APs single-handedly a year really a problem anymore? I mean they got Adam Lee as narrative designer, and Mike Mearls. And even the game designers like Crawford and Kate Welch seem pretty intimate with the story (Welch has said she actually does art orders too). You do make a good point though, I didn't realize that the past couple of years aren't technically two APs in the traditional sense. Do people keep bringing up DoD because WotC has hinted at it? That's a point about the extra designers (Ari, too), but they may still keep the splashy multimedia stories to one a year, as they also were coming out too fast for business partners like video games and GaleForce 9 to keep up, per Perkins. They haven't said anything about DoD specifically; I brought it up as an example of old time adventures +that I know about) that could he the basis of a similar book to GoS. I'm certain examples could easily...

Wednesday, 29th May, 2019

  • 11:26 PM - Parmandur quoted Matthia05718273 in post If WotC is outsourcing official 5E material to 3PP, What is WotC working on?
    I think what I'm trying to say is that although Wizard's has released books with common threads back-to-back, they haven't actually written anything that's actually that similar back-to-back. Dragon Heist and Ravnica are not the same book, and Storm King's doesn't equal the Yawning Portal, doesn't equal Tomb of Annihilation. That said, I don't think Dark Sun and DoD are equivalent either, especially as I believe Dark Sun will probably get a Wayfinder's Guide style release for testing anyway. Just curious, has anyone at WotC actually said they're planning on more module remakes soon? TftYP came out in 2017, Ghosts of Saltmarsh is coming out in 2019. I'm not expecting another "true remake" until 2021 at that pace. More likely, based upon the Stewart quote, I'm guessing the next AP in 2020 is something in either Calimshan, Zakhara, or Kara-tur. And just so people can make their guesses more clear; 2015: 2 APs (PotA, OotA), 1 setting book (SCAG). 2016: 2 APs (CoS, SKT), 1 crunch book (...
  • 09:41 PM - Parmandur quoted Matthia05718273 in post If WotC is outsourcing official 5E material to 3PP, What is WotC working on?
    I'm not sure that's a great comparison. I'm pretty sure Tales of the Yawning Portal function mostly as a "greatest hits" on D&D modules, and that both Storm King's Thunder and Tomb of Annihilation are Perkins and others thinking, "What if we did these classic modules again... but long and with all this extra stuff???" I'm pretty sure I read somewhere that in WotC was exploring releasing non-Sword Coast FR content. That could easily be Kara-Tur, or Al-Qadim, or even something else. Right, but my point is that WotC isn't thinking "well, this is too similar to that other thing coming, so we shouldn't do that," or TftYP wouldn't have included those particular adventures. What Stewart said was that "While the 2019 adventure wouldn't explore one of those areas, plans were underway to explore "lots" of different areas that were influenced by different cultures in multiple 2020 books. Stewart added that Wizards of the Coast were hiring consultants to vet the products and storylines." He didn't really...

Tuesday, 21st May, 2019

  • 06:01 PM - Parmandur quoted Matthia05718273 in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    So I noticed a few comments on how people think the new Eberron book will just rehash the Wayfinder's Guide. So I thought, just for people's use, I might compare what's actually in the Guide compared to the new structure of hardcover setting books set with Ravnica. Wayfinder's Guide; - Ch 1: What is Eberron? (General Setting Lore), 16 pages - Ch 2: Welcome to Khorvair (Lore about the continent), 38 pgs - Ch 3: Races of Eberron, 30 pgs - Ch 4: Dragonmarked Houses, 24 pgs - Ch 5: Magic Items, 10 pgs - Ch 6: Sharn, City of Towers (Lore on the city and backgrounds), 41 pgs Hardcover Setting Book: - General Setting Lore, 4 pgs - Ch 1: Character Creation (races, classes, subclasses), 18 pgs - Ch 2: Guilds (for Eberron this will likely be more backgrounds/dragonmarks material), 70 pgs - Ch 3: City Lore, 24 pgs - Ch 4: Creating Adventures, 50 pgs - Ch 5: Treasures (Magic items and more), 10 pgs - Ch 6: Friends and Foes (Monsters/NPCs), 73 pgs You can avoid a lot of overlap by following t...

Friday, 17th May, 2019

  • 02:38 AM - gyor quoted Matthia05718273 in post Greyhawk Elevator Pitch?
    I'm new to the forum so don't judge me too harshly, but here's my impression of what is compelling about Greyhawk compared to other settings... Forgotten Realms is the default setting partly because it's the place where things never truly get screwed up beyond repair. Yes Tiamat almost returns and Acerarak almost creates a Death God, but the BBEGs are always foiled, peace returns to the Sword Coast, all thanks to our intrepid heroes (and the lore literally has some strong as hell good characters like Elminster and Drizzt played up). That's a pretty good setting for it's own uses, especially as an introduction for new players. But Greyhawk isn't that. I won't say it's truly as grimdark as Warhammer Fantasy (where everything is on the verge of total annihilation) or Dark Sun (where everything is already screwed up beyond repair), but it is in this zone where there are good guys, but there are way more bad guys, and even the good guys often make morally dubious decisions to survive. In that way, it...

Thursday, 16th May, 2019

  • 09:03 PM - Parmandur quoted Matthia05718273 in post New D&D Adventure Reveal On 17th May at 'The Descent'
    I read somewhere that Mike Mearls has actually made enough rules to run Dark Sun for a campaign in the office. I don't think they'd just drop a PDF Dark Sun without any hints though. The Mystic is kind of the psionic and I don't think it's been updated, and Dark Sun hasn't been mentioned in some time on Talk or Dragon+. It's definitely come to come eventually but they probably want to launch it right, so I'd say next year is the earliest. They gave very little indication about Eberron before the Wayfinder's Guide dropped. A similar Dark Sun book, with fluff and recycled art, would not be unprecedented as a sudden surprise release.


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