Greetings.
I've never done a storyhour before, but after sitting on the sidelines reading others, I thought it would be fun to try.
I'll be writing about a 3e Campaign I ran when the new edition rules had just come out.
Now, with this being my first time doing a Story Hour I'm a little unsure as to how people translate their gaming sessions to posts. Do I embellish? Do I re-do and finesse things to make them more entertaining to read?
Anyways, I thought for this first time I would just give sort of a general telling of events in our game exactly as they happened unedited. I do this because I believe the actions of my friend who plays Victor (and his relations to the other party members and NPCs) are funny in their purest form. Exactly as they happened at the gaming table. His 'Paladin' just gets more silly, weird, and crazy as the campaign goes. Thus why this Story Hour is named after him.
My friend spoke more loudly and more often than anyone else at the table. Often times cutting them off from speaking altogether. Eventually, when the party met NPCs, they just stayed quiet and let Victor speak. Anything they would say would get interrupted by him anyways. This may sound odd but none of the other players were angered by this at all. They just enjoyed his antics and let him continue them. They just let Victor drive and they just sat back in the passengers seats along for the ride.
In most games I've been in, this was a very bad thing. So I tried to encourage the other players to be more active with their characters and not let Victor take center stage all the time. But as often as I tried to set that up, they wouldn't go for it. So, I talked to everyone about it. I asked them if they were happy with the 'screentime' their characters were getting, etc, etc. They all thought everything was going fine. They all looked at me like, 'yeah we're all having fun, can't you tell?'
I guess I couldn't. What would normally irk any other gaming group didn't bother this one at all. Truly odd.
Anyways, hope you enjoy hearing about Victor, his friends, and their adventures.
The Setting : (to tell you the truth, you can skip this part and jump ahead to the start of the story if you want. I did nothing particularly creative with this world. It was done up pretty generic. The reason was because we had just gotten 3e and wanted to jump in right away! But didn't want to use Greyhawk of FR for some reason. So I made one up for the guys. We figured we can pour our creativity in the stories rather than the setting where they took place. Or something like that. Anyways, we all wanted to start immediately and that didn't make time for coming up with some cool innovative world. )
Homebrewed world that was just simply known as 'The World'. We never named it in the same fashion as 'Greyhawk' or 'Forgotten Realms'. It was just 'The World'.
There were three Human Kingdoms in the middle. A rough set of mountainous terrain borders the west. They are known as the Black Mountains. These mountains act as a natural border between Human lands and what is called The Beast Lands. Where hordes of Orcs, Hobgoblins, Bugbears, Gnolls, and Ogres live. A second line of Mountains, that runs east of the Black Mountains, are called the Greycloud Mountains. They line some of the Northern parts of the western kingdom of the humans. Here in these mountains live the Dwarves.
To the east, the continent curved north a bit into the cold wastelands that reached to the Dreadmist Mountains. The land just before the mountains were inhabited by many barbarian tribes of mostly human. Beyond the mountains were just colder and colder plains of ice. Rumor had it that there were a network of underground areas there, where Dark Elves lurked.
South of the middle human kingdoms were areas where most Gnomes resided, and south of them were areas where Haflings tended to make there homes. Then the land ends with the ocean.
Across the ocean and to the southeast, about a few week's worth of sailing, lies the smaller Elven lands. The majority of this land is inhabited by three Elven kingdoms. However, a small western portion is left alone. It is there that Wild Elves live. Regular Elves don't get along too well with Wild Elves. They pretty much leave each other alone.
Further south across the ocean, south of the Elven lands, is a large island that the Elves try to protect. They let no foriegner sail close enough to explore it. There is speculation among Human wizards that it was once a place where Elven wizards used to study their magic.
Dieties are the same as the ones in the Player's Handbook.
The Player Characters :
-Victor Bane: Human/Paladin of Pelor
-Atalos: Human/Diplomat (Rogue)
-Golorn the Enchanter: Dwarf/Transmutator
-Kindar: Half-Elf/Ranger
-Rashino: Elf/Ranger
-Pelbek: Elf/Cleric of Corellon Larethian
-Ajanen: Gnome/Druid
-Krog: Half-Orc/Barbarian
-Evanstil: Elf/Monk
All starting at 1st Level.
Wow, that's nine friggin players! It did just start off as six, but as more friends heard that there was a new and improved edition of D&D out, they got excited and asked to join up. Snowball effect.
Next Post: The first adventure
I've never done a storyhour before, but after sitting on the sidelines reading others, I thought it would be fun to try.
I'll be writing about a 3e Campaign I ran when the new edition rules had just come out.
Now, with this being my first time doing a Story Hour I'm a little unsure as to how people translate their gaming sessions to posts. Do I embellish? Do I re-do and finesse things to make them more entertaining to read?
Anyways, I thought for this first time I would just give sort of a general telling of events in our game exactly as they happened unedited. I do this because I believe the actions of my friend who plays Victor (and his relations to the other party members and NPCs) are funny in their purest form. Exactly as they happened at the gaming table. His 'Paladin' just gets more silly, weird, and crazy as the campaign goes. Thus why this Story Hour is named after him.
My friend spoke more loudly and more often than anyone else at the table. Often times cutting them off from speaking altogether. Eventually, when the party met NPCs, they just stayed quiet and let Victor speak. Anything they would say would get interrupted by him anyways. This may sound odd but none of the other players were angered by this at all. They just enjoyed his antics and let him continue them. They just let Victor drive and they just sat back in the passengers seats along for the ride.
In most games I've been in, this was a very bad thing. So I tried to encourage the other players to be more active with their characters and not let Victor take center stage all the time. But as often as I tried to set that up, they wouldn't go for it. So, I talked to everyone about it. I asked them if they were happy with the 'screentime' their characters were getting, etc, etc. They all thought everything was going fine. They all looked at me like, 'yeah we're all having fun, can't you tell?'
I guess I couldn't. What would normally irk any other gaming group didn't bother this one at all. Truly odd.
Anyways, hope you enjoy hearing about Victor, his friends, and their adventures.
The Setting : (to tell you the truth, you can skip this part and jump ahead to the start of the story if you want. I did nothing particularly creative with this world. It was done up pretty generic. The reason was because we had just gotten 3e and wanted to jump in right away! But didn't want to use Greyhawk of FR for some reason. So I made one up for the guys. We figured we can pour our creativity in the stories rather than the setting where they took place. Or something like that. Anyways, we all wanted to start immediately and that didn't make time for coming up with some cool innovative world. )
Homebrewed world that was just simply known as 'The World'. We never named it in the same fashion as 'Greyhawk' or 'Forgotten Realms'. It was just 'The World'.
There were three Human Kingdoms in the middle. A rough set of mountainous terrain borders the west. They are known as the Black Mountains. These mountains act as a natural border between Human lands and what is called The Beast Lands. Where hordes of Orcs, Hobgoblins, Bugbears, Gnolls, and Ogres live. A second line of Mountains, that runs east of the Black Mountains, are called the Greycloud Mountains. They line some of the Northern parts of the western kingdom of the humans. Here in these mountains live the Dwarves.
To the east, the continent curved north a bit into the cold wastelands that reached to the Dreadmist Mountains. The land just before the mountains were inhabited by many barbarian tribes of mostly human. Beyond the mountains were just colder and colder plains of ice. Rumor had it that there were a network of underground areas there, where Dark Elves lurked.
South of the middle human kingdoms were areas where most Gnomes resided, and south of them were areas where Haflings tended to make there homes. Then the land ends with the ocean.
Across the ocean and to the southeast, about a few week's worth of sailing, lies the smaller Elven lands. The majority of this land is inhabited by three Elven kingdoms. However, a small western portion is left alone. It is there that Wild Elves live. Regular Elves don't get along too well with Wild Elves. They pretty much leave each other alone.
Further south across the ocean, south of the Elven lands, is a large island that the Elves try to protect. They let no foriegner sail close enough to explore it. There is speculation among Human wizards that it was once a place where Elven wizards used to study their magic.
Dieties are the same as the ones in the Player's Handbook.
The Player Characters :
-Victor Bane: Human/Paladin of Pelor
-Atalos: Human/Diplomat (Rogue)
-Golorn the Enchanter: Dwarf/Transmutator
-Kindar: Half-Elf/Ranger
-Rashino: Elf/Ranger
-Pelbek: Elf/Cleric of Corellon Larethian
-Ajanen: Gnome/Druid
-Krog: Half-Orc/Barbarian
-Evanstil: Elf/Monk
All starting at 1st Level.
Wow, that's nine friggin players! It did just start off as six, but as more friends heard that there was a new and improved edition of D&D out, they got excited and asked to join up. Snowball effect.
Next Post: The first adventure
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