We recently began a new campaign in Aphonion. The players are a group of young teens, with me playing one character as a semi-PC, semi-NPC, and then the DM. The Story Hour for this campaign will post on Thursdays. The posts are edited transcripts of the Zoom calls, so they cover just about everything that happens in the game.
Other Story Hours in Aphonion:
The longest currently active Story Hour begins with Aphonion Tales and continues with Aphonion Tales: The Archducal Council (posts MWF; this is a group of adult players and has occasional mature content); that game is set on the same continent (Drucien) and ties into many of the same plotlines, though from a very different perspective.
The other active Story Hour is Aphonion Tales: Adventures in The Spicelands and the War in Hanal (posts Tuesday; a slightly older group of teen players); this game is also on Drucien, starting south of where this group started and then moving far, far to the north.
Completed or discontinued Story Hours:
Aphonion Tales: Ravenskrag and the Shadow Line: This is a completed story hour; some of the players in this game were also players in that game (Riverwood is played by Merreep's player and Grolnok is played by Runor's player); it took place on a different continent, Zest'qua.
Aphonion Tales: Journals of a Licensed Diabolist: A discontinued story hour, also set on Zest'qua. Like The Archducal Council, this was an adult group of players and has occasional mature content.
And with that, let's begin:
Session 1 (December 4, 2022)
20 Ke-Ras
A motley group of adventurers have been recruited by the Archduchy of Canberry to attend to difficulties in the New Southern Kingdoms--the loosely organized area occupied by refugees from the Confederacy of the South Kingdoms, which were destroyed about five years ago by a massive invasion of demons. The heir to the last of the old South Kingdoms, Kaitlyn, has married the Archduke of Canberry, and they have now been crowned as King and Queen of the South Kingdoms and Emperor and Empress of Southern Drucien. The old Archduchy of Canberry remains the center of their power, however, and they are eagerly sending operatives to handle problems in the areas where their hold is weaker.
Our group of heroes consists of Riverwood, a wood elf rogue, who grew up in the outskirts of the Forest of Singing Leaves and was encouraged to travel to the Archduchy to seek adventure, because some of the Eldar have been providing counsel and support to the Archduchy; Grolnok, a half-ork barbarian from the Western Hordes that have recently made peace with the Archduchy and essentially been incorporated in; Father Bob, a human priest of Paranswarm, the Lord of Orderly Darkness, who was born as a one in the Theocracy of Tang, where most humans are halfling-sized and triplets known as threes, and was raised by the temple and then sent off as a missionary, but has decided to become more of an adventurer; and Aedrin, a half-drow rogue with psionic gifts, who was active as an enforcer in the Thieves' Guild of the Duchy of Brightspan, before he was shifted over to working as a Finger for the Body, the Archduchy's intelligence service, in exchange for avoiding some serious legal trouble. They hope to be joined by Twigs, a forest gnome bard, but he has yet to join them.
The group travels down from the Archduchy on one of the handful of vollers that the Archduchy employs. Riverwood is somewhat amazed by the human voller--it's made out of wood, not crystal like the elven ones, and it has powerbows instead of energy lances. But it nonetheless manages to fly, and it carries them south. In due course, it takes them to a collection of earthworks on a curve on the river. It might someday be a city (130, 284), but right now, while there is enough population to form a city, they are still building their first structures. There are a handful of Canberryan military troops here with a substantial number of auxiliaries.
A dignitary in threadbare robes and pink, puce, and lime-green robes, carrying a small sign, rushes over as the ship lands. The sign reads: "Imperial taskforce?"
Grolnok says, "We're the people you're looking for."
"In the name of the Empress Kaitlyn, welcome. There are problems in every direction. Come, I have a cabin prepared for you. I am Alexis."
Sanitation has been roughly taken care of by the military, although perhaps not as well as it should be. Many cabins have been built, along with some shacks that haven't been upgraded yet. The fortifications are woodwork, though stone is being hauled in.
The cabin is unfurnished, but clean with a wood floor, and dried reeds piled up with which they can make some bedding.
"Do you have any idea where you want to seek problems first?"
Riverwood expresses some surprise at this. "Are there any particularly urgent problems?"
"There is a small range of mountain south of the river. They are being continuously raided, by gnolls from the mountains. That is a continuous problem that you might be able to help with. There are a smattering of small communities forming militias, but they're not really making a dent in the problem. They need a legion of troops, but there isn't one available. There is nothing you can do about the ones by the borders of the Forest of the Little People who are visited by the Good Folk from the Forest, but they are not harmed at least."
They ask about additional rations, since that is some hundreds of miles travel, and Alexis takes them to the legate of the auxiliaries. The legate looks them over carefully. "This doughty group needs additional rations and supplies for the trip."
"Rations we have. Good solid iron rations and hardtack."
"There wasn't a mule on their ship either. Could I request the loan of a mule?"
"I would normally say no, but I'll give them Old Alonzo. I don't expect him to be coming back, and we should be getting a shipment of animals shortly."
A soldier whispers to Grolnok as he goes to fetch Old Alonzo, "He bites."
The mule is old and ill-tempered. But it's still doughty, and it has its eye on the elbow of the person leading it.
"I spread my troops out as far as I could initially, but then I realized I couldn't cover the whole area."
"Doesn't sound the safest, either," says Riverwood.
"No, it isn't. We're the auxiliaries to the legion that was assigned here. There are two or three legions here full-time, but the territory we're covering is enormous. And now we have additional refugees from the northwest in small numbers."
They get about 10 weeks of rations, and plenty of waterskins (though they will need to regularly refill them).
After they get back to the cabin, Aedrin addresses Riverwood. "Elf. We going to have a problem?"
"No!" Riverwood seems shocked by even the question. "No."
"Good. Don't start nothing, won't be nothing. Just wanted to be clear on that."
"Fair enough."
21 Ke-Ras
They awake to a warm, sunny day. The group decides to see if they can hitch a ride along the river--it will be a little farther, but hopefully faster, than proceeding straight overland.
There is a lone barge at the landing, where they have recently unloaded a whole bunch of casks of mortar powder. There is someone clearly in charge, plus two hands, and four mules tied up. "Now for the long, boring empty trip back down."
Bob says, "We're hoping for a ride downriver."
"No skin off our nose. If you're coming, get on. This is a one way trip for profit, so the sooner I'm coming back up river with a cargo, the better."
They're traveling about 550 miles on the river. The barge runs continuously, with his men handling it during the day, and the master steering it at night, traveling about 5 miles per hour. So it takes them about 5 days. Aedrin and Bob stay up at night ("I'll take a night watch--nothing good comes with the sun," as Aedrin explains), while Riverwood and Grolnok watch during the day.
25 Ke-Ras
In the evening of the 5th day of travel, they're approaching the point where they intend to disembark. They're still in the middle of the river, but preparing to head to the south shore. From the north shore, by the forested area, they hear singing. Father Bob immediately puts his fingers in his ears to mute it.
The barge owner cries, "Quick! Quick! Stuff your ears!"
With their ears stuffed, they all resist the compulsion to jump into the river, although Grolnock finds the temptation compelling. One of the hands starts heading to the side to jump off, but Aedrin whacks him across the back of the head and knocks him out, saving his life. The master gives Aedrin a wine skin in thanks.
He then beaches on the south side of the river, and the group gets off. The master of the barge gives them a friendly wave as he continues down towards Cese Mai.
[End session 1]
Other Story Hours in Aphonion:
The longest currently active Story Hour begins with Aphonion Tales and continues with Aphonion Tales: The Archducal Council (posts MWF; this is a group of adult players and has occasional mature content); that game is set on the same continent (Drucien) and ties into many of the same plotlines, though from a very different perspective.
The other active Story Hour is Aphonion Tales: Adventures in The Spicelands and the War in Hanal (posts Tuesday; a slightly older group of teen players); this game is also on Drucien, starting south of where this group started and then moving far, far to the north.
Completed or discontinued Story Hours:
Aphonion Tales: Ravenskrag and the Shadow Line: This is a completed story hour; some of the players in this game were also players in that game (Riverwood is played by Merreep's player and Grolnok is played by Runor's player); it took place on a different continent, Zest'qua.
Aphonion Tales: Journals of a Licensed Diabolist: A discontinued story hour, also set on Zest'qua. Like The Archducal Council, this was an adult group of players and has occasional mature content.
And with that, let's begin:
Session 1 (December 4, 2022)
20 Ke-Ras
A motley group of adventurers have been recruited by the Archduchy of Canberry to attend to difficulties in the New Southern Kingdoms--the loosely organized area occupied by refugees from the Confederacy of the South Kingdoms, which were destroyed about five years ago by a massive invasion of demons. The heir to the last of the old South Kingdoms, Kaitlyn, has married the Archduke of Canberry, and they have now been crowned as King and Queen of the South Kingdoms and Emperor and Empress of Southern Drucien. The old Archduchy of Canberry remains the center of their power, however, and they are eagerly sending operatives to handle problems in the areas where their hold is weaker.
Our group of heroes consists of Riverwood, a wood elf rogue, who grew up in the outskirts of the Forest of Singing Leaves and was encouraged to travel to the Archduchy to seek adventure, because some of the Eldar have been providing counsel and support to the Archduchy; Grolnok, a half-ork barbarian from the Western Hordes that have recently made peace with the Archduchy and essentially been incorporated in; Father Bob, a human priest of Paranswarm, the Lord of Orderly Darkness, who was born as a one in the Theocracy of Tang, where most humans are halfling-sized and triplets known as threes, and was raised by the temple and then sent off as a missionary, but has decided to become more of an adventurer; and Aedrin, a half-drow rogue with psionic gifts, who was active as an enforcer in the Thieves' Guild of the Duchy of Brightspan, before he was shifted over to working as a Finger for the Body, the Archduchy's intelligence service, in exchange for avoiding some serious legal trouble. They hope to be joined by Twigs, a forest gnome bard, but he has yet to join them.
The group travels down from the Archduchy on one of the handful of vollers that the Archduchy employs. Riverwood is somewhat amazed by the human voller--it's made out of wood, not crystal like the elven ones, and it has powerbows instead of energy lances. But it nonetheless manages to fly, and it carries them south. In due course, it takes them to a collection of earthworks on a curve on the river. It might someday be a city (130, 284), but right now, while there is enough population to form a city, they are still building their first structures. There are a handful of Canberryan military troops here with a substantial number of auxiliaries.
A dignitary in threadbare robes and pink, puce, and lime-green robes, carrying a small sign, rushes over as the ship lands. The sign reads: "Imperial taskforce?"
Grolnok says, "We're the people you're looking for."
"In the name of the Empress Kaitlyn, welcome. There are problems in every direction. Come, I have a cabin prepared for you. I am Alexis."
Sanitation has been roughly taken care of by the military, although perhaps not as well as it should be. Many cabins have been built, along with some shacks that haven't been upgraded yet. The fortifications are woodwork, though stone is being hauled in.
The cabin is unfurnished, but clean with a wood floor, and dried reeds piled up with which they can make some bedding.
"Do you have any idea where you want to seek problems first?"
Riverwood expresses some surprise at this. "Are there any particularly urgent problems?"
"There is a small range of mountain south of the river. They are being continuously raided, by gnolls from the mountains. That is a continuous problem that you might be able to help with. There are a smattering of small communities forming militias, but they're not really making a dent in the problem. They need a legion of troops, but there isn't one available. There is nothing you can do about the ones by the borders of the Forest of the Little People who are visited by the Good Folk from the Forest, but they are not harmed at least."
They ask about additional rations, since that is some hundreds of miles travel, and Alexis takes them to the legate of the auxiliaries. The legate looks them over carefully. "This doughty group needs additional rations and supplies for the trip."
"Rations we have. Good solid iron rations and hardtack."
"There wasn't a mule on their ship either. Could I request the loan of a mule?"
"I would normally say no, but I'll give them Old Alonzo. I don't expect him to be coming back, and we should be getting a shipment of animals shortly."
A soldier whispers to Grolnok as he goes to fetch Old Alonzo, "He bites."
The mule is old and ill-tempered. But it's still doughty, and it has its eye on the elbow of the person leading it.
"I spread my troops out as far as I could initially, but then I realized I couldn't cover the whole area."
"Doesn't sound the safest, either," says Riverwood.
"No, it isn't. We're the auxiliaries to the legion that was assigned here. There are two or three legions here full-time, but the territory we're covering is enormous. And now we have additional refugees from the northwest in small numbers."
They get about 10 weeks of rations, and plenty of waterskins (though they will need to regularly refill them).
After they get back to the cabin, Aedrin addresses Riverwood. "Elf. We going to have a problem?"
"No!" Riverwood seems shocked by even the question. "No."
"Good. Don't start nothing, won't be nothing. Just wanted to be clear on that."
"Fair enough."
21 Ke-Ras
They awake to a warm, sunny day. The group decides to see if they can hitch a ride along the river--it will be a little farther, but hopefully faster, than proceeding straight overland.
There is a lone barge at the landing, where they have recently unloaded a whole bunch of casks of mortar powder. There is someone clearly in charge, plus two hands, and four mules tied up. "Now for the long, boring empty trip back down."
Bob says, "We're hoping for a ride downriver."
"No skin off our nose. If you're coming, get on. This is a one way trip for profit, so the sooner I'm coming back up river with a cargo, the better."
They're traveling about 550 miles on the river. The barge runs continuously, with his men handling it during the day, and the master steering it at night, traveling about 5 miles per hour. So it takes them about 5 days. Aedrin and Bob stay up at night ("I'll take a night watch--nothing good comes with the sun," as Aedrin explains), while Riverwood and Grolnok watch during the day.
25 Ke-Ras
In the evening of the 5th day of travel, they're approaching the point where they intend to disembark. They're still in the middle of the river, but preparing to head to the south shore. From the north shore, by the forested area, they hear singing. Father Bob immediately puts his fingers in his ears to mute it.
The barge owner cries, "Quick! Quick! Stuff your ears!"
With their ears stuffed, they all resist the compulsion to jump into the river, although Grolnock finds the temptation compelling. One of the hands starts heading to the side to jump off, but Aedrin whacks him across the back of the head and knocks him out, saving his life. The master gives Aedrin a wine skin in thanks.
He then beaches on the south side of the river, and the group gets off. The master of the barge gives them a friendly wave as he continues down towards Cese Mai.
[End session 1]