Session 150 (December 14, 2022)
20 O-Tar
They have all returned to Canberry City. The day passes uneventfully.
21 O-Tar
In the early morning, a hesitant tap at Dame Brionna's door awakens her.
"Honored Dame, Sergeant Pickles reporting. We just noticed that there did not seem to be a patrol in the lower northwest quarter near [ ] Church. We went to investigate, and we found the patrol. They're all dead."
"Of what?"
"Large holes in them. They were slaughtered. It was in the Lower Quarter, but..."
"I don't care where it was. Is the priest alive?"
"We didn't check the priest. He's an older man, and we didn't want to wake him."
"Ring the bells in that quarter with a stay indoors klaxon. Take a double strength squad and secure the priest of that church. I'll take an investigation squad and another three squads to examine the bodies."
Dame Brionna immediately heads to the kitchen, and passes both a warning and a request for information to Elly, one of Kit's people who can contact people who might not listen to the bells and also people who might know if there's anything going on in the sewers. She also warns Elly that if whoever did this can take out an entire squad without warning, Elly's people should not engage. She also tells Elly that if she's out when a message comes back, it can be left in her office in her desk's second drawer, without thinking about the fact that Elly's probably a rogue and that the unlocked first drawer of her desk is filled with random gold coins for when Dame Brionna needs money to give people on behalf of the Archduchy.
Dame Brionna rides out to where the bodies are. She notes that there is no priest present, except the one she brought. She detects el, and detects some fading evil. The guards were city guards, not her people, but they were ripped apart. Only one guard even cleared their sheath with their sword. They were tossed about, and the batons appeared to have been ineffective. The wounds look like they were made with natural weapons, or possibly cestuses. Dame Brionna thinks there were six attackers. Her priest observes they all died within seconds.
A guard hurries up.
"The priest?"
"Dame. He's dead, disemboweled, heart torn out, and tongue cut out. Also, the speculum was broken, which had to be deliberate--it's twelve feet off the ground. It looks like he got in a good hit though on the way down--his mace was covered in a strange black goo. Also, some of the people heard the bells and came to the church, thinking that it would be a safer place. But..."
"Clear the body away. I mean, have the body transported with appropriate reverence to the cathedral. Have no one touch the goo--put it into a lead casket, and contact someone from the Ministry of the Mind to examine it. Send squads to all of the other churches in the quarter, and check on the midwives of Gunnora in the area as well." She then follows her tracker, who finds some clear marks--some from giant bird feet, other dog prints. They follow it to where a grate is broken.
They continue following the trail into the sewers for some 300 feet, at which point they come upon a dead rogue--probably wrong place at the wrong time. He was disemboweled and had his tongue and heart removed, just like the priest, and unlike the guards. Dame Brionna has a mental note made to have someone speak with dead on the guards at some point.
They travel to a four-way intersection, where there is a raised platform in the center so that workers can rest, store equipment to clear obstructions, and so forth. It is empty, but evil is rolling off the center of that platform. Dame Brionna instructs one of her mages to check for invisible things there.
"Nothing's invisible there. Oh... there's a sigil written there. I don't know what it is. You would need a summoner, or maybe that devil lady."
"What would happen if I put holy water on it?"
"It might disrupt it. It would probably disrupt the magical energy of it. But I would wonder who would put a sigil like that in a sewer platform?"
"Can you put a circle of protection around it to seal it in?"
"Oh, yes, of course. I should have thought of that myself. But there's something else here, as well. I can see it floating here."
Her psion looks at it. "That's a psionic teleport pad. It lets people aligned with it to teleport to the next pad. I didn't think they could manage that here. They can't in the upper city, but perhaps here in the lower city, they can."
"Can we disrupt it?"
"That's beyond my capabilities. But I can pick up the psionic signature. He did nothing to conceal it. Definitely male, and arrogant." The psion pauses. "I have it. I don't know if the circle will interfere with the teleport pad. It will prevent things from being summoned to here, and prevent them from returning to it if they were summoned here and then left."
"What about salt?"
"In sufficient quantity, that would suppress it."
---
Kit awakens to find a note under her door, informing her that Dame Brionna has taken a guard group to investigate the murder of an entire squad.
She pings Dame Brionna over the mindlink. <<I'm fine, but several of both my and your people are dead.>>
<<What do you need?>>
<<A diabolist and some psions. There's a summoning rune and a teleport pad. Also, you need to communicate to your people that they need to get out of the sewer. If they can seal up the sewer grates, terrific, but even surrounding them in circles of salt should help.>>
<<Should I send one of Dame Agatha's people to you, or have it brought to her? Actually, I'll ask her--she'll know which is better.>>
<<Also let the cathedral know that there's a dead parish priest and there will be people panicking.>>
Kit sends a runner to tell her people to get out of the sewers and then seal the exits, then sends a page to inform Father Waters. She also sends a message to the Minister of the Mind to warn him about the psionic teleport pad. Dame Brionna plans on continuing to follow the enemy.
It takes her tracker 18 minutes of studying to figure out whether he thinks anyone proceeded onwards. By that point, she is receiving reports that the other local priests are all fine.
One of the people coming back with news to Dame Brionna brings a young priest with him. "Dame. I be thinking that maybe... maybe you need to know... that a long time ago the parish where I saw all your guards when I came this way, was tasked with guarding an ancient key. They did not know what it was to, nor do I even know whether the importance of the key was passed down through the priesthood. It was a key made of crystal, like the rock. My ancestor was the priest there, and the story came down through my family. My ancestor was tasked to guard it and hide it until it was needed. I never saw it, nor did I know where it might have been hidden."
"Go with this set of guards, and search that church thoroughly."
Dame Brionna's psion, Dustin, says, "That has to be an elven key. I can tell you right now that those sorts of keys were made to control planar niches to keep creatures under their control or to hide items they wanted to keep hidden. And it would be Noldor, without doubt."
<<Kit, we also need to inform the Zorplona-Moriquendarim embassy.>>
<<Why?>>
<<They were trying to get a Noldor key to a planar niche.>>
<<I'm also going to tell Lord Davion. And this is the point where I'll wake Alistair.>>
Kit hurries into Alistair's bed chamber and shakes him awake.
"Darling! Good morning!"
"No, it isn't a good morning."
"Oh, this isn't that sort of morning visit."
"I love you, but this is not a good morning." She quickly gives him the briefing.
He suggests that they check with Lord Davion whether that signature is the same as the signature of the Twilight Elf who is supposed to be dead, so they arrange for Dustin to return to the palace, heavily guarded.
A page knocks on the door and informs them that Dame Agatha is in the receiving room. They instruct the page to fetch food and drink, and walk out to join Dame Agatha, with Alistair casually pulling on a silk dressing gown as he walks into the other room.
Kit explains the situation. "The first thing we wanted to ask is would it be more useful to you or your people to see the actual location and to see the sigils and things in situ or can we bring them back."
"If it is a demonic seal, do not copy it."
"All right. I will tell them that. So it would be more helpful for one of your people to see it onsite."
"I will go myself."
"Travel in force, Dame Agatha," instructs Alistair. "We can't risk losing you."
"Oh, thank you, Your Majesty, I appreciate your concern." As she leaves, she mutters to herself that she hopes that it's actually diabolic, but probably not--it's likely demonic.
They hear a rap on the door and the bright cheery voice of Lord Davion.
"Good morning, Lord Davion."
"Good morning!"
"How are you so cheerful?" asks Kit. "It's good to see you, but it's very early."
"My griffin is going to give birth."
"Oh that's wonderful news!"
"Almost unheard of in captivity, took a lot of care."
"Baby griffins!" coos Kit. "Oh, that is adorable, and I cannot wait. I absolutely need some adorable baby griffins at the end of this day. But before we get there..."
"How can I help?"
"First, are you aware of a Noldor key that was kept in a church in the lower quarter?"
"No. There are several Noldor keys that were lost, but I did not know of one within the city."
"The priest of one of these churches that apparently was charged with protecting such a thing was murdered this morning, along with a squad of guards who were nearby."
"And near that church," adds Kit. "We suspect it was to steal that key."
"Further, there is now a psionic teleport pad in the sewers, not far from that area, and likely a demonic seal at the location of the teleport pad."
"Do we have a signature for the psion?"
"The person who has that is on his way back to the palace under heavy guard. We're hoping that you know something about the key."
"I can hazard a guess. It cannot be the Moriquendarim. It is beyond the level of their capabilities of creation. It could be Curinirim, but I do not know of any keys that were lost. I know that none of the key from my house were lost. But both the House of the Spiders and Goldurim have lost keys. I would guess that it is of House Goldurim. In the case of Goldurim, the man is mad. I don't know if he lost it, or simply threw it out of a voller somewhere in a fit of rage."
"What of the sixth house? Could they have a lost key?"
"They could, but they are normally not outside Krashmere. They don't drift far from the homeland. But they could and no one would know, because they share nothing."
"What's the most likely way that this church would have come by one of these keys?" asks Kit.
"There is a legend, more than a rumor, that hundreds of years ago, a human rogue fooled Lord Goldurim, wormed his way into the ranks of his slaves, and stole the key and escaped. Goldurim had every slave that served at the same time--over a thousand-- executed horribly. He denied that the key was stolen, though he admitted that an attempt was made. For what it is worth... it is a legend, but it is a legend that my House believes, and that it was a key to a sizable treasure in gold and items."
"When would this have been?"
"Three hundred years ago, perhaps."
"Are any creatures of the eldritch held in niches like this behind keys?"
"It could be. Lord Goldurim was involved in the war, and he never believes in destroying anything that he can maintain somewhere for purposes of eventually finagling an advantage from it."
"And I could believe that a human rogue, of let us be clear, truly outstanding capabilities might have learned of such a thing, and decided that Lord Goldurim could not be trusted with it, especially as his mind wanders, and thus that it needed to be in the keeping of the Church of Glordiadel, instead."
"And of course, if they did that, and knowing that Goldurim alone among the great Houses could be incited to a war against the younger races if they believe that in any way they had cheated him, they might wish to avoid giving it to the keeping of the Holy See of Light, where Goldurim might think to look." Lord Davion nods sagely as he explains that.
"But give it to a humble parish church where the mighty Lord Goldurim would never ever look and it's still in the hands of the Glordiadelians." Kit nods as well.
"Exactly."
"The Eldritch did, within the last year, launch an attack on the treasury of the Holy See of Glordiadel," notes Alistair.
"They did. We figured out some of the other things that they were after, but they may have thought that that was there, too."
"Were I the Eldritch, I certainly would have assumed that it would be placed in in the Holy See or some such place, not a random parish church in the northwest lower quarter of Canberry City." Alistair pauses. "Do these keys have a psionic signature of their own? Can they be traced?"
"You would have to see them to make a good trace."
"We don't know if there's anyone who's seen them."
"Oh, there were several people who saw Goldurim's key, which, as I said, he denies is missing."
"Who then has seen it who is reachable and friendly enough with us to be to help us with this?"
"We need to find the sexton of that church."
Dame Brionna adds over the mindlink, <<The other thing we need to do quite frankly, under these circumstances, is talk to the Archbishop about making an inventory now of all of the little forgotten relics and mysterious treasures in every parish church, starting in the city and working our way outwards.>>
Kit replies, <<Yup. A grand tour with psion detecting psionics in every church."
* * *
A group of guards approaches Dame Brionna, nonplussed by the fact that they must accompany Dame Agatha, who is being carried by three imps flying along.
Dame Brionna says, "Dame. Is there anything you could tell me quickly, before I go deal with these monsters that are killing people in our city?"
"That is a greater demonic sigil. Whoever created it is very powerful. It could summon allied demons--not binding, but summoning allies. Vrocks are likely. But they would have an officer with them."
"Dog-like tracks?"
"Hmm, yes, that would be the officer. Possibly a nalfeshnee, possibly the other one... there would only be one of them, but capable of knocking the vrocks about a bit and much more deadly than they in general."
"Weaknesses?"
"Well, in addition to stupidity and arrogance, which the vrock have in spades--I've heard the word 'bird-brained' used about them--the dog-demons will be extremely arrogant. Let me see what else I recall. Glabrezou, that's the other one. It could be a nalfeshnee, though I wouldn't expect a nalfeshnee unless there's a great deal of knowledge involved. But the glabrezou... obviously they can be... controlled is the wrong word, but cajoled; they can be driven back with holy items; striking them with any weapon that is not truly enchanted or holy is meaningless. They are susceptible to sonic or psionic attacks, but they are immune to any form of electricity or poison, and they resist acid, cold, and fire quite effectively. They're not very dexterous. It's not that difficult to hit them with things. You just have to hit them with something that can damage them. Normally, the unit of vrocks they command is somewhere between two and five."
"That makes sense--we think there are six of them total."
"They can confuse others at will; they can dispel magic at will; they can reverse gravity at will. They can veil themselves, but only themselves. They can at will cast unholy blight. Once per day, they can use power word stun. I believe that if he is in command of a group of vrocks, he will not be able to summon additional demons. Normally, he would be able to, and that is somewhat outside my expertise. Fortunately, they will likely not be able to hide from you, particularly with a passel of vrocks following them." Dame Agatha also gives a quick run-down on the capabilities of vrocks.
Dame Brionna turns to one of the other guards--a particularly fast one, to serve as a messenger. "Please send a message to Archbishop, to alert the entire Order of Valor. I'm sending in the cavalry, and we are literally the cavalry."
<<With permission, I'd like to pursue these trails.>>
<<The teleport pad was openly visible, correct?>>
<<Yes, but the tracks were hard to find.>>
<<That suggests the ones who went through the teleport pad were a diversion, with the group with the key fleeing through the tunnels.>>
<<That makes sense. I will keep pursuing. Your Majesty, perhaps you could tap into your connection to the city and the land.>>
<<I was thinking the same thing.>>
"Dame," says Dame Agatha. "I will accompany you if it is permissible."
"Yes, m'lady. We'll be moving pretty fast. I will take the help, but I will warn you, that we are going to be doing a lot of good aligned attacks in the course of this if we encounter them directly."
"It will be necessary. Otherwise, they will defeat you. So that is good."
"Yes, but therefore I trust you to make sure that your allies stay out of range if we need to detect evil with extreme prejudice."
"We will do this." She will several of the rings on her hands, and four winged female figures with small horns and bows appear. "We fight demons, you will accompany me, and you will defend me."
They bow, and then she twists a toe ring, and a pit fiend appears as well.
The group is traveling as fast as the tracker can follow the trail, which isn't easy through the muck and water of the sewer. He struggles a little here and there, but he keeps them on track. "We're heading to the outlets, Dame. Although... I wonder why they didn't just teleport away."
"Maybe they can't with the objects," says Dame Brionna. She quickly relays that question to Kit and Alistair.
<<They probably can't,>> replies Alistair. <<I'll ask Lord Davion to confirm.>>
Lord Davion says, "Most of them were dimensionally locked. You don't want them disappearing when you need them."
<<If they're heading to the outlet, where the sewer dumps into the river... We want a voller at that outlet. It's probably the fastest way to get there, and we need to get a force of paladins and wizards to that outlet.>>
Kit quickly coordinates that from the palace.
Alistair is still running through the palace towards the area where the tree is so that he can actually touch the ground and try to use his link to the land. As he rushes there, he vaguely tosses on a tunic and a chain shirt, just in case. As he hurries through the corridors, people see him and fall to the ground in shock, and he pays them absolutely no mind. Finally, he reaches the fey tree.
It is agitated. Its branches shake, though there is no wind. Alistair says, "Hello," and touches it reassuringly as he also reaches down and touches the ground with his other hand. He immediately senses a lesion in the lower city, or below the lower city, presumably the summoning sigil.
[cont'd]
20 O-Tar
They have all returned to Canberry City. The day passes uneventfully.
21 O-Tar
In the early morning, a hesitant tap at Dame Brionna's door awakens her.
"Honored Dame, Sergeant Pickles reporting. We just noticed that there did not seem to be a patrol in the lower northwest quarter near [ ] Church. We went to investigate, and we found the patrol. They're all dead."
"Of what?"
"Large holes in them. They were slaughtered. It was in the Lower Quarter, but..."
"I don't care where it was. Is the priest alive?"
"We didn't check the priest. He's an older man, and we didn't want to wake him."
"Ring the bells in that quarter with a stay indoors klaxon. Take a double strength squad and secure the priest of that church. I'll take an investigation squad and another three squads to examine the bodies."
Dame Brionna immediately heads to the kitchen, and passes both a warning and a request for information to Elly, one of Kit's people who can contact people who might not listen to the bells and also people who might know if there's anything going on in the sewers. She also warns Elly that if whoever did this can take out an entire squad without warning, Elly's people should not engage. She also tells Elly that if she's out when a message comes back, it can be left in her office in her desk's second drawer, without thinking about the fact that Elly's probably a rogue and that the unlocked first drawer of her desk is filled with random gold coins for when Dame Brionna needs money to give people on behalf of the Archduchy.
Dame Brionna rides out to where the bodies are. She notes that there is no priest present, except the one she brought. She detects el, and detects some fading evil. The guards were city guards, not her people, but they were ripped apart. Only one guard even cleared their sheath with their sword. They were tossed about, and the batons appeared to have been ineffective. The wounds look like they were made with natural weapons, or possibly cestuses. Dame Brionna thinks there were six attackers. Her priest observes they all died within seconds.
A guard hurries up.
"The priest?"
"Dame. He's dead, disemboweled, heart torn out, and tongue cut out. Also, the speculum was broken, which had to be deliberate--it's twelve feet off the ground. It looks like he got in a good hit though on the way down--his mace was covered in a strange black goo. Also, some of the people heard the bells and came to the church, thinking that it would be a safer place. But..."
"Clear the body away. I mean, have the body transported with appropriate reverence to the cathedral. Have no one touch the goo--put it into a lead casket, and contact someone from the Ministry of the Mind to examine it. Send squads to all of the other churches in the quarter, and check on the midwives of Gunnora in the area as well." She then follows her tracker, who finds some clear marks--some from giant bird feet, other dog prints. They follow it to where a grate is broken.
They continue following the trail into the sewers for some 300 feet, at which point they come upon a dead rogue--probably wrong place at the wrong time. He was disemboweled and had his tongue and heart removed, just like the priest, and unlike the guards. Dame Brionna has a mental note made to have someone speak with dead on the guards at some point.
They travel to a four-way intersection, where there is a raised platform in the center so that workers can rest, store equipment to clear obstructions, and so forth. It is empty, but evil is rolling off the center of that platform. Dame Brionna instructs one of her mages to check for invisible things there.
"Nothing's invisible there. Oh... there's a sigil written there. I don't know what it is. You would need a summoner, or maybe that devil lady."
"What would happen if I put holy water on it?"
"It might disrupt it. It would probably disrupt the magical energy of it. But I would wonder who would put a sigil like that in a sewer platform?"
"Can you put a circle of protection around it to seal it in?"
"Oh, yes, of course. I should have thought of that myself. But there's something else here, as well. I can see it floating here."
Her psion looks at it. "That's a psionic teleport pad. It lets people aligned with it to teleport to the next pad. I didn't think they could manage that here. They can't in the upper city, but perhaps here in the lower city, they can."
"Can we disrupt it?"
"That's beyond my capabilities. But I can pick up the psionic signature. He did nothing to conceal it. Definitely male, and arrogant." The psion pauses. "I have it. I don't know if the circle will interfere with the teleport pad. It will prevent things from being summoned to here, and prevent them from returning to it if they were summoned here and then left."
"What about salt?"
"In sufficient quantity, that would suppress it."
---
Kit awakens to find a note under her door, informing her that Dame Brionna has taken a guard group to investigate the murder of an entire squad.
She pings Dame Brionna over the mindlink. <<I'm fine, but several of both my and your people are dead.>>
<<What do you need?>>
<<A diabolist and some psions. There's a summoning rune and a teleport pad. Also, you need to communicate to your people that they need to get out of the sewer. If they can seal up the sewer grates, terrific, but even surrounding them in circles of salt should help.>>
<<Should I send one of Dame Agatha's people to you, or have it brought to her? Actually, I'll ask her--she'll know which is better.>>
<<Also let the cathedral know that there's a dead parish priest and there will be people panicking.>>
Kit sends a runner to tell her people to get out of the sewers and then seal the exits, then sends a page to inform Father Waters. She also sends a message to the Minister of the Mind to warn him about the psionic teleport pad. Dame Brionna plans on continuing to follow the enemy.
It takes her tracker 18 minutes of studying to figure out whether he thinks anyone proceeded onwards. By that point, she is receiving reports that the other local priests are all fine.
One of the people coming back with news to Dame Brionna brings a young priest with him. "Dame. I be thinking that maybe... maybe you need to know... that a long time ago the parish where I saw all your guards when I came this way, was tasked with guarding an ancient key. They did not know what it was to, nor do I even know whether the importance of the key was passed down through the priesthood. It was a key made of crystal, like the rock. My ancestor was the priest there, and the story came down through my family. My ancestor was tasked to guard it and hide it until it was needed. I never saw it, nor did I know where it might have been hidden."
"Go with this set of guards, and search that church thoroughly."
Dame Brionna's psion, Dustin, says, "That has to be an elven key. I can tell you right now that those sorts of keys were made to control planar niches to keep creatures under their control or to hide items they wanted to keep hidden. And it would be Noldor, without doubt."
<<Kit, we also need to inform the Zorplona-Moriquendarim embassy.>>
<<Why?>>
<<They were trying to get a Noldor key to a planar niche.>>
<<I'm also going to tell Lord Davion. And this is the point where I'll wake Alistair.>>
Kit hurries into Alistair's bed chamber and shakes him awake.
"Darling! Good morning!"
"No, it isn't a good morning."
"Oh, this isn't that sort of morning visit."
"I love you, but this is not a good morning." She quickly gives him the briefing.
He suggests that they check with Lord Davion whether that signature is the same as the signature of the Twilight Elf who is supposed to be dead, so they arrange for Dustin to return to the palace, heavily guarded.
A page knocks on the door and informs them that Dame Agatha is in the receiving room. They instruct the page to fetch food and drink, and walk out to join Dame Agatha, with Alistair casually pulling on a silk dressing gown as he walks into the other room.
Kit explains the situation. "The first thing we wanted to ask is would it be more useful to you or your people to see the actual location and to see the sigils and things in situ or can we bring them back."
"If it is a demonic seal, do not copy it."
"All right. I will tell them that. So it would be more helpful for one of your people to see it onsite."
"I will go myself."
"Travel in force, Dame Agatha," instructs Alistair. "We can't risk losing you."
"Oh, thank you, Your Majesty, I appreciate your concern." As she leaves, she mutters to herself that she hopes that it's actually diabolic, but probably not--it's likely demonic.
They hear a rap on the door and the bright cheery voice of Lord Davion.
"Good morning, Lord Davion."
"Good morning!"
"How are you so cheerful?" asks Kit. "It's good to see you, but it's very early."
"My griffin is going to give birth."
"Oh that's wonderful news!"
"Almost unheard of in captivity, took a lot of care."
"Baby griffins!" coos Kit. "Oh, that is adorable, and I cannot wait. I absolutely need some adorable baby griffins at the end of this day. But before we get there..."
"How can I help?"
"First, are you aware of a Noldor key that was kept in a church in the lower quarter?"
"No. There are several Noldor keys that were lost, but I did not know of one within the city."
"The priest of one of these churches that apparently was charged with protecting such a thing was murdered this morning, along with a squad of guards who were nearby."
"And near that church," adds Kit. "We suspect it was to steal that key."
"Further, there is now a psionic teleport pad in the sewers, not far from that area, and likely a demonic seal at the location of the teleport pad."
"Do we have a signature for the psion?"
"The person who has that is on his way back to the palace under heavy guard. We're hoping that you know something about the key."
"I can hazard a guess. It cannot be the Moriquendarim. It is beyond the level of their capabilities of creation. It could be Curinirim, but I do not know of any keys that were lost. I know that none of the key from my house were lost. But both the House of the Spiders and Goldurim have lost keys. I would guess that it is of House Goldurim. In the case of Goldurim, the man is mad. I don't know if he lost it, or simply threw it out of a voller somewhere in a fit of rage."
"What of the sixth house? Could they have a lost key?"
"They could, but they are normally not outside Krashmere. They don't drift far from the homeland. But they could and no one would know, because they share nothing."
"What's the most likely way that this church would have come by one of these keys?" asks Kit.
"There is a legend, more than a rumor, that hundreds of years ago, a human rogue fooled Lord Goldurim, wormed his way into the ranks of his slaves, and stole the key and escaped. Goldurim had every slave that served at the same time--over a thousand-- executed horribly. He denied that the key was stolen, though he admitted that an attempt was made. For what it is worth... it is a legend, but it is a legend that my House believes, and that it was a key to a sizable treasure in gold and items."
"When would this have been?"
"Three hundred years ago, perhaps."
"Are any creatures of the eldritch held in niches like this behind keys?"
"It could be. Lord Goldurim was involved in the war, and he never believes in destroying anything that he can maintain somewhere for purposes of eventually finagling an advantage from it."
"And I could believe that a human rogue, of let us be clear, truly outstanding capabilities might have learned of such a thing, and decided that Lord Goldurim could not be trusted with it, especially as his mind wanders, and thus that it needed to be in the keeping of the Church of Glordiadel, instead."
"And of course, if they did that, and knowing that Goldurim alone among the great Houses could be incited to a war against the younger races if they believe that in any way they had cheated him, they might wish to avoid giving it to the keeping of the Holy See of Light, where Goldurim might think to look." Lord Davion nods sagely as he explains that.
"But give it to a humble parish church where the mighty Lord Goldurim would never ever look and it's still in the hands of the Glordiadelians." Kit nods as well.
"Exactly."
"The Eldritch did, within the last year, launch an attack on the treasury of the Holy See of Glordiadel," notes Alistair.
"They did. We figured out some of the other things that they were after, but they may have thought that that was there, too."
"Were I the Eldritch, I certainly would have assumed that it would be placed in in the Holy See or some such place, not a random parish church in the northwest lower quarter of Canberry City." Alistair pauses. "Do these keys have a psionic signature of their own? Can they be traced?"
"You would have to see them to make a good trace."
"We don't know if there's anyone who's seen them."
"Oh, there were several people who saw Goldurim's key, which, as I said, he denies is missing."
"Who then has seen it who is reachable and friendly enough with us to be to help us with this?"
"We need to find the sexton of that church."
Dame Brionna adds over the mindlink, <<The other thing we need to do quite frankly, under these circumstances, is talk to the Archbishop about making an inventory now of all of the little forgotten relics and mysterious treasures in every parish church, starting in the city and working our way outwards.>>
Kit replies, <<Yup. A grand tour with psion detecting psionics in every church."
* * *
A group of guards approaches Dame Brionna, nonplussed by the fact that they must accompany Dame Agatha, who is being carried by three imps flying along.
Dame Brionna says, "Dame. Is there anything you could tell me quickly, before I go deal with these monsters that are killing people in our city?"
"That is a greater demonic sigil. Whoever created it is very powerful. It could summon allied demons--not binding, but summoning allies. Vrocks are likely. But they would have an officer with them."
"Dog-like tracks?"
"Hmm, yes, that would be the officer. Possibly a nalfeshnee, possibly the other one... there would only be one of them, but capable of knocking the vrocks about a bit and much more deadly than they in general."
"Weaknesses?"
"Well, in addition to stupidity and arrogance, which the vrock have in spades--I've heard the word 'bird-brained' used about them--the dog-demons will be extremely arrogant. Let me see what else I recall. Glabrezou, that's the other one. It could be a nalfeshnee, though I wouldn't expect a nalfeshnee unless there's a great deal of knowledge involved. But the glabrezou... obviously they can be... controlled is the wrong word, but cajoled; they can be driven back with holy items; striking them with any weapon that is not truly enchanted or holy is meaningless. They are susceptible to sonic or psionic attacks, but they are immune to any form of electricity or poison, and they resist acid, cold, and fire quite effectively. They're not very dexterous. It's not that difficult to hit them with things. You just have to hit them with something that can damage them. Normally, the unit of vrocks they command is somewhere between two and five."
"That makes sense--we think there are six of them total."
"They can confuse others at will; they can dispel magic at will; they can reverse gravity at will. They can veil themselves, but only themselves. They can at will cast unholy blight. Once per day, they can use power word stun. I believe that if he is in command of a group of vrocks, he will not be able to summon additional demons. Normally, he would be able to, and that is somewhat outside my expertise. Fortunately, they will likely not be able to hide from you, particularly with a passel of vrocks following them." Dame Agatha also gives a quick run-down on the capabilities of vrocks.
Dame Brionna turns to one of the other guards--a particularly fast one, to serve as a messenger. "Please send a message to Archbishop, to alert the entire Order of Valor. I'm sending in the cavalry, and we are literally the cavalry."
<<With permission, I'd like to pursue these trails.>>
<<The teleport pad was openly visible, correct?>>
<<Yes, but the tracks were hard to find.>>
<<That suggests the ones who went through the teleport pad were a diversion, with the group with the key fleeing through the tunnels.>>
<<That makes sense. I will keep pursuing. Your Majesty, perhaps you could tap into your connection to the city and the land.>>
<<I was thinking the same thing.>>
"Dame," says Dame Agatha. "I will accompany you if it is permissible."
"Yes, m'lady. We'll be moving pretty fast. I will take the help, but I will warn you, that we are going to be doing a lot of good aligned attacks in the course of this if we encounter them directly."
"It will be necessary. Otherwise, they will defeat you. So that is good."
"Yes, but therefore I trust you to make sure that your allies stay out of range if we need to detect evil with extreme prejudice."
"We will do this." She will several of the rings on her hands, and four winged female figures with small horns and bows appear. "We fight demons, you will accompany me, and you will defend me."
They bow, and then she twists a toe ring, and a pit fiend appears as well.
The group is traveling as fast as the tracker can follow the trail, which isn't easy through the muck and water of the sewer. He struggles a little here and there, but he keeps them on track. "We're heading to the outlets, Dame. Although... I wonder why they didn't just teleport away."
"Maybe they can't with the objects," says Dame Brionna. She quickly relays that question to Kit and Alistair.
<<They probably can't,>> replies Alistair. <<I'll ask Lord Davion to confirm.>>
Lord Davion says, "Most of them were dimensionally locked. You don't want them disappearing when you need them."
<<If they're heading to the outlet, where the sewer dumps into the river... We want a voller at that outlet. It's probably the fastest way to get there, and we need to get a force of paladins and wizards to that outlet.>>
Kit quickly coordinates that from the palace.
Alistair is still running through the palace towards the area where the tree is so that he can actually touch the ground and try to use his link to the land. As he rushes there, he vaguely tosses on a tunic and a chain shirt, just in case. As he hurries through the corridors, people see him and fall to the ground in shock, and he pays them absolutely no mind. Finally, he reaches the fey tree.
It is agitated. Its branches shake, though there is no wind. Alistair says, "Hello," and touches it reassuringly as he also reaches down and touches the ground with his other hand. He immediately senses a lesion in the lower city, or below the lower city, presumably the summoning sigil.
[cont'd]