Session 39 (November 7, 2021)
11 Ta-Ghast
Aleep proposes using the Bowl of Memories to see if they can identify how Nandor is cheating.
The group agrees, and they try to put their memories (including Archibald Ambrose’s) in. They watch the memory repeatedly and then Runor notes a very faint misty white hand turn the dice. It’s whispy around the outside edges, and the only thing they see appear is the hand. Runor suspects that it might be an undead spirit, trapped in the ethereal plane, interacting a little.
The group talks about this; it’s a surprising amount of capability devoted to such a minor task, but it would make sense as an intelligence tactic. Luring people into debt is a standard spy tactic. Runor wonders whether Nandor might be a spy working for the Shadowlands; Nandor might also be working for the vampire lord, Lord Acoldima.
The group decides to split up. Two people, Aleep and Ashaltir, stay at the house, ready to respond to a problem. Merreep and Runor travel outside the town to search for any signs of the enemy group in the area surrounding the town. They head back towards the area where the vampire spawn was, trying to scout around carefully to see if there are zombies or anything like that near where they found the original vampire. Ulgorio and Bartix head to the tavern outside the city walls to see if they observe anything during the day.
Runor thinks that there’s something wrong as they’re traveling around. But Merreep notices that there is no noise—no birds, no animals, no bugs. As they head back towards the town, they see a young man in a tree with a bow. He hops down, approaches carefully, and speaks to Runor. “I could hear you coming for the last several miles. Can’t you move quieter? You’re scaring away all the game.”
“Hello. We’re trying to figure out what’s going on in this area.”
“A lot’s going on in this area, I’ll tell you. Just the other day, my dad was out hunting, and he was attacked by a bear that was dead. That’s not something that happens very often. Been a lot of weird stuff recently.”
“Did the bear seem to be smarter than usual?”
“That one didn’t but the bear that came to Da’s rescue seemed smarter than the average bear, and he killed the dead bear. You’re going to think that I’m crazy…”
“We might, but we’ve seen similar things.”
Meanwhile, back at the inn, Ulgorio and Bartix pretend to drink, but don’t really and keep a watch on things. About 1 in the afternoon, a man who is obviously attempting to disguise himself and failing miserably comes in. He has a wig on backwards, a large fake nose, and looks like a buffoon. He approaches the tavernkeep and speaks to her. She says that he can’t stay there, and he is very frustrated. “Where am I to stay then? I can’t go in to the town—the other inn won’t have me. But I can’t move on to the next safe point. I won’t get there in time.”
“And they won’t have you because of the 50 weasels that got loose.”
“Look. I’ll give you 5 silver. It’s all I got.”
“I know it’s not all you got, but I won’t do it. What if the weasels got loose here?”
She eventually drags him over to Ulgorio and Bartix. “This is my useless one time husband, Bernard the Buffoon, a jester without a court. If you want to talk to someone who has been everywhere across the continent and beyond the seas and gained no wisdom whatsoever, talk to Bernard.”
“Do you know a man named Nandor?”
“You are friends of Nandor?”
“Why do you seem so concerned?”
“I knew Nandor before he took up with his master—the strange man in old-fashioned clothes. I used to perform in a public house in Easthaven, where he gambled. Sometimes he won, sometimes he lost, but he made a living at it. And then one day this gentleman came in with antique clothes, only after night, with a cane with a head of ivory, and asked to join the game. There were four of them that played that night. By the end of that night, the man had taken everything they had. The two others laughed and left when told to pay their debts, but Nandor agreed to pay their debts and his own, because the man said they would be dead by dawn if they didn’t pay their debts. I think he works for him now. And his eye wasn’t like that before.”
When they mention that Nandor is sometimes seen here, he takes off immediately.
Later, the group meets up in the tavern. A pair of heavily armored men enter, ask if this is the inn, are told that it’s not and given directions to the inn, and then head off there.
A little while later, the serving boy from the inn enters and approaches the group. “Did you send friends over?”
“No.”
“They’re in your room. Da sent me over to tell you.”
The group heads back to the inn to deal with them.
They travel to the inn, where they find people ransacking their rooms. One of them identifies himself as Sergeant Major Devin Cleary and asks if one of them is the priest Runor. When Runor confirms that he is, he says, “You must die,” and flings something at Runor. Runor deflects it, and it explodes against the ceiling. Runor casts Inflict Wounds on the sergeant major and drops him immediately.
The corporal eventually surrenders, when he realizes that he has been sent to attack a priest of Glordiadel. They were sent from Ravenskrag with a message; the corporal thinks that he was carrying a message seeking to buy weapons from the Eastern Trade Federation to then resell to Tarkenia. The message is missing. The corporal describes a stranger in antique clothes who approached them while they were camping.
The group saves the sergeant major’s life, and as they do, they notice twin puncture marks on his neck. They conclude that he must have been attacked by the vampire and mind controlled.
The general worries that this is a deliberate effort to disrupt supply lines to the Shadowline, and offers the group a passel of potions and an offer of substantial support and money if they can bring him the head of the vampire.
[End session 39]
11 Ta-Ghast
Aleep proposes using the Bowl of Memories to see if they can identify how Nandor is cheating.
The group agrees, and they try to put their memories (including Archibald Ambrose’s) in. They watch the memory repeatedly and then Runor notes a very faint misty white hand turn the dice. It’s whispy around the outside edges, and the only thing they see appear is the hand. Runor suspects that it might be an undead spirit, trapped in the ethereal plane, interacting a little.
The group talks about this; it’s a surprising amount of capability devoted to such a minor task, but it would make sense as an intelligence tactic. Luring people into debt is a standard spy tactic. Runor wonders whether Nandor might be a spy working for the Shadowlands; Nandor might also be working for the vampire lord, Lord Acoldima.
The group decides to split up. Two people, Aleep and Ashaltir, stay at the house, ready to respond to a problem. Merreep and Runor travel outside the town to search for any signs of the enemy group in the area surrounding the town. They head back towards the area where the vampire spawn was, trying to scout around carefully to see if there are zombies or anything like that near where they found the original vampire. Ulgorio and Bartix head to the tavern outside the city walls to see if they observe anything during the day.
Runor thinks that there’s something wrong as they’re traveling around. But Merreep notices that there is no noise—no birds, no animals, no bugs. As they head back towards the town, they see a young man in a tree with a bow. He hops down, approaches carefully, and speaks to Runor. “I could hear you coming for the last several miles. Can’t you move quieter? You’re scaring away all the game.”
“Hello. We’re trying to figure out what’s going on in this area.”
“A lot’s going on in this area, I’ll tell you. Just the other day, my dad was out hunting, and he was attacked by a bear that was dead. That’s not something that happens very often. Been a lot of weird stuff recently.”
“Did the bear seem to be smarter than usual?”
“That one didn’t but the bear that came to Da’s rescue seemed smarter than the average bear, and he killed the dead bear. You’re going to think that I’m crazy…”
“We might, but we’ve seen similar things.”
Meanwhile, back at the inn, Ulgorio and Bartix pretend to drink, but don’t really and keep a watch on things. About 1 in the afternoon, a man who is obviously attempting to disguise himself and failing miserably comes in. He has a wig on backwards, a large fake nose, and looks like a buffoon. He approaches the tavernkeep and speaks to her. She says that he can’t stay there, and he is very frustrated. “Where am I to stay then? I can’t go in to the town—the other inn won’t have me. But I can’t move on to the next safe point. I won’t get there in time.”
“And they won’t have you because of the 50 weasels that got loose.”
“Look. I’ll give you 5 silver. It’s all I got.”
“I know it’s not all you got, but I won’t do it. What if the weasels got loose here?”
She eventually drags him over to Ulgorio and Bartix. “This is my useless one time husband, Bernard the Buffoon, a jester without a court. If you want to talk to someone who has been everywhere across the continent and beyond the seas and gained no wisdom whatsoever, talk to Bernard.”
“Do you know a man named Nandor?”
“You are friends of Nandor?”
“Why do you seem so concerned?”
“I knew Nandor before he took up with his master—the strange man in old-fashioned clothes. I used to perform in a public house in Easthaven, where he gambled. Sometimes he won, sometimes he lost, but he made a living at it. And then one day this gentleman came in with antique clothes, only after night, with a cane with a head of ivory, and asked to join the game. There were four of them that played that night. By the end of that night, the man had taken everything they had. The two others laughed and left when told to pay their debts, but Nandor agreed to pay their debts and his own, because the man said they would be dead by dawn if they didn’t pay their debts. I think he works for him now. And his eye wasn’t like that before.”
When they mention that Nandor is sometimes seen here, he takes off immediately.
Later, the group meets up in the tavern. A pair of heavily armored men enter, ask if this is the inn, are told that it’s not and given directions to the inn, and then head off there.
A little while later, the serving boy from the inn enters and approaches the group. “Did you send friends over?”
“No.”
“They’re in your room. Da sent me over to tell you.”
The group heads back to the inn to deal with them.
They travel to the inn, where they find people ransacking their rooms. One of them identifies himself as Sergeant Major Devin Cleary and asks if one of them is the priest Runor. When Runor confirms that he is, he says, “You must die,” and flings something at Runor. Runor deflects it, and it explodes against the ceiling. Runor casts Inflict Wounds on the sergeant major and drops him immediately.
The corporal eventually surrenders, when he realizes that he has been sent to attack a priest of Glordiadel. They were sent from Ravenskrag with a message; the corporal thinks that he was carrying a message seeking to buy weapons from the Eastern Trade Federation to then resell to Tarkenia. The message is missing. The corporal describes a stranger in antique clothes who approached them while they were camping.
The group saves the sergeant major’s life, and as they do, they notice twin puncture marks on his neck. They conclude that he must have been attacked by the vampire and mind controlled.
The general worries that this is a deliberate effort to disrupt supply lines to the Shadowline, and offers the group a passel of potions and an offer of substantial support and money if they can bring him the head of the vampire.
[End session 39]