Elements of Magic (EN Publishing) is an outstanding D20 magic system variant that provides for the mage a lot of freedom in designing & casting spells, while at the same time giving a really nice flavor and style to the over-all magic system. Its very crunchy with a few quirks to it, but it reminds me of a mix between standard D&D magic, Mage by White Wolf and Ars Magica. Not a bad combination from my pont of view.
Anyways for those of you who have used EoM, what changes would you make to use it in a 'low magic" setting? Balance is essential, and I'm not trying to neuter casters, but I'm playing around with the system trying to find the right lever to use to make it fit.
So far I've played around with a few idea's.
-Area's of the world posses varying levels of mana that usually require increased effort from the mage to guaruntee the spell goes off. (inc MP's)
-Simply limiting the level of effect which can be used (least favorite)
-Base access to MP's on a limited resource.
I'm thinking of maybe using this idea in place of the IH magic system, so any thoughts or suggestions would be greatly appreciated.
Thanks for the help.
Anyways for those of you who have used EoM, what changes would you make to use it in a 'low magic" setting? Balance is essential, and I'm not trying to neuter casters, but I'm playing around with the system trying to find the right lever to use to make it fit.
So far I've played around with a few idea's.
-Area's of the world posses varying levels of mana that usually require increased effort from the mage to guaruntee the spell goes off. (inc MP's)
-Simply limiting the level of effect which can be used (least favorite)
-Base access to MP's on a limited resource.
I'm thinking of maybe using this idea in place of the IH magic system, so any thoughts or suggestions would be greatly appreciated.
Thanks for the help.