Malachias Invictus
First Post
GlassJaw said:The nature of low-magic is that casting is much more difficult and that casters overall aren't as powerful as their D&D counterparts. Maybe you want rare magic? You can keep casters the same but significantly reduce the number of casters and magic items in the world.
Speaking for myself, I lean more towards rare magic. I want casters to be *scary*, though. However, I want magic to be somewhat uncertain, particularly the more powerful effects, and I don't want magic items created by PCs.
GlassJaw said:What about transportation magic? What about healing or raise dead? What about create water?
I want transportation magic nixed. I want the characters to have to travel. Healing has to be risky, and come with a high cost. Raise dead? NO. Create water? Sure.
GlassJaw said:I haven't looked at Elements of Magic but if you are considering anything low-magic, Grim Tales should be your first point of reference.
I am unfamiliar. Could you give a break magic system breakdown?