Disjunction Solution.
BTW, sorry for not posting regularly enough towards the end but WOW. What a show. Kudos all around.
I kind of like the ending. Hawk, Havok and Faust, survive and retreat. Presumably to rest, and raise their friends while bringing the cavalry. In the Realms, a Kyuss type event probably happens once a week, so I could easily see an epilogue where the age of worms is stopped by some mega force containing Chosen of Mystra, and the long term effect is is that the world looks with suspicion at the league with all their raw power, and their failure.
Imagine:
Epic level party comes into the bar and the bartender mocks them for being "losers". The heroes who did so much have no way to ever break the stigma of having failed; just because someone else succeeded trivially.
Could be an interesting follow up to the campaign. Think of the things that coming that close to success could lead to: Sloth, Greed, Avarice, Fury, Lust. I could easily see multiple stories where the party members all "fall" and try to find a way to gain the fame or reward of being a hero, the quick way.
Of course that's just me pining for Amal and Entropy again though.
Joachim said:
Personally, as written, I hate Disjunction from a mechanical standpoint, and would not shed a tear if it was removed from the game entirely. No other spell has the concentrated, "Screw you, the campaign ends here tonight" power. Death is reversible by a spell or two, permanently losing your equipment (with saves) and buff spells (with no chance of parole) is not. There is pretty well no defense for it (unless you spend your life inside an extended Timeless Body or Ghostformed and hang out in the floor, ahem). The area of effect is an order of magnitude worse than a regular dispel. It screws all PC's across the board
In my campaign we have left it untouched mechanically, with one exception: I alter it to disjoin the Weave in the area of effect, creating an antimagic field that has to be repaired.
When my Arcane caster got to level 11 casting, (And cast his first 6th level spell) he recieved a sending. (Credit goes to Sepulchrave)
"Congratulations, on your Arcane Vision and Proficiency.
1. Thou shall not disjoin.
2. Thou shall not interfere with, or offer support to, an army on a politically valid field of battle.
3. Thou shall not murder another Archmage.
4. An infraction of the above will result in an overwhelming, and unfortunate, response from the Conclave.
The Conclave of Archmages"
This way I can keep Disjoin around, but have it be treated like an illegal spell, where the Wizards of the planet hunt you down for daring to have the gall to destroy magic. Casting Disjoin is worse than murdering one of the their members, which immediately told our parties caster that maybe disjoinging wasn't worth it.
After 4 years of campaigning. My party is almost ready for their first Epic Feats. They have slogged through Sunless Citadel, Return to the Temple of Elemental Evil, City of the Spider Queen, and the first half of Bastion of Broken Souls, next they just need to get the Soul Totem from the Imprisoned God and head off.
Of course, in my campaign world, the Imprisoned God is named Cthulhu. Still building him too. Yummy.
Your campaigns and story hours have always been a source of inspiration for my campaigns. Can't wait to see you take on Savage Tides.
-That guy who built the Juggernaut, Blob, Spiral, Pyro, Avalanche, Mystique, Magneto, Scarlet Witch, Quicksilver: The Brotherhood. (Adding non-associated Monk levels to Elementals is really silly.)