scourger said:
Player Meltdown and DM Implosion. These are the 2 things that ended most of our RPGs. Either card ends the game immediately with the player with the highest level "winning" (actually just the least degree of losing).
That's actually pretty cool!
I just picked up the set with a few blank cards the other day, and have been pondering some new cards to make up. Some of these are meant more for giggles than anything else!
Polymorphine Potion (usable once during combat)
Play a monster from your hand. Its level replaces your current level for this combat. If another player hinders you in any way, they must Run Away or suffer your monster's Bad Stuff.
Nymphomaniac Hireling (not usable by clerics)
+2 Bonus
Protects you from the effects of Kneepads of Allure. If your gender ever changes, the hireling will go to another player of your old gender. (The first one who says "Treasure Type O".)
Lone Shark
Level 14
Can't be joined by any other monster.
Bad Stuff: Takes an arm and a leg. Lose all leg gear and a one- or two-handed weapon.
4 Treasures
Portable Hole Full of Beer
+2 Bonus as long as you have a BEvERage near at hand.
While the hole is in play, any player (including you) can gain a +2 bonus if they take a drink during combat.
-blarg